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The Pub at MMORPG.COM  » Are consoles going to hurt the MMORPG genre?

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69 posts found
  deathx91

Novice Member

Joined: 11/22/09
Posts: 7

5/22/14 12:03:59 PM#41

Played Skyrim, FFXIV and DC UO on both PC and PS3.

I totally hated PS3 versions. I don't think consoles are a good platform to play MMORPGs.

I played more than 200 MMORPGs and i can say that almost any of them would be good on a console (maybe some 2d games).

If you are just concerned by the control, then just use a control with your PC.

  deathx91

Novice Member

Joined: 11/22/09
Posts: 7

5/22/14 12:06:37 PM#42

Played Skyrim, FFXIV and DC UO on both PC and PS3.

I totally hated PS3 versions. I don't think consoles are a good platform to play MMORPGs.

I played more than 200 MMORPGs and i can say that almost any of them would be good on a console (maybe some 2d games).

If you are just concerned by the control, then just use a control with your PC.

  TwoThreeFour

Novice Member

Joined: 3/26/12
Posts: 2148

5/22/14 12:20:19 PM#43
Originally posted by deathx91

If you are just concerned by the control, then just use a control with your PC.

You would be surprised how many PC purists refuse to use anything but mouse & keyboard on a PC out of principle. It is stubborness such as that, that prevents the PC market to completely absorb the console market. Certain great games need to have a different control scheme than mouse+keyboard to feel great.

 

 

  fivoroth

Spotlight Poster

Joined: 11/10/06
Posts: 2768

5/22/14 12:26:00 PM#44

Oh my god, this whole PC master race is just ridiculous and shows that some of your have the maturity of a 12 year old.

Consoles can run all games at 1080p at 60 fps. Current games we see are not representative of the capabilities of this new generation.

And can you please stop talking like there are no hardware limitations when designing for the PC. Trust me no one designs a game with the 2% super high end PCs in mind. They are tons of games coming out that run on Core 2 Duos which is technology as old as the last generation consoles. 

You guys spent $5k on a 100 billion core CPU with a GDRR5000 GPU and 1000GB Ram? Good for you. Games are designed for low end to mid end pcs in mind. Also have you seen the way MMOs look? They look like a piece of shit! All MMO games look horrible compared to other high end graphics games which btw run perfectly fine on consoles.

Have you seen ESO? That game looks worse than Skyrim which is a game from 2011.

 

Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2781

There... are... four... lights!

5/22/14 12:29:58 PM#45
Originally posted by TwoThreeFour
Originally posted by deathx91

If you are just concerned by the control, then just use a control with your PC.

You would be surprised how many PC purists refuse to use anything but mouse & keyboard on a PC out of principle. It is stubborness such as that, that prevents the PC market to completely absorb the console market. Certain great games need to have a different control scheme than mouse+keyboard to feel great.

That would mostly be fighting games and car racing games.

Platform games work quite well with both a keyboard or a controller.

And any first or third person 3D game (FPS shooter, MMORPG, etc...) is definitely better with a mouse than with a controller. The mouse just permits faster and more precise movement. No contest.

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  Asm0deus

Elite Member

Joined: 9/06/10
Posts: 843

5/22/14 12:31:18 PM#46

I just feel that companies are limiting what they could do with  some mmo for that sake of console crossover, seem to me last games I have played have been this way.

 

Now IMHO this is how it should be

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  coretex666

Advanced Member

Joined: 1/03/12
Posts: 1820

"I shall take your position into consideration"

5/22/14 12:33:48 PM#47
Yes, I think they will travel back in time and hurt the MMORPG genre AGAIN!

Currently playing: L2 Chronicle 4

  Phry

Elite Member

Joined: 7/01/04
Posts: 5265

5/22/14 12:51:59 PM#48
Originally posted by fivoroth

Oh my god, this whole PC master race is just ridiculous and shows that some of your have the maturity of a 12 year old.

Consoles can run all games at 1080p at 60 fps. Current games we see are not representative of the capabilities of this new generation.

And can you please stop talking like there are no hardware limitations when designing for the PC. Trust me no one designs a game with the 2% super high end PCs in mind. They are tons of games coming out that run on Core 2 Duos which is technology as old as the last generation consoles. 

You guys spent $5k on a 100 billion core CPU with a GDRR5000 GPU and 1000GB Ram? Good for you. Games are designed for low end to mid end pcs in mind. Also have you seen the way MMOs look? They look like a piece of shit! All MMO games look horrible compared to other high end graphics games which btw run perfectly fine on consoles.

Have you seen ESO? That game looks worse than Skyrim which is a game from 2011.

 

Actually, no, they can't. Increasingly consoles are relegated to running at just 30fps, which is barely acceptable, even worse, they do so, particularly in the case of the Xbone, at barely more than 720p, which really can't be considered to be HD.

   The reason is fairly simple, hardware limitations, the Xbone suffers worse than the PS4 simply because it is unable to utilise gddr5 ram, which is, if you hadn't noticed, what all modern GPU's are using, for games its practically a necessity, and the fact that the CPU is only 1.6ghz is also a limiting factor, doesn't matter how many of them there are, it still means that where the GPU is limited, the CPU is unable to take up the slack. Why else do you think that PC's are able to run games in such high definition with frame rates that will forever be unattainable by the current next gen consoles, in what way can an 8 core 1.6ghz CPU possibly be compared to a 4+ core 3.0+ ghz CPU in a PC? and we're not even talking about high end gaming PC's here, but just mid range PC's that would cost well under $1000 to build. This has everything to do with why PC's often run these games at 60+ fps at full 1080 HD, and oddly enough, why the next gen consoles.. can't, and its not because they don't want to.

  Konfess

Elite Member

Joined: 10/10/07
Posts: 737

5/22/14 1:10:17 PM#49

Exactly, the worst thing for PC gaming is the consolification of our games.  The UI mechanics, the combat mechanics, None of which are any good.  The only solution is to be able to switch from a console centric game engine to a PC centric game engine.  Dev’s won't enjoy the added cost, but F’um.  Devs will have to eat the cost and get over it if they want our money.  If they don’t, they won’t get our money.


I’ve said it for years, the dumbing down of MMOs is caused by and attempt to attract console gamers.The more the industry caters to this demographics the worse we can expect PC gaming to become.   Thou shalt not suffer a console gamer to thrive.

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  BadOrb

Advanced Member

Joined: 1/11/13
Posts: 750

5/22/14 1:43:38 PM#50
Originally posted by Konfess

Exactly, the worst thing for PC gaming is the consolification of our games.  The UI mechanics, the combat mechanics, None of which are any good.  The only solution is to be able to switch from a console centric game engine to a PC centric game engine.  Dev’s won't enjoy the added cost, but F’um.  Devs will have to eat the cost and get over it if they want our money.  If they don’t, they won’t get our money.


I’ve said it for years, the dumbing down of MMOs is caused by and attempt to attract console gamers.The more the industry caters to this demographics the worse we can expect PC gaming to become.   Thou shalt not suffer a console gamer to thrive.

Nothing to do with attracting , we where forced to go over to the PC for our MMO's. PSO2 PC only ( unless you count the vita as a console ) and SWTOR not on a console. So me being a sci-fi MMO gamer , had to buy a PC , to fulfill my sci-fi MMO needs.Again MMO's have been on consoles since 1998.

Cheers,

BadOrb.

PSO 4 years , EQOA 4 months , PSU 7 years , SWTOR launch ongoing , PSO2 SEA launch ongoing , Destiny 360 launch ongoing.
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  thecapitaine

Hard Core Member

Joined: 3/06/11
Posts: 395

5/22/14 1:57:40 PM#51

There's nothing intrinsic to consoles that makes them hurtful to MMOs or to the genre itself, except of course the MMO gamer's fetishism of having twenty-eleven buttons to push to feel smarter than everyone else.  Some of the issues that plague PC-based MMOs (for example, just glance at any "Technical Problems" forum for any game) may find answers in the world of consoles.  The resistance to rampant RMT that console players seem to have could help curb publisher's bad practices.  An influx of new blood could spark publishers to double down on making solid MMOs rather than the next great shooter.  Who knows?

 

Bottom line, the platform is far from a deciding factor-- it's the design principles and aims of developers and their partners that will help or hinder the genre.  As it's always been.

  fivoroth

Spotlight Poster

Joined: 11/10/06
Posts: 2768

5/22/14 4:05:02 PM#52
Originally posted by Phry
Originally posted by fivoroth

Oh my god, this whole PC master race is just ridiculous and shows that some of your have the maturity of a 12 year old.

Consoles can run all games at 1080p at 60 fps. Current games we see are not representative of the capabilities of this new generation.

And can you please stop talking like there are no hardware limitations when designing for the PC. Trust me no one designs a game with the 2% super high end PCs in mind. They are tons of games coming out that run on Core 2 Duos which is technology as old as the last generation consoles. 

You guys spent $5k on a 100 billion core CPU with a GDRR5000 GPU and 1000GB Ram? Good for you. Games are designed for low end to mid end pcs in mind. Also have you seen the way MMOs look? They look like a piece of shit! All MMO games look horrible compared to other high end graphics games which btw run perfectly fine on consoles.

Have you seen ESO? That game looks worse than Skyrim which is a game from 2011.

 

Actually, no, they can't. Increasingly consoles are relegated to running at just 30fps, which is barely acceptable, even worse, they do so, particularly in the case of the Xbone, at barely more than 720p, which really can't be considered to be HD.

   The reason is fairly simple, hardware limitations, the Xbone suffers worse than the PS4 simply because it is unable to utilise gddr5 ram, which is, if you hadn't noticed, what all modern GPU's are using, for games its practically a necessity, and the fact that the CPU is only 1.6ghz is also a limiting factor, doesn't matter how many of them there are, it still means that where the GPU is limited, the CPU is unable to take up the slack. Why else do you think that PC's are able to run games in such high definition with frame rates that will forever be unattainable by the current next gen consoles, in what way can an 8 core 1.6ghz CPU possibly be compared to a 4+ core 3.0+ ghz CPU in a PC? and we're not even talking about high end gaming PC's here, but just mid range PC's that would cost well under $1000 to build. This has everything to do with why PC's often run these games at 60+ fps at full 1080 HD, and oddly enough, why the next gen consoles.. can't, and its not because they don't want to.

Metro 2033 has been confirmed to run 1080p at 60fps on PS4. Trust me you need more than a medium range PC to max out that game at 60fps.

Developers are only just beginning to find out what they can do with the new consoles. Games are not very optimised and the current game engines do not lend themselves to too many cores.

With the specs that PS4 has I fail to see how it will be unable to run games at 1080p at 60 fps. It has plenty of GDDR5 ram, has 8 cores which while not at a high frequency (tbh I haven't found info on the frequency) is still a lot of cores. And the GPU is okay too.

Or is your entire post based on how the Xbox one can't run games at 60 fps? Haven't looked that much into the Xbox one to be honest.

 

Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  Flyte27

Advanced Member

Joined: 12/13/05
Posts: 2255

5/22/14 4:29:25 PM#53
Originally posted by fivoroth
Originally posted by Phry
Originally posted by fivoroth

Oh my god, this whole PC master race is just ridiculous and shows that some of your have the maturity of a 12 year old.

Consoles can run all games at 1080p at 60 fps. Current games we see are not representative of the capabilities of this new generation.

And can you please stop talking like there are no hardware limitations when designing for the PC. Trust me no one designs a game with the 2% super high end PCs in mind. They are tons of games coming out that run on Core 2 Duos which is technology as old as the last generation consoles. 

You guys spent $5k on a 100 billion core CPU with a GDRR5000 GPU and 1000GB Ram? Good for you. Games are designed for low end to mid end pcs in mind. Also have you seen the way MMOs look? They look like a piece of shit! All MMO games look horrible compared to other high end graphics games which btw run perfectly fine on consoles.

Have you seen ESO? That game looks worse than Skyrim which is a game from 2011.

 

Actually, no, they can't. Increasingly consoles are relegated to running at just 30fps, which is barely acceptable, even worse, they do so, particularly in the case of the Xbone, at barely more than 720p, which really can't be considered to be HD.

   The reason is fairly simple, hardware limitations, the Xbone suffers worse than the PS4 simply because it is unable to utilise gddr5 ram, which is, if you hadn't noticed, what all modern GPU's are using, for games its practically a necessity, and the fact that the CPU is only 1.6ghz is also a limiting factor, doesn't matter how many of them there are, it still means that where the GPU is limited, the CPU is unable to take up the slack. Why else do you think that PC's are able to run games in such high definition with frame rates that will forever be unattainable by the current next gen consoles, in what way can an 8 core 1.6ghz CPU possibly be compared to a 4+ core 3.0+ ghz CPU in a PC? and we're not even talking about high end gaming PC's here, but just mid range PC's that would cost well under $1000 to build. This has everything to do with why PC's often run these games at 60+ fps at full 1080 HD, and oddly enough, why the next gen consoles.. can't, and its not because they don't want to.

Metro 2033 has been confirmed to run 1080p at 60fps on PS4. Trust me you need more than a medium range PC to max out that game at 60fps.

Developers are only just beginning to find out what they can do with the new consoles. Games are not very optimised and the current game engines do not lend themselves to too many cores.

With the specs that PS4 has I fail to see how it will be unable to run games at 1080p at 60 fps. It has plenty of GDDR5 ram, has 8 cores which while not at a high frequency (tbh I haven't found info on the frequency) is still a lot of cores. And the GPU is okay too.

Or is your entire post based on how the Xbox one can't run games at 60 fps? Haven't looked that much into the Xbox one to be honest.

 

I believe the PS4 is fairly old by computer standards, but is OK for a console.  Most people won't care if they have it hooked up to a TV.  They just want something they can turn on and start playing.  That doesn't mean the games are bad.  I prefer console/pc single player games to MMOs of the modern era.  You can find some that are open worlds and most have a lot more options available in the game IMO.  More importantly they are usually a lot more fun and you never feel the need to spend money while playing the game.  I generally only play on PC these days as I'm not a fan of buying multiple computers just to play some exclusives.  It seems like yet another scam to me.  Similar to RMT in MMOs.

  Miblet

Novice Member

Joined: 8/19/10
Posts: 333

5/23/14 3:42:51 AM#54
Originally posted by fivoroth
Originally posted by Phry
Originally posted by fivoroth

Oh my god, this whole PC master race is just ridiculous and shows that some of your have the maturity of a 12 year old.

Consoles can run all games at 1080p at 60 fps. Current games we see are not representative of the capabilities of this new generation.

And can you please stop talking like there are no hardware limitations when designing for the PC. Trust me no one designs a game with the 2% super high end PCs in mind. They are tons of games coming out that run on Core 2 Duos which is technology as old as the last generation consoles. 

You guys spent $5k on a 100 billion core CPU with a GDRR5000 GPU and 1000GB Ram? Good for you. Games are designed for low end to mid end pcs in mind. Also have you seen the way MMOs look? They look like a piece of shit! All MMO games look horrible compared to other high end graphics games which btw run perfectly fine on consoles.

Have you seen ESO? That game looks worse than Skyrim which is a game from 2011.

 

Actually, no, they can't. Increasingly consoles are relegated to running at just 30fps, which is barely acceptable, even worse, they do so, particularly in the case of the Xbone, at barely more than 720p, which really can't be considered to be HD.

   The reason is fairly simple, hardware limitations, the Xbone suffers worse than the PS4 simply because it is unable to utilise gddr5 ram, which is, if you hadn't noticed, what all modern GPU's are using, for games its practically a necessity, and the fact that the CPU is only 1.6ghz is also a limiting factor, doesn't matter how many of them there are, it still means that where the GPU is limited, the CPU is unable to take up the slack. Why else do you think that PC's are able to run games in such high definition with frame rates that will forever be unattainable by the current next gen consoles, in what way can an 8 core 1.6ghz CPU possibly be compared to a 4+ core 3.0+ ghz CPU in a PC? and we're not even talking about high end gaming PC's here, but just mid range PC's that would cost well under $1000 to build. This has everything to do with why PC's often run these games at 60+ fps at full 1080 HD, and oddly enough, why the next gen consoles.. can't, and its not because they don't want to.

Metro 2033 has been confirmed to run 1080p at 60fps on PS4. Trust me you need more than a medium range PC to max out that game at 60fps.

Developers are only just beginning to find out what they can do with the new consoles. Games are not very optimised and the current game engines do not lend themselves to too many cores.

With the specs that PS4 has I fail to see how it will be unable to run games at 1080p at 60 fps. It has plenty of GDDR5 ram, has 8 cores which while not at a high frequency (tbh I haven't found info on the frequency) is still a lot of cores. And the GPU is okay too.

Or is your entire post based on how the Xbox one can't run games at 60 fps? Haven't looked that much into the Xbox one to be honest.

 

Killzone was 'confirmed' 1080p, 60fps prior to launch...

I agree that as the system ages graphical fidelity will improve as developers drain every last drop of performance from the machine (which arguably will see a smaller improvement than the ps3 saw throughout it's lifetime) and employ the good old tricks (lower fov etc).

Lets not even get into the 'Consoles can run all games at 1080p at 60 fps', which - coming from someone who has a ps4 - is a complete lie (running at 60fps when stationary with no action is a massive difference from an action packed screen (hell, forget action packed how many fps dips do you notice playing games on the new consoles that are pushing the graphics?), to say all consoles run at 60fps in every game is farcical and undermines your own point more so when there are games capped below 60fps).  Correct me if I'm wrong, but Watchdogs PS4...900p, 30fps....

The cores on the PS4 iirc are 1.6Ghz.  The reason it is failing to run modern high end games at 60fps in all cases is it's price point forcing cheaper components and as such a ceiling on what is achievable.  A few years ago yes, this would have run most games, if not all, at 60fps, however games continue to get more and more demanding as new effects are added and utilised.

The XBoxOne is even further behind.

 

Regarding the OP, no I don't think consoles will hurt the genre.  To think they will is naive, the PC MMORPG scene, to many, has been in free fall for the better part of a decade with the concept of virtual worlds slowly giving way to single player experiences alongside others.  If anything it will bring more money into the genre and hopefully some new ideas, some of them even possibly being good!

The MMORPG genre has changed a great deal from what is was originally and will no doubt continue to do so in the future.  It may just evolve to no longer be appealing to some of it's fans.

  daltanious

Hard Core Member

Joined: 4/19/08
Posts: 1783

5/23/14 8:10:58 AM#55
Originally posted by GeezerGamer

I believe designing MMOs for consoles will. ....

Agree fully. Console games should stay console games, and PC games PC. I left console long ago because I wanted something more complex then joystick with few buttons.

  Dauzqul

Spotlight Poster

Joined: 2/10/12
Posts: 1266

5/23/14 8:16:35 AM#56

If a MMO is also for console, I won't buy it. Why? Because I know that it will lack the depth & complexity that I need  in order to have fun.

 

 

  fivoroth

Spotlight Poster

Joined: 11/10/06
Posts: 2768

5/24/14 9:25:49 AM#57
Originally posted by Miblet
Originally posted by fivoroth
Originally posted by Phry
Originally posted by fivoroth

Oh my god, this whole PC master race is just ridiculous and shows that some of your have the maturity of a 12 year old.

Consoles can run all games at 1080p at 60 fps. Current games we see are not representative of the capabilities of this new generation.

And can you please stop talking like there are no hardware limitations when designing for the PC. Trust me no one designs a game with the 2% super high end PCs in mind. They are tons of games coming out that run on Core 2 Duos which is technology as old as the last generation consoles. 

You guys spent $5k on a 100 billion core CPU with a GDRR5000 GPU and 1000GB Ram? Good for you. Games are designed for low end to mid end pcs in mind. Also have you seen the way MMOs look? They look like a piece of shit! All MMO games look horrible compared to other high end graphics games which btw run perfectly fine on consoles.

Have you seen ESO? That game looks worse than Skyrim which is a game from 2011.

 

Actually, no, they can't. Increasingly consoles are relegated to running at just 30fps, which is barely acceptable, even worse, they do so, particularly in the case of the Xbone, at barely more than 720p, which really can't be considered to be HD.

   The reason is fairly simple, hardware limitations, the Xbone suffers worse than the PS4 simply because it is unable to utilise gddr5 ram, which is, if you hadn't noticed, what all modern GPU's are using, for games its practically a necessity, and the fact that the CPU is only 1.6ghz is also a limiting factor, doesn't matter how many of them there are, it still means that where the GPU is limited, the CPU is unable to take up the slack. Why else do you think that PC's are able to run games in such high definition with frame rates that will forever be unattainable by the current next gen consoles, in what way can an 8 core 1.6ghz CPU possibly be compared to a 4+ core 3.0+ ghz CPU in a PC? and we're not even talking about high end gaming PC's here, but just mid range PC's that would cost well under $1000 to build. This has everything to do with why PC's often run these games at 60+ fps at full 1080 HD, and oddly enough, why the next gen consoles.. can't, and its not because they don't want to.

Metro 2033 has been confirmed to run 1080p at 60fps on PS4. Trust me you need more than a medium range PC to max out that game at 60fps.

Developers are only just beginning to find out what they can do with the new consoles. Games are not very optimised and the current game engines do not lend themselves to too many cores.

With the specs that PS4 has I fail to see how it will be unable to run games at 1080p at 60 fps. It has plenty of GDDR5 ram, has 8 cores which while not at a high frequency (tbh I haven't found info on the frequency) is still a lot of cores. And the GPU is okay too.

Or is your entire post based on how the Xbox one can't run games at 60 fps? Haven't looked that much into the Xbox one to be honest.

 

Killzone was 'confirmed' 1080p, 60fps prior to launch...

I agree that as the system ages graphical fidelity will improve as developers drain every last drop of performance from the machine (which arguably will see a smaller improvement than the ps3 saw throughout it's lifetime) and employ the good old tricks (lower fov etc).

Lets not even get into the 'Consoles can run all games at 1080p at 60 fps', which - coming from someone who has a ps4 - is a complete lie (running at 60fps when stationary with no action is a massive difference from an action packed screen (hell, forget action packed how many fps dips do you notice playing games on the new consoles that are pushing the graphics?), to say all consoles run at 60fps in every game is farcical and undermines your own point more so when there are games capped below 60fps).  Correct me if I'm wrong, but Watchdogs PS4...900p, 30fps....

The cores on the PS4 iirc are 1.6Ghz.  The reason it is failing to run modern high end games at 60fps in all cases is it's price point forcing cheaper components and as such a ceiling on what is achievable.  A few years ago yes, this would have run most games, if not all, at 60fps, however games continue to get more and more demanding as new effects are added and utilised.

The XBoxOne is even further behind.

 

Regarding the OP, no I don't think consoles will hurt the genre.  To think they will is naive, the PC MMORPG scene, to many, has been in free fall for the better part of a decade with the concept of virtual worlds slowly giving way to single player experiences alongside others.  If anything it will bring more money into the genre and hopefully some new ideas, some of them even possibly being good!

The MMORPG genre has changed a great deal from what is was originally and will no doubt continue to do so in the future.  It may just evolve to no longer be appealing to some of it's fans.

Do you know with how many fps KIllzone runs on PC? 0? If you have a PC, you can't even play the game. 

Can you show me the kind of PC you would need to run Metro at 60fps at 1080p at ALL times? Cause that's not going to be that cheap. Of course, they could've packed £1000 (about $1680-1700) worth of hardware in the consoles but who would buy them?

Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16715

5/24/14 9:30:23 AM#58

Multiplatform games usually suck since they are a compromise to work on several different platforms with different input devices (mouse, gamecontrolers).

But I don't think single platform games will be affected negatively.

  Flyte27

Advanced Member

Joined: 12/13/05
Posts: 2255

5/24/14 11:15:16 AM#59
Originally posted by fivoroth
Originally posted by Miblet
Originally posted by fivoroth
Originally posted by Phry
Originally posted by fivoroth

Oh my god, this whole PC master race is just ridiculous and shows that some of your have the maturity of a 12 year old.

Consoles can run all games at 1080p at 60 fps. Current games we see are not representative of the capabilities of this new generation.

And can you please stop talking like there are no hardware limitations when designing for the PC. Trust me no one designs a game with the 2% super high end PCs in mind. They are tons of games coming out that run on Core 2 Duos which is technology as old as the last generation consoles. 

You guys spent $5k on a 100 billion core CPU with a GDRR5000 GPU and 1000GB Ram? Good for you. Games are designed for low end to mid end pcs in mind. Also have you seen the way MMOs look? They look like a piece of shit! All MMO games look horrible compared to other high end graphics games which btw run perfectly fine on consoles.

Have you seen ESO? That game looks worse than Skyrim which is a game from 2011.

 

Actually, no, they can't. Increasingly consoles are relegated to running at just 30fps, which is barely acceptable, even worse, they do so, particularly in the case of the Xbone, at barely more than 720p, which really can't be considered to be HD.

   The reason is fairly simple, hardware limitations, the Xbone suffers worse than the PS4 simply because it is unable to utilise gddr5 ram, which is, if you hadn't noticed, what all modern GPU's are using, for games its practically a necessity, and the fact that the CPU is only 1.6ghz is also a limiting factor, doesn't matter how many of them there are, it still means that where the GPU is limited, the CPU is unable to take up the slack. Why else do you think that PC's are able to run games in such high definition with frame rates that will forever be unattainable by the current next gen consoles, in what way can an 8 core 1.6ghz CPU possibly be compared to a 4+ core 3.0+ ghz CPU in a PC? and we're not even talking about high end gaming PC's here, but just mid range PC's that would cost well under $1000 to build. This has everything to do with why PC's often run these games at 60+ fps at full 1080 HD, and oddly enough, why the next gen consoles.. can't, and its not because they don't want to.

Metro 2033 has been confirmed to run 1080p at 60fps on PS4. Trust me you need more than a medium range PC to max out that game at 60fps.

Developers are only just beginning to find out what they can do with the new consoles. Games are not very optimised and the current game engines do not lend themselves to too many cores.

With the specs that PS4 has I fail to see how it will be unable to run games at 1080p at 60 fps. It has plenty of GDDR5 ram, has 8 cores which while not at a high frequency (tbh I haven't found info on the frequency) is still a lot of cores. And the GPU is okay too.

Or is your entire post based on how the Xbox one can't run games at 60 fps? Haven't looked that much into the Xbox one to be honest.

 

Killzone was 'confirmed' 1080p, 60fps prior to launch...

I agree that as the system ages graphical fidelity will improve as developers drain every last drop of performance from the machine (which arguably will see a smaller improvement than the ps3 saw throughout it's lifetime) and employ the good old tricks (lower fov etc).

Lets not even get into the 'Consoles can run all games at 1080p at 60 fps', which - coming from someone who has a ps4 - is a complete lie (running at 60fps when stationary with no action is a massive difference from an action packed screen (hell, forget action packed how many fps dips do you notice playing games on the new consoles that are pushing the graphics?), to say all consoles run at 60fps in every game is farcical and undermines your own point more so when there are games capped below 60fps).  Correct me if I'm wrong, but Watchdogs PS4...900p, 30fps....

The cores on the PS4 iirc are 1.6Ghz.  The reason it is failing to run modern high end games at 60fps in all cases is it's price point forcing cheaper components and as such a ceiling on what is achievable.  A few years ago yes, this would have run most games, if not all, at 60fps, however games continue to get more and more demanding as new effects are added and utilised.

The XBoxOne is even further behind.

 

Regarding the OP, no I don't think consoles will hurt the genre.  To think they will is naive, the PC MMORPG scene, to many, has been in free fall for the better part of a decade with the concept of virtual worlds slowly giving way to single player experiences alongside others.  If anything it will bring more money into the genre and hopefully some new ideas, some of them even possibly being good!

The MMORPG genre has changed a great deal from what is was originally and will no doubt continue to do so in the future.  It may just evolve to no longer be appealing to some of it's fans.

Do you know with how many fps KIllzone runs on PC? 0? If you have a PC, you can't even play the game. 

Can you show me the kind of PC you would need to run Metro at 60fps at 1080p at ALL times? Cause that's not going to be that cheap. Of course, they could've packed £1000 (about $1680-1700) worth of hardware in the consoles but who would buy them?

To run games on PC at 1080p 60FPS you probably need something like a core i5, a GTX 660/760, and 8 gig of RAM.  You could probably built it for around 700-1000 dollars.  I don't have a problem with consoles, but they will struggle to put out 1080p at 60 FPS regardless of how well the games are optimized for the hardware.  The hardware is just not very good by modern standards.  On the flip side it looks good enough for most people.  I was playing games on both my PC and Xbox 360 last gen and the games on Xbox 360 seemed to be struggling to output even 30FPS on many games.  It hurt my eyes to look at the screen.  I played the same games on my PC at 1080p 60FPS and didn't experience the issues with my eyes hurting from looking at the screen.

  Flyte27

Advanced Member

Joined: 12/13/05
Posts: 2255

5/24/14 11:17:19 AM#60
Originally posted by Loke666

Multiplatform games usually suck since they are a compromise to work on several different platforms with different input devices (mouse, gamecontrolers).

But I don't think single platform games will be affected negatively.

I don't agree with this.  I play mostly games that are cross platform these days on PC and they are all fun to play and run almost flawlessly on PC.  If we want games that are as complex as what PC games were originally like then we have to sacrifice graphics.  There are a lot of indie games available on Steam like that if you can tolerate the older looking graphics.

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