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Star Wars Galaxies

Star Wars Galaxies 

General Discussion  » Why not relaunch SWG pre-cu?

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108 posts found
  krea

Apprentice Member

Joined: 6/30/09
Posts: 185

5/22/14 10:37:09 AM#41

Game didnt age well at all even when it was still running it did look like a old game not only gfx wise but also gameplay wise , dont even wanna imagine how bad it will be now . Also their game engine was realy piss poor same as eq 2 they will still not run decent on modern hardware because they thought at the time cpu speed would go up and up instead of multiple cores and even without all these reasons they cannot use the ip since their lease did end.

  Distopia

Drifter

Joined: 11/22/05
Posts: 15535

"what a boring life, HATING everything" -Gorilla Biscuits

5/22/14 10:39:02 AM#42
Originally posted by krea

Game didnt age well at all even when it was still running it did look like a old game not only gfx wise but also gameplay wise , dont even wanna imagine how bad it will be now . Also their game engine was realy piss poor same as eq 2 they will still not run decent on modern hardware because they thought at the time cpu speed would go up and up instead of multiple cores.

It's not so bad, won't say how I know :P, this is probably saying too much as it is.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  Kopogero

Spotlight Poster

Joined: 6/27/09
Posts: 616

 
OP  5/22/14 10:39:03 AM#43
Originally posted by Xiaoki

The REAL answer is:


The deal with EA.


EA and Disney are the only publishers that can release Star Wars video games for the next decade.

So, why not choose to release SWG as well? Where is the harm in that? I'm sure they can cut some deal with SOE (if SOE owns some rights to it, which doesn't seem to)

Starcraft aka wise/04. SWG/UO aka Wise HeRo, Light Jedi Knight pre-cu (Bria)

  Burntvet

Hard Core Member

Joined: 11/16/07
Posts: 2747

5/22/14 10:41:28 AM#44

I'll just chime in to say, yeah, the "We don't have the code anymore..." excuse is a bunch of BS.

My company keeps a full backup of all EMAILS for 5 years, including an offsite mirror, and we are not a software company. Digital copies of all work product are kept permanently.

For a software company, their code is the most significant asset, both IP and monetary, the company has. Losing the code would be like throwing money away, and we know how much Smed loves a dollar.

Even a company with the history of incompetence that SOE does, would be utterly and galactically stupid to not have multiple back-ups of every build, patch, bug fix (not that SOE ever fixed many bugs with SWG) and change.

So, they have the code.

  krea

Apprentice Member

Joined: 6/30/09
Posts: 185

5/22/14 10:41:32 AM#45

For the person above that did reply to my post couldnt quote your post for some reason sorry , anyway when the game was live it already did feel /look aged maybe its a matter of taste .

  mrBurns210

Novice Member

Joined: 10/17/12
Posts: 58

5/22/14 10:42:49 AM#46
Originally posted by krimson89
Originally posted by mrBurns210

The Disney corp is one of the stingiest  companies over IP. A recent example is how long the fan cut movie ( episodes 1-3 into a single movie called Star Wars: Turn To The Dark Side ) lasted online  not even a full 12hrs before taken down due to copyright nonsense.

 

That's a completely normal thing for a company to do. Those movies cost money and people are watching all 3 for free on youtube? I don't see where the problem is... I would have removed it if I was making the decisions at Disney as well.

I have a major issue with IP in general ( this is not the forum for that ). The main point of bringing that up is it only lasted 12hrs online something like that would take a few weeks if ever for other companies. No other company is as aggressive as Disney.

A side note Disney reaps from public domain and never contributes (  whether one approves of IP, Disney is about as bad as it comes on this topic ).

  Distopia

Drifter

Joined: 11/22/05
Posts: 15535

"what a boring life, HATING everything" -Gorilla Biscuits

5/22/14 10:43:20 AM#47
Originally posted by krea

For the person above couldnt quote your post for some reason sorry , anyway when the game was live it already did feel /look aged maybe its a matter of taste .

Point taken :)

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  Kopogero

Spotlight Poster

Joined: 6/27/09
Posts: 616

 
OP  5/22/14 10:44:02 AM#48
Originally posted by krea

Game didnt age well at all even when it was still running it did look like a old game not only gfx wise but also gameplay wise , dont even wanna imagine how bad it will be now . Also their game engine was realy piss poor same as eq 2 they will still not run decent on modern hardware because they thought at the time cpu speed would go up and up instead of multiple cores and even without all these reasons they cannot use the ip since their lease did end.

I enjoyed the graphics. They were if not the best 3d graphics I've seen in a MMO and with today's technology they can be easily improved further (look at WOW for example). And on the contrary the engine was also awesome since it allowed me to play the game smoothly on a "piss poor" hardware Pentium III 1000 Mhz with ATI Radeon 128 mb PRO card.

Starcraft aka wise/04. SWG/UO aka Wise HeRo, Light Jedi Knight pre-cu (Bria)

  DavisFlight

Elite Member

Joined: 9/25/12
Posts: 2525

5/22/14 10:45:42 AM#49
Originally posted by Distopia
Originally posted by Xiaoki

The REAL answer is:


The deal with EA.


EA and Disney are the only publishers that can release Star Wars video games for the next decade.

That doesn't apply to online games.

You honestly think Disney and SoE and EA are all going to play nice together?

SWTOR is BARELY alive, the launch of ANOTHER Star Wars MMO would destroy it, and EA would get pissed at Disney, and everything would go to shit.

 

Are you people seriously this short sighted?

  Distopia

Drifter

Joined: 11/22/05
Posts: 15535

"what a boring life, HATING everything" -Gorilla Biscuits

5/22/14 10:47:52 AM#50
Originally posted by DavisFlight
Originally posted by Distopia
Originally posted by Xiaoki

The REAL answer is:


The deal with EA.


EA and Disney are the only publishers that can release Star Wars video games for the next decade.

That doesn't apply to online games.

You honestly think Disney and SoE and EA are all going to play nice together?

SWTOR is BARELY alive, the launch of ANOTHER Star Wars MMO would destroy it, and EA would get pissed at Disney, and everything would go to shit.

 

Are you people seriously this short sighted?

I have no delusion that this would actually happen. I was just pointing out that EA doesn't hold the MMO rights to Star Wars exclusively like they do other game types.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  Kopogero

Spotlight Poster

Joined: 6/27/09
Posts: 616

 
OP  5/22/14 10:49:04 AM#51
Originally posted by DavisFlight
Originally posted by Distopia
Originally posted by Xiaoki

The REAL answer is:


The deal with EA.


EA and Disney are the only publishers that can release Star Wars video games for the next decade.

That doesn't apply to online games.

You honestly think Disney and SoE and EA are all going to play nice together?

SWTOR is BARELY alive, the launch of ANOTHER Star Wars MMO would destroy it, and EA would get pissed at Disney, and everything would go to shit.

 

Are you people seriously this short sighted?

If SWTOR would feel threatened and endangered it just further indicator that the game is not great enough to generate decent revenue. Beside both SWTOR and SWG-pre CU might have the same IP, but they are both completely different games by design and because of this they could co exist together.

Starcraft aka wise/04. SWG/UO aka Wise HeRo, Light Jedi Knight pre-cu (Bria)

  syriinx

Hard Core Member

Joined: 9/24/13
Posts: 923

5/22/14 10:52:01 AM#52
Originally posted by DavisFlight

SWTOR is BARELY alive

You have an odd interpretation of the word 'barely'

  Reklaw

Elite Member

Joined: 1/07/06
Posts: 6154

The adult I am takes care of most things real life. However my inner-child is a GAMER!!

5/22/14 10:53:12 AM#53
Originally posted by Vonatar
Originally posted by Kopogero
[mod edit]

As a game, in my opinion, it was mediocre. Combat was quite poorly designed and for a lot of professions led to one or two key ablities being all you needed. Stats and buffs were a total mess and unbalanced - fully buffed you could solo a Nightsister Elder. The planets, while large and beautiful in places, were also rather empty with the same assets used over and over and little variation. Missions were tedious credit grind and later on became only about destroying the lair to pick up the reward.

 

Those are my opinions on the game, yours may differ. However that's not to say the experience of playing the game back in 2003/4 wasn't epic. It was, but that had everything to do with the community and not the game mechanics.

 

[mod edit]

 

Have to agree on your combat part but I really never play MMORPG for it's combat, kinda the same for me with other games with the RPG tag it's never the combat but everything else. I also loved the imbalance, it gave me some good times not knowing your enemy player, loved the more world feel instead of today's gamefeel of the world. Mission where never meant to be more then get some starter credits or simply for locating certain animal resources.

And if SWG didn't have the game mechanics it had it would never have gotten that community we had back then. So in my opinion the gamemechanics had everything to do with getting the community together.

As for relaunch SWG today, no way they shouldn't do it regardless it's my nr 1 MMORPG ever it will not be well recieved with today's critics. (not meant towards you Vonatar) just commonly speaking

  syriinx

Hard Core Member

Joined: 9/24/13
Posts: 923

5/22/14 10:55:56 AM#54
Originally posted by Kopogero
 

If SWTOR would feel threatened and endangered it just further indicator that the game is not great enough to generate decent revenue. 

SWTOR easily makes more revenue than SWG ever did.

 

at its peak SWG had 300k subs.  300k x 15 x 12 = 54 million

SWTOR generated 140 million alone in cash shop sales, and has a lot of subs of its own.

  DavisFlight

Elite Member

Joined: 9/25/12
Posts: 2525

5/22/14 10:56:00 AM#55
Originally posted by Kopogero
Originally posted by DavisFlight
Originally posted by Distopia
Originally posted by Xiaoki

The REAL answer is:


The deal with EA.


EA and Disney are the only publishers that can release Star Wars video games for the next decade.

That doesn't apply to online games.

You honestly think Disney and SoE and EA are all going to play nice together?

SWTOR is BARELY alive, the launch of ANOTHER Star Wars MMO would destroy it, and EA would get pissed at Disney, and everything would go to shit.

 

Are you people seriously this short sighted?

If SWTOR would feel threatened and endangered it just further indicator that the game is not great enough to generate decent revenue. Beside both SWTOR and SWG-pre CU might have the same IP, but they are both completely different games by design and because of this they could co exist together.

Yes, but publishers and higher ups are stupid, they don't realize that, else SWTOR wouldn't have been made the way it was (because who would intentionally make a shitty game?).

All they'd see is two Star Wars MMOs. EA would feel betrayed, as they're the go to company for Star Wars right now. It would never happen. And if it did, it would cost SoE a MASSIVE amount of money to renew the license.

  xtravert

Apprentice Member

Joined: 5/19/04
Posts: 134

5/22/14 10:57:20 AM#56


There are a lot of old games I've tried to go back to and it never seems to end well.  Sometimes absence does make the heart grow fonder and we forget all imperfections.  Pre-CU had it's share of issues and constant fixing.  I'll always remember it fondly as one of my first MMOs.

With the new movies coming down the pipe I'd be pleased if they designed another MMO to go along with those movie releases.  Same flavour as SWG but newer content and it doesn't step on SWTOR toes necessarily as they are different points in time.  Just make it more sandboxy. 

  CrazKanuk

Elite Member

Joined: 10/06/09
Posts: 936

5/22/14 10:59:34 AM#57
Originally posted by Quirhid
Originally posted by Joejc7135
The hard truth? There are only a handful of nerds asking for it. They live in the past and should move on. Its unhealthy behavior.

This times 2! 

Reality is people really don't want to play it. Look at Shards Online. It's basically done (since they are starting to allow people in starting this weekend), it's a sandboxer's wet dream and they can't get a thousand people to be on board with it. That's despite some decent coverage here, where I figured sandbox fans thrived. 

Crazkanuk

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  krimson89

Advanced Member

Joined: 9/21/08
Posts: 37

5/22/14 11:04:28 AM#58
Originally posted by CrazKanuk
Originally posted by Quirhid
Originally posted by Joejc7135
The hard truth? There are only a handful of nerds asking for it. They live in the past and should move on. Its unhealthy behavior.

This times 2! 

Reality is people really don't want to play it. Look at Shards Online. It's basically done (since they are starting to allow people in starting this weekend), it's a sandboxer's wet dream and they can't get a thousand people to be on board with it. That's despite some decent coverage here, where I figured sandbox fans thrived. 

Dude what? Shards online is top down point and click from what I can see... It's an entirely different kind of game regardless if it's sandbox or not. That's not what I'm looking for and I bet there's a lot of people. That looks like a trip 10 years into the past to play a graphically updated Runescape... Certainly not my wet dream.

  Kopogero

Spotlight Poster

Joined: 6/27/09
Posts: 616

 
OP  5/22/14 11:05:06 AM#59
Originally posted by syriinx
Originally posted by Kopogero
 

If SWTOR would feel threatened and endangered it just further indicator that the game is not great enough to generate decent revenue. 

SWTOR easily makes more revenue than SWG ever did.

 

at its peak SWG had 300k subs.  300k x 15 x 12 = 54 million

SWTOR generated 140 million alone in cash shop sales, and has a lot of subs of its own.

Firstly, there are so many factors that make the entire debate of "revenue comparement" obsolete. Factors like the gaming market in general, not just the MMO market now and 11 years ago is marginally bigger. Then you got inflation, which makes the $ back then far more valuable than today. Back then also companies weren't experienced enough to explore different model types and exercise other alternative options to generate further revenue. Like tiers, paying for DLC, cash shops, sub benefits compared to F2P and so on and so on.

One thing is certain having a 300k sub game in 2003+ was considered a great success to a game.

Starcraft aka wise/04. SWG/UO aka Wise HeRo, Light Jedi Knight pre-cu (Bria)

  Vonatar

Hard Core Member

Joined: 7/18/10
Posts: 573

5/22/14 11:06:28 AM#60
The end point of this thread, is really whether The Repopulation and/or H1Z1 will deliver the SWG experience that people hanker after. Sure, no Star Wars IP, but then that's not what made SWG what is was either.

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