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General Discussion  » More classes would have significantly improved this game

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56 posts found
  Wighty

Advanced Member

Joined: 1/10/08
Posts: 586

5/21/14 3:18:38 PM#41
Originally posted by rodingo
They should have used the same amount of classes found in the Elder Scrolls IP.   None.  Let the players make their own classes like it has always been.   /shrug

While I wholeheartedly agree with you, the only issue I would see in doing this is EVERYONE would spec pretty much the same FOTM spec.

Doing it this way you can still vastly spec how you want with the exception of committing to 3 skill lines.

 

As they add more skill lines, (thieves guild, dark brohood) it will further dilute the "class" system.

 

It's about as sandboxy as a theme park character system will be.

What are your other Hobbies?

Gaming is Dirt Cheap compared to this...

  Gravarg

Spotlight Poster

Joined: 8/24/06
Posts: 3140

5/21/14 3:22:57 PM#42
I wish they would've done leveling and classes like in Skyrim, but it's not bad how it is.
  Cougan

Advanced Member

Joined: 4/04/08
Posts: 370

5/21/14 3:27:05 PM#43

I wouldnt mind the ability to unlock skill lines from other classes in the future if it was something hard to do, maybe one at a time. That could be interesting - picking say a Sorceror tree on my Nightblade.

 

You're hardly forced to use class skill sets. You could be a Sorceror in medium armour with a two handed axe and all Fighters Guild/ 2h skills and not be any worse off for DPS then any other class using the same skills. Most passives are beneficial from having relevant skills slotted.

 

Someone with bow skills slotted and one or two extra utility spells is more reasonably called an Archer than anything else. You can make your own class. Vampire, Werewolf, Assassin I can think of quite a few. Your choices define your class more than some starting template of 3 trees especially with future Guild lines to take as well. 

 

People might not like that three trees are a exclusive choice at the start but thats just what they have gone with. I found the class system gives a ease of play to new players without feeling overwhelming.

 

 

 

 

  rodingo

Elite Member

Joined: 1/18/07
Posts: 1763

5/21/14 3:29:59 PM#44
Originally posted by bcbully
 

Would a completely classless system be better, maybe. The system in place is pretty darn good though.

How would you feel about Wushu if you could only pick certain schools' abilities?  Or heck if even you were limited to only your initial school's abilities?  It would have been a different game wouldn't it?  Not sure if you previously played any of the other Elder Scrolls games, but imagine being used to playing AoW then when they make an AoW2 and they take away ALL freedom of skill choice and limit it to 4 classes.  I'm sure you would be like "WTF"? Sure you might be able to make some interesting combos with armor and weapons in ESO, but you are still missing out on the 90 other "class" abilities and passives from the other 3 classes you didn't choose.  Imagine if you had access to all of those.

"If I offended you, you needed it" -Corey Taylor

  Golelorn

Hard Core Member

Joined: 4/23/03
Posts: 1066

5/21/14 3:33:37 PM#45
No. Creating a multiplayer experience would have improved the game. Not more classes to experience the solo content.
  Rosenthorne

Apprentice Member

Joined: 9/11/08
Posts: 85

5/21/14 8:37:46 PM#46

Instead of more classes, I would say more skill lines.

I would do this by introducing more guilds, each with their own quest lines.

eg, bards guild, thief's guild, healers guild, etc. I would envision this as being something to introduce at a veteran lvl to allow them to gain more depth to their build.

  redbug1

Novice Member

Joined: 5/21/14
Posts: 22

5/21/14 8:46:23 PM#47
Originally posted by Sovrath
Originally posted by rodingo
They should have used the same amount of classes found in the Elder Scrolls IP.   None.  Let the players make their own classes like it has always been.   /shrug

The problem there is that everyone would eventually be the best melee fighter, best thief, best mage or best archer.

Then everyone will have the same skills. Not very intriguing.

I would have preferred a system where you can choose from everything but would have to make hard choices about which skills can advance to the higher levels.

 

Like WoW or pretty much every MMO since EQ ? Pretty much all MMO's are the same way. People look up builds and copy them. It's been that way for a very long time.

  Deddmeat

Elite Member

Joined: 5/20/10
Posts: 319

Not sure how I got K.A.E.S last PvP was CoD and UO lol

5/21/14 10:36:18 PM#48


Originally posted by Sovrath

Originally posted by rodingo They should have used the same amount of classes found in the Elder Scrolls IP.   None.  Let the players make their own classes like it has always been.   /shrug
The problem there is that everyone would eventually be the best melee fighter, best thief, best mage or best archer.

Then everyone will have the same skills. Not very intriguing.

I would have preferred a system where you can choose from everything but would have to make hard choices about which skills can advance to the higher levels.

 


Something like .. If you take a certain skill, say Killers Blades, it locks the choice of x from x

So you can pick from them all but with each choice, another skill is locked from use. ?

  yaminsux

Hard Core Member

Joined: 12/23/05
Posts: 644

5/21/14 10:43:16 PM#49
Originally posted by Gravarg
I wish they would've done leveling and classes like in Skyrim, but it's not bad how it is.

I too wished for this....until I saw skyrim icon on my desktop, 2x clicked it. And behold! I have skyrim leveling and classes....

  SlyLoK

Elite Member

Joined: 7/04/08
Posts: 982

5/21/14 10:51:05 PM#50
Originally posted by rodingo
They should have used the same amount of classes found in the Elder Scrolls IP.   None.  Let the players make their own classes like it has always been.   /shrug

Except Skyrim is the only one that did not have classes and thats because Skyrim was streamlined x1000 but it was still a good game... Oblivion and Morrowind both did. What were you saying again? 

  rodingo

Elite Member

Joined: 1/18/07
Posts: 1763

5/21/14 11:21:16 PM#51
Originally posted by SlyLoK
Originally posted by rodingo
They should have used the same amount of classes found in the Elder Scrolls IP.   None.  Let the players make their own classes like it has always been.   /shrug

Except Skyrim is the only one that did not have classes and thats because Skyrim was streamlined x1000 but it was still a good game... Oblivion and Morrowind both did. What were you saying again? 

You are right, Morrowind and Oblivion had classes but they were not set up like ESO classes.  Those classes just determined your starting stats and which determined how leveling worked.  No skills were locked into classes.  You also had the choice to make your own "class" which basically allowed you to choose your own main and secondary stats which is what I always did along with using whichever skill/spell I felt like.  ESO classes are not even remotely similar to that.  That is what I was going for.  I should have said just said, "Lose the ESO classes which have nothing to do with the other Elder Scrolls games and just have a customization class which WAS in the older games" .  It was my fault for assuming those that played the previous games would understand what I meant.  Look, Morrowind and Oblivion were basically classless systems when compared to most current conventions except in name.  You understand what I'm saying, right? 

"If I offended you, you needed it" -Corey Taylor

  Merklynn

Novice Member

Joined: 6/09/10
Posts: 74

5/22/14 1:57:19 AM#52
More classes are always nice but with so many options to build a character at present there's enough for now. No clue if any of you thought of this as well but what I noticed during character creation was there's definitely room enough to expand two new classes through future ESO expansion packs if they decide to. You know an Imperial race dlc will be added for a price down the line as well if you don't own the IE so expect this game to grow if you choose to support it. We'll probably see something new in the fall or possibly around the time the ESO console version is officially out so they can get the most out of the promotion.
Merklynn Xfire Miniprofile
  Incomparable

Hard Core Member

Joined: 3/11/11
Posts: 763

5/22/14 2:04:37 AM#53
Originally posted by rodingo
They should have used the same amount of classes found in the Elder Scrolls IP.   None.  Let the players make their own classes like it has always been.   /shrug

I agree with this, but since its an mmo, make it an actual multi classing system.

I am seeing a lot of incompatible suggestions from OPs for ESO such as B2p and making there no lvls when most content is very linear and similair to each other making progression even more meaningless to simply get shards or progress through main story. (yet i agree their content is very long winded to reach vr, and then do it again for other factions)

So, they could add more classes, but make it multi classing. And I also do think their game is very long winded and repititive and so, maybe somehow making that quicker... but it wont really make the game better since once reaching end game vr content is not that great either... its just a bad mmo imo... and there is a lot i would do to try to make it better for myself... so why bother if it has content/features that does not entertain my interests.

“Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble”

  Scot

Elite Member

Joined: 10/10/03
Posts: 5247

5/22/14 10:16:17 AM#54
Why there are not more classes = Cost. This is not even down to easymode MMO 'streamlining' I see this as a matter of cost simple as that.
  JDis25

Elite Member

Joined: 4/27/14
Posts: 284

5/22/14 5:04:13 PM#55

I would have liked to seen one or two more classes, maybe like a druid/bard or illusionist/alteration type character. However with a P2P game you can expect this kind of development sooner if the devs prioritize it. Next expansion maybe?

 

Almost every skill line in the ES games (especially skyrim) makes an appearance, really. Though it would have been cool to mix and match more. With weapon skills though, you have a lot of options currently.

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 19094

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

5/22/14 5:12:27 PM#56
Originally posted by Scot
Why there are not more classes = Cost. This is not even down to easymode MMO 'streamlining' I see this as a matter of cost simple as that.

Are you sure? DAOC was made long ago and for a budget that likely was 10 to 20  times less expansive, yet had 40+ classes.

 

Arrogant, Dismissive, Elitist, you speak as if these are bad things?
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

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