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World of Warcraft

World of Warcraft 

General Discussion  » Does WoW still have that world feeling it used to in Vanilla?

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61 posts found
  Creatorzim

Novice Member

Joined: 11/15/11
Posts: 281

5/02/14 8:30:31 AM#41
Originally posted by tixylix
Well I dunno what SWTOR is like now, but when I was playing I had a few hot bars full of skills that I used actively. 

 

 

I dunno what you're going on about with quests not changing, I went back to Vanilla servers and the structure of them all are totally different. They used to be mostly all open for you to do when you want, not they lock them all and make them so linear.

Swtor hasnt changed anything. You must have been using skills that were lowering your DPS, once you hit max there is only about 6 skills you need to use. Check out Noxxic or some other theorycrafting site to check out what your class should be using.

 

Also you were 10 years younger then. Maybe you didnt know how to quest properly and would get a quest and run around and think it was open and now that you are older you know you have to get all the quests complete them and move on for efficiency. 

  Velifax

Apprentice Member

Joined: 12/01/13
Posts: 34

5/14/14 9:04:15 PM#42

In the open world, yes. In the quests, instances, raids, and lore, no.

 

although I wasn't too terribly impressed with vanilla, either. Great game, but one among hundreds.

  Bruhza

Apprentice Member

Joined: 12/09/12
Posts: 282

5/14/14 9:10:39 PM#43

I truly believe the reason WoW has survived as long as it has, is due to how large they initially made the world feel. Isn't that supposed to be what RPG's are like in general? A massive new world for you to explore.

 

I feel that worlds in general have been lacking in MMO's as of late.

  Gestankfaust

Hard Core Member

Joined: 1/14/04
Posts: 1085

Very well. If you will not stop trolling threads, then I shall say.....NI!!

5/14/14 9:12:15 PM#44

You ask this now? Not sure I get it.

 

The "world" hasn't felt like WOW was "vanilla" for years. Is why the majority moved on

"This may hurt a little, but it's something you'll get used to. Relax....."

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2849

The Critical Hit Pretzel!

5/14/14 9:16:48 PM#45
Honestly... its not that great anymore. Flying mounts did  a number on ruining that experience. Only zones that are created that in mind really can pull it off, and even then a lot of them just feel 'meh'. That is part of the reason they aren't doing Flying Mounts for WOD (at least at launch) as it really did make the world feel lifeless and dull. 
  Amjoco

Elite Member

Joined: 9/15/10
Posts: 3761

5/14/14 9:21:10 PM#46
I still think Blizzard would do well to offer a few servers of each of the early versions. ie Vanilla, TBC, and WotLK. I would pay for a subscription to a 2.4.3 release!

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  greymanic

Novice Member

Joined: 8/30/08
Posts: 13

5/15/14 11:50:25 AM#47
The soundtrack alone sucks me back in to resub.  If anything the feeling is still there despite all the other changes.  WoW is huge on the nostalgic meter for me and sometimes I'm dissapointed in the changes cata did to the landscapes. I'm still longing for the day that they let us control boats and go exploring thousands of miles of sea and all the various things you might discover... naval battles, etc.  Think Warcraft 2 and how fun it was the first time you landed your corsairs and unloaded on the enemy beaches.  
  Eir_S

Apprentice Member

Joined: 8/07/11
Posts: 4700

GW2 socialist.

5/15/14 11:56:20 AM#48

The only thing I really enjoyed about Cata and its sole saving grace to me was the way Blizzard restructured the world and changed the 1-60 experience.  Unfortunately once you're out of that part of the game and have leveled to 58 (the level you can start taking quests in Outland), things feel very sectioned-off (particularly since, unlike the early levels, they changed almost nothing about the expansion zones).  At first it wasn't that noticeable but now everywhere you go is a different "continent" and what's worse, a small continent compared to EK or Kalimdor, so it's like you're hovering around these little islands packed with content at every turn instead of ever feeling like you're "looking for adventure".

I still enjoy the game, but travel is very effortless now and the later content is all very separate and that kind of sucks.

  redgang1

Apprentice Member

Joined: 5/14/14
Posts: 36

5/15/14 11:56:32 AM#49
Originally posted by tixylix

I remember back then the world felt so seamless, you'd have to travel in real time everywhere, had boat rides, Griffins and there was no instant travel apart from the Hearth stone...was it? Everyone was in the world and it was packed all the time, loads of world PVP going on and grouping with random people to get quests done. 

So far I've played a little bit of it and I have barely seen any one around, but I'm still getting on boats (thought they're going to different places now) and using Griffins. I still have a sense of a world which no MMOs do any more. 

If I keep playing will this be the case still or will I find out everyone is instant warping everywhere and the world might as well not be there?

Not even close. Pandaria was such a lazy expansion, which sadly, they still survived due to the complete failure of every MMO released since with the exception of GW2(which is more of a side game, most play both). They added a new race and class but not much else. Every Pandarian area looks suspiciously like an old area in a different expansion.

 

The old world feel has been gone ever since dungeon finder, which allowed you to never leave your main city for almost any reason once you farmed some gold.

  DavisFlight

Elite Member

Joined: 9/25/12
Posts: 2524

5/15/14 12:07:34 PM#50

WoW barely did even in Vanilla.

 

Between the signpost NPCs with the !! over their heads, the in game maps holding your hand, the linearity of the world, the tiny instanced dungeons. It always felt more like a game than a world, compared to pre WoW MMOs.

  poyozo

Novice Member

Joined: 5/11/13
Posts: 31

5/15/14 11:02:31 PM#51
I recently started leveling from scratch with my GF in Arthas (alliance) and let me tell you there is PVP EVERYWHERE. The world still feels huge and vast and open because it is. I have had to use Flight Paths, boats, the Tram. After playing FF14 for a few months I can see what I missed the most about WoW and it was the huge open world.
  Chrisbox

Elite Member

Joined: 7/15/10
Posts: 1502

5/15/14 11:09:29 PM#52
Originally posted by tawess

Some things are better, some are (according to your criteria) worse

 

Better: The new Looking for group tools has eliminated the need to stay in a specific spot while waiting for a group.

Better: The world have been updated so even if you were around in Vanilla there are now new things to see and discover

Better: You now have a grand total of four landmasses to explore (depending on expansion level)

Better: Connected realms have helped with population in many areas for smaller servers

 

"Worse": Classic world PvP is dead. Partially because most people have moved to Pandaria and partially because travel now can be done by flight in Azeroth too. But the biggest reason is that nobody can be arsed to work for it any more. The world is still there and all the tools needed are still active. But nobody care to work for it any more.

"Worse": Flying, yes if you dislike it is still there. But good news.. Blizzard is thinking of not letting people fly in Draenor until the end of the expansion.. if at all.

"Worse": LFG/LFR does not force you to trek all over the world any more. This can lead to funny moments when people do not know where the entrance to a dungeon is.

"Worse": Connected realms have finally killed what was left of "server-community" so no more e-fame.. Sorry.

 

So it is a mixed bag depending on what you value

Tawess post = /thread.  Looking forward to no flying mounts in WoD :D

Played-Everything
Playing-FFXIV:ARR

  Mors.Magne

Advanced Member

Joined: 3/02/07
Posts: 1425

5/17/14 4:40:15 PM#53
Originally posted by tixylix
Originally posted by Creatorzim

Originally posted by tixylix

So I've been played again on a 10 day trial thing you have for veterans to come back. First of all I forgot my account was hacked and my characters were deleted, I contacted Blizzard but they said they have no characters on file as it was probably too long ago :(

I started again but I'm just bored and I'm only level 20, but tbh I was bored a long time ago. It has only taken like 4 hours to get to this point, I know they have to make it faster due to the level cap increase, but everything is far too easy. I was expecting big changes in the quest design, but so far it feels exactly how I remember it, all fetch and kill 10 rats quests. The only difference is, I'm levelling so fast...

It is so easy now, I went to play Vanilla WoW to check and I died a few times, I couldn't tank more than one mob at once, I had a lot of down time and running through aggro was a HUGE risk. I couldn't solo elites like I can now and I actually had to be aware of what was going on around me. There was a lot of tension in Vanilla WoW, but with this new WoW I'm bored because it is all too easy, I'm just tanking 3 mobs at once and not even breaking a sweat. 

What I hate the most is any time the game offers any challenge, it is always impossible challenge that they have to break the games mechanics so you easily win. For some reason they love to put you against massive bosses but then make you invincible by giving you some NPC to heal you or some buff or something.... IT IS BORING!

The quests are more linear than they were in the past, I mean they literally lock so many quests off so you have to do them all in order now before more open up and they guide you down this narrow path. I used to think it was bad before, but when I play Vanilla WoW, they're far more dotted around and they aren't all locked off until you complete earlier quests either. I often have times where I have one quest, that leads me to a cave where there are several quests, I complete them all and I get sent back to the town, then I only have one quest that sends me to the next cave....

I don't like the new talent system, it is just very restrictive, takes away the customization you used to have. I dunno if it changes, but I just feel locked down a set path, to the point where I'm the same as everyone else. 

 

There still seems to be a world but my problem is the quests are so linear now that if you ever find yourself on the quest quest line as someone else, you will be down on mobs to kill. I've only seen 3 or 4 people levelling so far and each time we've been standing around waiting for mobs to spawn. A way worse problem than it was in Vanilla WoW where there were way more people, just weird because I felt like I was following this other person and just trailing slightly behind in the quests, I just felt being pissed off as he had already killed all the mobs. 

 

I don't like any new stuff they've added like the pet battles, it just isn't fun and doesn't feel good at all. It is as if someone made a weird mod for Little Big Planet (PS3) and you can tell the game engien wasn't really made for it and no programming was involved, they just tried to change the camera view a bit. All the new stuff in the game feels very odd though, it really is like they're trying to do stuff with the engine that it just cannot do. They're finding some weird compromise and it doesn't work out at all.

 

I don't get why they always want to keep making you invincible as well, giving you mobs you have no chance with witht he conventional game mechanics. I tried Death Knight and they do it near the end of that starter area where you fight that big fat naked thing. The most unfun fight I've ever had, there is no point to it, I'd rather have challenge that constantly hitting him for 20 mins while I'm invincible and just waiting for him to die.

 

 

The game is a mess, it is a shame because the fantastic world is all there, sadly though it just feels like it has had bits edited so much that it is very inconsistent. I've had quests that point me somewhere, only they've changed the way you get there now and they've failed to update the quest text to tell you how you need to get there now. There are weird map inconsistencies too, I don't like the map when you're in Teldrassil, feels very broken and you cannot zoom in at all.

 

You only got to level 20...You were essentially doing all the quests that were back when you quit...So ya the exact quests you left to are going to be the exact quests of now. Only a few actually got changed. So whatever you quests you are talking about that are dotted around is wrong. The quests are still the same quests they were in Vanilla, with a few areas that were changed due to cata.

From what it sounds like you probably wont enjoy any game you play in the next 10 years probably. You have this thought of nostalgia that is still in the game but you dont remember it right so it will never live up to your expectation.

Originally posted by tixylix

Originally posted by Creatorzim

 

Getting rid of the 30+ skills and limiting them down to make it not as exhausting.

 

 

 

That just sounds worse, I like having a massive library of skills. What I loved about SWTOR, I feel engadget managing all my skills, why I think GW2 and TESO online combat is so boring, you get like 5 or so skills and that is it..

You only have about 6 abilities you use in SWTOR. Not sure what you are talking about. If you are using more than 6 abilities than you are not using your rotations correctly.

Also they are just toning down some of the skills you need to use. WoW you have to use about 10-15 during a fight. They are cutting it down for some classes that takes more skills.

 

 

Well I dunno what SWTOR is like now, but when I was playing I had a few hot bars full of skills that I used actively. 

 

 

I dunno what you're going on about with quests not changing, I went back to Vanilla servers and the structure of them all are totally different. They used to be mostly all open for you to do when you want, not they lock them all and make them so linear.

 

I disagree with you totally - Especially when you write that the level 1-20 quests today are the same as in Vanilla WoW. 

 

For example, the Goldshire starting area has been stripped of all the Defias quests. Instead, they have these horrible slay 10 orc quests.

 

All the good quest stories have gone.

 

Even the Worgen starting area gets boring and it has a nasty bug that can make the game crash.

 

You never see enemy players trying to attack or infiltrate cities. These things used to happen many times a day.

 

WoW is definitely not the game it once was.

  alterfenix

Novice Member

Joined: 3/05/10
Posts: 335

5/17/14 5:58:53 PM#54
Originally posted by Mors.Magne
Originally posted by tixylix
Originally posted by Creatorzim

Originally posted by tixylix

So I've been played again on a 10 day trial thing you have for veterans to come back. First of all I forgot my account was hacked and my characters were deleted, I contacted Blizzard but they said they have no characters on file as it was probably too long ago :(

I started again but I'm just bored and I'm only level 20, but tbh I was bored a long time ago. It has only taken like 4 hours to get to this point, I know they have to make it faster due to the level cap increase, but everything is far too easy. I was expecting big changes in the quest design, but so far it feels exactly how I remember it, all fetch and kill 10 rats quests. The only difference is, I'm levelling so fast...

It is so easy now, I went to play Vanilla WoW to check and I died a few times, I couldn't tank more than one mob at once, I had a lot of down time and running through aggro was a HUGE risk. I couldn't solo elites like I can now and I actually had to be aware of what was going on around me. There was a lot of tension in Vanilla WoW, but with this new WoW I'm bored because it is all too easy, I'm just tanking 3 mobs at once and not even breaking a sweat. 

What I hate the most is any time the game offers any challenge, it is always impossible challenge that they have to break the games mechanics so you easily win. For some reason they love to put you against massive bosses but then make you invincible by giving you some NPC to heal you or some buff or something.... IT IS BORING!

The quests are more linear than they were in the past, I mean they literally lock so many quests off so you have to do them all in order now before more open up and they guide you down this narrow path. I used to think it was bad before, but when I play Vanilla WoW, they're far more dotted around and they aren't all locked off until you complete earlier quests either. I often have times where I have one quest, that leads me to a cave where there are several quests, I complete them all and I get sent back to the town, then I only have one quest that sends me to the next cave....

I don't like the new talent system, it is just very restrictive, takes away the customization you used to have. I dunno if it changes, but I just feel locked down a set path, to the point where I'm the same as everyone else. 

 

There still seems to be a world but my problem is the quests are so linear now that if you ever find yourself on the quest quest line as someone else, you will be down on mobs to kill. I've only seen 3 or 4 people levelling so far and each time we've been standing around waiting for mobs to spawn. A way worse problem than it was in Vanilla WoW where there were way more people, just weird because I felt like I was following this other person and just trailing slightly behind in the quests, I just felt being pissed off as he had already killed all the mobs. 

 

I don't like any new stuff they've added like the pet battles, it just isn't fun and doesn't feel good at all. It is as if someone made a weird mod for Little Big Planet (PS3) and you can tell the game engien wasn't really made for it and no programming was involved, they just tried to change the camera view a bit. All the new stuff in the game feels very odd though, it really is like they're trying to do stuff with the engine that it just cannot do. They're finding some weird compromise and it doesn't work out at all.

 

I don't get why they always want to keep making you invincible as well, giving you mobs you have no chance with witht he conventional game mechanics. I tried Death Knight and they do it near the end of that starter area where you fight that big fat naked thing. The most unfun fight I've ever had, there is no point to it, I'd rather have challenge that constantly hitting him for 20 mins while I'm invincible and just waiting for him to die.

 

 

The game is a mess, it is a shame because the fantastic world is all there, sadly though it just feels like it has had bits edited so much that it is very inconsistent. I've had quests that point me somewhere, only they've changed the way you get there now and they've failed to update the quest text to tell you how you need to get there now. There are weird map inconsistencies too, I don't like the map when you're in Teldrassil, feels very broken and you cannot zoom in at all.

 

You only got to level 20...You were essentially doing all the quests that were back when you quit...So ya the exact quests you left to are going to be the exact quests of now. Only a few actually got changed. So whatever you quests you are talking about that are dotted around is wrong. The quests are still the same quests they were in Vanilla, with a few areas that were changed due to cata.

From what it sounds like you probably wont enjoy any game you play in the next 10 years probably. You have this thought of nostalgia that is still in the game but you dont remember it right so it will never live up to your expectation.

Originally posted by tixylix

Originally posted by Creatorzim

 

Getting rid of the 30+ skills and limiting them down to make it not as exhausting.

 

 

 

That just sounds worse, I like having a massive library of skills. What I loved about SWTOR, I feel engadget managing all my skills, why I think GW2 and TESO online combat is so boring, you get like 5 or so skills and that is it..

You only have about 6 abilities you use in SWTOR. Not sure what you are talking about. If you are using more than 6 abilities than you are not using your rotations correctly.

Also they are just toning down some of the skills you need to use. WoW you have to use about 10-15 during a fight. They are cutting it down for some classes that takes more skills.

 

 

Well I dunno what SWTOR is like now, but when I was playing I had a few hot bars full of skills that I used actively. 

 

 

I dunno what you're going on about with quests not changing, I went back to Vanilla servers and the structure of them all are totally different. They used to be mostly all open for you to do when you want, not they lock them all and make them so linear.

 

I disagree with you totally - Especially when you write that the level 1-20 quests today are the same as in Vanilla WoW. 

 

For example, the Goldshire starting area has been stripped of all the Defias quests. Instead, they have these horrible slay 10 orc quests.

 

All the good quest stories have gone.

 

Even the Worgen starting area gets boring and it has a nasty bug that can make the game crash.

 

You never see enemy players trying to attack or infiltrate cities. These things used to happen many times a day.

 

WoW is definitely not the game it once was.

It's not about story behind it. It's rather how quests are organised. Kill some wolves, then kobolds, then do some defias / orc stuff, then kill defias / orc leader and finally go with report to Goldshire. Story change, scheme and design did not.

Well it used to be a good game, now it is what it is.

  FrodoFragins

Hard Core Member

Joined: 4/29/10
Posts: 2767

5/17/14 8:44:51 PM#55
Flying mounts kind of changed the whole game.  I'd say that the pluses outweigh the negatives though.
  NightHaveN

Elite Member

Joined: 12/01/12
Posts: 97

6/09/14 3:03:08 PM#56

A lot of changes that has happend on WoW over the years. 

  1. On every zone you gradually get flying mount training.  That means less walking, more flying straight to target, and less getting pk on a pvp server.
  2. Some dungeons changed levels and even some got completely restructured (Scarlet Monastery from 4 sections to 2), to make dungeon leveling more lineal.
  3. Each LFD run under lvl 70 gives you a bag with a random stat blue drop, far better than most quests rewards, and sometimes higher than even dungeon boss drops.  Over lvl 70 you get points to buy gear.
  4. Most world group quests were removed.  The few elite targets that remain in world have a mechanic to defeat them.
  5. Due to the dungeon rewards, and world flying, nearly all world pvp is extinct.
  6. All raid content is available to all the players thanks again to the easier LFR fight mechanics.  But don't judge difficulty of raid content by the LFR instances.  Those have lower damage/health bosses, mechanics removed so that a common bad player John Doe  can go and beat them.
  7. Except for Azeroth that was redone during the Cataclysm expansion, and a couple of Pandaren placed here and there, all the other expansion content has been left untouched.  Outland and Northrend remains the same as when they were released, only exception that came to mind, is removal of the Druid flying form chain line.
  8. On Pandaria, certain bosses from quests can be killed by multiple players without actually being in a group.  A concept first seen in Rift world events, later in GW2, and Wildstar, thus ending boss camping.  But again, only in Pandaria.
  9. Talent trees are over simplified.  Instead of points to spend on a tree, there are now all skills to choose every 15 levels http://us.battle.net/wow/en/tool/talent-calculator
  10. Most classes playstiles become similar.  Example the druids healers are not more the only ones with a HOT, warriors have better aoe thread, most classes has a kind of heal.
At the end depends on how much you liked the "Old WoW" and how much you like or not the New WoW.
 
  Nadia

Elite Member

Joined: 7/26/03
Posts: 11429

6/09/14 3:11:56 PM#57
Originally posted by NightHaveN

A lot of changes that has happend on WoW over the years. 

  1. Due to the dungeon rewards, and world flying, nearly all world pvp is extinct.
 

i saw active world pvp in booty bay a year ago  (if you play on pvp server)

but i agree - most players won't spend much time questing in STV jungle

  NightHaveN

Elite Member

Joined: 12/01/12
Posts: 97

6/09/14 3:21:43 PM#58

Originally posted by tixylix

So I've been played again on a 10 day trial thing you have for veterans to come back. First of all I forgot my account was hacked and my characters were deleted, I contacted Blizzard but they said they have no characters on file as it was probably too long ago :(

I started again but I'm just bored and I'm only level 20, but tbh I was bored a long time ago. It has only taken like 4 hours to get to this point, I know they have to make it faster due to the level cap increase, but everything is far too easy. I was expecting big changes in the quest design, but so far it feels exactly how I remember it, all fetch and kill 10 rats quests. The only difference is, I'm levelling so fast...

It is so easy now, I went to play Vanilla WoW to check and I died a few times, I couldn't tank more than one mob at once, I had a lot of down time and running through aggro was a HUGE risk. I couldn't solo elites like I can now and I actually had to be aware of what was going on around me. There was a lot of tension in Vanilla WoW, but with this new WoW I'm bored because it is all too easy, I'm just tanking 3 mobs at once and not even breaking a sweat. 

What I hate the most is any time the game offers any challenge, it is always impossible challenge that they have to break the games mechanics so you easily win. For some reason they love to put you against massive bosses but then make you invincible by giving you some NPC to heal you or some buff or something.... IT IS BORING!

And that's one of the reasons people said WoW is too easy these days, lol.

The only mmo I have seen that gets as far as possible from that same kill crap is GW2.  Most quests there have 2-4 ways to complete them, and depending on class chosen it can be challenging.    But most MMO's are way too lineal (Theme Park) IMO.  Wildstar has some difficulty in the world quests, specially after lvl 20, and while it has variations in a couple of quests, are very themed park too.

  Smashix

Novice Member

Joined: 4/20/06
Posts: 9

6/09/14 4:10:07 PM#59

As others have stated, I have a real love/hate relationship with LFD (looking for dungeon) tools, and it's not just in WoW.

On the one hand, I don't miss the days where you and your group had to spend an hour getting to a dungeon you'd never been to only to have 2 of your group 8 minutes in because they had to go eat dinner after wasting all their play time getting to it.

On the other had, any sense of camaraderie and grouping is gone in most, perhaps all, modern MMOs that have this feature. In just about every game, guild chat is empty and/or largely ignored. Atlantica Online is an exception, but it's also a different type of MMO. The best part of it is that it still has  real community.

WoW, more than most MMOs, has almost from the beginning, focused a lot of it's efforts on end-game. Thus you have lots of people rushing through the leveling content to get to max level, so they can then run the same dungeons and raids over and over and over for months or years (since there's only 1 expansion every 2 years).

Leveling is just too easy. This is the thing that bugs me most about WoW since Vanilla. In Vanilla, I died often. Sure, some of that was because I was clueless and new, but a lot of it was because your average PvE opponent was tougher. Now, with almost any class, I have to pull 3 or 4 mobs 3 or 4 levels higher than me just to make it challenging and there's still very little real risk. What's the point of playing a game when you know you can't lose?

Oh yes, and now you skip through most leveling faster because most zones give you more experience than they used to. I would be fine with this if it was optional. I hate that they "force" me to level faster. Why can't I decide my leveling pace?

However, WoW is still the number one MMO out there and for good reason. The experience in the game is just so polished.

It does so many things right, many of which you tend to forget until you try some other MMOs. These tend to fall into 2 categories:

1. Let's out-WoW WoW: these tend to focus on one or two feature of WoW and try to be even "more" (whatever that means) of that feature, while missing the well-rounded experience the rest of WoW gives you

2. Let's be different than WoW, then you get games like GW2, which has not implemented the holy trinity of tank-healer-DPS and every dungeon it's a crapshoot of trying to somehow avoid or get aggro.

I still play WoW off and on, usually 3 months off and 3 months on. My rules are as follows:

- I won't join a Nazi guild that dictates how I spend my time.

- I won't race anyone to max level.

- I play how I want and when I want.

IDC about PvP, I'll occasionally run a BG, but beyond that, it's not my gig.

  Sleepyfish

Hard Core Member

Joined: 8/25/09
Posts: 345

6/13/14 5:03:52 PM#60
I actually thing Transmog has helped alot, Area 52 is a perpetual pvp hub now. Fast travel every where does hurt it a bit. The solution to that is make all the main cities main cities again. You shouldnt have to travel to Stormwind to go to Panderia when you are already in Ironforge or Exodar. Some races need actual cities represented, Gnomes was a good one but they put it right behind Ironforge. Adding a Worgen major city right below Tirisfal would be a good start, world pvp would never end considering its already a quest destination. 
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