Trending Games | ArcheAge | World of Warcraft | Destiny | Star Trek Online

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,856,611 Users Online:0
Games:740  Posts:6,240,983
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Transistor Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

EverQuest

Everquest 

Hogcaller Inn (General)  » Is EQ just nostalgia, or was it really that good?

13 Pages First « 7 8 9 10 11 12 13 Search
250 posts found
  User Deleted
5/14/14 10:36:33 PM#241
Nice necro
  Tiqabar45

Advanced Member

Joined: 9/08/07
Posts: 16

5/14/14 10:37:13 PM#242
While I enjoyed Everquest quite a bit, I do feel the need to point out Meridian 59 was the first 3d MMO on the market. You can argue it wasn't truly 3d like Everquest but it did hit the market I believe 3 years before Everquest and should be credited as the first truly graphical massive multiplayer online game or multi-user dungeon as many would point out and possibly throw The Realm in there from Sierra Online and Ultima Online as predecessors.  Those three games should be credited with launching the MMO world.  It was a very immersive and challenging game that required teamwork and actual knowledge of the world to really succeed since it was well before step by step quest trackers, world maps, and instant travel.  Both Meridian 59 and Everquest bring about a true feeling of nostalgia.  You can list all the complaints in the world, but cannot dispute the fact that Everquest and Meridian 59 before it launched us into the MMOs of today.
  FoeHammerJT

Novice Member

Joined: 1/07/04
Posts: 149

Knowledge is the enemy of faith.

5/14/14 10:52:29 PM#243

From reviewing this lovely thread of times remembered I see a couple of very common themes that I whole heartedly endorse. If someone parsed this I think two ideas I've been pushing around various forums and communities would be common to many of these posts:

- Smaller Communities.

- A dangerous world that encouraged/almost forced grouping.

 

Both of these are missing from modern MMOs that currently strive and focus on MASSIVE and ACCESSIBLE.

However much I and many other espouse how much these simple concepts can change a game, current developers are largely ignoring them. I see some glimmers of hope: Wildstar's focus on challenging raid content & even the more challenging world that ESO presented are both improvements on the more face-roll friendly games that have plagued the genre lately.

I want a world where you get to know those around you, not just guild mates. Give me a smaller community, with a world that feels larger and more dangerous. Build a challenging environment with lots to do and lots to create by the players and turn us loose.

The argument from solo players doesn't hold up, there are plenty of games that are solo friendly in the MMO space PLUS the single player games out there and ARPGs etc.

I'd be willing to pay more for a niche friendly game that wouldn't have huge sub numbers. People will spend money on a game they want: See RSI/Space Citizen if you have any doubts.

Here's to hoping!

 

 

  Voqar

Advanced Member

Joined: 1/28/04
Posts: 480

5/14/14 11:39:21 PM#244

It was really that good - at the time - and there's some nostalgia.  It's a mix.

 

EQ was amazing at release since it was pretty much a new toy - Ultima online (didn't play it) wasn't 3D 1st/3rd person and obviously it was a bit more visual than text MUD style games.  So there was a lot of impact.  For me, coming from pnp D&D, it felt like heaven - it was like being able to play D&D nonstop.  D&D was all about me and a GROUP of friends doing PVE stuff - EQ was all about grouping and PvE stuff (EQ had PvP servers but it was like, here, have a server, no balance, ,no attempt at balance, nobody cares, kill each other, play at your own risk, crying gets you nowhere).

 

The keys were you grouped - all the time.  There was challenge - all the time.  No hand outs.  No hand holding.  There was danger all the time.  Leveling took time and required effort.  Death was punishing.

 

Community was strong because you had to group for everything - so you met and dealt with more people every day.  You had to behave and be decent at playing so people wanted you in groups.  When you endure the hardships, overcome the challenges, and do it with other people you make memories and forge communities.  It's something you absolutely will NEVER have in the modern MMORPGs full of soloists doing mundane ez mode on the same server.

 

There are some memories from my EQ days I'll never forget.  Like all of the open dungeon zones ("train to zone!") like Crushbone, Unrest, Befallen, etc.  Gameplay is so different now and there's never anything remotely like those zones anymore.  The "open world" dungeons in new MMORPGs aren't remotely close to the same vibe.

 

Some of the love of EQ is nostalgia.  I don't think I'd want to endure camp and grind style leveling again, for ex.  The plus with it is that you sometimes have brief downtimes while playing and you actually interact with the people you group with - instead of what you have in newer MMORPGs where you queue into and instance and spend an hour with strangers you don't even say "hi" or "bye" to.  But just parking for hours at a time and pulling mobs to mow down isn't exactly all that compelling - but yet - is doing 500-1000 ultra easy quests for idiots with quest trackers that do everything for you any more compelling?  For me it sure is not.

 

Some of it is the nostalgia of EQ being your first MMORPG - and the "oh wow" moments of experiencing some things for the first time.  Other MMORPGs of that time didn't really "wow" me - until WoW itself, which was such a huge step up for the genre in so many ways - while also being the ruination of the genre in transforming it away from being niche and group-oriented into going for wider/casual appeal and heavy solo.  For all the respect and love I had/have for WoW (6.5yrs of playing) I also truly hate it for ruining my favorite gaming genre.

 

MMORPGs went from being a niche genre of challenge, grouping, danger, and being the best genre of all to being a crapfest of solo heavy games that barely resemble MMORPGs at end game and worse, lots of F2P trash not even worth playing.  And it's pretty much Blizzard's fault.

 

What I'd LIKE to see, since I feel like the WoW clone vomit formula of fail for MMORPGs has been done and flogged to utter death, is for SOME dev of quality to do an MMORPG more rooted in the classic style.  Forget about casuals, solists, BG PVPers, and wider appeal, and go back to niche.  Make a modern MMORPG that's group PVE heavy, full of challenge, and danger, and consequences for failing - like the EQ and similar games of old - but with the modern graphics and trappings and maybe with some modernized takes on conent to take it beyond simple camp and grind - yet without going full retard with the 1000's of generic and repetitive idiot-mode quests grinds that's ultimately no better.  There are some bright people out there in gaming design.  SURELY someone can come up with a group/challenge/danger filled MMORPG that extends leveling beyond ADD time frames.

 

I think what is most upsetting to me is that the crappy trends in MMORPGs just get worse and worse.  Games like WildStar ship with built-in RMT - something that has always been bannable cheating - is now not only accepted by devs but facilitated by devs and players just don't care anymore.  F2P is pure rubbish for MMORPGs.  It's a model for more profit, and for lower quality games - and the fact that some players are confused on this and support F2P just shows how far the genre has fallen for player quality (and intelligence).

 

Saddest of all, EverQuest is THE granddaddy of the genre.  When most people talk origins of MMORPGs, it's EQ they're thinking of.  And soon SOE is going to come out with a new EverQuest named game that's F2P, solo heavy, action-arcade style, part minecraft, and almost no part MMORPG.   And they're going to call it an MMORPG, and it's going to have EverQuest in the name even though it's nothing like EverQuestt, and is kind of the culmination of everything that sucks about modern MMORPG craptastic design.

Premium MMORPGs do not feature built-in cheating via cash for gold pay 2 win. PLAY to win or don't play.

  DavisFlight

Hard Core Member

Joined: 9/25/12
Posts: 2571

5/14/14 11:46:04 PM#245

Most of the design is honestly great. That's why most MMOs still use the blueprints (but miss all the details that made it actually work)

 

A lot IS nostalgia though, as it was the first big 3d simulated D&D world. There are design aspects that were a bit too harsh, like how long you needed to rest, how long respawn was, how slow xp was, and how harsh the death penalty was.

 

But those are all dials that can be tweaked. The core of the game, was great. The only real flaw in design was the item centric nature, which caused everyone to go to the same dungeons for the same items and end up waiting in a virtual line. This same exact flaw got copied into WoW, more or less, with an endless raising of level cap and more loot replacing more loot.

  Lord.Bachus

Hard Core Member

Joined: 5/14/07
Posts: 8599

I believe in life before death... So dont forget to enjoy it while you still can.

5/14/14 11:50:20 PM#246

The strong point of EQ was that it was new and felt frsh... the first AAA+ 3D graphics MMO...

 

Compared to the current MMO´s it felt much more like a virtuall world and much less like a themepark...  You went out to discover and make friends.

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  nilden

Advanced Member

Joined: 4/26/05
Posts: 902

5/14/14 11:51:07 PM#247
Originally posted by Voqar

It was really that good - at the time - and there's some nostalgia.  It's a mix.

 

EQ was amazing at release since it was pretty much a new toy - Ultima online (didn't play it) wasn't 3D 1st/3rd person and obviously it was a bit more visual than text MUD style games.  So there was a lot of impact.  For me, coming from pnp D&D, it felt like heaven - it was like being able to play D&D nonstop.  D&D was all about me and a GROUP of friends doing PVE stuff - EQ was all about grouping and PvE stuff (EQ had PvP servers but it was like, here, have a server, no balance, ,no attempt at balance, nobody cares, kill each other, play at your own risk, crying gets you nowhere).

 

The keys were you grouped - all the time.  There was challenge - all the time.  No hand outs.  No hand holding.  There was danger all the time.  Leveling took time and required effort.  Death was punishing.

 

Community was strong because you had to group for everything - so you met and dealt with more people every day.  You had to behave and be decent at playing so people wanted you in groups.  When you endure the hardships, overcome the challenges, and do it with other people you make memories and forge communities.  It's something you absolutely will NEVER have in the modern MMORPGs full of soloists doing mundane ez mode on the same server.

 

There are some memories from my EQ days I'll never forget.  Like all of the open dungeon zones ("train to zone!") like Crushbone, Unrest, Befallen, etc.  Gameplay is so different now and there's never anything remotely like those zones anymore.  The "open world" dungeons in new MMORPGs aren't remotely close to the same vibe.

 

Some of the love of EQ is nostalgia.  I don't think I'd want to endure camp and grind style leveling again, for ex.  The plus with it is that you sometimes have brief downtimes while playing and you actually interact with the people you group with - instead of what you have in newer MMORPGs where you queue into and instance and spend an hour with strangers you don't even say "hi" or "bye" to.  But just parking for hours at a time and pulling mobs to mow down isn't exactly all that compelling - but yet - is doing 500-1000 ultra easy quests for idiots with quest trackers that do everything for you any more compelling?  For me it sure is not.

 

Some of it is the nostalgia of EQ being your first MMORPG - and the "oh wow" moments of experiencing some things for the first time.  Other MMORPGs of that time didn't really "wow" me - until WoW itself, which was such a huge step up for the genre in so many ways - while also being the ruination of the genre in transforming it away from being niche and group-oriented into going for wider/casual appeal and heavy solo.  For all the respect and love I had/have for WoW (6.5yrs of playing) I also truly hate it for ruining my favorite gaming genre.

 

MMORPGs went from being a niche genre of challenge, grouping, danger, and being the best genre of all to being a crapfest of solo heavy games that barely resemble MMORPGs at end game and worse, lots of F2P trash not even worth playing.  And it's pretty much Blizzard's fault.

 

What I'd LIKE to see, since I feel like the WoW clone vomit formula of fail for MMORPGs has been done and flogged to utter death, is for SOME dev of quality to do an MMORPG more rooted in the classic style.  Forget about casuals, solists, BG PVPers, and wider appeal, and go back to niche.  Make a modern MMORPG that's group PVE heavy, full of challenge, and danger, and consequences for failing - like the EQ and similar games of old - but with the modern graphics and trappings and maybe with some modernized takes on conent to take it beyond simple camp and grind - yet without going full retard with the 1000's of generic and repetitive idiot-mode quests grinds that's ultimately no better.  There are some bright people out there in gaming design.  SURELY someone can come up with a group/challenge/danger filled MMORPG that extends leveling beyond ADD time frames.

 

I think what is most upsetting to me is that the crappy trends in MMORPGs just get worse and worse.  Games like WildStar ship with built-in RMT - something that has always been bannable cheating - is now not only accepted by devs but facilitated by devs and players just don't care anymore.  F2P is pure rubbish for MMORPGs.  It's a model for more profit, and for lower quality games - and the fact that some players are confused on this and support F2P just shows how far the genre has fallen for player quality (and intelligence).

 

Saddest of all, EverQuest is THE granddaddy of the genre.  When most people talk origins of MMORPGs, it's EQ they're thinking of.  And soon SOE is going to come out with a new EverQuest named game that's F2P, solo heavy, action-arcade style, part minecraft, and almost no part MMORPG.   And they're going to call it an MMORPG, and it's going to have EverQuest in the name even though it's nothing like EverQuestt, and is kind of the culmination of everything that sucks about modern MMORPG craptastic design.

Pretty much this. Only it wasn't Blizzards fault everyone and their dog tried to copy them. Also EQNext voxels look like a cool innovation.

How to post links. Check it Archeage
LoveMinecraft. And check out my Youtube channel OhCanadaGamer

  Lerxst

Elite Member

Joined: 7/26/04
Posts: 481

5/15/14 12:13:34 AM#248

You know, I never played EQ. I played UO, but back then, if you really wanted a crisp, 3d experience, FPSes were the way to go - Quake II, Rainbow Six, etc.. I recall seeing the blockiness of the EQ graphics and thinking I'd prefer a game like UO... after all, that's what RPGs were back then! I wasn't until technology improves a bit that I really got into the 3d First-Person MMOs like DAoC and AC.

 

On point - I think the EQ feel most people ring up is the sense of never having done something before. It was new, different and also difficult. Then WoW came along and homogenized the entire market. Today there are MMOs coming out a dime a dozen each year, many of them "indie" games. Problem is, companies now take it seriously and view it as a business, not just a hobby, so the indie developers are always going to be overshadowed by the AAA titles.

 

It's like the history of Rock & Roll. Back in the 60's it was rare to meet someone who onwed a drum set, bass or guitar and played Rock music. Those few that did grouped up and formed bands. Those bands became famous simply due to the lack of any commercial competition. 20 years later, record companies moved in and these people's hobbies became multi-million dollar businesses. Today, almost everyone seems to play an instrument and has formed a garage band at some point that went nowhere.

 

So... were The Beetles really that good, or do people like them for the nostalgia factor? from a musician standpoint, their music was simple and almost elementary. They happened to be in the right place at the right time and the rest is history.

 

I view EQ and games like it to be like the Beetles; they happened in the right place at the right time in history/technology. It doesn't make them good, it just makes them successful.

  Sweede

Novice Member

Joined: 5/01/04
Posts: 182

6/07/14 1:03:23 AM#249
I smile when i run trough Nektulos today and i see the newbie log, even marked on the map :) so many memories of that log :)
bkmvl Xfire Miniprofile
  BMBender

Advanced Member

Joined: 9/14/07
Posts: 557

6/07/14 1:09:46 AM#250


Originally posted by rockin_ufo
One of the things I think adds to the complication of a "redo" of Everquest is that the game was obviously designed around a lower population then what we are used to now. I think it was 150k subs? That's chump change for even the lowest MMOs now.

I could very well be mis-remembering; was along time ago. But it's in my head that EQ when it was the elephant in the room; before the wow bomb dropped; peeked around 800kish sustained. If I'm wrong someone correct me, as I said I could very well be mistaken. I do know it didn't get superseded by wow till 6-18months after wows launch.

EDIT sorry didn't notice the necro...oops

13 Pages First « 7 8 9 10 11 12 13 Search