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WildStar

WildStar 

General Discussion  » End-game Open Beta?

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32 posts found
  c0exist

Apprentice Member

Joined: 1/13/13
Posts: 189

5/13/14 8:35:51 PM#21
Once endgame stops being the primary focus of games is when we will have games worth playing again. 
  supremewow

Novice Member

Joined: 9/07/07
Posts: 75

5/13/14 8:38:06 PM#22
Originally posted by Chrisbox
Originally posted by supremewow
Originally posted by Chrisbox

If the open beta for wildstar instead allowed everyone to create a level 50 to test out end game content raids and pvp systems with your friends I think the chances of a consumer like me pre-ordering would be higher. 

There is a specific reason, or reasons as to why companies does not let you "test" all the content for free or in a BETA ( closed or open ) and I am not going to tell them to a guy who believe that is his right to test all the content ( or close to ) before he decide to buy the game. 

See Blizzard's Diablo 3. Beta was .. I can't really remember, lvl 17 or lvl 20? and up to Skeleton King. 

So no, test/try the game till whatever the cap is in beta! If you don't find it enjoyable while playing and even after watching streams/videos/etc with the end content, then pass on it. 

 

Not sure where diablo 3 comes into play in all of this, nor do I really have a clue what you're trying to get at.  Testing the game till beta cap is what I did, and watching streams with end game content will not persuade me to buy it any more or less.  I Don't see sampling end game content (my only possible buying point on wildstar) as a large deal, especially with how much they're boasting currently about releasing content updates post launch.  

[mod edit]

Diablo 3 was just an exemple.

If testing the game till beta cap and after watching the streams/videos, couldn't made you to pre-order, then why are you even opening a non-sens thread? Because, for my point of view, it is non-sens to ask for a End-Game Open Beta.

Try other classes/faction , try crafting , play more pvp , do the dungeons/adventures several more times. If not .. thank you for playing and good luck finding the game you like.

  Chrisbox

Hard Core Member

Joined: 7/15/10
Posts: 1621

 
OP  5/13/14 8:43:16 PM#23
Originally posted by supremewow
Originally posted by Chrisbox
Originally posted by supremewow
Originally posted by Chrisbox

If the open beta for wildstar instead allowed everyone to create a level 50 to test out end game content raids and pvp systems with your friends I think the chances of a consumer like me pre-ordering would be higher. 

There is a specific reason, or reasons as to why companies does not let you "test" all the content for free or in a BETA ( closed or open ) and I am not going to tell them to a guy who believe that is his right to test all the content ( or close to ) before he decide to buy the game. 

See Blizzard's Diablo 3. Beta was .. I can't really remember, lvl 17 or lvl 20? and up to Skeleton King. 

So no, test/try the game till whatever the cap is in beta! If you don't find it enjoyable while playing and even after watching streams/videos/etc with the end content, then pass on it. 

 

Not sure where diablo 3 comes into play in all of this, nor do I really have a clue what you're trying to get at.  Testing the game till beta cap is what I did, and watching streams with end game content will not persuade me to buy it any more or less.  I Don't see sampling end game content (my only possible buying point on wildstar) as a large deal, especially with how much they're boasting currently about releasing content updates post launch.  

[mod edit]

Diablo 3 was just an exemple.

If testing the game till beta cap and after watching the streams/videos, couldn't made you to pre-order, then why are you even opening a non-sens thread? Because, for my point of view, it is non-sens to ask for a End-Game Open Beta.

Try other classes/faction , try crafting , play more pvp , do the dungeons/adventures several more times. If not .. thank you for playing and good luck finding the game you like.

That's all you had to say mate.  Now explain why to make it constructive :)

Played-Everything
Playing-FFXIV:ARR

  Raquis

Advanced Member

Joined: 3/18/13
Posts: 397

5/13/14 8:56:36 PM#24

I have said enough about what I think about the game,not even going to play it when it goes free.

dark souls 2 is all I play at the moment.

I don't think it gets better from level 30-50 but I don't know nor do I care.

  JemAs666

Apprentice Member

Joined: 11/28/09
Posts: 124

5/13/14 8:57:23 PM#25

Here lets dissect this, since all of my other replies didn't meet your fancy.

I'm curious what other people think about an end game focused open beta.  As far as I'm concerned, open beta, especially one this close to the games actual launch is for removing the last line of game breaking bugs and convincing players to pre-order.  Since the beginning of the game starts at level one and only a very small population are content locust, against popular belief, I think Carbine's level focus for the open beta catches a lot more possible bugs than en endgame only open beta.

For me, the leveling experience they've provided us with from 1-30 is not worth a sub fee, and possibly not the box cost.  Since it is highly unlikely they are going to change the game where you will LOVE this 1-50 leveling experience, I think you made up your mind not to purchase the game.  Keep in mind I don't really find questing or grinding in general an exciting thing to do on any game because I've done it for so long, I think GW2 did a good job with making leveling fun but still has no real endgame. Just giving an example of the most recent time I actually enjoyed leveling in a MMO.  You stated you hate leveling.  Guess what leveling is staying in the game.  As I previously stated, my personal experience is exactly opposite.  I hate GW2 and love leveling in Wildstar.  It is a personal preference and you seem to have made up your mind Wildstar is not for you.   

If the open beta for wildstar instead allowed everyone to create a level 50 to test out end game content raids and pvp systems with your friends I think the chances of a consumer like me pre-ordering would be higher. I personally disagree since most casual people could care less about this contact.  Let's all face they are the people who pay the bill regardless if we like it.  Or perhaps lower the chances if the content doesn't deliver.  The general public has already used their standard go to on any game produced with a sub.  F2P in 6 months.  Them allowing would make little to no impact either way in my opinion.  The only thing that could persuade someone like me to buy wildstar is the raids, warplots, and end game character progression.  Do you know how many people are just going to sit at their rocket house and sockets for months, not raids, not warplots?  I agree I don't understand this but there will be an ass ton of people who sit at their house doing decorations and crapp for months.   This I also believe would decrease the amount of people getting turned off from the game during the first few initial hours, because it is very...very...easy to get bored during that time and they will lose potential customers because of it.  Just because you get bored easy doesn't mean other people will get bored easy.  You should see the amount of grinding people are doing in Archeage English Alpha for nothing.

Testing end game during open beta too much? Or a smart move to try and win over players like myself.

I am sure nothing I typed here answered anything because they are just my opinions and none of my other opinions meant anything to you either.   

  

  kitarad

Hard Core Member

Joined: 12/17/10
Posts: 1364

5/13/14 9:03:20 PM#26
They will not allow that because then people would publish all the cool ideas and surprises of the end game encounters. It takes away some of the surprise and also makes the game not have anything for people to look forward to. Further if a person is unable to enjoy the game showing them end game content will be like throwing pearls before a swine. There is little benefit and the probability of attracting that gamer is too low to risk exposing too much of the end game .

  Daessar

Apprentice Member

Joined: 4/20/13
Posts: 207

5/13/14 9:12:07 PM#27
Originally posted by Chrisbox

Did you even read my entire thread?!?!?!   I would totally prefer if you guys stuck to discussing the actual point I trying to convey with this thread, since it appears not a single person has actually seen it.

 

I responded to your 3rd post....it's listed as post #5, I even gave you your exact quote that I was responding to.

 "It isn't exactly good for business if your game fails to interest someone in the early stages"

 

You should have stated in your original post that you didn't want anyone to discuss anything you say in subsequent posts, they should only address what was said in the very first post. So yes, I had no idea we were supposed to disregard all your other posts, I guess I failed twice because I replied to this post too.

As for your original post, no they don't need to cater to people's individual wants, just in case they might possibly decide to play. There are too many "individual tastes" to try to please everyone just so they can try something out.

  sldrop

Novice Member

Joined: 9/13/08
Posts: 112

5/13/14 9:26:30 PM#28
Originally posted by Chrisbox

I'm curious what other people think about an end game focused open beta.  As far as I'm concerned, open beta, especially one this close to the games actual launch is for removing the last line of game breaking bugs and convincing players to pre-order.  

For me, the leveling experience they've provided us with from 1-30 is not worth a sub fee, and possibly not the box cost.  Keep in mind I don't really find questing or grinding in general an exciting thing to do on any game because I've done it for so long, I think GW2 did a good job with making leveling fun but still has no real endgame. Just giving an example of the most recent time I actually enjoyed leveling in a MMO.    

If the open beta for wildstar instead allowed everyone to create a level 50 to test out end game content raids and pvp systems with your friends I think the chances of a consumer like me pre-ordering would be higher. Or perhaps lower the chances if the content doesn't deliver. The only thing that could persuade someone like me to buy wildstar is the raids, warplots, and end game character progression. This I also believe would decrease the amount of people getting turned off from the game during the first few initial hours, because it is very...very...easy to get bored during that time and they will lose potential customers because of it.

Testing end game during open beta too much? Or a smart move to try and win over players like myself.  

testing end game is too much in open beta.

1) it will ruin the the fun when the game come out

2)If they want everyone to test raid, they would have to give everyone epic gear(who can do raid in white?). which would give dev more work  and also ruin the fun of loot.( u will know the stats and look which would ruin the fun and surprise when the loot drop in live game)

3) me...anyway ..if they let me test raid and i beat it....i wouldnt even buy the game. I mean the fun is gone already, y pay to beat it again?

if 1-30 wanst enough for u , take a leap of faith or just wait until everything on youtube or so on.

  Juice2000

Novice Member

Joined: 1/28/13
Posts: 91

5/13/14 9:38:41 PM#29
Look ive also leveled in a thousand games as well, its gets a little tiresome with the lack of innovation shown in new mmos but its part of a bigger package that i enjoy many many other parts of. Its like many things in life we have to do but dont enjoy every minute of, however it doesnt mean we hate whatever it is.
  stayBlind

Novice Member

Joined: 4/19/06
Posts: 514

5/13/14 10:29:20 PM#30
Originally posted by Tsuru
Originally posted by Chrisbox

This I also believe would decrease the amount of people getting turned off from the game during the first few initial hours, because it is very...very...easy to get bored during that time and they will lose potential customers because of it.

If a gamer is getting turned off from leveling then i dont think MMOs were the right genre to begin with. If a gamer is looking for instant gradification in MMOs then again, its not for them. 

So, the game should be completely un-gratifying leveling up? This is just bad game design; it has nothing to do with 'instant gratification'.

I define instant gratification as making things so easy that you can solo face-roll through it; giving out new gear rewards every other quest; allowing people to RMT via the developer; quest trackers that show the exact location of where you need to go; a leveling experience that is so fast that it is virtually meaningless.

I guess I am wrong though. I guess that instant gratification means mind-numbing and monotonous time sinks that require little to no logical thinking to complete.

 

@OP: I would like some way to preview group-based content as well, especially the end-game stuff.

Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.

  Nevulus

Advanced Member

Joined: 8/23/06
Posts: 1286

5/13/14 10:45:56 PM#31

@OP

I agree with you. For someone only interested in end game raiding/group content, I think starting someone with a max lvl 50 in open beta is a good idea in theory, but in practical use it will not work.

 

People will only be confused with the complexity of various builds available to them. Some people will feel overwhelmed. Others  will complain the game is too hard or complex after being overwhelmed & frustrated. They would have to dedicate valuable resources in order to accommodate the "lvl 50 open beta" instead of handling bugs. It begins to complicate the whole ordeal more than it is worth.

 

Because you are an experienced MMO player, it would work for you, but not for the masses. I like the way Tera allowed players to play a high level character in their tutorial to give a feel for how a class would play out at higher levels before dedicating the time to level up.

In the end, if you are only interested in end game & detest the leveling experience then maybe you might be burnt out on the whole MMO scene altogether or just maybe MMOs are not for you. 

  Kinado

Apprentice Member

Joined: 5/08/13
Posts: 199

5/13/14 10:58:50 PM#32
Originally posted by Tsuru
Originally posted by Chrisbox

This I also believe would decrease the amount of people getting turned off from the game during the first few initial hours, because it is very...very...easy to get bored during that time and they will lose potential customers because of it.

If a gamer is getting turned off from leveling then i dont think MMOs were the right genre to begin with. If a gamer is looking for instant gradification in MMOs then again, its not for them. 

That's not true, I played WoW in vanilla and TBC being the game that gave me the best online gaming experience by far and I HATED the leveling in that game. Took me 3 years to actually level my 2nd alt, a paladin.

The only thing that made leveling bareable was the open world pvp.

It was all about the endgame content in WoW. Only endgame content.

There's a reason that Wildstar is going this hardcore at high end level. They are letting the game speak for itself just like WoW did at the beginning, making Wildstar the MMO where people want to be if they want a challenge.

Fortunately they didn't forget the leveling experience in Wildstar. I mostly level through battlegrounds but I do enjoy exploring the world aswell and there's just so much to do. Path quests, normal quests, story quests, random dynamic events, world bosses events, random world pvp, the combat is just so enjoyable, moving your character extremely enjoyable aswell with lots of platforming.

They are making Wildstar what WoW should have been, that makes me happy. Also they said they aren't going to nerf content, that made me quit WoW. Spending huge efforts to lead a guild into being hardcore just to have blizzard screw us at the end by nerfing everything down and turning really hardcore bosses into a piñata fiesta.

I don't plan on raiding on Wildstar but it makes me happy to know that if one day I decide to join a raiding guild, there's a whole lot more content for me to go through. The game still offers enough content to just be able to skip raids entirely and still be competitive and having lots of fun. Choices man, all about giving choices to players.

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