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ArcheAge

ArcheAge 

General Discussion  » What changes need to be made to Archeage to make it a smashing success for the North American version?

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77 posts found
  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17594

5/06/14 10:25:36 AM#21
Originally posted by StarI
Originally posted by stayBlind
No PvP or combat. I want to be a farmer. Also, I think it would be really cool if we could build fighter jets or space ship type vehicles. :3

 

You can be a farmer already and  no one is forcing you to PvP.

You know what he means.

He just wants to farm and trade and not to get ganked while doing it.

  DeaconX

Novice Member

Joined: 2/08/05
Posts: 3075

Stand up for what you believe; Even if you stand alone.
-==X==-
SHH, my COMMON SENSE is tingling!

5/06/14 10:35:46 AM#22

I have not played ArcheAge, but I've watched quite a few let's plays and walkthroughs and perhaps it's only because I'm a game/narrative designer but I think the game could benefit a lot from beefing up the PvE questing experience.

 

Remember, the game is meant to be a hybrid sandbox/themepark experience and while I definitely want the game to lean towards sandbox features, it really helps when you have some strong quests.

 

With a game like this with so many features, you can get very creative with fun quests of all sorts.

 

My imagination goes wild with all the possibilities.


Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.

BOYCOTTING EA / ORIGIN going forward.

  KarontenoKamii

Novice Member

Joined: 5/23/13
Posts: 17

5/06/14 11:30:34 AM#23

So your only complain is related to skills? the game isn't Sandbox cause u can't change skills on the fly? xD the endgame in pvp is mostly based on PVP how can u let people change their skills that way in a pvp game?

and u can set houses almost whenever u want and set complete cities. please ..just Shh!

  KarontenoKamii

Novice Member

Joined: 5/23/13
Posts: 17

5/06/14 11:32:42 AM#24

 

  coretex666

Advanced Member

Joined: 1/03/12
Posts: 1839

"I shall take your position into consideration"

5/06/14 12:44:08 PM#25
Definitely no changes to current PvP design, right OP?

Currently playing: L2 Chronicle 4

  thinktank001

Advanced Member

Joined: 12/13/08
Posts: 1953

5/06/14 12:50:36 PM#26
 Sparkly ponies, 40 man boss raids, a subscription................. what else does  WOW have?
  fantasyfreak112

Apprentice Member

Joined: 4/20/13
Posts: 523

5/06/14 12:58:42 PM#27

They need to replace alot of developers, there's gross incompetence happening with AA that's ruining a potential success.

Things that need to happen ASAP:

-Straight up replace the lead class designer. Make most the classes more useful, intuitive and interesting x1000

-Tune the cash shop to be more in line with a fantasy world, no race cars or other immersion breaking BS

-Game desperately needs at least four more races, not half assed would help

-Make questing a little more optional, going from hub to hub until you hit max level in a week is overdone and everyone is getting sick of it

-Put an emphasis on marketing, most fortune 500 companies spend 50% of their budget on marketing. AA is probably spending less then 1% and it shows

 

  Vesavius

Old School

Joined: 3/08/04
Posts: 7493

Players come for the game, but they stay for the people- Most Devs have forgotten this.

5/06/14 1:03:17 PM#28
Originally posted by MMOExposed
What changes need to be made to Archeage to make it a smashing success for the North American version?

It needs to be made super casual, so that it can be sold on being able to be meaningfully played in 30 mins a week or less. Because AA isn't that. This game requires long term investment to be enjoyed top it's fullest.

It needs to reskinned with an IP that has huge brand awareness that would bring fandom loyalty in. No changes need be made, it doesn't have to be at all similar to the original, it just needs the brand. Maybe call it Game of Thrones!? lol

 

AA won't be a 'smashing success' in the West. It will be a decently performing niche title, and I say that being a fan of it.

  Vesavius

Old School

Joined: 3/08/04
Posts: 7493

Players come for the game, but they stay for the people- Most Devs have forgotten this.

5/06/14 1:07:49 PM#29
Originally posted by Sovrath
Originally posted by StarI
Originally posted by stayBlind
No PvP or combat. I want to be a farmer. Also, I think it would be really cool if we could build fighter jets or space ship type vehicles. :3

 

You can be a farmer already and  no one is forcing you to PvP.

You know what he means.

He just wants to farm and trade and not to get ganked while doing it.

 

I am sure Zynga or one of those have something to offer him in those areas if that's all he wants.

AA is about defending yourself on the trade runs that give you the most reward. It is about guilds defending each other in convoys. It is about risking your time (the preperation of the trade pack, the organisation of the run) vs pay off, based on your ability to defend what is yours. Take all that away and the first thing people would start to complain about after 2 weeks is how boring trading is.

  Onomas

Novice Member

Joined: 7/05/11
Posts: 1160

Sandbox is your only hope for a decent mmo ;)

5/06/14 1:12:11 PM#30

Harvest from your mount. 

and..............

Resources showing up on map or some indicator showing resources on the ground. Like in Rift. Only when you are like 5m away then a question mark shows up. Sucks trying to hunt down resources in such a large map.  

More xp from harvesting, collecting, crafting, etc. 1-10 pts for each task, yet requires 10k pts to move up a tier (if i got that right).

 

  ClippersNBA

Apprentice Member

Joined: 1/13/14
Posts: 47

5/06/14 1:16:42 PM#31
Originally posted by MMOExposed
What changes need to be made to Archeage to make it a smashing success for the North American version?

They need to make it as non-Asian as possible. Remove all Asian art styles, visuals, and sounds.

  Karble

Advanced Member

Joined: 6/13/09
Posts: 701

I play therefor I am

5/06/14 2:07:41 PM#32
Originally posted by MMOExposed
What changes need to be made to Archeage to make it a smashing success for the North American version?

More class styles

examples include

1. Engineer:   plants explosives, uses guns, plants turrets, has mechanical pets to aid in fighting, only class with access to producing steampunk mechs and hoverboards and other means of outfit and travel.

2.  Shaman: make a true pet class that can spawn short duration attacks like 20 spiders or have 3 dedicated attack pets at once or one hulking pet.

3. Monk: outstanding dodging ability, gets different bonuses for using certain weapons like staff and katana and bow. Has many abilities like you would see in a movie like "Kung Fu Hustle".

4. Druid: nature expert. Can charm animals to attack, draw roots from the ground to entangle targets, call on bees and ants to swarm a target, shape shift into other forms for movement or attack.

 

Also provide blueprints in advanced crafting to be able to build underwater housing. This would possibly provide more housing area once servers start to fill up after the game goes live.

 

Last part here is a little tricky for balance but......make a way through crafting to modify or combine skill/spell effects. This would allow for combos not seen before and keep the game fresh for years.

Example of this would be  Necromancy combination of Energy arrow+Raven  so that each energy arrow procs Raven on impact. The mana cost would be the cost of Raven +Energy arrow and there would b e 25 seconds.

Another Example would be Necromancy Raven Modification......once cast the ravens follow the caster for 20 minutes and act as defensive pet dot on enemies in a 10 m radius of the Necro.

 

  Karble

Advanced Member

Joined: 6/13/09
Posts: 701

I play therefor I am

5/06/14 2:14:27 PM#33
Originally posted by ClippersNBA
Originally posted by MMOExposed
What changes need to be made to Archeage to make it a smashing success for the North American version?

They need to make it as non-Asian as possible. Remove all Asian art styles, visuals, and sounds.

There is certainly room for asian themes, music in the more asian themed parts of the game (specific area of the continent dedicated to it).

I do agree that the sounds should maybe get a once over (character vocals) during combat to make them sound more like various more generic sounds. They obviously cant change any art in cut scene since that would literally be almost like making a completely different game.

  Karble

Advanced Member

Joined: 6/13/09
Posts: 701

I play therefor I am

5/06/14 2:24:41 PM#34

I am also a fan of an over arching PvE theme as well.

Some sort of plot with a threat that emerges through story with a PvE faction that is evil and must be dealt with.

This obviosly can be done in many ways, but should have ramping difficulty for all levels and group sizes to get involved in starting around level 20 or so through quest lines, events, dungeons, open world bosses...etc.

It can also be more of a general themed area expansion similar to UO how they had various sprawling multi-level dungeons both inddoor and outdoor and have them in contested areas where you may run into enemies that are trying for the same spawn types or drops.

  syriinx

Advanced Member

Joined: 9/24/13
Posts: 996

5/06/14 3:18:48 PM#35
Originally posted by Makidian

I personal like the labor points, it is one feature that draws me to the game. It regulates the speed of production and I think it will show to be very effective for the game.

Labor points are a monetization tool.  they are an incentive to get subs, and most likely a cash shop item.  There are other ways to regulate production without putting a cap on the amount of fun players can have.

Its like telling a PvPer they can only kill 100 people per day

  loulaki

Advanced Member

Joined: 12/20/11
Posts: 826

5/07/14 6:29:09 AM#36
Originally posted by MMOExposed
What changes need to be made to Archeage to make it a smashing success for the North American version?

 

action packed combat,

raid content in the open world,

airships,

stronger the pirate faction.

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 19484

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

5/07/14 6:41:20 AM#37
It will never be a smashing success in the west, but it probably can secure an EVE sized niche and thrive for a good long time.

Games such as GW2, SWTOR, ESO, and others have set players expectations in terms of graphics and design which the mass market is coming to demand but this game will never be able to provide.

Arrogant, Condescending, Dismissive, Elitist, "Meany", you speak as if these are bad things?
"People can do with their money what they want. But... that doesn't make it smart" - COORS
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  JimyHumuHumu

Novice Member

Joined: 5/02/07
Posts: 252

5/07/14 6:51:56 AM#38
Originally posted by Renoaku

http://forums.archeagegame.com/showthread.php?7075-Is-AA-a-true-SandBox

 

A Sandbox also allows players to freely level every single craft to 100 in the game, this game does not, which is very annoying.

 

no, just no

  Alumicard

Advanced Member

Joined: 5/01/10
Posts: 167

5/07/14 7:01:40 AM#39
Originally posted by syriinx
Originally posted by Makidian

I personal like the labor points, it is one feature that draws me to the game. It regulates the speed of production and I think it will show to be very effective for the game.

Labor points are a monetization tool.  they are an incentive to get subs, and most likely a cash shop item.  There are other ways to regulate production without putting a cap on the amount of fun players can have.

Its like telling a PvPer they can only kill 100 people per day

1 iron node and 1 maybe 2 plants or a bag with 20ish xp: that is what a F2P can do on the russian server. 12 points/hour is just not enough. I wanted to craft and build but the game tells me I can't. First trade run cost 60 pts to craft the item and about the same amount to harvest the 100 strawberries. 10hours of afk'ing to craft 1 simple, useless item for a quest.

The game has no problem if I want to kill 5000 bears but I cant pick a flower. Does it cost Lp to kill a cow?

 

If it stays F2P they have to increase the LP/hour. If it goes sub, remove them.

 

  Phry

Elite Member

Joined: 7/01/04
Posts: 5504

5/07/14 7:24:31 AM#40
Originally posted by Kyleran
It will never be a smashing success in the west, but it probably can secure an EVE sized niche and thrive for a good long time.

Games such as GW2, SWTOR, ESO, and others have set players expectations in terms of graphics and design which the mass market is coming to demand but this game will never be able to provide.

I think getting Eve kinds of numbers would be something of a success, for the type of game it is. Its a niche type of game after all, particularly with the PVP orientation, which rarely sits well with the PVE type of player that most games tend to cater to, and with good reason, the majority of players like their PVP to be both casual and optional, and never ever forced. From what i have seen of the graphics so far, it does seem a bit dated, if perhaps Trion give the game a graphics overhaul that might encourage a few more players, but overall i don't see it having much, if any appeal to players who prefer the PVE experience over PVP.

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