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ArcheAge

ArcheAge 

General Discussion  » What changes need to be made to Archeage to make it a smashing success for the North American version?

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77 posts found
  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 5910

 
OP  5/06/14 4:45:44 AM#1
What changes need to be made to Archeage to make it a smashing success for the North American version?

  stayBlind

Novice Member

Joined: 4/19/06
Posts: 509

5/06/14 4:47:50 AM#2
No PvP or combat. I want to be a farmer. Also, I think it would be really cool if we could build fighter jets or space ship type vehicles. :3

Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.

  siuko_uk

Novice Member

Joined: 5/04/12
Posts: 25

5/06/14 4:59:07 AM#3

Consenual pvp (similar to Neocron's Implant system)

Where PvE players can choose to always be PvE but people who remove their implant can PvP in none safe zones

Best balance of both worlds

  StarI

Hard Core Member

Joined: 1/18/06
Posts: 783

5/06/14 5:01:46 AM#4
Originally posted by stayBlind
No PvP or combat. I want to be a farmer. Also, I think it would be really cool if we could build fighter jets or space ship type vehicles. :3

 

You can be a farmer already and  no one is forcing you to PvP.

  User Deleted
5/06/14 5:08:53 AM#5

IMHO, they have to get the pvp right. The game doesn't seem to have enough pve for players compared to other mmorpgs, so this game will live by it's non combat features and pvp.

 

-Obviously, the main point would be to get the peace and war times right as to allow enough time for pve'ers to enjoy those areas, but not to long to keep pvp out of it. Forget pve servers.

 

My main concern is related to how pvp is being done in AA. It seems there's some issues that, from my research (getting info on AA is pretty tricky) is what lead to it's "failing" in Korea.

- You can't apparently make your own faction without being a pirate, and being a pirate apparently sucks. So most will stick to their factions. Unfortunatly, it seems faction balance (which i made a thread of) is going to be extremely hard to keep, if not impossible. 

In fact, from what i research, KR AA is now implementing a faction restriction by the number of players, and allowing player made faction, which it seems the western version doesn't have yet.

 

- Griefers and a-holes who don't care about faction pvp will just pk everyone for the lolz, and again, IMHO, the justice system looks crappy. I think it'd be better to just make it so that players who want to attack anyone would have to turn pirate first, and be done with it. Forget the criminla system

If everythign works out, i don't think Archeage will be a mainstream sucess, but it as the potential to atract players who want a "open world" (safe zones) pvp mmorpg with awesome non combta features.

And obviously Trion better be carefull with that cash shop.

Again, all of this is from bits of info i could pick up on AA. Since i'm not paying, i can't make factual statement, just idea i gather. OP, you also do know we europeans exist, right? 

  maccarthur2004

Novice Member

Joined: 10/02/12
Posts: 447

5/06/14 5:14:49 AM#6

The game already offers many ways to avoid pvp. The pvp in higher lv zones are entangled with all features and objectives of the game and cant be "plucked off" without becoming these parts pointless. The pvp is the "secret" to keep players entertained for longer time disputing the resources, keeps and fame in the "endgame" (generating interesting politics, diplomatics and social features).  Without pvp, what we could have? People planting, making packages and walking safe by hours, repeating the same proccess again and again.....booooooooring!!!!!

Simply putting, there isn't enough pve content in AA to keep carebears occupied forever, and without pvp, there will be not any barrier to avoid a superfast progress and then they quitting the game to go back to WoW.

 

 

 

 

"What we are aiming in ArcheAge is to let the players feel the true fun of MMORPG by forming a community like real life by interacting with other players, whether it be conflict or cooperation." (Jake Song)

  apocoluster

Advanced Member

Joined: 4/15/07
Posts: 1293

\m/,

5/06/14 5:34:08 AM#7
Each account gets a free puppy

No matter how cynical you become, its never enough to keep up - Lily Tomlin

  Herzy

Hard Core Member

Joined: 4/27/14
Posts: 79

Elf lover

5/06/14 6:41:50 AM#8
What I want to know is why the game isn't doing so well elsewhere. If TRION can sort that out, then maybe...just maybe they'll have a mild hit on their hands.
Let's face it, this game is as niche as it can get.
It's Korean (YMMV reg. art style), it doesn't have action-y combat and there's OWPvP in higher level areas (this worked out great for AION).
Casual games where the game is just basically 'wham, bam, thank you ma'am' is where it's at.
  Renoaku

Advanced Member

Joined: 2/10/07
Posts: 947

5/06/14 6:45:34 AM#9

http://forums.archeagegame.com/showthread.php?7075-Is-AA-a-true-SandBox

They need to make the game a "True Sandbox" and stop limiting players on what skills their character can learn because it doesn't make sense.

Based on the video I watched players can change their skills by paying a NPC Gold to change skills or something like this, but in games like "Dark Fall" & "Final Fantasy" or "Guild Wars 2" Players do not have to pay to change skills anymore they can just freely reset them, so why does "AA" charge in game currency to change some skills.

A Sandbox also allows players to freely level every single craft to 100 in the game, this game does not, which is very annoying.

I haven't played "AA" yet, I could buy the founders pack, but I think the game is going to be a failure because of how the game is not sand-box based, perhaps it won't be a total failure as long as its F2P players are going to play it, but after I download it give it a try I will likely be uninstalling after 3 days just like I did with Tera, and ESO which turned out to be failures in my opinion of course many different problems like crashes, UI bugs and so on.

So what they can do to make "AA" Successful,  is remove the restrictions from the game and allow players to freely Learn every skill/craft in the game and max everything as well as swap classes/skills in the safe zone without having to pay in game gold.

Also after looking at the game "media" and "feedback" from other players there really isn't anything innovative that I have found yet in the game only things like 2 Player Mounts, and Gliders, which have all been done before in other MMO's.

http://en.wikipedia.org/wiki/ArcheAge

I really fail to understand how the game is listed as a "Sandbox" but yet the game has restrictions which make a game a Sandbox.

  syriinx

Advanced Member

Joined: 9/24/13
Posts: 821

5/06/14 7:01:14 AM#10

Its impossible to make changes to ArcheAge to make it a smash in NA.  For one, its korean and there isnt much that can be done about that.  Its also a PvP game and to change that would be to make a completely different game.

Maybe if they made some of the game elements deeper (item making process and class system are  uninspired) more PvErs and crafters would tolerate the PvP aspects, but its just simply not strong enough in those areas to capture people long term.

  LeGrosGamer

Novice Member

Joined: 7/06/13
Posts: 214

5/06/14 7:17:14 AM#11
 Make it P2P instead of P2W and you got yourself a North/South America #1 hit since WoW.
  Kuviski

Advanced Member

Joined: 11/13/12
Posts: 170

5/06/14 7:24:33 AM#12
Originally posted by LeGrosGamer
 Make it P2P instead of P2W and you got yourself a North/South America #1 hit since WoW.

While I am no expert at the habits of US-based gamers, I think you might be right. The audience this game seems to be catering to, the more hardcore MMORPG gamers, would probably prefer a sub model.

 

What is also crucial in making the game a success in the West is of course making sure the game doesn't appear too Asian-ish. You know, graphical stuff, cultural references and all that. A lot needs to be done in that front.

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4428

It's a combination of Nightingale Armor with the Mod Truebound Deadric Armors

5/06/14 7:28:48 AM#13

The success (or ffailure) of this game is going to revolve around it's business model. They are going to have to get it right and make sure it's a good fit within the game.

My biggest concern is the player driven economy, the supposed best items in game are crafted combines with the idea that items from the cash shop are tradeable.

Basically, it means whoever spends the most real money early on will have the biggest advantages, and can solidify their positions in the game.

I feel that the state of the genre is such that a total and complete failure is needed so it can be reborn anew.
I'm actually hoping this new generation of 8 button MMOs will make that happen.

  Renoaku

Advanced Member

Joined: 2/10/07
Posts: 947

5/06/14 7:29:08 AM#14
Originally posted by syriinx

Its impossible to make changes to ArcheAge to make it a smash in NA.  For one, its korean and there isnt much that can be done about that.  Its also a PvP game and to change that would be to make a completely different game.

Maybe if they made some of the game elements deeper (item making process and class system are  uninspired) more PvErs and crafters would tolerate the PvP aspects, but its just simply not strong enough in those areas to capture people long term.

I don't see how allowing players to "Freely" change skills would mess up PVP, In Guild wars 2, I can freely change my skills outside of PVP in town and then go into PVP with different skills later on it doesn't interrupt PVP at all, doesn't give me any unfair advantage others don't have.

Same thing with Dark Fall, I can change my class any time I want in a town I have to spend 60 seconds casting without getting attacked so it can't be done during PVP, I can change my skills any time I want doesn't give me any unfair advantage, I don't understand why "ArcheAge" didn't adopt such a system.

I love PVP in games, but to have these limits, let alone now that I just found out you have 5000 Labor points and once used you can't craft or harvest anymore and only gain 5 points every 5 real life minutes it turns me away from the game even more.

I don't think the game will be strong enough to keep players there I mean look at "Rift" I don't even put much money into Rift at all $20 maybe that is about all in over a year , and Defiance lost a lot of players because of some of the changes it was pretty much dead which is why they are making changes to the new season trying to bring the game back to life for season 2

  Megilindir

Apprentice Member

Joined: 8/14/09
Posts: 85

5/06/14 7:32:53 AM#15
Originally posted by Renoaku

http://forums.archeagegame.com/showthread.php?7075-Is-AA-a-true-SandBox

They need to make the game a "True Sandbox" and stop limiting players on what skills their character can learn because it doesn't make sense.

Based on the video I watched players can change their skills by paying a NPC Gold to change skills or something like this, but in games like "Dark Fall" & "Final Fantasy" or "Guild Wars 2" Players do not have to pay to change skills anymore they can just freely reset them, so why does "AA" charge in game currency to change some skills.

A Sandbox also allows players to freely level every single craft to 100 in the game, this game does not, which is very annoying.

I haven't played "AA" yet, I could buy the founders pack, but I think the game is going to be a failure because of how the game is not sand-box based, perhaps it won't be a total failure as long as its F2P players are going to play it, but after I download it give it a try I will likely be uninstalling after 3 days just like I did with Tera, and ESO which turned out to be failures in my opinion of course many different problems like crashes, UI bugs and so on.

So what they can do to make "AA" Successful,  is remove the restrictions from the game and allow players to freely Learn every skill/craft in the game and max everything as well as swap classes/skills in the safe zone without having to pay in game gold.

Also after looking at the game "media" and "feedback" from other players there really isn't anything innovative that I have found yet in the game only things like 2 Player Mounts, and Gliders, which have all been done before in other MMO's.

http://en.wikipedia.org/wiki/ArcheAge

I really fail to understand how the game is listed as a "Sandbox" but yet the game has restrictions which make a game a Sandbox.

Alas FF and gw2 are far from sandbox style. I believe the illusion of marketing nowadays forces people to confuse concepts. A sad story...

 

 

beLIEve

  Makidian

Apprentice Member

Joined: 1/28/13
Posts: 198

5/06/14 7:49:53 AM#16
Originally posted by Renoaku
Originally posted by syriinx

Its impossible to make changes to ArcheAge to make it a smash in NA.  For one, its korean and there isnt much that can be done about that.  Its also a PvP game and to change that would be to make a completely different game.

Maybe if they made some of the game elements deeper (item making process and class system are  uninspired) more PvErs and crafters would tolerate the PvP aspects, but its just simply not strong enough in those areas to capture people long term.

I don't see how allowing players to "Freely" change skills would mess up PVP, In Guild wars 2, I can freely change my skills outside of PVP in town and then go into PVP with different skills later on it doesn't interrupt PVP at all, doesn't give me any unfair advantage others don't have.

Same thing with Dark Fall, I can change my class any time I want in a town I have to spend 60 seconds casting without getting attacked so it can't be done during PVP, I can change my skills any time I want doesn't give me any unfair advantage, I don't understand why "ArcheAge" didn't adopt such a system.

I love PVP in games, but to have these limits, let alone now that I just found out you have 5000 Labor points and once used you can't craft or harvest anymore and only gain 5 points every 5 real life minutes it turns me away from the game even more.

I don't think the game will be strong enough to keep players there I mean look at "Rift" I don't even put much money into Rift at all $20 maybe that is about all in over a year , and Defiance lost a lot of players because of some of the changes it was pretty much dead which is why they are making changes to the new season trying to bring the game back to life for season 2

I personal like the labor points, it is one feature that draws me to the game. It regulates the speed of production and I think it will show to be very effective for the game.

  drakaena

Hard Core Member

Joined: 1/11/06
Posts: 505

5/06/14 8:22:37 AM#17
Trion has to fix the north continent and the siege system. Give players incentive to create expeditionary forces (player made factions) and fight over land, resources, and taxes.
Right now the siege system is such junk that no PvP guilds will ever take it seriously.
Creating a player made expeditionary force is a huge grind and players won't be bothered if the reward is to build on a dead continent.
Running trade routes will only last so long before it becomes like any other repetitive action - boring. Especially once the population spreads out more post launch.
End game is suppose to be a game of thrones on the north continent but until sieges are worthwhile then it'll remain a ghost town or end up nerfed into a safe zone like its Korean counterpart.
I really can't emphasize this point enough on the forums. As someone who watched this play out live in Korea, this is a huge fix for trion that is much needed.
  StarI

Hard Core Member

Joined: 1/18/06
Posts: 783

5/06/14 8:47:27 AM#18
Originally posted by Megilindir
Originally posted by Renoaku

http://forums.archeagegame.com/showthread.php?7075-Is-AA-a-true-SandBox

They need to make the game a "True Sandbox" and stop limiting players on what skills their character can learn because it doesn't make sense.

Based on the video I watched players can change their skills by paying a NPC Gold to change skills or something like this, but in games like "Dark Fall" & "Final Fantasy" or "Guild Wars 2" Players do not have to pay to change skills anymore they can just freely reset them, so why does "AA" charge in game currency to change some skills.

A Sandbox also allows players to freely level every single craft to 100 in the game, this game does not, which is very annoying.

I haven't played "AA" yet, I could buy the founders pack, but I think the game is going to be a failure because of how the game is not sand-box based, perhaps it won't be a total failure as long as its F2P players are going to play it, but after I download it give it a try I will likely be uninstalling after 3 days just like I did with Tera, and ESO which turned out to be failures in my opinion of course many different problems like crashes, UI bugs and so on.

So what they can do to make "AA" Successful,  is remove the restrictions from the game and allow players to freely Learn every skill/craft in the game and max everything as well as swap classes/skills in the safe zone without having to pay in game gold.

Also after looking at the game "media" and "feedback" from other players there really isn't anything innovative that I have found yet in the game only things like 2 Player Mounts, and Gliders, which have all been done before in other MMO's.

http://en.wikipedia.org/wiki/ArcheAge

I really fail to understand how the game is listed as a "Sandbox" but yet the game has restrictions which make a game a Sandbox.

Alas FF and gw2 are far from sandbox style. I believe the illusion of marketing nowadays forces people to confuse concepts. A sad story...

 

Idd, and that guy just made a complete fool out of himself. GG

  steelwind

Advanced Member

Joined: 8/04/04
Posts: 246

5/06/14 8:58:35 AM#19
The only change that needs to happen to AA is, an unreleased game finally becoming a released game......success!
  Cramit845

Hard Core Member

Joined: 1/20/14
Posts: 138

5/06/14 9:23:27 AM#20

I think regaining some of the sandbox features or at least taking the locks off of some of them would help the most.  I know nothing of the siege system or anything like that, however if it is as the above poster says, than I would agree that needs to be fixed ASAP.

 

The longevity/monetary gains will all be based off of the end-game PVP, so they need to make that work right, the first time before release.  Personally I think they need to go in the way Age of Wushu did, with the player contested cities, that when you own all in a zone, you can influence tax rates and allow guilds to build up their funds.

 

I also think some of the lower lvl pvp functions should be tied to certain systems, like age of wushu did with escort carts.  Made them inprove guild rep as well as lvl guild, as well as allowed ppl to pvp lvling characters while on the mission. 

 

Personally I would like to see some of the questing go by the way side, but I realize that is an unpopular thought.  I just think there could be better lvling progression rather then quest hub.  Maybe something more tied to pvp lvling if possible or different types quick missions like escorts that open you up to pvp..

 

Not sure, I haven't played the game yet, only making ideas based off of what I read, but overall make sure seiging works, that there is opt-in low lvl pvp through certain activities and IMO drop some of the quest grind off and replace with either city building, guild lvling, or seiging in some form.

 

My 2 cents..

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