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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » ESO Review by Tom's Hardware

14 Pages « 1 2 3 4 5 6 7 » Last Search
274 posts found
  CrazKanuk

Elite Member

Joined: 10/06/09
Posts: 924

5/05/14 9:59:09 AM#21
Originally posted by bcbully

People complaining about a game launching with 30 unique dungeons and 100 variations... 

 

This.

 

Oh, and I believe these are primarily copied to each of the 3 factions, correct? So it's not a duplicate within your own faction. Not making excuses, but just sort of a who cares topic. Will only affect people who roll a toon on each faction and those people probably don't generally care about any aspect of the game other than *slash**slash**slash* Next! 

Crazkanuk

----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------

  ChicagoCub

Advanced Member

Joined: 10/14/06
Posts: 290

5/05/14 10:04:11 AM#22
Originally posted by cheyane
Originally posted by bcbully

People complaining about a game launching with 30 unique dungeons and 100 variations... 

 

 

Can you show me how one of those 30 look like. Are they simple affairs or actually complex like the ones in Everquest  or like Wailing Caverns or Maraudon in WoW. If they are rubbish small and very simple do not bother qouting that 30 figure to try and show that ESO has good dungeon design.

There is nothing complex about them.  Same design just replace bandits with spiders, change the boss's name, and put in theme appropriate clutter and structural textures.  Takes maybe 5 or 10 mins to get through one if you're alone which is rare.  Usually its just a matter of running to the end grabbing your skyshard, getting a hit in on the boss to get the achievement and you're on your way.

  Palazious

Novice Member

Joined: 4/15/07
Posts: 158

5/05/14 10:06:57 AM#23

I think my basement is more complex and dangerous then ESO's dungeons.

 

Takes much longer to clear as well...

Palazious <The Vindicators> Darkfall
Palazious r40, rr45 SW War
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Palazious 35 Sorcerer Vanguard
Palazious 75 wizard EQ
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Poppa Reaver bugged at rank15

  Bloodaxes

Hard Core Member

Joined: 3/03/09
Posts: 2597

5/05/14 10:12:26 AM#24
FFXIV was bashed to death for it's copy paste bits in the map so why shouldn't this game have complaints on copy/paste content in a MUCH larger value than ffxiv itself?

  Mardukk

Spotlight Poster

Joined: 2/05/11
Posts: 1385

5/05/14 10:22:53 AM#25
Originally posted by Palazious

I think my basement is more complex and dangerous then ESO's dungeons.

 

Takes much longer to clear as well...

 

Lol. I didnt know those little caves were considered dungeons. Now I can see why people are complaining. I agree with the review. The biggest flaw with this game is that it is terminally boring. I felt like I was being punished for something running errand after errand for npcs.
  ohioastro

Apprentice Member

Joined: 4/07/14
Posts: 287

5/05/14 10:36:29 AM#26
Why don't the group dungeons count?  Why don't the places that you go for the faction quests, the mages guild, the fighters guild, or the main quest line count?  Why is it that only the places that you go to collect skyshards, usually without associated quests, count?
  Aeonblades

Elite Member

Joined: 10/12/12
Posts: 2123

5/05/14 10:38:44 AM#27
Originally posted by Crazyhorsek
[mod edit]

Pretty much. Tired of the negativity, if you don't enjoy it, move on, no one is stopping you and all you are doing is annoying the rest of us who love the game.

Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  blastermaster

Advanced Member

Joined: 5/18/07
Posts: 116

5/05/14 10:42:37 AM#28
Originally posted by ChicagoCub
Originally posted by cheyane

Can you show me how one of those 30 look like. Are they simple affairs or actually complex like the ones in Everquest  or like Wailing Caverns or Maraudon in WoW. If they are rubbish small and very simple do not bother qouting that 30 figure to try and show that ESO has good dungeon design.

There is nothing complex about them.  Same design just replace bandits with spiders, change the boss's name, and put in theme appropriate clutter and structural textures.  Takes maybe 5 or 10 mins to get through one if you're alone which is rare.  Usually its just a matter of running to the end grabbing your skyshard, getting a hit in on the boss to get the achievement and you're on your way.

Except that, as stated by other posters, these are simple "caves", not "dungeons" (aka "instances") like "Wailing Caverns or Maraudon" in WoW.

To be fair, they would need to talk about the real dungeons, like Spindelclutch, the Sewers,etc.. which are all unique and have their own mood,etc. 

Now, one could argue that even these are more simple than the dungeon's of old, but that is more a trend in game design than a problem with ESO per say.

Using this as an argument against the game is wrong in my opinion. It's even close to misinformation since people think that these are the actual group (instanced) dungeons, while it's not the case. 

 

  Aeonblades

Elite Member

Joined: 10/12/12
Posts: 2123

5/05/14 10:44:27 AM#29
[mod edit]

Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  Necropsie

Advanced Member

Joined: 12/23/07
Posts: 126

5/05/14 10:51:00 AM#30
Originally posted by Palazious

I think my basement is more complex and dangerous then ESO's dungeons.

 

Takes much longer to clear as well...

It was a bad day for me and you made me laugh very hard sir, thank you :)

Stages of a new mmo: 1) It's just beta. It still has plenty of time before release. 2) It just launched. Give it time. WoW wasn't built in a day. 3) We don't need you anyway. 4) F2P announced. 5)Huge influx of players. 6) Look how much has changed. 7) Cash shop is the only thing developed lately. 8) It has been a long journey and we thank everyone who was part of it. Shutting down in 3 months. (Courtesy of Robokapp.)

  rodingo

Elite Member

Joined: 1/18/07
Posts: 1691

5/05/14 10:59:44 AM#31
Originally posted by ChicagoCub

There is nothing complex about them.  Same design just replace bandits with spiders, change the boss's name, and put in theme appropriate clutter and structural textures.  Takes maybe 5 or 10 mins to get through one if you're alone which is rare.  Usually its just a matter of running to the end grabbing your skyshard, getting a hit in on the boss to get the achievement and you're on your way.

Yeh I'm kind of wondering which takes the least amount effort when it comes to dealing with  those "solo" (they should be named "lol") dungeons:  the bot programmer, the player grabbing his shard & getting a tap on the boss, or the dungeon designer who swapped out textures and mobs from dungeon A to dungeon B?  I think it's close between the player and dungeon designer.

"If I offended you, you needed it" -Corey Taylor

  Malabooga

Hard Core Member

Joined: 4/25/14
Posts: 442

5/05/14 11:01:22 AM#32
Originally posted by blastermaster
Originally posted by ChicagoCub
Originally posted by cheyane

Can you show me how one of those 30 look like. Are they simple affairs or actually complex like the ones in Everquest  or like Wailing Caverns or Maraudon in WoW. If they are rubbish small and very simple do not bother qouting that 30 figure to try and show that ESO has good dungeon design.

There is nothing complex about them.  Same design just replace bandits with spiders, change the boss's name, and put in theme appropriate clutter and structural textures.  Takes maybe 5 or 10 mins to get through one if you're alone which is rare.  Usually its just a matter of running to the end grabbing your skyshard, getting a hit in on the boss to get the achievement and you're on your way.

Except that, as stated by other posters, these are simple "caves", not "dungeons" (aka "instances") like "Wailing Caverns or Maraudon" in WoW.

To be fair, they would need to talk about the real dungeons, like Spindelclutch, the Sewers,etc.. which are all unique and have their own mood,etc. 

Now, one could argue that even these are more simple than the dungeon's of old, but that is more a trend in game design than a problem with ESO per say.

Using this as an argument against the game is wrong in my opinion. It's even close to misinformation since people think that these are the actual group (instanced) dungeons, while it's not the case. 

 

Except the claim is that game launched with "30 dungeons with 100 variations"

If you count every single cave in pretty much any MMO, proclaim it a "dungeon"  you would count at least that if not many many more.

This copy/paste trend has gone way too far. At least older games didnt do it THAT much and tried (and managed) to hide it a lot better.

  Kuinn

Advanced Member

Joined: 1/10/11
Posts: 1984

5/05/14 11:06:23 AM#33
Originally posted by CrazKanuk
Originally posted by bcbully

People complaining about a game launching with 30 unique dungeons and 100 variations... 

 

This.

 

Oh, and I believe these are primarily copied to each of the 3 factions, correct? So it's not a duplicate within your own faction. Not making excuses, but just sort of a who cares topic. Will only affect people who roll a toon on each faction and those people probably don't generally care about any aspect of the game other than *slash**slash**slash* Next! 

The problem here is the VR ranks. I dont think VR ranks were originally ment to work like they do now. It was a late afterthought to bring the whole world map to every single character, and to increase leveling times by making you go through the enemy factions quests too, and I hate that decision.

 

I'm afraid it's the fault of the whiners who said the game sucks because you cant see 100% of the game unless you roll and alt, so they thought "hey, lets make everyone go 100% of the map, we can double or triple the leveling time too!" which probably sounded like an awesome decision among the dev team. At the very least it should be optional and there should be optional content or ways to level the VR ranks, the last thing I want to do is to go level on my enemy faction areas...

  BetaBlocka

Hard Core Member

Joined: 4/09/14
Posts: 222

5/05/14 11:08:15 AM#34
Another review from a mainstream, well respected website rolls in with a poor review...

Let me guess...Toms Hardware cannot be counted as a credible review source amirite?
  Phry

Elite Member

Joined: 7/01/04
Posts: 5191

5/05/14 11:11:08 AM#35
Originally posted by BetaBlocka
Another review from a mainstream, well respected website rolls in with a poor review...

Let me guess...Toms Hardware cannot be counted as a credible review source amirite?

Totally correct.

For some reason, detailed arguments about why something is bad, is just people hating on something, but saying something is good without any real reason or argument to support it, is perfectly fine.

  donjn

Apprentice Member

Joined: 6/09/08
Posts: 768

5/05/14 11:15:10 AM#36

The dungeon complaint while funny, is odd.

Speaking from a roleplay angle a lot of these duplicates are structures, built by ancient races. If they built a temple or underground structure, and it worked, it would make sense to duplicate it.

 

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16576

5/05/14 11:16:50 AM#37

While he do have some points (like the repeating of dungeons, I for one rather have 10 huge well made dungeons then 74 small repeated) he did only play 20 levels and then review a MMO so the review is really only good for the noob experience.

And yes, 20 levels of any MMO ain't enough for a fair review, we seen that many times in the past (remember the 20 level AoC reviews, anyone?). He also writes that the game never gets better ut with a limited noob experience, how does he know?

I read it when it was posted a week ago BTW and I am too lazy to see if something have been added since. :)

  Manasong

Apprentice Member

Joined: 2/25/14
Posts: 168

5/05/14 11:17:05 AM#38
Originally posted by BetaBlocka
Another review from a mainstream, well respected website rolls in with a poor review...

Let me guess...Toms Hardware cannot be counted as a credible review source amirite?

It's just hard to take a review seriously when people are obviously angry at the game, they might be letting their emotions cloud their judgement. Proper reviews should be done neutrally, not pick a side and bash bash or close your eyes and say it's butterflies.

  simsalabim77

Novice Member

Joined: 4/27/13
Posts: 613

5/05/14 11:19:00 AM#39
Originally posted by Manasong
Originally posted by BetaBlocka
Another review from a mainstream, well respected website rolls in with a poor review...

Let me guess...Toms Hardware cannot be counted as a credible review source amirite?

It's just hard to take review seriously when people are obviously angry at the game, they might be letting their emotions cloud their judgement.

 

How do you know the emotional state the author was in when he was writing the review? 

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16576

5/05/14 11:21:49 AM#40
Originally posted by donjn

The dungeon complaint while funny, is odd.

Speaking from a roleplay angle a lot of these duplicates are structures, built by ancient races. If they built a temple or underground structure, and it worked, it would make sense to duplicate it.

Only if it was build in the late 1960s-early 1970s.

Really, historical buildings rarely work like that except housing for poor people. Go out and check some churches from the same period of time. While the style is similar and certain things are the same the architects always added their own ideas to the buildings.

One would assume that this isn't originally home for poor people and that they aren't built in the exact same time period all of them so, no it doesn't make sense.

Unless Ikea sold dungeon kits at the time (just add mobs and assemble).

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