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The Pub at MMORPG.COM  » Why do carebears claim EVERY game as their own?

6 Pages « 1 2 3 4 5 6 » Search
108 posts found
  socalsk8tr

Novice Member

Joined: 5/18/10
Posts: 61

5/04/14 8:41:03 PM#61
The only time I've enjoyed open world pvp in any mmo was when there was some sense of balance and it wasn't who's going to one shot who or a massive gankfest. I do enjoy pvp but theres no point to it if alls Ima do is walk out of a spawn area and die again. Open World pvp can be fun and when it is I'll partake but it also seems other players and or dev's want to punish players for losing and winning or having fun while pvping so they deteur it with penalties for both losing and killing other players. Let it be free for all let it be balanced and let there be no punishment involved and you'd see alot more ppl pvping and enjoying it and the term carebear wouldn't be slung around so much. 
  Bladestrom

Elite Member

Joined: 4/04/11
Posts: 3274

5/04/14 8:45:38 PM#62
Soo, a company spots a gap in the games market and decides to invest millions on a pvp game, but lo half way through development the project team fall victim to the evill carebears who sneak into the investors beds at night and ale them change their million dollar plan and design.

Or maybe there is just not the demand and actually there is very little pvp centric games because the majority of players don't like pvp (e.g ganky pvp)

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist), Wildstar

Now playing GW2, AOW 3

  Braindome

Elite Member

Joined: 12/06/11
Posts: 565

5/04/14 8:56:44 PM#63
Originally posted by Kyleran
Because without us, you don't have any victims to prey on. Be honest, you are not looking for a fair fight, so you'd better give me a better than even chance to avoid or flee a conflict or I won't play.
 

 

There are pvp and pve players out there with a little thicker skin and can take it just as well as receive it, while some just can't take it, just sayin'.

In general the two types of players seem to come down to people who lose with grace and those who just can't stand losing anything, ever......ever...........................ever.

I'm talking about the guy that wins 10 times and loses ONCE and quits, rages and throws a tantrum cause he lost once. Some people just can't handle losing, it's more a real life issue than an online one.

  Bladestrom

Elite Member

Joined: 4/04/11
Posts: 3274

5/04/14 9:03:47 PM#64
Which has nothing to do with attacking pve players.

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist), Wildstar

Now playing GW2, AOW 3

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17123

5/04/14 9:23:09 PM#65
Originally posted by rojo6934
Originally posted by kitarad
Content locusts are not necessarily carebears. People who try to level fast and grind levels usually do it for PvP. See recent release of ESO people grinding for veteran ranks for PvP. So those consuming content fast are not carebears.

Then why they keep complaining that there is not enough pve content when they reach max level in a few days. Shouldn't day focus on their pvp and stop QQing about the pve they dont care about?

I think it's incorrect to assume it's the same people complaining.

  jonesing22

Novice Member

Joined: 9/01/10
Posts: 683

5/04/14 9:24:30 PM#66
because OP, unfortunately, there are more of them.
  drakaena

Apprentice Member

Joined: 1/11/06
Posts: 508

5/04/14 9:47:01 PM#67
There aren't as many dedicated PvPers as PVErs, that's true. But there is still a huge market for gamers who like to fight other gamers online. Look at all the success first person shooters have and console games online. The problem is owPvP with loot drops and weapon degrades, meaningful conflict with territory and supply control. I'm talking about a AAA third person fantasy mmorpg - not Mortal or DF, Wurm, etc. - first person, under devoped..
If done by a pro dev team a real PvP centric mmo would be a huge hit imo.
Problem is devs always try to cater to both crowds - usually more towards PVE. Stop spreading yourself thin and go all in.
  ApollosWill

Novice Member

Joined: 5/29/06
Posts: 50

5/04/14 10:23:57 PM#68

I'm trying to understand why you find that "theme park" players are claiming every game as their own?

I understand that there are players that want open-world PVP, but I find it is a shrinking community. When a game have full on PVP, the population will start high, because I think a majority want the freedom to do just that. Do what you want. Attack who you want. Being able to take down players talking smack etc.

But soon after such a game launches, there are always the few who outshines the many, and those few will dominate the game, and thereby take away what the majority wanted, which was freedom to do what they want. Make sense? And the community will because of that, shrink fast, and often not able to sustain the game.

And than we have the elite left. The game they have is no longer the game they want, as there is not enough players and they will move on to the next one. I really believe a full PVP sandbox game will never last long.

Take DayZ. I love the game. But after getting killed so many times, I'm losing interest. Yes, I'm not good enough. Yes, I can try to become better, but there will always be someone better, or I will be the one killing others multiple times. It is a fantastic game. It sold tons of copies in pre-development, but I predict it won't last long. The majority will become tired of being the one feeding the elite, and will leave.

Do I think there is a solution for us? Because I think most of us, want the same. A sandbox game, that offer the opportunities to do what we want, incl. attacking players.

Perhaps...what I think is missing in those games, is for attacking/killing another player, it should be out of need, not out of want or fun. So, there should be minimum gain, or a high penalty.

I don't know, but I read they were planning to add the following too World of Darkness; A humanity factor. If you attack another player, and kill them, it hurts your humanity. Enough of those, and there will be a hefty penalty on your character (I think in WoD, you perma died/lost your character).

Maybe add a Casus Belli. That if you have a reason (perhaps through a quest, a war, a player attacks you, a player stole from you or another good reason to attack a player), you will not get a humanity penalty.

Would that work? I don't know. But I think that would be a game I would love. I could fight another player if needed, like really needed. Wouldn't that be freedom for all? 

 

  sethman75

Advanced Member

Joined: 3/14/13
Posts: 192

5/04/14 10:36:00 PM#69

Simple answer.

PvE is the real game for grown ups

PvP is a mini game for kids with ocd

 

 

 

 

  DAS1337

Novice Member

Joined: 11/28/07
Posts: 2379

5/04/14 10:38:19 PM#70
The 'hardcore' crowd does it too.  Ultimately, we all want a game to be 'the' game for us.  So when we see something we are interested in, we want that game to have all of the features that we enjoy.  It's human nature.
  Hariken

Hard Core Member

Joined: 7/15/13
Posts: 470

5/04/14 10:40:23 PM#71
The word carebear can only be used in one mmo. Thats Eve online. Its the only real truely open universe pvp game on the market. The word carebear in any other game is just wrong. The OP needs to do more research. Most mmo's offer a larger PVE enviroment than a PVP one and for good reason. More money to be made on the game. When a game goes for the PVP over PVE it becomes a niche game making less money.
  Zadawn

Apprentice Member

Joined: 11/04/10
Posts: 672

5/04/14 10:42:29 PM#72
Originally posted by Kyleran
Because without us, you don't have any victims to prey on. Be honest, you are not looking for a fair fight, so you'd better give me a better than even chance to avoid or flee a conflict or I won't play.
 

N00b

  jpnz

Elite Member

Joined: 6/29/06
Posts: 3545

5/05/14 12:28:24 AM#73

So a researcher does a study based upon his own personal experience...LOLWUT?

There is just so much wrong with that statement it is not even funny.

Yep, you got me OP. You are a 'researcher' and this 'research' is totally not from ACME University with professor Xavier. ROFL!

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  Phry

Elite Member

Joined: 7/01/04
Posts: 5213

5/05/14 12:31:40 AM#74
Originally posted by jpnz

So a researcher does a study based upon his own personal experience...LOLWUT?

There is just so much wrong with that statement it is not even funny.

Yep, you got me OP. You are a 'researcher' and this 'research' is totally not from ACME University with professor Xavier. ROFL!

Pwned

Tend to agree, the OP's premise has too many glaring flaws to be considered legitimate

  stayBlind

Novice Member

Joined: 4/19/06
Posts: 511

5/05/14 12:37:11 AM#75
All I want is to do my fetch quests in peace. Why do PVPers have to ruin everything? Why can PVPers not be content with mindless PVE content? ???

Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.

  iixviiiix

Hard Core Member

Joined: 3/04/13
Posts: 486

5/05/14 1:10:27 AM#76

No matter how much people try to claim that the game make for they own ,

(PVPers or ... whatever sorry but i hate the term carebears because it sound like insult other and prefer call them casual player )

 

the change of game depend on game developers , if the developers aim to make the game for you to play then it you.

If the PVP ruin the game design balance then they have to remove them. Simple

 

For example if i make a game about trading , i put on PVP to make it interest.

But if the PVP get out of what i intent to use it on the design and cause harm to other element , i will put restraint on PVP or change how it work .

 

Like some open world PVP out here , the designer use PVP as resource problem solution .

But if the player just run around and kill people for nothing then it must be bad. So we have to put the risk on PK action.

But then problem pop out , the so call PVPer (PK) never accept the risk .

It raise a question who ready carebears here .

 

I don't again PVP , but i want interest PVP where the slaves have change to win again king.

A pvp game with only paper and scissors are simple bad PVP.

  Zadawn

Apprentice Member

Joined: 11/04/10
Posts: 672

5/05/14 8:57:39 AM#77
Originally posted by stayBlind
All I want is to do my fetch quests in peace. Why do PVPers have to ruin everything? Why can PVPers not be content with mindless PVE content? ???

99% of the MMORPGs are about WAR. If you want peace play something else.

  cheyane

Hard Core Member

Joined: 7/17/09
Posts: 2357

5/05/14 9:14:12 AM#78

I have a very realistic impression of my own capabilities. I started using a controller on PS when my son was about 2-3 may be I am now 54 years old and I am still bad at it. I so wanted to play Metal Gear Solid and ended up running into walls and just unable to steer using the dual sticks. I cannot play FPS because of motion sickness although I so wanted to play Deus X and Halo. I ended up watching the cutscenes of Halo to find out the story on youtube. I can manage FFXIII which I love BTW even though it is quite linear but I simply love love Final Fantasy. I also can play games like Tales of Xillia.

 

Person like me will never excel in a FFA PvP game and it has nothing to do with being female my son keeps saying mums cannot play.  I just become prey for those who will kill me constantly and I do not blame them I am an easy kill for sure. Knowing this I will not buy or play such a game. I am however willing to play Archage which allows me to choose what risks and when to participate in PvP. If I do venture into a war zone I do so on my terms.

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  summitus

Novice Member

Joined: 3/31/05
Posts: 1475

5/05/14 9:27:54 AM#79
Isn't the derogatory term " carebear" most commonly used in trolling threads and posts ? .. Oh no wait your doing ... research .. right gotcha .. sigh.
  bcbully

Elite Member

Joined: 3/03/12
Posts: 7195

5/05/14 9:31:54 AM#80
Crazy aint it? They only play half the game but demand all the game plus monthly content updates...

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

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