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News & Features Discussion  » [Column] Elder Scrolls Online: AuA and the Road Ahead

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24 posts found
  SBFord

Associate Editor - News Manager

Joined: 6/28/10
Posts: 13468

 
OP  5/02/14 7:33:50 AM#1

Yesterday the Elder Scrolls Online community was provided two useful sources of information to quell their burgeoning questions and to whet their appetite for things to come. The first was Game Director Matt Firor’s the Road Ahead and the second was an Ask us Anything (AuA) hosted on Reddit by the Zenimax Online Studios team. 

Read more of Rob Lashley's Elder Scrolls Online: AuA and the Road Ahead.

Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

  artemisentr4

Elite Member

Joined: 12/25/08
Posts: 1441

5/02/14 1:09:12 PM#2

They also talked about an idea to have everything scale to VR10 in all factions once you reach VR10. That along with the Thieves guild/Dark Brotherhood and a justice system could make playing post VR10 a lot of fun in your starter faction.

 

Just depends on how fast thing come out. We know the first large update will be coming soon. But the Justice system, Thieves guild and Dark Brotherhood need to come in the next couple of patches after the Adventure zone IMO. Hopefully it will be in with or close to the Console launch, but I doubt they could do it that fast.

 

“How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
R.A.Salvatore

  Kinado

Apprentice Member

Joined: 5/08/13
Posts: 190

5/02/14 1:52:04 PM#3

Guild Kiosks, that's very Age of Wushu like.

I really hope that they step away from the themepark features and focus on the sandbox ones for future content. The game is already overloaded with themepark ones now that Craiglorn is coming out.

They shouldn't lose more time making more quests with more dialogue, all efforts should go to make player interactivity fun between players. It's a MMO godamnit! Let players create their own content.

What's fun about Skyrim (specially modded) is that anything can happen in the world and your choices have consequences, like stealing or killing an NPC. ESO is as predictable as it can be, boring as hell.

There should be an Open World PVP option once you reach rank 10 veteran. You would only get phased with other rank 10 people who chose to have open world pvp enabled.

Zenimax created a huge world, its time to take advantage of it instead of painting the zones with boring been-there-done-that quests.

I'm pretty sure that giving ESO players more freedom will flood the game with people. It's what gamers want, freedom to do in-game what they can't in real life.

 
  bcbully

Elite Member

Joined: 3/03/12
Posts: 7246

5/02/14 2:40:57 PM#4
Originally posted by Kinado

Guild Kiosks, that's very Age of Wushu like.

I really hope that they step away from the themepark features and focus on the sandbox ones for future content. The game is already overloaded with themepark ones now that Craiglorn is coming out.

They shouldn't lose more time making more quests with more dialogue, all efforts should go to make player interactivity fun between players. It's a MMO godamnit! Let players create their own content.

What's fun about Skyrim (specially modded) is that anything can happen in the world and your choices have consequences, like stealing or killing an NPC. ESO is as predictable as it can be, boring as hell.

There should be an Open World PVP option once you reach rank 10 veteran. You would only get phased with other rank 10 people who chose to have open world pvp enabled.

Zenimax created a huge world, its time to take advantage of it instead of painting the zones with boring been-there-done-that quests.

I'm pretty sure that giving ESO players more freedom will flood the game with people. It's what gamers want, freedom to do in-game what they can't in real life.

 

I thought the samething. The foundation is there. It would be awesome if they took development in that direction .

 

There seems like there just might be an Wpvp option on the way following the justice system. They said in the AuA that they want players to be able to arrest other players. 

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  sketocafe

Hard Core Member

Joined: 7/19/11
Posts: 584

5/02/14 5:41:22 PM#5
Can't say I'm not bothered by the lack of any mention of the next adventure zones after Craglorn. Craglorn was always touted as the first of the zones, If this is where they're going with endgame pve, then I'd like to see why they think just one is going to be enough.
  bcbully

Elite Member

Joined: 3/03/12
Posts: 7246

5/02/14 6:56:07 PM#6
double post

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7246

5/02/14 6:57:00 PM#7
Originally posted by sketocafe
Can't say I'm not bothered by the lack of any mention of the next adventure zones after Craglorn. Craglorn was always touted as the first of the zones, If this is where they're going with endgame pve, then I'd like to see why they think just one is going to be enough.

There is never enough PvE... PvE only guy will always demand more.

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  sketocafe

Hard Core Member

Joined: 7/19/11
Posts: 584

5/02/14 7:38:04 PM#8
Originally posted by bcbully
Originally posted by sketocafe
Can't say I'm not bothered by the lack of any mention of the next adventure zones after Craglorn. Craglorn was always touted as the first of the zones, If this is where they're going with endgame pve, then I'd like to see why they think just one is going to be enough.

There is never enough PvE... PvE only guy will always demand more.

Doesn't mean not nearly enough is acceptable.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7246

5/02/14 8:59:04 PM#9
Originally posted by sketocafe
Originally posted by bcbully
Originally posted by sketocafe
Can't say I'm not bothered by the lack of any mention of the next adventure zones after Craglorn. Craglorn was always touted as the first of the zones, If this is where they're going with endgame pve, then I'd like to see why they think just one is going to be enough.

There is never enough PvE... PvE only guy will always demand more.

Doesn't mean not nearly enough is acceptable.

You see in the review thread where they where complaining ESO only launched with 30 dungeons and 100 variations? 

 

 

 

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  lttexxan

Advanced Member

Joined: 7/15/04
Posts: 484

5/02/14 9:23:03 PM#10

I'm not sure what your agenda is here BC ole boy...but

If it walks like a duck and quacks like a duck...it might just look and feel like all the other ducks.

I have played MMORPGs since U.O. I...like many others here know when we see innovation and creativity...and when we see cut and paste..cookie cutter cave designs that can be walked through in your sleep in under 10 minutes start to finish.

You must be the kind of consumer that is happy with having 30 white 2 door sedans to choose from to drive...with 100 different variations on the design of the mirrors....I want a red 4 door sedan with no mirrors...occasionally.

Variety being the "spice of life'...and all that.

Just sayin....

It's better to lurk in forums and be thought a fool...than to endlessly "Quote" and remove all doubts.

  BarCrow

Hard Core Member

Joined: 2/25/07
Posts: 2195

5/02/14 9:40:49 PM#11
I will gladly take over an avatar that is invulnerable and draws no aggro and personally teleport from dungeon to dungeon and manually ban/remove botters. I would love it and all I'd ask is a free day or unit of playtime per botter I remove manually. They can even put a maximum on the amount. or not.  Not looking for a free lifetime membership or anything but I'll take one. I really like the atmosphere, stories and gameplay myself.  Some people call this game junk...I call it a treasure. (to paraphrase every other merchant in Skyrim...lol)
 
  jacktors

Apprentice Member

Joined: 10/16/11
Posts: 139

5/02/14 9:41:26 PM#12

  I am very happy with the game for the most part, but I am still going to point what I believe is design flaws and bad developer decisions.  I want this game to survive and flourish, but there are some glaring issues that will lose subscriptions in the long run. 

1.  The public dungeons are too simplistic and boring.  They are all carbon copies of each other.  I expected much more from  an Elder Scrolls game.

2. It drives me crazy when I do a dungeon crawl, and as I find a spot where items are lootable, only "some" of the items are able to be picked up, and the rest are props.  It just kills immersion. I believe that is another bad developer decision.  In my opinion, either allow items be lootable, or just take the art away from the game. Especially in a dungeon.  How is it that some Urns are lootable, and some are not. 

3. I would like to see more treasure chests in the game, especially at the end of dungeons and/or in remote explorable locations. There needs to be more reward for exploring off the beaten path. 

4. I love the idea of having phased open world pvp for Vet rank 10+ players. If they open the other factions to opposite factions, why not add open world pvp.  Obviously they have the technology for it.  That type of content is a game changer for a mmorpg. Plus, it would not affect pve community at all. 

5. Regularly scheduled content updates are extremely important for a subscription mmorpg.  Most of the ESO hate is the fact that people do not feel that the game is worth a $60 price plus $15 dollar monthly subscription.  Well Zenimax can win many of these people over if they start blasting out content early and often.  Let the people see that Zenimax is dedicated to delivering a lot of content to their customers.  It will justify the extra money paid each month. 

That is some of the things I feel are important for ESO to continue to build a large community. 

 

  BarCrow

Hard Core Member

Joined: 2/25/07
Posts: 2195

5/02/14 9:46:19 PM#13
Originally posted by jacktors

  I am very happy with the game for the most part, but I am still going to point what I believe is design flaws and bad developer decisions.  I want this game to survive and flourish, but there are some glaring issues that will lose subscriptions in the long run. 

1.  The public dungeons are too simplistic and boring.  They are all carbon copies of each other.  I expected much more from  an Elder Scrolls game.

2. It drives me crazy when I do a dungeon crawl, and as I find a spot where items are lootable, only "some" of the items are able to be picked up, and the rest are props.  It just kills immersion. I believe that is another bad developer decision.  In my opinion, either allow items be lootable, or just take the art away from the game. Especially in a dungeon.  How is it that some Urns are lootable, and some are not. 

3. I would like to see more treasure chests in the game, especially at the end of dungeons and/or in remote explorable locations. There needs to be more reward for exploring off the beaten path. 

4. I love the idea of having phased open world pvp for Vet rank 10+ players. If they open the other factions to opposite factions, why not add open world pvp.  Obviously they have the technology for it.  That type of content is a game changer for a mmorpg. Plus, it would not affect pve community at all. 

5. Regularly scheduled content updates are extremely important for a subscription mmorpg.  Most of the ESO hate is the fact that people do not feel that the game is worth a $60 price plus $15 dollar monthly subscription.  Well Zenimax can win many of these people over if they start blasting out content early and often.  Let the people see that Zenimax is dedicated to delivering a lot of content to their customers.  It will justify the extra money paid each month. 

That is some of the things I feel are important for ESO to continue to build a large community. 

 

 

I can not disagree and the last one is key. Especially with todays MMO market...

  Nemesis7884

Advanced Member

Joined: 4/21/10
Posts: 492

5/03/14 12:08:52 AM#14
seems all the right additions...they are doing a good job - no questions...still i just think there are just not enough sandbox features to give the game the longevity im looking for...otherwise it would be great...
  sketocafe

Hard Core Member

Joined: 7/19/11
Posts: 584

5/03/14 4:15:03 AM#15
Originally posted by bcbully
Originally posted by sketocafe
Originally posted by bcbully
Originally posted by sketocafe
Can't say I'm not bothered by the lack of any mention of the next adventure zones after Craglorn. Craglorn was always touted as the first of the zones, If this is where they're going with endgame pve, then I'd like to see why they think just one is going to be enough.

There is never enough PvE... PvE only guy will always demand more.

Doesn't mean not nearly enough is acceptable.

You see in the review thread where they where complaining ESO only launched with 30 dungeons and 100 variations? 

 

 

 

Leveling content is leveling content. I'm talking about adventure zones. Every bit of info about Craglorn started with "Our first Adventure Zone, Craglorn..." and now the map for the rest of the year doesn't mention a second. I'd like for Craglorn to be enough to keep people occupied forever with no back up, but I don't see how that is possible.  

And i've seen that info graphic. Delves are delves. They're meant to be short little things and we've never needed 130 unique 5-minute 'dungeons.'

  sketocafe

Hard Core Member

Joined: 7/19/11
Posts: 584

5/03/14 7:28:48 AM#16
Originally posted by jacktors

  I am very happy with the game for the most part, but I am still going to point what I believe is design flaws and bad developer decisions.  I want this game to survive and flourish, but there are some glaring issues that will lose subscriptions in the long run. 

1.  The public dungeons are too simplistic and boring.  They are all carbon copies of each other.  I expected much more from  an Elder Scrolls game.

2. It drives me crazy when I do a dungeon crawl, and as I find a spot where items are lootable, only "some" of the items are able to be picked up, and the rest are props.  It just kills immersion. I believe that is another bad developer decision.  In my opinion, either allow items be lootable, or just take the art away from the game. Especially in a dungeon.  How is it that some Urns are lootable, and some are not. 

3. I would like to see more treasure chests in the game, especially at the end of dungeons and/or in remote explorable locations. There needs to be more reward for exploring off the beaten path. 

4. I love the idea of having phased open world pvp for Vet rank 10+ players. If they open the other factions to opposite factions, why not add open world pvp.  Obviously they have the technology for it.  That type of content is a game changer for a mmorpg. Plus, it would not affect pve community at all. 

5. Regularly scheduled content updates are extremely important for a subscription mmorpg.  Most of the ESO hate is the fact that people do not feel that the game is worth a $60 price plus $15 dollar monthly subscription.  Well Zenimax can win many of these people over if they start blasting out content early and often.  Let the people see that Zenimax is dedicated to delivering a lot of content to their customers.  It will justify the extra money paid each month. 

That is some of the things I feel are important for ESO to continue to build a large community. 

 

1. Delves are simplistic and boring, but they're meant to be little bite-sized 'dungeons' you can do in 5 minutes. The actual Public Dungeons are sweet and unique. They may not be EQ-tier public dungeons you can get lost in, but they're far better than the absolutely nothing we've had since. 

2. Yep, that's a thing they're working on though.

3. I find a lot of chests.

4. That would be fucking sweet.

5. I'm hoping they do this, that's why I was kind of bummed with their roadmap for the rest of the year when they didn't mention the next adventure zone after Craglorn.

  Entinerint

Apprentice Member

Joined: 5/06/12
Posts: 716

5/04/14 1:49:20 AM#17
Originally posted by artemisentr4

They also talked about an idea to have everything scale to VR10 in all factions once you reach VR10. That along with the Thieves guild/Dark Brotherhood and a justice system could make playing post VR10 a lot of fun in your starter faction.

 

Just depends on how fast thing come out. We know the first large update will be coming soon. But the Justice system, Thieves guild and Dark Brotherhood need to come in the next couple of patches after the Adventure zone IMO. Hopefully it will be in with or close to the Console launch, but I doubt they could do it that fast.

 

As long as the VR10 scaling is an OPTION and not mandatory.  I for one do not want GW2 syndrome where you reach max level and feel like you've accomplished little to nothing because everything is scaled.

  monged

Novice Member

Joined: 2/25/14
Posts: 1

5/04/14 12:17:31 PM#18
People demanding content need to realise how long it takes to create this content. ZOS have a lot on their plate atm
  CultOfXtc

Advanced Member

Joined: 12/24/09
Posts: 381

5/05/14 5:24:44 AM#19
Even if all of those items were added, it doesn't seem much content for 7 months of subscription.

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  Vapors

Hard Core Member

Joined: 1/16/10
Posts: 400

5/05/14 5:34:28 AM#20
Originally posted by bcbully
Originally posted by Kinado

Guild Kiosks, that's very Age of Wushu like.

I really hope that they step away from the themepark features and focus on the sandbox ones for future content. The game is already overloaded with themepark ones now that Craiglorn is coming out.

They shouldn't lose more time making more quests with more dialogue, all efforts should go to make player interactivity fun between players. It's a MMO godamnit! Let players create their own content.

What's fun about Skyrim (specially modded) is that anything can happen in the world and your choices have consequences, like stealing or killing an NPC. ESO is as predictable as it can be, boring as hell.

There should be an Open World PVP option once you reach rank 10 veteran. You would only get phased with other rank 10 people who chose to have open world pvp enabled.

Zenimax created a huge world, its time to take advantage of it instead of painting the zones with boring been-there-done-that quests.

I'm pretty sure that giving ESO players more freedom will flood the game with people. It's what gamers want, freedom to do in-game what they can't in real life.

 

I thought the samething. The foundation is there. It would be awesome if they took development in that direction .

 

There seems like there just might be an Wpvp option on the way following the justice system. They said in the AuA that they want players to be able to arrest other players. 

Yeah open world pvp sounds nice, but in reality the majority of players are PVE ones, and I can imagine the cry on the forum "omg i just want to my achievements and i get ganked all the time".

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