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The Pub at MMORPG.COM  » Poll about greifing....

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86 posts found
  sketocafe

Hard Core Member

Joined: 7/19/11
Posts: 765

5/01/14 5:19:02 PM#21
It depends. In a game like wow, where lower level players don't stand a chance I think it may. With a game like WAR, where enough lower players can still take out a higher level one it's fine. For me its whether you have options to strike back other than catching up in levels or calling in higher level friends. 
  Rusque

Elite Member

Joined: 6/08/10
Posts: 2116

5/01/14 5:22:54 PM#22
Originally posted by DathanKnight

I've heard all the ganker weakling arguments there are to make.  "If you don't like it, don't play."  

That's exactly what happens.  People don't play your games.

You're also the same people whining and crying there are no large scale open world pvp games.  No AAA titles allow you to grief lower level players, that's financial suicide.

Well, no.  Back in the day, there weren't many choices and if you wanted to play an MMO you had to put up with sniveling little cowards trying to ruin someone else's day.  These days you don't.  If someone is griefing you, it's not hard to log off, uninstall, and move to something else.  

The companies that own these games want profit and they don't get that with games that have walking shitstains driving off their player base.

I used to make an MMO career out of chasing down bullies and teaching them if they want to live in a world where might makes right, there is ALWAYS someone stronger out there.

So, if your spine is permanently yellow and you get off on killing someone who is helpless, stay in your dark little corner niche games and stop crying like a bitch.  Because of you and your kind, there will NEVER be a major open world PVP game released on a large scale again.  You made this bed, now lie in it.

Pretty much this.

Back in the day, you couldn't just play another game. But now, it's easy to just uninstall, log in to dota2 and get your pvp on.

  Mardukk

Spotlight Poster

Joined: 2/05/11
Posts: 1558

5/01/14 5:30:42 PM#23
I have no problem with being ganked.  I don't care for griefing as that implies that the person is killing you over and over again.  So many scared people in this thread, it really isn't that bad geeez.  
  DamonVile

Apprentice Member

Joined: 11/22/05
Posts: 4909

5/01/14 5:36:28 PM#24
All you really have to do is look at the huge success stories FFA PVP games have had to get your answer.....let me know when you find one we can look at.
  flizzer

Advanced Member

Joined: 11/10/12
Posts: 1508

5/01/14 5:37:21 PM#25
Originally posted by bcbully
Originally posted by Ramonski7

I wish there was a mechanic where if a player was killed by another player, they could get the option to "haunt" their murderer. Kinda like your spirit form after you die in WoW.  Then you could do all sorts of things like, hinder combat speed, hinder movement speed, debuff stats or cause fear. Then maybe you could see some moderation on the part of gankers once they get a taste of their own medicine.

 

i wonder how much real ganking would continue with a system like that in place. You have to give risk vs rewards for both sides here.

In age of Wushu there are Revenge NPCs. They are hired by the offended and pop up on the offender at bad times. They make the offender pay gold or take the nasty debuff. Debuffs like lose energy every second for 2 hours. The offended gets to select from a menu of options.

I think I might like that idea.  Defintely sounds interesting.  My problem is usually "penalities" are nothing more than a slap on the wrist.  Also, the argument that "open pvp is like real life" is just hilarious.  Sure, I just got home and jumped 10 people and stole their stuff.  Penalties need to be meaningful.  Now in ArcheAge there is a jail system but this sounds very gimmicky and ineffective.  Commit a few dozen infractions and get 15 minute downtime.  If you started talking about week long game bans and maybe complete character wipe, well, then that might be meaningful.  But, guess what, pvp players would never stand for that.  Why?  They wouldn't be able to jump on much weaker players or group up and attack a weak player with impunity any more. 

  Ramonski7

Spotlight Poster

Joined: 5/21/03
Posts: 2704

"A wise man has something to say, but a fool just has to say something."

5/01/14 5:38:59 PM#26
Originally posted by bcbully
Originally posted by Ramonski7

I wish there was a mechanic where if a player was killed by another player, they could get the option to "haunt" their murderer. Kinda like your spirit form after you die in WoW.  Then you could do all sorts of things like, hinder combat speed, hinder movement speed, debuff stats or cause fear. Then maybe you could see some moderation on the part of gankers once they get a taste of their own medicine.

 

i wonder how much real ganking would continue with a system like that in place. You have to give risk vs rewards for both sides here.

In age of Wushu there are Revenge NPCs. They are hired by the offended and pop up on the offender at bad times. They make the offender pay gold or take the nasty debuff. Debuffs like lose energy every second for 2 hours. The offended gets to select from a menu of options.

Although that sounds like a nice system for AoW, I'd rather have the offended deal out justice rather than npcs. Plus the offended shouldn't have to pay anything at all. It would also serve as a psychological payback if they know that the person or persons they just ganked are the ones impeding their advancement.


"Small minds talk about people, average minds talk about events, great minds talk about ideas."

  Julkula

Novice Member

Joined: 10/14/13
Posts: 21

5/01/14 5:46:14 PM#27

I'd say NO. But it totally depends what kind of game are we playing. If it's basic boring level/gear grinding themepark then griefing can hurt. If it's more skill based and horizontal proggression game then there isn't griefing. It's just killing and war. So I voted It depends.

 

But seriously. Some carebears here ;)

  Arglebargle

Hard Core Member

Joined: 6/13/07
Posts: 1307

5/01/14 6:10:50 PM#28
Originally posted by DamonVile
All you really have to do is look at the huge success stories FFA PVP games have had to get your answer.....let me know when you find one we can look at.

AS you and others have commented on, favoring this sort of gameplay is, essentially, financial suicide for the game company.  Griefy ganksters are not playing the same game as most other folks when they log in.    And with no real negative feedback for their negative ways, there's no reason for them to stop their evil ways.

If you are holding out for the perfect game, the only game you play will be the waiting one.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 22265

5/01/14 6:11:57 PM#29
Originally posted by Mardukk
I have no problem with being ganked.  I don't care for griefing as that implies that the person is killing you over and over again.  Some many scared people in this thread, it really isn't that bad geeez.  

why do i even to to suffer one griefing kill? These are games .. and anything make it less fun for me .. will push me to other entertainment choices.

 

  StonesDK

Novice Member

Joined: 8/06/11
Posts: 1845

5/01/14 7:27:16 PM#30
Originally posted by Lissyl

You need only listen to the swaths of pvp players who talk about how 'fun' it is to literally make people quit the game out of frustration to realize there is only one answer to this poll.  Anything less is willful ignorance and intentional blindness.

 

Or the only answer is a random choice just to see the results :p

  Nephelai

Novice Member

Joined: 1/29/13
Posts: 176

5/01/14 7:37:26 PM#31
The overwhelming number of people that play MMO's for PvP are people who are terrible at 1v1 aiming type PvP. This is because at some point they can at least get a kill even if it is thru out levelling, out gearing or out numbering their opponent. Bads gotta have a home too.
  Datawarlock

Advanced Member

Joined: 12/08/05
Posts: 362

5/01/14 7:45:32 PM#32
I said no.... but only because I, unlike many on here, enjoy a CHALLENGE. Not having to fight the same scripted mobs 500 times a day is preferable to me. It's not the pvp guys that kill MMO's, it's the carebears and casuals that want to go online and read a book about how to kill this boss and that boss and never actually do anything for themselves. God knows if a boss popped up that was randomly scripted to pull off any of a thousand moves at any point in time, the forums would fill up in seconds with "the boss iz 2 hard" posts.
  Homitu

Novice Member

Joined: 10/01/09
Posts: 2045

5/01/14 7:50:45 PM#33

I'm gonna say yes.  And for the record, I love open world pvp.  There's nothing quite like that adrenaline rush that comes from the tension of seeing an enemy player nearby while you're questing in the open world.  Is he going to attack?  Is he going to wait until I engage mobs and then gank me?  It just creates a feeling you can never get from PvE alone, or even PvP in a controlled setting.  

That said, I think all the fun of those experiences are destroyed when that enemy player is just someone 50 levels higher than you.  That's not PvP, that's player versus nothing.  I think it's equally stupid being that high level player.  I can't comprehend that being any fun.  I understand the enjoyment is purely derived from trolling, knowing you're giving the other player a miserable experience; and I just can't relate to that.

It gets even stupider when everyone logs off and switches to their main characters to counter gank.  Then the guilds are called in, blah blah blah.  

What I'd like to see is WoW-like open world pvp in a game that has a down-scaling system like GW2.  This way all open world pvp will be legit, every fight relatively fair.  

  Maelwydd

Advanced Member

Joined: 2/26/09
Posts: 1169

5/01/14 7:50:58 PM#34

I love PvP.

I do not like PvP in most MMO's though as it is a pathetic kind of PvP.

And I really detest the kinds on player you find in MMO's with PvP.

Why? Because in a game with levels and gear progression you still get people acting tough when they kill a lower level character pretending they have skill or are better players and that speaks volumes about the type of person they are. And I don't like people like that.

 

  MyownGod

Apprentice Member

Joined: 10/09/09
Posts: 216

5/01/14 7:51:57 PM#35
Originally posted by Talinguard

The question is, if higher level players area allowed to kill lower level players hurt the game?

Now I realize that it might depend, but I don't want to get overly complicated. 

Overall all do players that take satisfaction killing other players without risk hurt most games?

I think this still should be allowed, however there should be no penalty what so ever for the lower level players, and there should be heavier consequences for the higher level doing so, so in a sense its like the killing and/or raping of innocences during war, the soldier who commits such act, will be and should be punish with zero tolerance (This used to be the case and often still).

  sketocafe

Hard Core Member

Joined: 7/19/11
Posts: 765

5/01/14 8:05:43 PM#36
Originally posted by nariusseldon
Originally posted by Mardukk
I have no problem with being ganked.  I don't care for griefing as that implies that the person is killing you over and over again.  Some many scared people in this thread, it really isn't that bad geeez.  

why do i even to to suffer one griefing kill? These are games .. and anything make it less fun for me .. will push me to other entertainment choices.

 

One kill isn't griefing. Camping your body for a while and doing it again and again, that's griefing. One kill here and there is the price of admission for playing on a pvp server or entering a pvp area. What you did to cause you to suffer  it was roll a character on the wrong faction.

  User Deleted
5/02/14 12:26:45 AM#37


Originally posted by bcbully

Originally posted by AlBQuirky

Originally posted by lugal
I'm gonna loosely quote Blizz, there is no greifing on pvp servers. So, they infer that if you choose a pvp server, you accept the risks, no excuse. Now, can people ruin other people fun by repetedly killing them, or kill players who have no chance, yes. Does it hurt the game, sure, however; the problem isn't the person pvping, it is the person selecting the wrong server type.

If I log into a PvP game and all that happens from level 1 onward is that I spend 95% of my time getting griefed, I will leave the game. This is not the kind of PvP I agreed to (no chance PvP). Why on earth would anyone agree to that kind of PvP?

Griefers kill off PvP games by chasing new players away from the game. They just are not smart enough to notice, or to selfish to care.



There are no mmorpgs made like this... Why come up with doomsday scenarios

EverQuest had their 2 "Zek" No Rules PvP severs. Up to level 5 (not 1, I admit), players could not get hit from other players. That was the only rule. After that, the scenario I described did happen.

The thing is, it is not MMOs that "make" this happen. It is players. Have you never logged out of an MMO due to some player(s) bugging the snot out of you, whether by griefing you or just following you around, being annoying? Players do this, not the games.

  User Deleted
5/02/14 12:33:22 AM#38


Originally posted by Mardukk
I have no problem with being ganked.  I don't care for griefing as that implies that the person is killing you over and over again.  Some many scared people in this thread, it really isn't that bad geeez.  

For me, it takes just ONE time and I am uninstalling. Not my idea of fun, especially if I paying for it.

  free2play

Advanced Member

Joined: 10/13/05
Posts: 1873

5/02/14 12:34:49 AM#39
Originally posted by AlBQuirky

 


Originally posted by lugal
I'm gonna loosely quote Blizz, there is no greifing on pvp servers. So, they infer that if you choose a pvp server, you accept the risks, no excuse. Now, can people ruin other people fun by repetedly killing them, or kill players who have no chance, yes. Does it hurt the game, sure, however; the problem isn't the person pvping, it is the person selecting the wrong server type.


If I log into a PvP game and all that happens from level 1 onward is that I spend 95% of my time getting griefed, I will leave the game. This is not the kind of PvP I agreed to (no chance PvP). Why on earth would anyone agree to that kind of PvP?

 

Griefers kill off PvP games by chasing new players away from the game. They just are not smart enough to notice, or to selfish to care.

It has always been my contention that much of this is sabotage and that the people doing it were very much aware of their actions, shills for other games who want said game to fail. Perhaps my mistake is that I give others too much credit and these people really are that stupid and have no ability to think beyond the current game session. The more obvious question on my mind is, why development continue to develop these systems. Maybe they are on the other end of the spectrum and give gamers no credit for brains, assuming just enough people will fall for the same old sucker punch sandbox gimmick to make them some money.

  rpmcmurphy

Advanced Member

Joined: 11/26/12
Posts: 468

5/02/14 12:55:29 AM#40
Originally posted by AlBQuirky

 


Originally posted by Mardukk
I have no problem with being ganked.  I don't care for griefing as that implies that the person is killing you over and over again.  Some many scared people in this thread, it really isn't that bad geeez.  


For me, it takes just ONE time and I am uninstalling. Not my idea of fun, especially if I paying for it.

 

If you dislike it that much why would you buy, install and login to a game knowing full well that PvP is a (major) part of it?

 

Personally I enjoy games with the potential for player vs player conflict despite not being much of a PvPer.

In EVE, making forays into wh/low/null sec were really enjoyable because of the potential to lose my ship and cargo, being more aware of my surroundings, getting chased or deciding to fight or flee added an additional depth to a game. Being able to go everywhere without a care in the world would mean everyone gravitates to where income is highest.

Risk vs reward is necessary in my opinion.

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