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News & Features Discussion  » [Column] Elder Scrolls Online: ESO Hate

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313 posts found
  Olgark

Advanced Member

Joined: 5/20/10
Posts: 302

4/30/14 1:57:49 PM#261
Originally posted by Darkcrystal
What about doing a write up on how a lot of us love the game how about that,? Instead of trying to get more trolls on this forum?? Sigh/

I agree. I really like the game and how they have made it. I think it is the best mmo to be released since 2003.

Yes it has its flaws and teething problems, one which I was subject to. Overall though I enjoy the game and the community.

It is also one of the smoothest launches of a mmo I have seen to date.

  Mardukk

Spotlight Poster

Joined: 2/05/11
Posts: 1462

4/30/14 2:07:04 PM#262
Originally posted by reggiemw


Great article. I Find it rather sad to see how people really are. Even more sad its how they dont even realize themselves.

I myself am an old school mmorpger and even though at the time the improvements of wow were great i've gradually seen mmorpg's after wow totally destroy what mmorpgs should be about. About community. About immersion.

Ive hated mmorpgs the last 10 years, anything after wow, except lotro which was pretty good. Anything else was superficial garbage without any immersion or character attachement/depth.

Yes eso is one of the best mmorpgs released in the last 10 years. Those who opose simply are to ignorant to realize but then again they are to ignorant to realize how ignorant they are so thats no surpise. Sheep will Always follow sheep but thats why they are sheep.

Its a disgrace how even game sites give a low review to a game like elder scrolls online. The approach to its final score is totally unfair.

I find eso a perfect match between modern and old school mmorpgs and they made a very good descision on moving crap like the global auction house which ruines any sense of accomplisment and any reason to even bother with crafting

The hate train only goes to show how sad the current state of the mmorpg market is and lets not forget that companies Always offer what a playerbase wants so in reality the playerbase is to blame for the current state of mmorpgs.

 

Endless quest grinding/running errands for NPC's is soooo old school....

 

The article writer is pretty clueless as to why many of us dislike ESO.  It is a tired quest grinder that doesn't offer any feeling of accomplishment as there is no risk.  The combat is odd in that it is sorta tab target.  Mobs hit you with melee weapons from distances that the weapon clearly can't reach.  There is distinct lack of freedom from being told what to do.  You are pretty much going to be doing and killing and running where that NPC wants you to.  Loot is uninspired and not unique.  There is not much reason to farm a certain type of mob.  No rare spawns that drop good open world loot.  No freedom to screw up faction.  The world looks washed out and there is no danger PvE or PvP.  No consequences for PvP. 

 

I could go on and I don't even care about bugs it is all design decisions that I dislike about this game.

  Uhwop

Hard Core Member

Joined: 3/20/10
Posts: 1693

4/30/14 2:21:31 PM#263
Originally posted by reggiemw


Great article. I Find it rather sad to see how people really are. Even more sad its how they dont even realize themselves.

I myself am an old school mmorpger and even though at the time the improvements of wow were great i've gradually seen mmorpg's after wow totally destroy what mmorpgs should be about. About community. About immersion.

Ive hated mmorpgs the last 10 years, anything after wow, except lotro which was pretty good. Anything else was superficial garbage without any immersion or character attachement/depth.

Yes eso is one of the best mmorpgs released in the last 10 years. Those who opose simply are to ignorant to realize but then again they are to ignorant to realize how ignorant they are so thats no surpise. Sheep will Always follow sheep but thats why they are sheep.

Its a disgrace how even game sites give a low review to a game like elder scrolls online. The approach to its final score is totally unfair.

I find eso a perfect match between modern and old school mmorpgs and they made a very good descision on moving crap like the global auction house which ruines any sense of accomplisment and any reason to even bother with crafting

The hate train only goes to show how sad the current state of the mmorpg market is and lets not forget that companies Always offer what a playerbase wants so in reality the playerbase is to blame for the current state of mmorpgs.

 

Best mmo released in 10 years and any who oppose are ignorant.  

Everyone who dislikes the game is a sheep.  

Every mmo after wow and LoTR is garbage.  

Developers aren't responsible for the state of games, it's the players fault.  

 

The ESO community must be proud to count you among its members.  

 

  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 3463

Tomorrow's just a future yesterday...

4/30/14 2:23:54 PM#264


Originally posted by Raquis
I agree,I have never seen so mush negativity towards a game nevermind a good game I think its a hidden agenda by other developers.

You missed the enormous "hate" when SW:TOR released. Talk about bitter vets (SW:G) on a rampage. This pales by comparison :)

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 3463

Tomorrow's just a future yesterday...

4/30/14 2:26:11 PM#265


Originally posted by OldMMOGamer
next up for nerd rage WILDSTAR

I wonder. No well known IP or other games to compare it to (though the "WoW clone" comments get old). It stands on its own.

[EDIT]
PS: 274 posts. Well done, MMORPG :)

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 3463

Tomorrow's just a future yesterday...

4/30/14 2:37:29 PM#266


Originally posted by GeezerGamer
In the example you quoted, that too is wrong. But it's the idea of libeling someone personally because they posted an opinion on intellectual property that is wrong. It doesn't matter who's doing it.

And here we have it. "Opinions can be wrong." I read it on the internet, so it must be true.

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  uidLuc1d

Novice Member

Joined: 9/06/08
Posts: 196

4/30/14 2:38:45 PM#267
I am enjoying the game.
  BeansnBread

Apprentice Member

Joined: 9/19/06
Posts: 5562

4/30/14 2:41:40 PM#268
Originally posted by AlBQuirky
Originally posted by GeezerGamer
In the example you quoted, that too is wrong. But it's the idea of libeling someone personally because they posted an opinion on intellectual property that is wrong. It doesn't matter who's doing it.

And here we have it. "Opinions can be wrong." I read it on the internet, so it must be true.

He said that libeling someone is wrong. Which is of course subjective. But he didn't say opinions are wrong, he said libeling someone else is wrong.

SWTOR is the greatest mmo ever!

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 5201

4/30/14 4:03:01 PM#269
Originally posted by AlBQuirky

 


Originally posted by GeezerGamer
In the example you quoted, that too is wrong. But it's the idea of libeling someone personally because they posted an opinion on intellectual property that is wrong. It doesn't matter who's doing it.


And here we have it. "Opinions can be wrong." I read it on the internet, so it must be true.

 

You do realize that Libel is not an opinion right?

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  User Deleted
4/30/14 4:44:57 PM#270
Well, at least Cyrodiil works as intended. Can't say the same for SWTOR though.
  d0e1ow

Apprentice Member

Joined: 4/30/14
Posts: 8

Jell-O is made from horse hooves?!

4/30/14 5:07:17 PM#271

I made an account just to comment on this article.

Directed right at the author here: you claim that the game wants to foster a community and such, yet the only way in which you can affirm your view is in the fact that the game doesn't have an Auction House.

You can't point to one other feature that "fosters a community". Why? Because there isn't one. They couldn't get the most BASIC element of this genre down: GROUPING. It's a mess to try and quest with someone or go back and help a friend. You can't even run a dungeon multiple times while leveling up and have it be of any benefit to you. It's a mess.

The game is awful. It's a step back in every way for the genre. Everything it does, another game does better in SPADES.

I'm sorry, but if their definition of building a community is inconveniencing players instead of putting out content that encourages people to play together then they are going to have a bad time. People have really valid complaints about this game. It was a scam.

  User Deleted
4/30/14 6:42:36 PM#272

Its good thing author realized he has been brainwashed, its a path to healing.

Next step is to realize ESO is part of that brainwashing. Guess it will get there.

Take the blue pill man! (or was it red lol)

 
  Haldurson

Novice Member

Joined: 4/30/14
Posts: 23

4/30/14 7:34:44 PM#273

The game is new and with almost no exceptions, MMOs traditionally launch with lots of problems.  That's not unusual.  But games must be reviewed as close to launch as possible,, and that's the breaks.  People want to find out about the game BEFORE launch, not 3 or 6 months after.  By then, if they haven't subscribed, they likely aren't interested, no matter if all of the things they read about or saw in early versions have been fixed.  But as I said, that's the way it works, and there's little that can be done about that other than the occasional re-review that you'll see on some sites.  Is it fair?  Yes.  But it doesn't serve people who would have been potential customers who may not have liked what they saw in beta, or at launch, but might have had a completely different opinion had the game only launched in the 6-month after launch state.  Some people do decide to check the game out 6 months later, but most don't, because there isn't that pre-launch excitement attached to the game anymore.  I'm not complaining, I'm just stating the obvious.

ESO does have flaws, and it's fair to point them out.  The main thing I have issue with is that very few reviews actually treat a game as it is, and instead decide to review some hypothetical game that their preconceptions tell them that the game ought to be.  For example, ESO lacks a global AH.  Is that a flaw or not?  If as part of your review you say 'well, every other modern MMO has an AH, so not having one is a flaw.'.  That's NOT a fair way to look at it.  A fair way would be to look at the game as its own entity, and decide if that actually breaks the economy, or does the economy work?  To hell with what other games do, ESO is not other games, so look at it as ESO, not just another MMO.

Another example: Zenimax decided to make solo questing more dynamic by having the world actually change based on player decisions.  The cost of that decision is that two people, grouped or not, may not see each other after a certain step in a quest, because one player did one thing, and the other player chose something else.   I've seen a few reviewers harp on this like it's a horrible crime against humanity.  But wait!  Aren't those two features (dynamic worlds that can change,  and meaningful player decisions) what so many MMO players have been begging and begging and begging for for YEARS.  Be careful what you ask for because someone may actually give it to you.  The truth is, if you are grouping on a solo quest, and you don't coordinate, yes you may end up separated for a time from your group-mates.   But the alternative would be less dynamic quests and a less dynamic world.  So instead of labeling this a negative, simply because it doesn't do things the way WoW or other games do, shouldn't it be evaluated on its own merits?  Isn't the experience of a solo player much improved because of this (heck, it's a solo quest, so shouldn't that take precedence over evaluating whether solo content works for non-solo players?  It's the way most players play solo content, after all.  It's fine to comment and call to attention that this could cause a problem for non-solo players.  But calling  it a major flaw, when content works better when it's played as intended, is wrong.

My main point is that it's never fair to base a review on what other games do and subtract points for everything that it does differently from other games (whether you are talking about other MMOs or other Elder Scrolls games).  The only fair way of reviewing a game is to look at it, and decide if its fun, and if so, how fun is it?  Did you enjoy questing?  Did you enjoy PVP?  Don't look at it and say 'wll it's different'.  Instead, look at it and say 'ok this is ESO, is it any good?  And evaluate it on its own qualities, and not based on the qualities of other games.  After all, would it be fair for someone to complain in a review that chess's castles can move and no other game allows castles to move, therefor Chess is a horrible game.

 
  FlyByKnight

Advanced Member

Joined: 12/31/12
Posts: 534

4/30/14 7:40:46 PM#274
In other news, Firefall by Red5 isn't a POS, it's all just unwarranted hate.  That should be the next article.
  slicknslim88

Novice Member

Joined: 8/08/11
Posts: 400

4/30/14 9:23:16 PM#275
This article is just pre-emptive damage control.  When they release the full review of the game where they sing it praises, they can point this article out to the masses who are lashing out at them and say "You all are just ignorant and should be happy with it!"
  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 3463

Tomorrow's just a future yesterday...

4/30/14 11:59:01 PM#276


Originally posted by GeezerGamer

Originally posted by AlBQuirky

Originally posted by GeezerGamer
In the example you quoted, that too is wrong. But it's the idea of libeling someone personally because they posted an opinion on intellectual property that is wrong. It doesn't matter who's doing it.

And here we have it. "Opinions can be wrong." I read it on the internet, so it must be true.

You do realize that Libel is not an opinion right?

Yea. My apologies for reading that totally wrong. BeansnBread showed me the light :)

I thought that was strange coming from you, but I just could not get the subject of your sentence right.

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  rwyan

Advanced Member

Joined: 7/24/03
Posts: 442

5/01/14 12:23:31 AM#277

I'm a casual gamer.  Some weeks, I can spend hours and hours of my time playing games.  However, most weeks amount to a hour here, a hour there.  Unfortunately, developers over the past few years have developed a journey that is very casual friendly and an endgame that is usually very un-casual friendly.

 

Do I want to solo throughout my entire career in a MMO? Heck no!  Do I want to have to log in and try to find a group to anything because everything requires some bit of coordination amongst players? Heck no!  I kind of want both.  I want there to be things I can do by myself that are meaningful for my progression and engaging enough that I feel like its time well spent.  Likewise, I also want things to strive for and look forward to.  Things that require coordinated effort amongst players.  Grinds are okay as long as they're mostly fun and engaging.

 

However, MMOs these days are skewed towards solo play the first part of the game.  The  end-game is designed around some ridiculous, boring treadmill until the next content release (which is a solofest up to the new "endgame").

 

And then on top of it, you have this immature, rabid, entitled attitude that has surfaced amongst gamers.  This breed of gamer is loud and will complain about everything.  This is the same type of player that has no patience for other players watching cinematics in a dungeon they're experiencing for the first time.  This is also the same type of player that thinks a drawn out, boring grind is "hard" and therefore "meaningful" (I could go for a drawn out, entertaining grind any day).  This is also the same type of gamer that developers seem to keep chasing.  This is also the same type of gamer that makes me second guess my hope for at least one more, awesome, memorable MMO.

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 5201

5/01/14 12:45:01 AM#278
Originally posted by AlBQuirky

 


Originally posted by GeezerGamer

Originally posted by AlBQuirky

Originally posted by GeezerGamer
In the example you quoted, that too is wrong. But it's the idea of libeling someone personally because they posted an opinion on intellectual property that is wrong. It doesn't matter who's doing it.


And here we have it. "Opinions can be wrong." I read it on the internet, so it must be true.

You do realize that Libel is not an opinion right?

Yea. My apologies for reading that totally wrong. BeansnBread showed me the light :)

 

I thought that was strange coming from you, but I just could not get the subject of your sentence right.

I've misread my share of posts as well. 

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  Bigboo

Hard Core Member

Joined: 4/10/14
Posts: 198

Gaming since Pong!

5/01/14 4:25:55 AM#279
Originally posted by Brizlyn
Originally posted by Bigboo
Originally posted by Nanfoodle
For me it was not hate, I really enjoyed the game. I didnt like the direction a few things went. To much phasing made teaming a pain. I play with my wife and about 25% of the time she was this little arrow I could follow but not help in any way. Then instanced parts of the game you could not work together on because ZM wanted you to feel epic by doing it solo. Not really why I play and took me out of the fun by having to ask my wife again and again, can you see me? Do you see this node? Guess thats phased just for me =-\ If I wanted to play a solo game I would have played Morrowind again. If they change this... I just may buy the game. Im a huge TES fan its just that I dont play MMOs to solo.
 
 

This!! ^

ESO is a SP game, only time you have the feeling of an MMO is in public dungeons together with The Bot Brothers.

"I once was an adventurer like you, but then I got an Arrow above my head!"

Are you guys not aware of the travel to player feature that's been in since launch (or earlier?) I play with the wife as well and if we are ever in a different instance we just pop the party window open, right click, travel to player...done!  Is it that hard to learn? Literally takes 10 seconds.

Fix spelling

Nope I didnt know that you had to do that to fix problem with phasing. Thanks for the tip, I will try it if I need it in the future, for now I continue to single play the game as my gaming friend has jumped of the Eso train.

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  quixadhal

Hard Core Member

Joined: 1/11/05
Posts: 197

5/01/14 4:33:53 AM#280

It's not a question of travelling to the player... it's the phasing.

 

If you and I are both standing there, in the same instance, and you want to do a quest that I've already done, I cannot help you in any way.  Literally, you will be fighting stuff that I can't see.  That's not being in a different instance (in game terms), that's the quest objectives (npc's, objects, etc) being only visible and affectable for you.

 

That's what makes TESO a single player game.  The fact that the only effective grouping you can do is in dungeons, or if you somehow manage to keep yourself in perfect lock-step with the person you're trying to group with.  In every other way, you simply can't play together.

 

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