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Elder Scrolls Online

Elder Scrolls Online 

Reviews & Impressions  » This MMO Doesn't Have Much Re-playability, Not The Type Of MMO You Play for 2-5 Years!

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94 posts found
  manowar88

Advanced Member

Joined: 5/13/06
Posts: 65

4/29/14 6:30:26 AM#21

One more question!  whay do you Think  the raids in eso  cant  hold as long as the raids, lets say wow? What the diffrence?

 

x1muft.png

  DAS1337

Advanced Member

Joined: 11/28/07
Posts: 2379

4/29/14 6:34:17 AM#22
Originally posted by SpottyGekko

Concerns over the "longevity" of the game seem to be a big problem for many posters in this thread. Why ?

 

Do you only buy single-player games that have "longevity" ? Why should an MMORPG be held to different standards ?

 

Play the game until you stop enjoying it, then move on. It almost sounds like "I'm never going to do anything fun ever again, because the fun will always wear off, and then all I'll be left with is dissappointment"...

Are you actually asking a serious question?  

 

I mean, SERIOUSLY?  No one buys single player games for longevity unless there is some sort of e-sport attached to it that they are very involved in.  People buy MMO's specifically for the idea that it will be a game that lasts several years for them.  In MMO's, your progression can be witnessed by others.  You can engage others and go on QUESTS with others.  You can join guilds with others.  You can kill other players with others.  You can craft items and trade them to others.  The whoke point of a MMO is to be social.  None of those things are available for single player games.  You play them, and there is very limited re-playability due to the fact that there are no factors that can change your play session, such as OTHER PLAYERS.

 

[mod edit]

  DAS1337

Advanced Member

Joined: 11/28/07
Posts: 2379

4/29/14 6:34:53 AM#23
Originally posted by manowar88

One more question!  whay do you Think  the raids in eso  cant  hold as long as the raids, lets say wow? What the diffrence?

 

Who mentioned raids?  

  fivoroth

Spotlight Poster

Joined: 11/10/06
Posts: 2721

4/29/14 6:35:44 AM#24
No MMO has enough content to lAst you 2-5years. The only way to play an mmo for this long is if like doing the same content over and over and over again.

I don't get where people get the whole notion that mmos can last for years. That's only if you are content of grinding like crazy and repeating the same content for infinity. It's all grinding for pointless stuff after you go through the real unique content.

Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  greatskys

Elite Member

Joined: 4/02/14
Posts: 298

4/29/14 6:38:42 AM#25

Even though I think the OPs motives for starting this thread may be a bit dubious given its only his 4 th post I suspect hes right and for me at least this game will be another one I shall only play two or three months . Had the public dungeons not been so overcrowded which is my main complaint about the game I would probably have leveled 3 alts and been there for half a year doing so . At the moment I plan to level to 50 because I find some aspects of the game fun . I think its something I will play every now and then when a patch releases some interesting new content but that is I don't find another regular game to play in the meantime . I wouldn't want to level an alt until they sort out the mess that is the public dungeons though . 

 I think within a year or two it will have to change its business model when it does I hope it changes to buy to play as TSW did . Everything about TESO screams buy to play and I suspect if it had been released as such it would not have got such a hostile response to its release . There seems to be overwealming negativity towards it both in the gaming press and among gamers now its hard to see how it will pick up . Its a shame because it actually could be an OK game once they sort out the bugs and some of the design flaws in it .  

  Betaguy

Elite Member

Joined: 12/31/04
Posts: 2634

Some folks are like Slinkies, totally useless but great fun to watch when pushed down stairs

4/29/14 6:44:00 AM#26

I consider myself a hardcore gamer and frequent like minded gamer circles. We all tend to have one thing in common when it comes to replay value. We tend to move on at about the 3 year mark if the game keeps us reeled in for that amount of time.  This number is usually when the game starts to outgrow it's design engine and becomes limited to the newer tech/mechanics of future released mmo's. We then make the jump looking for the next best thing, cycle rinse repeat.

If the game left behind was decent and we invested any amount of time into it, we will flock back to test new features. For example: World of Warcraft, WoD expansion. Garrisons have sparked the interest of many gamer's that left Azeroth so long ago and new ones alike. It will lure many back until that system grows tired. 

The technologies limitations are the treadmill to gamers.

I will give Zenimax time to grow before I cast judgement, they are new to this type of market and need time to understand the mindset of the mmo gamer.

  DAS1337

Advanced Member

Joined: 11/28/07
Posts: 2379

4/29/14 6:52:15 AM#27
Originally posted by fivoroth
No MMO has enough content to lAst you 2-5years. The only way to play an mmo for this long is if like doing the same content over and over and over again.

I don't get where people get the whole notion that mmos can last for years. That's only if you are content of grinding like crazy and repeating the same content for infinity. It's all grinding for pointless stuff after you go through the real unique content.

You are completely wrong, and it's probably not your fault.  Ultima Online lasted me five years, and it should have been longer.  In fact, it's still running a sub today, and it's been 17 years.  While it's mostly nostalgia, still, you can't really argue with it's success.

 

The game wasn't structured to feed you content.  It was structured to provide you with the tools to create your own.  It also provided you with just as much reward as there was consequence.  Your actions meant something.  You owned a piece of the world, which is lost on most people.  Today, kids consider housing an extension of your bank vault, but it means so much more than that in regards to retention rate.  There were little sub-economies in the game, such as selling mounts and houses for example.  I think having multiple layers of economy is brutally important for the longevity of a game.  Progression came fairly slowly, but not TOO slow to dissuade you from playing.  There was a sense of fear when leaving town, but the 'over the top' view and lack of grouping functionality promoted small group PvP or solo PvP.  You never got caught up in a zerg, and rarely in a situation where you were grossly outnumbered.  

 

Don't get me wrong, that game had a ton of flaws that have been fixed over the years.  But some of the most important things that that game did to bring you into the world and keep you there, are lost to today's MMO developers.  Most of you can't understand, because you think that your game does it best.  You haven't experienced it done right, and it's not your fault.  Though, I've played many typed of MMO's, and I know which one does the best.  There is a reason games in the past often stayed in their prime for years, while games today will be lucky to make it past three months.  

 

It's not because us old timers are wrong.  That much I know.

  SpottyGekko

Elite Member

Joined: 9/26/04
Posts: 2906

4/29/14 6:55:52 AM#28
Originally posted by greatskys

... 

 I think within a year or two it will have to change its business model when it does I hope it changes to buy to play as TSW did . Everything about TESO screams buy to play and I suspect if it had been released as such it would not have got such a hostile response to its release . There seems to be overwealming negativity towards it both in the gaming press and among gamers now its hard to see how it will pick up . Its a shame because it actually could be an OK game once they sort out the bugs and some of the design flaws in it .  

Nothing about TESO "screams buy to play", that's only the sound of your own hopes...

 

In your version of the internet, everyone may be "overwhelmingly negative" about ESO, but in the majority of reviews I've seen the game is rated between 5 and 7, which is "average to good". It's not the second coming, but that doesn't mean a huge number of people aren't playing it and enjoying it.

 

But don't worry, there are scores of games currently in development that are going to be incredibly good. At least until they are released, anyway...

  ChicagoCub

Advanced Member

Joined: 10/14/06
Posts: 306

4/29/14 6:56:37 AM#29
Originally posted by apocoluster
Give it time. If SWTOR can grow into something , TESO can too

SWTOR has a different story line for each class with choices that actually make a difference in each story's development.  ESO has one story with no choices, no replayability, and no real roleplayability.  It's a bad stand alone game played out in a multi-player setting.

  Pratt2112

Elite Member

Joined: 2/12/12
Posts: 1170

4/29/14 7:04:51 AM#30
Originally posted by Nyghthowler
Originally posted by ImperatorBellus

ESO doesn't really feel like an mmo, there is not much incentive to group and no world pvp outside Cyrodiil, you only group for dungeons and pvp groups. It is a good game but it seems like it is the type of game you beat and never touch again instead of an MMO that captures your attention for playing even after you complete end game content. 

Lets say someone played this slowly and completed all the content and pve quests in cyodiil and achieved the top veteran rank. This would take about 1-3 months depending on how long you play each day. After you do this, you are not gonna wanna repeat it with a new class, not me anyway, I hate repeating quests in Elder Scrolls games. So now you can run dungeons and get some gear, they also have the adventure zones but those will get old quick, there isn't many but will be more with content updates and the eventual expansion.

Still, I like PVE in a MMO but what keeps me playing long term is PVP, the pvp in this is simply repetitive! It is fun at first but gets boring quickly, I didn't sub after playing the beta because of this. If you have played large scale pvp games before as I have, like planetside 2 then your standards will be very high. Planetside 2 has a lot of variety and almost every single battle feels new and different, it only feels repetitive if you are zerging the enemy and outnumber them a lot, but if you can find big battles where both sides are almost even or smaller battles like that then it doesn't feel repetitive at all and always feels new, every battle progresses different with the positions of the enemy and your team and coordination among the group if you are in an organized outfit or even just in the chat.

ESO pvp has no strategy a all, its just a zerg vs zerg fest. All you do is seige a keep, then rush it, that is it, it gets old quickly because the Terrain has almost no variety, it all looks similar, there are no vehicles or air vehicles (obviously not because its a fantasy mmo but still, it makes it have less variety).  Simply put, ESO is not for anyone who likes PVP more than PVE in a MMO, there are no arenas, no battlegrounds, it isn't truly open world pvp since all pvp is limited to Cryodiil and it just becomes a zerg fest in the end. 

If you want good pvp, play planetside 2 or wait for everquest next, warhammer 40,000 eternal crusade and Wildstar.

You didn't sub yet felt compelled to make this post why...?

Never mind, I see youre trying to not so subtly get people to play WS.

*cough* TROLL *cough*

Selective reading much?

He mentions 4 games... WS is one of them. Yet you come to the conclusion that his entire post was really all about getting people to play WS. This is even after he gives a lengthy description of what he didn't enjoy about ESO's PvP, and examples of how he feels it has been or can be done better.

But to you, he's just getting people to play WS... Wow. How much more dishonest can you be? And how would you pick WS? Because it's the one coming out the soonest? He talks about Planetside 2 the most throughout the post, but somehow a brief mention of it at the tail end of the post = "his post was all about getting people to play WS".  Amazing.

Seriously, do you people think at all about what you post before posting it?

"Devs need to stop trying to make MMOs for people who don't like MMOs" - thevampirelematt/Reddit

  Azzras

Apprentice Member

Joined: 2/10/14
Posts: 422

One Shot, Two Kills.

4/29/14 7:06:48 AM#31
Originally posted by Nemesis7884
has nothing to do with trolling - its a simple fact that themepark mmos rely on constant new content being released - name one themepark where this has been different?

Sandbox MMOs aren't that popular or there would be more.

Sandbox MMOs would be easier to develop and maintain, yet most all MMOs are still Themeparks.

Sandbox may be what you like, but it seems there are a LOT of people who prefer the other.

  Azzras

Apprentice Member

Joined: 2/10/14
Posts: 422

One Shot, Two Kills.

4/29/14 7:10:01 AM#32
Originally posted by ChicagoCub
Originally posted by apocoluster
Give it time. If SWTOR can grow into something , TESO can too

SWTOR has a different story line for each class with choices that actually make a difference in each story's development.  ESO has one story with no choices, no replayability, and no real roleplayability.  It's a bad stand alone game played out in a multi-player setting.

There are very FEW choices in SWTOR that matter.

Even in the low levels of ESO you have to make choices that affect your progression.  Who lives/dies, etc.

I bought SWTOR, but let's face it...that game was BAD at launch.  They DID make it better (except for their view of f2p is crap).

Anyway, saying SWTOR's choices actually mattered is a bit deceitful.

  ohioastro

Advanced Member

Joined: 4/07/14
Posts: 289

4/29/14 7:19:09 AM#33

There are a lot of posts here complaining that it takes too long to finish all three quest lines, so the game clearly has "too much" content for a lot of people.  (Yes, it's questing.  Yes, the single player games had almost as many hours of questing,  Really.)  Now we're seeing the claim that there is too little to do.

It's just obnoxious to assert, in advance, that a new game will not generate any new content; that the PvP won't be refined,  and so on.  What I'll do is not to try and play crystal ball about whether a game will keep my interest for a decade - I can't imagine one that would.  I'll play it as long as I enjoy it and I'll stop when I don't.  There are a ton of things to do in this game, and by any reasonable metric you'd get plenty of value for your money if you like the sort of game that this is.

  Pratt2112

Elite Member

Joined: 2/12/12
Posts: 1170

4/29/14 7:24:44 AM#34
Originally posted by Azzras
Originally posted by Nemesis7884
has nothing to do with trolling - its a simple fact that themepark mmos rely on constant new content being released - name one themepark where this has been different?

Sandbox MMOs aren't that popular or there would be more.

Sandbox MMOs would be easier to develop and maintain, yet most all MMOs are still Themeparks.

Sandbox may be what you like, but it seems there are a LOT of people who prefer the other.

In three statements, you did not even attempt to respond to Nemesis's remarks. Did you click "quote" on the wrong post?

And by the by... Sandbox MMOs are actually more complicated to develop than themeparks. Themeparks are all about large amounts of static, guided content that players can churn through. However, it's always the same experience. Every character doing the same quests is getting the same experience from it.

Sandbox, on the other hand, is open. There are no rails. There is no guided content. The developers establish the setting (the world, lore, etc), they create the various game systems, create the content used for and by those systems, set the rules, and then let the players go. The worlds tend to be more dynamic and fluid, and the experience for one character will never be the same as that for another one... no matter how many alts one creates. The developers have to take all possible scenarios into account, and even be prepared to deal with some they didn't think of, because players will always find ways of combining systems that are unexpected. It's what is referred to as 'emergent gameplay'.

The more freedom a player is given in a game, the more complicated the game is to design on the back end.

 

"Devs need to stop trying to make MMOs for people who don't like MMOs" - thevampirelematt/Reddit

  sketocafe

Elite Member

Joined: 7/19/11
Posts: 577

4/29/14 7:25:36 AM#35
I don't get it. You think they won't be patching in stuff to do like more adventure zones and the like? 
  Yamota

Hard Core Member

Joined: 10/05/03
Posts: 6507

"I fight so you don't have to."

4/29/14 7:28:23 AM#36
I almost dont believe saying this but, after trying out the boring, repetetive PvP in Cyrodil, I think this games need instanced PvP arenas. I had much more fun in WAR instanced PvP arenas than I have close to in Cyrodil PvP which is all zerg with pointless of flipping keeps back and forth and no side actually seem to score a true victory. And a game where a side can't score a decisive victory is simply no fun.

  Yamota

Hard Core Member

Joined: 10/05/03
Posts: 6507

"I fight so you don't have to."

4/29/14 7:30:03 AM#37
Originally posted by TangentPoint
Originally posted by Azzras
Originally posted by Nemesis7884
has nothing to do with trolling - its a simple fact that themepark mmos rely on constant new content being released - name one themepark where this has been different?

Sandbox MMOs aren't that popular or there would be more.

Sandbox MMOs would be easier to develop and maintain, yet most all MMOs are still Themeparks.

Sandbox may be what you like, but it seems there are a LOT of people who prefer the other.

In three statements, you did not even attempt to respond to Nemesis's remarks. Did you click "quote" on the wrong post?

And by the by... Sandbox MMOs are actually more complicated to develop than themeparks. Themeparks are all about large amounts of static, guided content that players can churn through. However, it's always the same experience. Every character doing the same quests is getting the same experience from it.

Sandbox, on the other hand, is open. There are no rails. There is no guided content. The developers establish the setting (the world, lore, etc), they create the various game systems, create the content used for and by those systems, set the rules, and then let the players go. The worlds tend to be more dynamic and fluid, and the experience for one character will never be the same as that for another one... no matter how many alts one creates. The developers have to take all possible scenarios into account, and even be prepared to deal with some they didn't think of, because players will always find ways of combining systems that are unexpected. It's what is referred to as 'emergent gameplay'.

The more freedom a player is given in a game, the more complicated the game is to design on the back end.

 

Very well put!

  User Deleted
4/29/14 7:31:29 AM#38
Originally posted by Yamota
I almost dont believe saying this but, after trying out the boring, repetetive PvP in Cyrodil, I think this games need instanced PvP arenas. I had much more fun in WAR instanced PvP arenas than I have close to in Cyrodil PvP which is all zerg with pointless of flipping keeps back and forth and no side actually seem to score a true victory. And a game where a side can't score a decisive victory is simply no fun.

I wouldn't be surprised if BGs are added. Arena matches should suffice and won't break lore. :)

  Betaguy

Elite Member

Joined: 12/31/04
Posts: 2634

Some folks are like Slinkies, totally useless but great fun to watch when pushed down stairs

4/29/14 7:34:11 AM#39
Originally posted by MeridiasBeacon
Originally posted by Yamota
I almost dont believe saying this but, after trying out the boring, repetetive PvP in Cyrodil, I think this games need instanced PvP arenas. I had much more fun in WAR instanced PvP arenas than I have close to in Cyrodil PvP which is all zerg with pointless of flipping keeps back and forth and no side actually seem to score a true victory. And a game where a side can't score a decisive victory is simply no fun.

I wouldn't be surprised if BGs are added. Arena matches should suffice and won't break lore. :)

If they do add arena ever  I hope there is an option for 1vs1 as well.  Gladiator style...

  Joejc7135

Apprentice Member

Joined: 5/06/13
Posts: 204

4/29/14 7:38:15 AM#40
Lol ESO barely qualifies as multiplayer let alone an mmo. Pvp is decent...the only saving grace..
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