Trending Games | Guild Wars 2 | Firefall | ArcheAge | H1Z1

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,852,004 Users Online:0
Games:733  Posts:6,226,516
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News & Features Discussion  » [General Article] General: H1ZZZ1: Wake Me When It’s Over

8 Pages « 1 2 3 4 5 6 7 » Last Search
144 posts found
  Konfess

Hard Core Member

Joined: 10/10/07
Posts: 702

4/10/14 1:28:25 PM#61
Originally posted by Zalmon
Originally posted by Geebus80

how can a game that is not sci fi, not in space and not its own complete lore universe be a successor to SWG?

 

Seems to me like he is just running his mouth to get fanfare.

Did he even say that or as usual people making their own connections?

No Smed said it was the spiritual successor to SWG.  When the news broke, it was covered here in a feature article.  But I am to sick right now to search for it.  Its only a month old or so I think.  I wish the mods or Suzie would have included a link to that article for us.

 

Turns out I am not that sick.  Searched  "Smed spitital swg' and found Star Wars Galaxies News - 'Spiritual Successor' in a Modern Setting?

 

Pardon any spelling errors
Konfess your cyns and some maybe forgiven
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.

  User Deleted
4/10/14 1:33:06 PM#62


Originally posted by Torvaldr

Originally posted by Distopia

Originally posted by Foomerang I dont think its a hipster thing to hate but from a game context, it is one dimensional. Fantasy lends itself to more liberal interpretation with various power sources and factions, exotic races, types of magic etc. Zombies are just zombies. Unless you want to start giving them social political structures and schools of magic or some rich backstory its just much more of a limited IP than fantasy.
That's very true, however when it coems to sandbox, there's a lot that can be done from a player dependency standpoint that supports that theme in a co-op environment. This is where I feel most Zombie titles fall flat.
I see the potential for diversity in how each group of people sets up camp and tries to survive and how their community structure evolves. I see the potential in how different server rule sets alter the shape and feel of the game. The few different Landmark servers all look and feel different in how they're evolving. The same could be true here. That is the depth doesn't come from the computer AI, but from the players and how they shape the world.

I don't really see fantasy or sci-fi tropes as any deeper, especially in themparks. Elves and orcs are always what they are. Even in Warhammer 40k the elves and orcs that have a radically different background are still very one-dimensional. They're fighting for their faction for the very same selfish reasons every other faction tries to dominate others in a faction based game. These different races and factions could have potential, but games rarely use that potential.

There are possibilities in a setting like this. Not all zombies are the same. These aren't necromantic (D&D style) or voodoo magic zombies. This is caused by some virus. What is the origin of that? Was it created and for what purpose? Is that entity still out there? Is that virus still dangerous (zombies might not be real or ultimate danger in the world)? What are other towns and areas like? Are they friendly, brutal, just, etc. Will the US government try and recover and restore the nation? WIll other nations, if they exist, try and reform and restore civilazation to the world? Will new nations arise? The novels "The Postman" and "City of Ember" series touch on some of these topics (only in a different setting with a different antagonist).

I think any setting has the potential to offer depth, or not. We'll see though. It might be a totally flat predictable experience. I'll wait and see how it progresses.


The potential of players shaping the world is a sandbox element regardless of the setting. I'm just saying that zombies are more like a mob. Its restrictive to design a game around a single mob. Thats like WoW being 100% murlocs. Might be fun for a minute though heh. You limit yourself as a world builder when a single entity dominates your setting. Yeah there are tons of ways to implement a zombie apocalypse and make it interesting. But most of the interesting stuff comes from what players will do with open world territory control rather than the zombies themselves.

If they dont do crafting right, I can easily see the zombies becoming a trivial nuisance like swatting away flies. They claim survival horror for this game. I dont think that is possible without limited resources. A gun with limited ammo. Bullets have to matter, fuel needs to matter.

Smed said he "crafted" a 1911 pistol. That makes me cringe a little. Are we going to be gathering ore and popping out automatic weapons with "magic" bullets like The Secret World? Because that was a deal breaker for me.

Need more info. Need more info. neeeeed more info hehe

  Tbau

Apprentice Member

Joined: 3/07/14
Posts: 407

4/10/14 1:41:20 PM#63

The idea sounds terrible. If it isn't a full on PvP game it will be boring as hell with nothing but zombies to kill, its not like they can put trolls, dragons or something not in the real world so there really wont be ANYTHING but zombies and players, and perhaps freaking rabbits and dear.

 

And if it is a FFA PvP game, its still going to be niche.

 

All around horrible setting for an MMO. Should have replaced Zombies with an alien invasion wiping out most of humanity with the survivors trying to fight them off, or even aliens visit and had a virus that wiped out most life, accidentally with them leaving behind new tech from us to learn from adding in sci-fi and a future expansion into space.

Either way, reality is boring as hell for an MMO and wiping out most of it only makes it more boring. Even TSW added in ancient portal tech, an underground world and things not of "reality".

  User Deleted
4/10/14 1:42:13 PM#64
Originally posted by Foomerang

 


Originally posted by Torvaldr

Originally posted by Distopia

Originally posted by Foomerang I dont think its a hipster thing to hate but from a game context, it is one dimensional. Fantasy lends itself to more liberal interpretation with various power sources and factions, exotic races, types of magic etc. Zombies are just zombies. Unless you want to start giving them social political structures and schools of magic or some rich backstory its just much more of a limited IP than fantasy.
That's very true, however when it coems to sandbox, there's a lot that can be done from a player dependency standpoint that supports that theme in a co-op environment. This is where I feel most Zombie titles fall flat.
I see the potential for diversity in how each group of people sets up camp and tries to survive and how their community structure evolves. I see the potential in how different server rule sets alter the shape and feel of the game. The few different Landmark servers all look and feel different in how they're evolving. The same could be true here. That is the depth doesn't come from the computer AI, but from the players and how they shape the world.

 

I don't really see fantasy or sci-fi tropes as any deeper, especially in themparks. Elves and orcs are always what they are. Even in Warhammer 40k the elves and orcs that have a radically different background are still very one-dimensional. They're fighting for their faction for the very same selfish reasons every other faction tries to dominate others in a faction based game. These different races and factions could have potential, but games rarely use that potential.

There are possibilities in a setting like this. Not all zombies are the same. These aren't necromantic (D&D style) or voodoo magic zombies. This is caused by some virus. What is the origin of that? Was it created and for what purpose? Is that entity still out there? Is that virus still dangerous (zombies might not be real or ultimate danger in the world)? What are other towns and areas like? Are they friendly, brutal, just, etc. Will the US government try and recover and restore the nation? WIll other nations, if they exist, try and reform and restore civilazation to the world? Will new nations arise? The novels "The Postman" and "City of Ember" series touch on some of these topics (only in a different setting with a different antagonist).

I think any setting has the potential to offer depth, or not. We'll see though. It might be a totally flat predictable experience. I'll wait and see how it progresses.


 

The potential of players shaping the world is a sandbox element regardless of the setting. I'm just saying that zombies are more like a mob. Its restrictive to design a game around a single mob. Thats like WoW being 100% murlocs. Might be fun for a minute though heh. You limit yourself as a world builder when a single entity dominates your setting. Yeah there are tons of ways to implement a zombie apocalypse and make it interesting. But most of the interesting stuff comes from what players will do with open world territory control rather than the zombies themselves.

If they dont do crafting right, I can easily see the zombies becoming a trivial nuisance like swatting away flies. They claim survival horror for this game. I dont think that is possible without limited resources. A gun with limited ammo. Bullets have to matter, fuel needs to matter.

Smed said he "crafted" a 1911 pistol. That makes me cringe a little. Are we going to be gathering ore and popping out automatic weapons with "magic" bullets like The Secret World? Because that was a deal breaker for me.

Need more info. Need more info. neeeeed more info hehe

Exactly. TSW has zombies too, but there's also many other creature to spice up things. Zombies are indeed just a mob, but the reason why many, including myself, cringe at "zombie survival games" is because the survival horror aspect is about rehashing the same enemy. Why is it so hard to imagine a post apocalyptic world where demons and hellish monsters exist?

Also, the engine is PS2's, and to continue with your thoughts on the crafting, what worries me is how Smed was poping down undead with a handgun like it was nothing, and seemed more interested in the pvp aspect of it. Yes, it's alpha, but if killing zombies is as easy as that, what happens when players are loaded with m16, snipers, grenades, etc?

Let's hope those "zombie types" are atleast good. Or maybe have the zombies can  climb walls, leap at you from afar. Something.

EDIT: BTW, the reason why i'm somewhat angry at this is because i'd love a proper survival horror mmo, or large scale multiplayer, without pvp (and i like pvp too). But zombies? Urgh.

  DamonVile

Elite Member

Joined: 11/22/05
Posts: 4667

4/10/14 1:53:56 PM#65
Originally posted by Foomerang

 

 

 

The potential of players shaping the world is a sandbox element regardless of the setting. I'm just saying that zombies are more like a mob. Its restrictive to design a game around a single mob. Thats like WoW being 100% murlocs. Might be fun for a minute though heh. You limit yourself as a world builder when a single entity dominates your setting. Yeah there are tons of ways to implement a zombie apocalypse and make it interesting. But most of the interesting stuff comes from what players will do with open world territory control rather than the zombies themselves.

 

It's the common problem with all zombie based things. Even the walking dead has really stopped being about surviving the zombies. It's the humans that always seem to be the real threat and the zombies are just there to make it " horror"

If you totally removed zombies from the walking dead how much would the stories really need to change? 

That's been my issue with all of these zombie apocalypse survival games. Why are the zombies there ? They just seem more of a social experiment than a survival game. " look how terrible people become when you limit resources they need "

People are like cats. When they die, you get a new one.

  Distopia

Drifter

Joined: 11/22/05
Posts: 15536

"what a boring life, HATING everything" -Gorilla Biscuits

4/10/14 1:57:20 PM#66
Originally posted by DamonVile
Originally posted by Foomerang

 

 

 

The potential of players shaping the world is a sandbox element regardless of the setting. I'm just saying that zombies are more like a mob. Its restrictive to design a game around a single mob. Thats like WoW being 100% murlocs. Might be fun for a minute though heh. You limit yourself as a world builder when a single entity dominates your setting. Yeah there are tons of ways to implement a zombie apocalypse and make it interesting. But most of the interesting stuff comes from what players will do with open world territory control rather than the zombies themselves.

 

It's the common problem with all zombie based things. Even the walking dead has really stopped being about surviving the zombies. It's the humans that always seem to be the real threat and the zombies are just there to make it " horror"

If you totally removed zombies from the walking dead how much would the stories really need to change? 

That's been my issue with all of these zombie apocalypse survival games. Why are the zombies there ? They just seem more of a social experiment than a survival game. " look how terrible people become when you limit resources they need "

THis is a very good point, and goes along with what I've been saying about most zombie titles, they're just a gimmick for their appeal (ohhh zombies). Here they better be a real threat, otherwise as you said, it becomes nothing but what you described, not that that can't still be good, it's just using zombies for the sake of it.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  Brixon

Novice Member

Joined: 7/01/04
Posts: 253

4/10/14 2:08:08 PM#67
Come on SOE, how hard would it be to make another Sci-fi game with the mechanics of SWG less the Star Wars themes? Only SOE could keep kicking SWG in the nuts even after it's gone.
  Konfess

Hard Core Member

Joined: 10/10/07
Posts: 702

4/10/14 2:09:51 PM#68

Zombies fill the role of us against them.  They stand in for either the Russian, Chinese, Koreans, or Vietnamese.  The big difference I feel between this game and SWG is that there will only be one side for players.


I read a post earlier about looking for a can of beans and dieing.  I hope that is not what the game is like.  Here is what I expect from the spiritual successor to SWG.  Spawn in a NPC fortified city.  Learn basic rolls from NPC.  Learn Novice Survivor, acquire basic shelter construction, terrain negotiation, animal harvesting, and other skills I will keep to myself.

Learn Novice Farmer to be able to scavenge for wild seed and farm, to domesticate and breed will animals for food and utility.  Learn Novice Handyman, to craft starter gear and open up advanced crafting profession paths.  Learn Novice First Aid, to heal between fights in a camp.  Learn Novice Guitar to easy my mind and buff my spirits after a day of dealing with the dead.  Learn Novice Melee fighting just to figure out how to use a bat and steel pipe to defend myself.  


I think from here you can see where I am going with this.  You may not like it, but to me this is what SWG was.

Pardon any spelling errors
Konfess your cyns and some maybe forgiven
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.

  dave6660

Hard Core Member

Joined: 9/26/08
Posts: 2338

"Next time I see you, remind me not to talk to you."

4/10/14 2:10:09 PM#69
Originally posted by DamonVile
Originally posted by Foomerang

 

 

 

The potential of players shaping the world is a sandbox element regardless of the setting. I'm just saying that zombies are more like a mob. Its restrictive to design a game around a single mob. Thats like WoW being 100% murlocs. Might be fun for a minute though heh. You limit yourself as a world builder when a single entity dominates your setting. Yeah there are tons of ways to implement a zombie apocalypse and make it interesting. But most of the interesting stuff comes from what players will do with open world territory control rather than the zombies themselves.

 

It's the common problem with all zombie based things. Even the walking dead has really stopped being about surviving the zombies. It's the humans that always seem to be the real threat and the zombies are just there to make it " horror"

If you totally removed zombies from the walking dead how much would the stories really need to change? 

That's been my issue with all of these zombie apocalypse survival games. Why are the zombies there ? They just seem more of a social experiment than a survival game. " look how terrible people become when you limit resources they need "

World War Z was a slightly different take on the zombie thing.  The zombies in that movie were a serious threat.  Is that style what players really want though?  I get the feeling they want the human element to be the real threat.

"Why so serious?"
-- The Joker

  Tbau

Apprentice Member

Joined: 3/07/14
Posts: 407

4/10/14 2:20:53 PM#70
Originally posted by Konfess

Zombies fill the role of us against them.  They stand in for either the Russian, Chinese, Koreans, or Vietnamese.  The big difference I feel between this game and SWG is that there will only be one side for players.


I think from here you can see where I am going with this.  You may not like it, but to me this is what SWG was.
 

I can see where you are going. To you, SWG was just a crafting game and you thinks basic game mechanics was all it was. SWG was more than crafting, it was a game heavy in RPing a setting, one that could be duplicated even without the Star Wars name if the Sci-Fi setting was there.

There is a reason why MMORPGs are not made in a modern setting and just a modern setting, real life is boring and killing off most of the population makes it even more boring. Even TSW added magic, portals and ancient tech. Reality is not meant for MMOs.

  Asheram

Advanced Member

Joined: 3/24/10
Posts: 1871

What happens when you get 5 stars do you get a cookie? ;)

4/10/14 2:25:44 PM#71
Originally posted by syriinx
Originally posted by kairel182

What do you mean "another" survival horror MMO?  We don't have ANY that exist currently.  DayZ/Rust/Nether/Whatever are NOT MMO's; they're multiplayer games that only allow so many people on one server.  

This was my thought too.

So The Secret World isnt a survival horror MMO? It must at least be considered a horror mmo. And then there is Fallen Earth which has or had some some zombies in it but is post apocolyptic mmo.

Or are we just adding more sub genres to make niche more of a niche because of certain game mechanics?

 

 
  Asheram

Advanced Member

Joined: 3/24/10
Posts: 1871

What happens when you get 5 stars do you get a cookie? ;)

4/10/14 2:27:18 PM#72

Or are we just adding more sub genres to make niche more of a niche because of certain game mechanics?

 

 

 
 
  DamonVile

Elite Member

Joined: 11/22/05
Posts: 4667

4/10/14 2:28:50 PM#73
Originally posted by dave6660
Originally posted by DamonVile
Originally posted by Foomerang

 

 

 

The potential of players shaping the world is a sandbox element regardless of the setting. I'm just saying that zombies are more like a mob. Its restrictive to design a game around a single mob. Thats like WoW being 100% murlocs. Might be fun for a minute though heh. You limit yourself as a world builder when a single entity dominates your setting. Yeah there are tons of ways to implement a zombie apocalypse and make it interesting. But most of the interesting stuff comes from what players will do with open world territory control rather than the zombies themselves.

 

It's the common problem with all zombie based things. Even the walking dead has really stopped being about surviving the zombies. It's the humans that always seem to be the real threat and the zombies are just there to make it " horror"

If you totally removed zombies from the walking dead how much would the stories really need to change? 

That's been my issue with all of these zombie apocalypse survival games. Why are the zombies there ? They just seem more of a social experiment than a survival game. " look how terrible people become when you limit resources they need "

World War Z was a slightly different take on the zombie thing.  The zombies in that movie were a serious threat.  Is that style what players really want though?  I get the feeling they want the human element to be the real threat.

I think it depends on it being a pvp or pve player you ask. All these zombie games seem the same to me because they're all just pvp games at the core. If this ones really going to break out and be something different ( or big) it has to appeal to people not looking to gank or be ganked by other players as the underlining point of the game.

wwz style would be a more zombie oriented pve focused game. the fortresses they speak of could almost act like a tower defense style of feature but in an mmo setting where the day time you spend gathering and building and zombies are a minor threat ( players could be on a pvp server ) and at night you hide inside your walls and focus on your defenses and keeping the very dangerous ( buffed from day time ) zombies out.

My biggest fear ( for this game ) is that this game launches and the first thing you see is a guy with a ! over his head and he sends you out to kill 10 zombies. 

People are like cats. When they die, you get a new one.

  JeepEscape

Advanced Member

Joined: 4/10/14
Posts: 53

4/10/14 2:58:54 PM#74

Smed is directing everyone to Reddit as a place to discuss the game, and made a longish post there about the game.  They've been working on it for a while, and he hopes to have a playable (alpha, I'm sure) version out for early adopters in 4-6 weeks.  Very smart of him to use Reddit, because that way they don't even have to worry about game forums and other stuff this early in.

I get the impression this is a pet project of his, as he seems to be taking the lead in talking about it, and is very excited.  I think that's pretty cool.  

He has mentioned that the crafting will be deeper than anything we've seen in a long time, and that almost everything you need in the game can/will be crafted.  We'll be building shelters, homes, camps and all kinds of things.

He's using the PS2 Forgelight engine, and some of the game code they will be adding to PS2 soon.  Over time, he's planning to make a huge post apocalyptic version of the entire United States, including urban areas.  Player cooperation will be key.  He said the launch area will already be huge, but that he wants this persistent world game to keep growing.  He said in a video that the game area will be "orders of magnitude" larger than PS2 map area.

Sounds like we will all have some real details soon enough, at least on the alpha version.  SOE is putting this under the same umbrella as how they are handling EQ Landmark, where players will help drive the direction of the game as it is developed.

There's more info out there than some of you know, but really, it's just starting to come out.  Most of it directly from Smed.

  JeepEscape

Advanced Member

Joined: 4/10/14
Posts: 53

4/10/14 3:12:47 PM#75

I also agree with others here who say the author of this article is off base.  I'm extremely interested in what this game may offer, and frankly, zombies are just part of the setting.  No, it's not Star Wars, but SOE no longer has the rights to that, and frankly, they probably don't want them.  H1Z1 can go anywhere they want to take it without the baggage of Star Wars lore,  intellectual property and Disney.

Having played some DayZ myself, the first thought that came to my head was this would make a great cooperative, persistent MMORPG, where players had to survive in a messed up world and deal with all kinds of threats.  I haven't been playing a lot of zombie games, because they aren't MMO's, so this idea isn't played out for me.

  Konfess

Hard Core Member

Joined: 10/10/07
Posts: 702

4/10/14 3:34:45 PM#76
Originally posted by Tbau
Originally posted by Konfess

Zombies fill the role of us against them.  They stand in for either the Russian, Chinese, Koreans, or Vietnamese.  The big difference I feel between this game and SWG is that there will only be one side for players.


I think from here you can see where I am going with this.  You may not like it, but to me this is what SWG was.
 

I can see where you are going. To you, SWG was just a crafting game and you thinks basic game mechanics was all it was. SWG was more than crafting, it was a game heavy in RPing a setting, one that could be duplicated even without the Star Wars name if the Sci-Fi setting was there.

There is a reason why MMORPGs are not made in a modern setting and just a modern setting, real life is boring and killing off most of the population makes it even more boring. Even TSW added magic, portals and ancient tech. Reality is not meant for MMOs.

SWG was a game light in RP.  And heavy in the themepark quest to achieve Jedi.


I listed the Novice Professions because those were the foundation mechanics that the SWG game provided.  Mechanics are something that can be built and added to a game or left out entirely.  RP is what you do with those mechanics.  RP can not be either added or left out.  So I didn’t bother to discuss it.  But I felt I mentioned other professions other than crafting.


I don’t see the Sci-FI setting as critical to being a successor to SWG.  To me the game could be set in the past, present or future.  I’ve been RPing since ‘72 as Konfess, and if lack of a Sci-Fi setting is a make or break feature for you then I am deeply sorry.

Pardon any spelling errors
Konfess your cyns and some maybe forgiven
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.

  st3v3b0

Advanced Member

Joined: 7/09/04
Posts: 126

4/10/14 3:39:22 PM#77
Bad article is bad.  I think the only reason he wrote the article is so he could use his bad pun of "H1ZZZ1".
  DocBrody

Advanced Member

Joined: 4/24/13
Posts: 1437

4/10/14 3:41:37 PM#78

how about space combat and atmospheric flight? and housing?

 

so this has what to do with SWG exactly? not that it does not look interesing but this can not be the SWG type title

  Ecoces

Advanced Member

Joined: 7/25/11
Posts: 795

4/10/14 3:42:49 PM#79
Lost interest as soon as they said its about PVP at its core. thats not the spiritual successor of SWG that IS SOE jumping on the DayZ bandwagon.
  Tbau

Apprentice Member

Joined: 3/07/14
Posts: 407

4/10/14 3:47:32 PM#80
Originally posted by Konfess

SWG was a game light in RP.  And heavy in the themepark quest to achieve Jedi.

You must have played after NGE because no one in their right mind would think SWG was RP light. That was THE RP MMORPG and none since has had an RP community even close to it since.

8 Pages « 1 2 3 4 5 6 7 » Last Search