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News & Features Discussion  » [General Article] General: H1ZZZ1: Wake Me When It’s Over

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144 posts found
  uggeh12

Advanced Member

Joined: 12/20/06
Posts: 44

4/10/14 1:11:32 PM#41
I loved SWG and would love a spiritual successor  to it, but fuck me another damn zombie survival game? I can't be the only person that is sick and tired of the over-saturation of zombie games/movies/TV shows/etc. we've seen over the past few years, right?
  Distopia

Drifter

Joined: 11/22/05
Posts: 15970

"what a boring life, HATING everything" -Gorilla Biscuits

4/10/14 1:13:47 PM#42
Originally posted by Foomerang

 


Originally posted by Distopia
Hey now I didn't say that, I just said I agree that, "I like SWG and I like sandbox so I"m interested". Heh.

 

I'm not sold that this is SWG 2 or anything, I just see some potential in this, I've wanted this game since undead labs started talking about their MMORPG like this years ago.


 

Well I am with you there, my friend. I like the engine, I like the non instanced open world, I like building my own home.

Its just going to need some trademark SWG features for me to consider this some sort of homecoming like smed tweeted.

-Dynamic resource system
-Dedicated crafting classes
-Non combat social systems and hubs

those are bare minimum for me to think successor. If this game doesnt have that stuff Im not going to say the game sucks or anything. I'll prob even check it out at launch. It just wont be the game I was hoping for heh. But I can always appreciate a game for what it is.

 I agree, without non combat roles, player to player needs, etc... there is no SWG in this. SWG was a lot more than the ability to have structures, and fight each other.

IF anything what I"m seeing sounds more like SHadowbane than SWG.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  Aeonblades

Apprentice Member

Joined: 10/12/12
Posts: 2123

4/10/14 1:14:13 PM#43
Originally posted by uggeh12
I loved SWG and would love a spiritual successor  to it, but fuck me another damn zombie survival game? I can't be the only person that is sick and tired of the over-saturation of zombie games/movies/TV shows/etc. we've seen over the past few years, right?

I agree completely. Zombies have been played out really badly over the last few years, more like a decade now. That being said, if it's horror survival in a post apocalyptic setting done RIGHT where you can feel the fear and hardship in the games atmosphere, even I would be willing to play one more zombie game.

 

Especially if it's the spiritual successor to SWG. Yes, I'm really tired of zombies and pretty much all my friends are as well, but I feel like we'd be willing to give it a shot if it plays like SWG did before NGE.

Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  doragon86

Novice Member

Joined: 2/23/09
Posts: 590

Quis custodiet ipsos custodes?

4/10/14 1:15:48 PM#44
Hmm, I'm not too fond of a modern setting in an MMO. However, if it turns out to be a solid and fun game, I'll definitely give it a go. 

"For the Angel of Death spread his wings on the blast,
And breathed in the face of the foe as he passed:
And the eyes of the sleepers waxed deadly and chill,
And their hearts but once heaved, and for ever grew still!"
~Lord George Gordon Byron

  Distopia

Drifter

Joined: 11/22/05
Posts: 15970

"what a boring life, HATING everything" -Gorilla Biscuits

4/10/14 1:17:50 PM#45
Originally posted by uggeh12
I loved SWG and would love a spiritual successor  to it, but fuck me another damn zombie survival game? I can't be the only person that is sick and tired of the over-saturation of zombie games/movies/TV shows/etc. we've seen over the past few years, right?

I'm more sick of the constant approach used by indie studios, or even worse the big ones with their COD like zombie modes. SOD is one of the only games I've played that really took the source material to heart IMO. I'm hoping this will be the second.

Just about all of those other titles, are gimmicks using the theme, they're not basing their product on that theme. AS all they are are naked gank fests half the time..

 

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 6126

4/10/14 1:23:29 PM#46

Is post apoc the new hipster thing to hate?

What have been dozen game release themes? Fantasy. ESO and FFXIV were the last couple and they have been lauded and fawned over with nary an eye twitch while they have both rehashed mechanics from previous games. Did we see venomous articles and kneejerk poster reactions to those based on their themes?

What is the other slightly less common mmo theme we've seen on the scene? Sci-fi or sci-fantasy. Have we seen indignation over spaceships and sci-fi magic?

I can only conclude that the hip thing to do is to trash post apoc and/or zombies because it's a less treasured theme. The other themes have been done to dead-horse death.

We don't want WoW clones (the reasons should be obvious by now). We don't like innovation (we wuv our trinity - we actually do want WoW clones). What do we want? Do we not want to show interest in a dev/pub trying to recreate a similar experience to SWG? I still hear whining pining posts about SWG all the time on this site, yet when the very publisher that had experience with that game and all the successes and mistakes made talks about making a go of it, the game is panned.

Yes, I know there are different groups of people that like different things, but it sometimes strikes me as odd what trends our gaming herd follows.

Curse you AquaScum!

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 5251

4/10/14 1:29:00 PM#47
Originally posted by Foomerang

 


Originally posted by Distopia
Hey now I didn't say that, I just said I agree that, "I like SWG and I like sandbox so I"m interested". Heh.

 

I'm not sold that this is SWG 2 or anything, I just see some potential in this, I've wanted this game since undead labs started talking about their MMORPG like this years ago.


 

Well I am with you there, my friend. I like the engine, I like the non instanced open world, I like building my own home.

Its just going to need some trademark SWG features for me to consider this some sort of homecoming like smed tweeted.

-Dynamic resource system
-Dedicated crafting classes
-Non combat social systems and hubs

those are bare minimum for me to think successor. If this game doesnt have that stuff Im not going to say the game sucks or anything. I'll prob even check it out at launch. It just wont be the game I was hoping for heh. But I can always appreciate a game for what it is.

I have a concern with this kind of title.

As I said before, a game like this needs to be it's own theme if you will. The world the players create is the attraction. The setting is just in the background.

In a true SWG MMO successor (IMO)  the zombie apocalypse theme is only needed to go ONLY so far as to give us the background and setting for the game. But the primary focus of the game still needs to be players creating an environment with other players. That in itself should be almost transplantable. It should be able to be plucked up and dropped back down in a fantasy world, A Steam Punk world, a Sci-Fi world, a zombie apocalypse world or any hybrid fusion of any of the above. And yet the game continues since the players are what created what really matters.

I am finding tough to believe that Smed isn't going to cross over the "Theme Park" line in order to push the zombie theme.

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  User Deleted
4/10/14 1:32:44 PM#48


Originally posted by Torvaldr
Is post apoc the new hipster thing to hate?

What have been dozen game release themes? Fantasy. ESO and FFXIV were the last couple and they have been lauded and fawned over with nary an eye twitch while they have both rehashed mechanics from previous games. Did we see venomous articles and kneejerk poster reactions to those based on their themes?

What is the other slightly less common mmo theme we've seen on the scene? Sci-fi or sci-fantasy. Have we seen indignation over spaceships and sci-fi magic?

I can only conclude that the hip thing to do is to trash post apoc and/or zombies because it's a less treasured theme. The other themes have been done to dead-horse death.

We don't want WoW clones (the reasons should be obvious by now). We don't like innovation (we wuv our trinity - we actually do want WoW clones). What do we want? Do we not want to show interest in a dev/pub trying to recreate a similar experience to SWG? I still hear whining pining posts about SWG all the time on this site, yet when the very publisher that had experience with that game and all the successes and mistakes made talks about making a go of it, the game is panned.

Yes, I know there are different groups of people that like different things, but it sometimes strikes me as odd what trends our gaming herd follows.


I dont think its a hipster thing to hate but from a game context, it is one dimensional. Fantasy lends itself to more liberal interpretation with various power sources and factions, exotic races, types of magic etc.

Zombies are just zombies. Unless you want to start giving them social political structures and schools of magic or some rich backstory its just much more of a limited IP than fantasy.

  Distopia

Drifter

Joined: 11/22/05
Posts: 15970

"what a boring life, HATING everything" -Gorilla Biscuits

4/10/14 1:42:10 PM#49
Originally posted by Foomerang

 


Originally posted by Torvaldr
Is post apoc the new hipster thing to hate?

 

What have been dozen game release themes? Fantasy. ESO and FFXIV were the last couple and they have been lauded and fawned over with nary an eye twitch while they have both rehashed mechanics from previous games. Did we see venomous articles and kneejerk poster reactions to those based on their themes?

What is the other slightly less common mmo theme we've seen on the scene? Sci-fi or sci-fantasy. Have we seen indignation over spaceships and sci-fi magic?

I can only conclude that the hip thing to do is to trash post apoc and/or zombies because it's a less treasured theme. The other themes have been done to dead-horse death.

We don't want WoW clones (the reasons should be obvious by now). We don't like innovation (we wuv our trinity - we actually do want WoW clones). What do we want? Do we not want to show interest in a dev/pub trying to recreate a similar experience to SWG? I still hear whining pining posts about SWG all the time on this site, yet when the very publisher that had experience with that game and all the successes and mistakes made talks about making a go of it, the game is panned.

Yes, I know there are different groups of people that like different things, but it sometimes strikes me as odd what trends our gaming herd follows.


 

I dont think its a hipster thing to hate but from a game context, it is one dimensional. Fantasy lends itself to more liberal interpretation with various power sources and factions, exotic races, types of magic etc.

Zombies are just zombies. Unless you want to start giving them social political structures and schools of magic or some rich backstory its just much more of a limited IP than fantasy.

That's very true, however when it coems to sandbox, there's a lot that can be done from a player dependency standpoint that supports that theme in a co-op environment. This is where I feel most Zombie titles fall flat.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  User Deleted
4/10/14 1:43:56 PM#50

And for the record, I'm all for somebody coming along and doing something interesting with zombies. But so far, the only "innovation" in the zombie genre is sometimes they are fast. SO yeah I can see how people are bored as hell with the medium. Pirates, Ninjas, you can expand on those tropes. You can give them new settings and storylines, heroes, all kinds of mystical relics and lore. But the best anyone can do with zombies is change around how they got there and whether they can run or not.

  Rhoklaw

Elite Member

Joined: 1/12/04
Posts: 3152

$500 Backer to 2015's Top New MMO... The Repopulation!

4/10/14 1:44:58 PM#51

Good game? Maybe.

SWG spiritual successor? Hell no.

  DMKano

Elite Member

Joined: 6/17/11
Posts: 6445

4/10/14 1:47:36 PM#52

Just like the vampire craze - zombie crazy is on the way out. If this was 4 years ago - this would be hot.

Now it's just played out.

Unless the gameplay is something revolutionary - H1Z1 is destined for "meh - too late".

SOE seems fresh out of ideas - because they have no new blood in the company - they need young fresh minds - the old devs just have no vision left in them it seems.

 

  Greymantle4

Advanced Member

Joined: 2/27/07
Posts: 777

4/10/14 1:52:56 PM#53
I can see it now a group of players are starving and trying to find food before they lose all hope. Wait one has a brilliant idea.......he clicks on the sony store and their saved! :P
  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 5251

4/10/14 1:57:31 PM#54

A modern world where we have to fight off alien invaders could be done. That could really be expanded on in the area of crafting. Reverse engineering alien tech and building off that would be awesome as hell, but here everything is limited to what is real 21'st centruy technology. I don't see how crafting is going to be huge in this one though. What can we come up with?

Chainsaws bolted to the end of a pole?

Kevlar body armor?

ATV's with bladed snow thrower attachments?

Modified Nail Guns?

Cars with armored turrets?

Meh

 

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 6126

4/10/14 1:57:55 PM#55
Originally posted by Distopia
Originally posted by Foomerang

I dont think its a hipster thing to hate but from a game context, it is one dimensional. Fantasy lends itself to more liberal interpretation with various power sources and factions, exotic races, types of magic etc.

Zombies are just zombies. Unless you want to start giving them social political structures and schools of magic or some rich backstory its just much more of a limited IP than fantasy.

That's very true, however when it coems to sandbox, there's a lot that can be done from a player dependency standpoint that supports that theme in a co-op environment. This is where I feel most Zombie titles fall flat.

I see the potential for diversity in how each group of people sets up camp and tries to survive and how their community structure evolves. I see the potential in how different server rule sets alter the shape and feel of the game. The few different Landmark servers all look and feel different in how they're evolving. The same could be true here. That is the depth doesn't come from the computer AI, but from the players and how they shape the world.

I don't really see fantasy or sci-fi tropes as any deeper, especially in themparks. Elves and orcs are always what they are. Even in Warhammer 40k the elves and orcs that have a radically different background are still very one-dimensional. They're fighting for their faction for the very same selfish reasons every other faction tries to dominate others in a faction based game. These different races and factions could have potential, but games rarely use that potential.

There are possibilities in a setting like this. Not all zombies are the same. These aren't necromantic (D&D style) or voodoo magic zombies. This is caused by some virus. What is the origin of that? Was it created and for what purpose? Is that entity still out there? Is that virus still dangerous (zombies might not be real or ultimate danger in the world)? What are other towns and areas like? Are they friendly, brutal, just, etc. Will the US government try and recover and restore the nation? WIll other nations, if they exist, try and reform and restore civilazation to the world? Will new nations arise? The novels "The Postman" and "City of Ember" series touch on some of these topics (only in a different setting with a different antagonist).

I think any setting has the potential to offer depth, or not. We'll see though. It might be a totally flat predictable experience. I'll wait and see how it progresses.

Curse you AquaScum!

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 5251

4/10/14 2:00:15 PM#56

Dup

 

 

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  Rusque

Elite Member

Joined: 6/08/10
Posts: 1876

4/10/14 2:08:08 PM#57
Originally posted by Torvaldr

Is post apoc the new hipster thing to hate?

What have been dozen game release themes? Fantasy. ESO and FFXIV were the last couple and they have been lauded and fawned over with nary an eye twitch while they have both rehashed mechanics from previous games. Did we see venomous articles and kneejerk poster reactions to those based on their themes?

What is the other slightly less common mmo theme we've seen on the scene? Sci-fi or sci-fantasy. Have we seen indignation over spaceships and sci-fi magic?

I can only conclude that the hip thing to do is to trash post apoc and/or zombies because it's a less treasured theme. The other themes have been done to dead-horse death.

We don't want WoW clones (the reasons should be obvious by now). We don't like innovation (we wuv our trinity - we actually do want WoW clones). What do we want? Do we not want to show interest in a dev/pub trying to recreate a similar experience to SWG? I still hear whining pining posts about SWG all the time on this site, yet when the very publisher that had experience with that game and all the successes and mistakes made talks about making a go of it, the game is panned.

Yes, I know there are different groups of people that like different things, but it sometimes strikes me as odd what trends our gaming herd follows.

I think it's that fantasy and to a lesser extent, sci-fi, are not quite as mainstream outside of gaming/geek culture. One of the benefits of this is that you don't get many screw-ups and genre ruining entertainment media.

What I mean by this is that if you look at mainstream publicly consumed fantasy, what do we have? LOTR, Game of Thrones, Harry Potter, a couple King Arthur movies, Willow. It's a properly short list compared to other generes. Sci-fi has more, but most popular sci-fi is actually just action with space guns.

Zombies on the other hand are extremely popular in the general populace and by virtue of their popularity we're inundated with them in other media outside of gaming. I can't even count all the zombie movies.  But that popularity is a double edged sword because while there are some goods ones, there are many bad ones and they can be quite farcical even when they're not trying to be.

Also of note, in zombie movies, they tend to be the only problem besides petty human nonsense. Whereas in fantasy, there's much more creative freedom, "hmmm I think I'm going to make an evil creature that has a pumpkin for a butt and throws poisonous webs at people."

 

Just look at how vampires are treated these days, twilight and true blood completely decimated their appeal. They became the property of pre-teen girls. And that's kind of the problem with zombies. They're more of a horror cliche than anything. Even though fantasy has been done many times, you can always create new villains, with personalities and new types of magic and weapons to collect.

Someone else noted that there were plenty of zombies in WoW, and that's exactly it. A fantasy game can have undead in it, but a zombie game usually just has zombies in it. At least TSW incorporated other baddies and that's what I think the post-apoc genere needs, more flexibility.

  cybertrucker

Spotlight Poster

Joined: 1/08/07
Posts: 1135

Freeloading mooches are the scourge of the gaming community.

4/10/14 2:12:12 PM#58
I  feel this preview article was terrible.
  Distopia

Drifter

Joined: 11/22/05
Posts: 15970

"what a boring life, HATING everything" -Gorilla Biscuits

4/10/14 2:13:20 PM#59
Originally posted by DMKano

Just like the vampire craze - zombie crazy is on the way out. If this was 4 years ago - this would be hot.

Now it's just played out.

Unless the gameplay is something revolutionary - H1Z1 is destined for "meh - too late".

SOE seems fresh out of ideas - because they have no new blood in the company - they need young fresh minds - the old devs just have no vision left in them it seems.

 

What Vampire craze? Two popular IP's? Zombie craze? 1 popular franchise in TV"s/Movies?  This is the exact definition of hipster reasoning. There are no more Zombie flicks made today than there were in 1995. THose things you're referring to were big budget cash-ins on popular cult themes. Zombie's will be no less popular tomorrow than they've ever been, accept to those who think they're on top of the trends...the hipsters.

It's not about being HOT, it's about properly executing a theme and not trying to "cash-in" on that theme.

BY the way, focusing on the sellouts, and not "the real thing" voids your hipster card :P.

 

 

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  Konfess

Elite Member

Joined: 10/10/07
Posts: 796

4/10/14 2:13:46 PM#60

IMO, what does it take to be the spiritual successor to SWG?  A rebuildable pick and choose build your own class based system (like seen in pre-CU/NGE SWG).  Large Open World maps not walled compartments like seen in SW:TOR or FF XIV : The First Try.  Buildable, destructible, and defendable structures and cities.  All gear player crafted.  Strong reliance on multi-roll buffs.  Strong reliance on the Trinity.  AFK macro leveling and combat.


Like it or not this is what SWG Pre-CU/NGE was, and if H1Z1 has these feature it will be the spiritual successor to SWG.  The plug-n-play 33 class / roll / profession system of SWG is the one thing I hope this game incorporates.  But I also feel it is the first game feature SOE will pass on, not realizing the nugget of gold that feature is.

Pardon any spelling errors
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