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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » Why does everything in this game revolve around hitting E?

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52 posts found
  Thane

Elite Member

Joined: 8/14/03
Posts: 1961

I'm a leaf on the wind. Watch how I soar.

4/06/14 9:27:21 AM#41
Originally posted by justmemyselfandi
Originally posted by VideoJockey
Uh, have you never played an Elder Scrolls game before?

Of course he has. He states it in his OP.

That's the problem. A TES skin does not make a TES game.

so, how many quests in skyrim could you complete without hitting F?

and yea, right click is so much better (as it was done in all other mmos)... totaly............. no really......

errrr no it's not :) just kidding.

"I'll never grow up, never grow up, never grow up! Not me!"

  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2667

110100100

4/06/14 9:41:00 AM#42

seriously? whining about what button you have to hit to interact with stuff in the game?

whats next? gonna make a thread because you are angry you have to log in just to play the game?

  User Deleted
4/06/14 9:43:30 AM#43
Originally posted by baphamet

you can tell people are running out of things to whine about.

i wish i could take these forums serious again like i did 5+ years ago.

It was the nearly the same 5 years ago. Difference being that back then, when onslaught of themeparks was only half way there.

  AG-Vuk

Advanced Member

Joined: 7/26/04
Posts: 833

Fat, drunk and stupid is no way to go through life, son.
Oh, I see it's too late to help you.

4/06/14 10:32:51 AM#44
Consequence of the game Devs making their games cross platforms and the age of appealing to gamers who grew-up using console game controllers.   Welcome to the realization that MMO's will never be more in-depth and sophisticated then this. 

  fivoroth

Spotlight Poster

Joined: 11/10/06
Posts: 2974

4/06/14 11:13:38 AM#45
Originally posted by andreawales
Job done for the Troll , 4 pages of responses to one of the worst ESO Trolls on this site .... sigh

Well, it seems all we get on these forums are trolls trying to start flame wars. iF we don't reply to these threads, there won't be any posts on this website. If there's a thread which focuses on nice things, it will receive 2-3 posts at max and go down to the bottom of the list while all the threads like "ESO is not what I was expecting, trolololol", "ESO includes QUESTING!!!! yolo!", "ESO uses buttons, damn console catering morons", "ESO includes levels in an RPG????? REALLY?", "ESO is WOW Clone 50 and I told you so", "ESO is linear! IT should be like my imaginary mMO where you get COMPLETE FREEDOM" all receive 10k posts and stay at the top for weeks.

Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  Ragnar1337

Apprentice Member

Joined: 4/06/14
Posts: 75

4/06/14 11:39:51 AM#46
Why would you expect anything else from a console garbage game, of course you are going to spam the same few buttons for the entire game. That is why I only play PC games on my PC. 
  andreawales

Novice Member

Joined: 6/25/12
Posts: 47

4/06/14 11:42:45 AM#47
Originally posted by Ragnar1337
Why would you expect anything else from a console garbage game, of course you are going to spam the same few buttons for the entire game. That is why I only play PC games on my PC. 

And here we have yet another Troll ... sad .... has made only two posts both bashing ESO , I'm guessing he made an account just to Troll ...

  kadepsyson

Novice Member

Joined: 5/15/06
Posts: 1966

The doctors say his chances are 50/50...but there's only a 10% chance of that.

4/06/14 11:42:55 AM#48

It is because E is the beginning and end of this game.

Elder scrolls onlinE.

 

Good a reason as any :P

El Psy Congroo

  Arndush

Novice Member

Joined: 10/27/09
Posts: 309

4/06/14 11:45:04 AM#49
Originally posted by Talemire
Originally posted by Volgore
Because everything revolving around hitting "F" was already taken by Wildstar.

KO

Down goes Frazier! Down goes Frazier! http://youtu.be/JZEIMQ42-oU

  kaiser3282

Tipster

Joined: 5/21/08
Posts: 2690

4/06/14 11:47:42 AM#50
Originally posted by Ragnar1337
Why would you expect anything else from a console garbage game, of course you are going to spam the same few buttons for the entire game. That is why I only play PC games on my PC. 

Guess you must not have played any previous TES games then. Yep, horrible designed for console games.

Poor angry kid on a new trolling account. Oh no you have to press a key to interact with tings! WTF were they thinking. Why on earth would anyone want to use a KEYboard to press KEYS and make things happen.

  SadSwordfish

Novice Member

Joined: 4/02/14
Posts: 78

4/06/14 12:19:56 PM#51
Originally posted by fivoroth
Originally posted by SadSwordfish

Context sensitive actions and buttons have been the path gaming has been headed for for a long time. It's easier for people who are not good at games. 

 

You need to remember there are millions of people who can't do WASD while looking around with a mouse. Game developers want to tap into new markets. Having less buttons helps people learn the controls. 

Yeah, instead of using just E, lets use the whole freakin alphabet right. D for unlocking doors, B for unlocking barrels, Z for summoning zebras, function key on laptops (laptop exclusive move!) for opening a portal to Oblivion.

Would that be better? No, actually, hold on. To open a door a player has to press each letter of the alphabet in reverse. And you have to do in under 10 secs or the door bitch slaps you in the face and you die losing all your gear. Fail three times, your account is deleted and you have to buy the game again. Better?

Yes. 

It's a cliche but often less-is-more. I certainly am one of those people who are glad that games like GW2 and ESO are moving away from endless hotbars of skills of varying degrees of fun, satisfaction and usability. I really don't think a game becomes more fun or more 1337-skill because you got 15 more buttons to press. I just think it clutters or developers try to be cute and make something more complex.

It's a skill to keep something simple, yet have depth. It's easy to make something bloated and complex. That's just doing something and adding on to it until you got a mountain of abillities. And then you can spend the lifetime of the game on balancing that mountain of fluff skills, instead of making fewer really fun, really well animated and really well executed all-around skills. 

 

 

Context sensitive actions is more than just pressing a designated button. You began seeing it in games like Gears of War esspeccially in 2006. Same button used to go into cover, as used in execution and other actions. But really, it's a just a way of saying the-act-of-the-character-interacting-with-the-world.

What OP perhaps really meant (perhaps without realizing it) is that the problem is not if you press E to open a door, push a barrel and pick up a cottage cheese. It's more the idea that you just press a button, watch an animation and everything is being done automated. There is little gameplay in that. It's simply a context button. press button, an action happens. It's very passive and non-enganging, though not intrusive and it can be satisfactory. Like seeing an execution play out, or pressing a button followed by a cut scene or voiced NPC spewing entertaining dialogue.

 

 

An example of a non-context sensitive action, would have been if player could go up to a door, press E, and then you would physically have to use your hand (controlling the mouse) pulling down the doorknob. That would be gameplay. But why make gameplay systems to open doors? What would be the point? It would be fluff, irelevant. This is not the Door Scrolls. 

 

But there are other arguments that can be made during quests were it would have made more sense in the context of the fiction. Were there actually would be room for interesting gameplay instead of just pressing a button followed by animation, and done. 

Old school gaming examples would be things like finding a switch to open a door, versus context sensitive action of just going up to door, pressing E and it opens. In both cases there is context sensitive actions, but in first example there is a puzzle/exploration element in finding the door. that's gameplay. that reduces the feeling of repetitiveness and asks something of the player. It's a direct conflict. player can not proceed through dungeon until he has figured out were switch is.

 

But it's much more boring to go into a dungeon and just press E and door opens, missing the chance for varied gameplay styles besides just killing respawning enemies.

 

This is a problem in all MMOs, even GW2. GW2 though is sometimes reduced in this area because they generally give you a lot of wiggle room to complete the heart quests in different ways. You can go the traditional kill-everything-collect-everything, but often you are allowed to progress by doing secondary objectives like fixing sign posts, or feeding tiger cubs or whatever. Doing this in tandum combination with the classic killing, reduces the repeitiveness somewhat, but it's still just kill x and collect y mixed with context sensitive actions. Dynamic quests in this way is not the answer we have been looking for either, even though they have some advantages (and disadvantages over normal quests). 

  fivoroth

Spotlight Poster

Joined: 11/10/06
Posts: 2974

4/06/14 2:26:32 PM#52
Originally posted by SadSwordfish
Originally posted by fivoroth
Originally posted by SadSwordfish

Context sensitive actions and buttons have been the path gaming has been headed for for a long time. It's easier for people who are not good at games. 

 

You need to remember there are millions of people who can't do WASD while looking around with a mouse. Game developers want to tap into new markets. Having less buttons helps people learn the controls. 

Yeah, instead of using just E, lets use the whole freakin alphabet right. D for unlocking doors, B for unlocking barrels, Z for summoning zebras, function key on laptops (laptop exclusive move!) for opening a portal to Oblivion.

Would that be better? No, actually, hold on. To open a door a player has to press each letter of the alphabet in reverse. And you have to do in under 10 secs or the door bitch slaps you in the face and you die losing all your gear. Fail three times, your account is deleted and you have to buy the game again. Better?

Yes. 

It's a cliche but often less-is-more. I certainly am one of those people who are glad that games like GW2 and ESO are moving away from endless hotbars of skills of varying degrees of fun, satisfaction and usability. I really don't think a game becomes more fun or more 1337-skill because you got 15 more buttons to press. I just think it clutters or developers try to be cute and make something more complex.

It's a skill to keep something simple, yet have depth. It's easy to make something bloated and complex. That's just doing something and adding on to it until you got a mountain of abillities. And then you can spend the lifetime of the game on balancing that mountain of fluff skills, instead of making fewer really fun, really well animated and really well executed all-around skills. 

 

 

Context sensitive actions is more than just pressing a designated button. You began seeing it in games like Gears of War esspeccially in 2006. Same button used to go into cover, as used in execution and other actions. But really, it's a just a way of saying the-act-of-the-character-interacting-with-the-world.

What OP perhaps really meant (perhaps without realizing it) is that the problem is not if you press E to open a door, push a barrel and pick up a cottage cheese. It's more the idea that you just press a button, watch an animation and everything is being done automated. There is little gameplay in that. It's simply a context button. press button, an action happens. It's very passive and non-enganging, though not intrusive and it can be satisfactory. Like seeing an execution play out, or pressing a button followed by a cut scene or voiced NPC spewing entertaining dialogue.

 

 

An example of a non-context sensitive action, would have been if player could go up to a door, press E, and then you would physically have to use your hand (controlling the mouse) pulling down the doorknob. That would be gameplay. But why make gameplay systems to open doors? What would be the point? It would be fluff, irelevant. This is not the Door Scrolls. 

 

But there are other arguments that can be made during quests were it would have made more sense in the context of the fiction. Were there actually would be room for interesting gameplay instead of just pressing a button followed by animation, and done. 

Old school gaming examples would be things like finding a switch to open a door, versus context sensitive action of just going up to door, pressing E and it opens. In both cases there is context sensitive actions, but in first example there is a puzzle/exploration element in finding the door. that's gameplay. that reduces the feeling of repetitiveness and asks something of the player. It's a direct conflict. player can not proceed through dungeon until he has figured out were switch is.

 

But it's much more boring to go into a dungeon and just press E and door opens, missing the chance for varied gameplay styles besides just killing respawning enemies.

 

This is a problem in all MMOs, even GW2. GW2 though is sometimes reduced in this area because they generally give you a lot of wiggle room to complete the heart quests in different ways. You can go the traditional kill-everything-collect-everything, but often you are allowed to progress by doing secondary objectives like fixing sign posts, or feeding tiger cubs or whatever. Doing this in tandum combination with the classic killing, reduces the repeitiveness somewhat, but it's still just kill x and collect y mixed with context sensitive actions. Dynamic quests in this way is not the answer we have been looking for either, even though they have some advantages (and disadvantages over normal quests). 

That would be interesting. But I guess they didn't think of it or did not want to spend time on developing it.

Am actually already feeling the repetitiveness. Maybe it's the slow levelling but I am getting bored at level 9! Quests are kinda non interactive at all and don't take much time. But on top of that they don't give enough xp imo. 10 quests and loads of mobs killed only a quarter into the level....

Having more interactive non combat related stuff will definitely help.

Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

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