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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » Being in love with this game the 20 kill quest has pretty much killed all leveling in Cyrodiil!

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63 posts found
  Ticonz

Apprentice Member

Joined: 5/11/10
Posts: 126

4/02/14 8:36:39 PM#41
What Zenimax should have done was lower the amount of points you received for turning it in and left everything else the same.  In the campaign I am in.  People were catching up to the leaders but repeatedly turning in those kill quests while not contributing to anything other than leeching kills off of raids.  Those actually doing their part can't just break off to turn in the quests so those leeching could pull ahead of them.  It needed to be changed... just not the way Zenimax did it.

  hulgar

Novice Member

Joined: 6/14/13
Posts: 94

4/02/14 9:06:11 PM#42
The focus on pvp MUST always be objectives. Take and keep it..not kills. Place a system with lets say 10 or 20 respawns per player per 24 hrs to avoid mindless zergs and maybe you can beguin to have a good pvp system
  Rhoklaw

Elite Member

Joined: 1/12/04
Posts: 3144

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4/02/14 9:14:38 PM#43
Originally posted by hulgar
The focus on pvp MUST always be objectives. Take and keep it..not kills. Place a system with lets say 10 or 20 respawns per player per 24 hrs to avoid mindless zergs and maybe you can beguin to have a good pvp system

Amazing how the best RvR system ever designed has never been copied, not even by the company who designed it. DAoC is and always will be the king of multi realm RvR and why no one uses that system exactly is friggin unbelievable.

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 8067

“No path is darker then when your eyes are shut.” -Flemeth

4/02/14 10:29:31 PM#44

It's a horrible decision. Once more I have no idea what they are thinking. Why did they even do this? It just makes no sense. You can't just eliminate the only non-PVE levelling system without putting any replacement into it! If they had to do away with it for whatever reason, you HAVE to put in something else to make decend XP in PVP!

It just shows - again - how HORRIBLY unexperienced ZOS is in MMO. *sigh*

And why are they making it NOW, when it aggravates so many? Why didn't they make it long ago in beta? Wasn't that was beta was supposed to reveal, if it is exploitable?? Sorry, but it's just another proof that ZOS are bloody amateuers in handling a MMO.

A forum is a place where people can discuss about different opinions. So what I don't get is, how people react offended when they come to a forum and then find... well different opinions. If a different opinion offends you, what are you even doing here?

  SmarnyPete

Novice Member

Joined: 2/13/14
Posts: 69

4/03/14 12:41:58 PM#45
Originally posted by Distopia
I think it's a poor decision, not that I'd definitely use that route, for an alt I may have. Regardless of me personally, there are many who just want to PVP, they shouldn't be forced to do something else they should be able to enjoy what they want to do. I think this will turn off more players than it helps to keep.

Leveling in Cyrodill should be an option, but I think the change is a good thing. 1. It changed how I play in Cyrodill. I no longer just join a random zerg and then suicide after my 20 kills. I roam with my guild (instead of all of us just joining zergs) in much smaller groups and don't port back to the starting locations anymore. Besides at the end of my game time. Small group roaming around zeg fights is so much more fun.  2. Due to my group not just following a zerg all the time we have found quite a few quests in Cyrodill and a couple of public dungeons. Gained 2 skill points last night and good drops in those dungeons. Also had a couple fun ganks and been ganked in those dungeons too. 3. Finding and completing the quests scattered around Cyrodill has led to quite a few small group fighting. We spent a lot of our game time last night fighting at a few quest turn ins.

We are still getting levels (I gained almost 2), AP points, gear emailed to us, but are leveling on pace with PvE now.  Maybe slower, I don't know since I spend most of my time in Cyrodill.

If all you want to do in Cyrodill is type x to join a random zeg and port back to the starting areas every 60 seconds then the change is no bueno for you. I was growing bored due to the 20 kills, go get myself killed, and port to turn in. For me, my oppinion only, now that I am in a group of 4-6 Cyrodill is even way more fun. Death was just a quick port back. Now, if we are deep in enemy territory and my group mates out of soul stones death is pretty harsh. Getting back to my friends can take a while If I even manage to make it back at all.

I would suggest look around in Cyrodill. Small group roaming will make you better and there is still XP and AP to get.

Edit - This was based off of yesterday and last night with the new change.

  Aeonblades

Apprentice Member

Joined: 10/12/12
Posts: 2123

4/03/14 12:54:15 PM#46

Player kills and objective taking need to reward more experience. Keeps/objectives slightly, player kills by at least 5-10x what they are currently. You should encourage people to fight rather than encourage them to zerg 20 kills then suicide.

 

It's a step in the right direction, now other rewards are needed to compensate for the loss of exp.

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  SmarnyPete

Novice Member

Joined: 2/13/14
Posts: 69

4/03/14 12:57:29 PM#47
Originally posted by kanechart
Originally posted by Juice2000

The nerf was not done because of XP it was done because of the AP gains. You could clear the quest in 30 seconds if you were in 24m raid zerging keeps. This was pushing the AP leaders stupidly far out of reach of 90% of the players. Also it was allowing you to get a piece of blue gear every half hour making all other types of loot, quest rewards and crafted pieces worthless. This they did not want. A fair compromise would be to either lower the AP gained to say 100 or 200 per hand in or make the quest 5 individual kill not group kills.

Public Dungeons I can get a blue every few minutes. Not sure how it's bad in PvP :P

I picked up blues in Cyrodill's public dungeons last night. Dungeons I probably wouldn't have found if still zerging for the 20 kill quest.

  kanechart

Tipster

Joined: 6/07/03
Posts: 603

 
OP  4/03/14 2:28:32 PM#48
Originally posted by SmarnyPete
Originally posted by kanechart
Originally posted by Juice2000

The nerf was not done because of XP it was done because of the AP gains. You could clear the quest in 30 seconds if you were in 24m raid zerging keeps. This was pushing the AP leaders stupidly far out of reach of 90% of the players. Also it was allowing you to get a piece of blue gear every half hour making all other types of loot, quest rewards and crafted pieces worthless. This they did not want. A fair compromise would be to either lower the AP gained to say 100 or 200 per hand in or make the quest 5 individual kill not group kills.

Public Dungeons I can get a blue every few minutes. Not sure how it's bad in PvP :P

I picked up blues in Cyrodill's public dungeons last night. Dungeons I probably wouldn't have found if still zerging for the 20 kill quest.

Ahh, I was talking about PvE Dungeons. I have never checked out the Dungeons there. How is the Loot? Is it your level or level 50? How many others were there to make it worth it. You know if it's solo kind sucks but if there is 5-10 people it's more fun.

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  Tamanous

Elite Member

Joined: 3/22/09
Posts: 1823

4/03/14 2:35:33 PM#49

If you are doing this:

Repeating one quest over and over and over and over and over and over and over and over again to grind xp in areas with completely different objectives by design.

 

... you should know full well a change in coming.

You stay sassy!

  Manasong

Novice Member

Joined: 2/25/14
Posts: 194

P2P elitist

4/03/14 2:41:48 PM#50
Originally posted by kanechart
Originally posted by Soraksis
Originally posted by kanechart
Originally posted by Pyatra

There are 70+ other daily/one time quests in PVP that grant sick XP, I know, I've done them and leveled faster than doing PvE.  Deal with it.

Detailed list and their locations. Thanks.

He just posted a link with an entire map full of structures and quest locations of the previous page,  but now I think I know why you are so upset with this decision.  Your lazy, instead of finding them for yourself you want it all handed to you with little to no work on your part.  Similar to running one quest over and over to speed level, because your lazy and want the easy way out.

I was actually being sarcastic. I had no clue there was a ton of quests outside the few you get at the hub. I don't PvP I only PvE you can even check the sticky post for my Let's Play Series. I do try it at level 10 but I'm all for it for PvE. So don't try to pin crap at me :P

I just think overall it's causing and has been causing a bit of a stink in game. More people now trying to find ways to power level rather enjoy the game just to go back to PvP. I guess being able to gain decent or even half decent EXP while going with the flow in PvP was a lot of fun for them. I don't see it being an issue.

For the love of god, dont try to be sarcastic if you are writing, if you absolutely must be, at least wirte *sarcasm*...

  Manasong

Novice Member

Joined: 2/25/14
Posts: 194

P2P elitist

4/03/14 2:53:29 PM#51

Originally posted by Rhoklaw

Originally posted by hulgar
The focus on pvp MUST always be objectives. Take and keep it..not kills. Place a system with lets say 10 or 20 respawns per player per 24 hrs to avoid mindless zergs and maybe you can beguin to have a good pvp system

Amazing how the best RvR system ever designed has never been copied, not even by the company who designed it. DAoC is and always will be the king of multi realm RvR and why no one uses that system exactly is friggin unbelievable.

Because it takes too long to get it, people would cry "*waah waah* I don't want to spend so much time getting those ranks, I want to play with people that are not overpowered", these days pvp is more about skills and even playing field than anything else.

 

Originally posted by SmarnyPete

Originally posted by Distopia
I think it's a poor decision, not that I'd definitely use that route, for an alt I may have. Regardless of me personally, there are many who just want to PVP, they shouldn't be forced to do something else they should be able to enjoy what they want to do. I think this will turn off more players than it helps to keep.

Leveling in Cyrodill should be an option, but I think the change is a good thing. 1. It changed how I play in Cyrodill. I no longer just join a random zerg and then suicide after my 20 kills. I roam with my guild (instead of all of us just joining zergs) in much smaller groups and don't port back to the starting locations anymore. Besides at the end of my game time. Small group roaming around zeg fights is so much more fun.  2. Due to my group not just following a zerg all the time we have found quite a few quests in Cyrodill and a couple of public dungeons. Gained 2 skill points last night and good drops in those dungeons. Also had a couple fun ganks and been ganked in those dungeons too. 3. Finding and completing the quests scattered around Cyrodill has led to quite a few small group fighting. We spent a lot of our game time last night fighting at a few quest turn ins.

We are still getting levels (I gained almost 2), AP points, gear emailed to us, but are leveling on pace with PvE now.  Maybe slower, I don't know since I spend most of my time in Cyrodill.

If all you want to do in Cyrodill is type x to join a random zeg and port back to the starting areas every 60 seconds then the change is no bueno for you. I was growing bored due to the 20 kills, go get myself killed, and port to turn in. For me, my oppinion only, now that I am in a group of 4-6 Cyrodill is even way more fun. Death was just a quick port back. Now, if we are deep in enemy territory and my group mates out of soul stones death is pretty harsh. Getting back to my friends can take a while If I even manage to make it back at all.

I would suggest look around in Cyrodill. Small group roaming will make you better and there is still XP and AP to get.

Edit - This was based off of yesterday and last night with the new change.

This is what Zenimax wants us to do, instead of leveling in a system like GW2 where you level by killing and doing objectives, they want a more "WoW pvp server feeling", where you walk around doing quests always with an eye on your back because you can be ganked or gank someone at any moment. But I'm not sure how the speed of leveling in Cyrodiil that way is in comparison to PvE, gotta try it out, just need a better pointer on where there might be quests, not everyone seems to know you can quest in Cyrodiil.

 

But the rewards were being exploited, getting unbelievalby high AP for emperor before anyone else and just faming "teleport to the nearest battle, tag 20 players, suicide, get quests reward, repeat" is not a good pvp experience. They could have just nerfed the rewards or increased the number of players or how it counts as a "kill", I'm not really sure this why they did it that way, maybe they really, really want you to quest in Cyrodiil rather than just zerg all day.

 

PS: I'm just posting in here because the servers are down :(

  kanechart

Tipster

Joined: 6/07/03
Posts: 603

 
OP  4/03/14 2:56:32 PM#52
I noticed a lot of Zenimax wants this comments. If they do please source it... If not don't say it. This whole thing I think was mainly to nerf the alliance points. The EXP was just something that also happen with it. Meaning it might actually be fixed later on.. But people keep claiming Zenimax vision and the next day their vision changes :P

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  Aulliwyn

Novice Member

Joined: 6/23/04
Posts: 912

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4/03/14 3:03:59 PM#53
I'd rather them do away with the currect quest line up (repeatable OR dailies) and just make typical PvP tasks give xp rewards at a reasonable rate that is somewhere on par with what you'd expect in PvE. Leave the dailies there but not as the only form to acquire xp in PvP but as a way of presenting a directive (that is relevant to the current situation and adjusts based on the current climate) for those who desire such.


  alakram

Apprentice Member

Joined: 11/02/06
Posts: 2240

4/03/14 3:10:52 PM#54
Originally posted by kanechart

For people who don't know the nerf:

Revised the quest to kill 20 players in Cyrodiil to make it a daily quest, rather than repeatable.

 

It was a nice source of Alliance rewards but it was not really for the alliance but the exp you gained. This pretty much help people who liked to just pvp and leveling while in Cyrodiil very possible. Even the alliance rewards that you gained was coming in a fair speed so you can keep most of your gear updated.

 

Now don't get me wrong. I think this is pretty much the worst thing to do is have people level via Cyrodiil as this is a PvE game and should be experienced fully that way. But I also understand that PvPers are just PvPers and they like it and that is a 100% fine. I do want to support them and have their own thing. This pretty much kills that now..

 

Anyways I thought I make a post on what you guys think about this change.

Someone was telling he got from 10 to 35 in a couple of days doing that quest before the nerf.

Maybe they are smart and dont want people to be burned in just one month they want the pvprs to stay longer so they make their leveling harder.

 

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  alterfenix

Novice Member

Joined: 3/05/10
Posts: 335

4/03/14 3:22:05 PM#55
Originally posted by Moar61

I'm pretty sure it was just easily exploitable to get to the top of the leaderboards. My campaign got it's first Emperor last night (our side, Daggerfall), and we never seen this guy once while we battled, defended, sieged. He was just off camping or something. 

I on the other hand was at every single major attack, defense, scroll capture, etc. and ended up 5th in line for emperor (the other 4 also did the same as I). 

Don't know about your ap gains but then I recently checked it out how this quest worked before fixing it. Basically with no effort put into it approximately 5k ap in 10-15 minutes. That gives atleast 20k per hour and 200k in ten hours. Also during that I did crash like 3 times so cut few minutes for relog from 15 minutes, our group was not full and there were even less enemies. I can imagine that some smart guy could easily get 2-3 times more ap during some bigger action. Also you can just afk in camp (no need to be anywhere around keep or objective with other players). It was an exploitable I'd say the way it worked.

  Manasong

Novice Member

Joined: 2/25/14
Posts: 194

P2P elitist

4/03/14 4:01:49 PM#56
Originally posted by kanechart
I noticed a lot of Zenimax wants this comments. If they do please source it... If not don't say it. This whole thing I think was mainly to nerf the alliance points. The EXP was just something that also happen with it. Meaning it might actually be fixed later on.. But people keep claiming Zenimax vision and the next day their vision changes :P

The phrase "I think was mainly to nerf the alliance points" also counts as a "Zenimax wants this", if you think they will change something is because you think that "Zenimax wants the game like this". So unless you can source that Zenimax wants to fix EXP gains later, your argument is invalid, we are expressing our opinions on how we see "What Zenimax wants", we have no uncontestable proof except our own logic.

  Vannor

Apprentice Member

Joined: 8/11/03
Posts: 2998

4/03/14 4:06:42 PM#57

They need to add more daily PvP quests.. more varied ones as well. Simple as that really. Capture this kind of thing... revive so many players... etc. The 20 kill quest was just free XP/AP. People could level and get points without even trying by zerging, it needed to be nerfed... it was almost an exploit.

Also, two friends playing on opposite factions could exploit it by meeting somewhere constantly and killing each other in turn.

  Mothanos

Hard Core Member

Joined: 10/20/10
Posts: 1885

4/03/14 4:10:52 PM#58

Our guild is now camping public dungeons with 30 people in Cyrodill.
You shall not pass !!!!!!

We mostly have 2 scouts close to give us a heads up if people enter the dungeon, then we sneak to the front untill we find them.

Had great battles and funny ganks so far, loving the way Zenimax setup the pve in Cyrodill :) !

  Kryn

Novice Member

Joined: 9/25/10
Posts: 99

4/03/14 4:12:28 PM#59
Originally posted by gotha
Originally posted by hulgar
Im guessing here..but this change smell kill exchanges to me..group of player A and B exchangig kills between them and turning the quest to fast level to 50.

If they are who cares.  Its not destroying anyone elses game.  If they are gain resources which are effecting the economy nerf the reward,  no reason to get angry over people leveling up fast because they hate the content.

Did you say level fast because they hate the content?  I thought so.  What the F are they playing the game for?  I just don't get it.  I hate this game so bad until I need to try to find the cheapest way I can to level and get the agony over with..AHHH!!  Really?  Why make the CHOICE to play the game at all?

 

I am sure people was using this in a way Zeni didn't intend or they wouldn't have changed it.

  psiic

Elite Member

Joined: 6/03/09
Posts: 729

4/03/14 4:15:11 PM#60
PVP leveling gimps them on skill points in the long run so let them level that way and come 50 we will dominate them so badly they will all ragequit.
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