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WildStar

WildStar 

General Discussion  » thank god the NDA is lifted

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140 posts found
  sh33pish

Novice Member

Joined: 1/03/07
Posts: 44

3/30/14 3:07:59 AM#121
Originally posted by Xssiv
Originally posted by Superchieftian

Going to chime in here and say that Wildstar has been a huge let down.

 

Quests are boring to death.

Paths are a waste of time and bring nothing new to the table (I actually had more fun ignoring paths).

All classes are the same exact thing with the exception of different telegraphs when it comes to DPS (Same with heals, but at least it has some difference)

Floating combat. Nothing needed to say more here.

PVP is boring and a joke. Warplots are just a mess and should be avoided.

40 man raids? Yes, I want to group up with 39 other people to waste more time. Not to mention most of the raid gear looks like a joke.

 

If I wanted to play WoW, I would go play WoW. And I don't want to play WoW.

 

Edit: I did like housing a bit, but instanced housing is just crap.

+1  Anyone who's actually looking forward to 40 man raids clearly never spent much time raiding in vanilla WoW.  It was a complete nightmare to build and maintain a reliable 40 man team for raiding.  

There's a reason that Blizz moved to the 10 / 25 and soon to be 20 person raid format.   

 

While big raids in today's instant-gratification games such as Wildstar would indeed be a nightmare,  I loved 72 man raids in EQ.  Epic beyond measure.

  Colt47

Novice Member

Joined: 1/03/14
Posts: 219

3/30/14 9:00:23 AM#122

Well, more development money wasted on a game that is going to make life hell for the studio producing it.  Why are there still companies out there murdering themselves on traditional themepark MMO games?  It's not going to matter what they do with the setting or visuals: the game is fundamentally doing the same thing everyone is getting tired of.  

Not saying this game isn't going to have people who will like it, but I technically like Final Fantasy XIV ARR and I'm not even throwing money at it on a regular basis.  I mostly just sub for a month, cancel recurring payment plan, and just treat playing the game like a rental from Block Buster.   That is after having played it for maybe four to six months consistently.  Given the goal is to have people paying for at least two years consistently on a subscription model that isn't a good sign.

Also, FFXIV ARR is banking a lot on nostalgic content giving homages back to the 90s and 80s originals to keep people running in and playing.  Wild Star has zero history what's so ever and is banking completely on it's own merits and dev studio reputation to keep itself afloat.  Even ESO has more history behind it to keep it rolling.

  Aroukos

Advanced Member

Joined: 6/13/13
Posts: 584

3/30/14 9:12:07 AM#123
I find it at least funny some ppl bash Wildstar and say they will play TESO instead. I know its up to every1 taste. I prefer Wildstar than TESO by a mile. Others prefer the opposite. Its ok anyway.
  Wraithone

Hard Core Member

Joined: 7/09/04
Posts: 3574

If you can't kill it, don't make it mad.

3/30/14 9:27:20 AM#124
Originally posted by Daessar
Originally posted by Randayn
Originally posted by Greymantle4
You waited months to tell us the game has quest hubs and its not for you? Thanks I guess....

I aim to please :P

The real question is how does it feel to go 6-7 months being disappointed by this game, 4 in ESO and now you'll be sitting around holding your breath for EQ. Sounds like one continual, ongoing, massive disappointment for you...gotta suck that no developer wants to create a game that you would enjoy, I don't know if I could just sit around waiting for something to happen.

 

/shrug

Exactly.  I suspect that OP wouldn't be happy with just about any game, that it was technically possible to create at this point.  They are all too typical of the jaded, cynical types, who nothing and no one can please.  Perhaps they need to find another hobby, that they will actually enjoy.

  killcrit

Apprentice Member

Joined: 3/29/14
Posts: 35

Follow Killcrit to the Cure!

3/30/14 11:16:19 AM#125

After re-reading most of these posts, I figured it out..

All the haters are single player gamers, that can't play with anyone else... They need to solo everything and this game is a MMORPG, not a solo game.. You are required to work with others to enjoy the content... So all they see is the quest line, and get board from it because, they are not programmed to like the lore yet... They know ESO and ESO caters to their single player game style and the lore exists... Easy fit for them.. This is great.. because MMORPG's area about teamwork and community and getting rid of this solo minded mindset is going to be a great thing for this game...  

CO-OP gaming is the best, destroyed by the GIMME GIMME attitude of lazy unwilling gamers who want to stroll thru... Wildstar will eat you up and spit you out.... CYA

 

Regards,
Killcrit
Twitch: Killcrit
Twitter: Killcrit

  Mr.Kujo

Novice Member

Joined: 5/23/12
Posts: 392

“Discussion is impossible with someone who claims not to seek the truth, but already to possess it.”

3/30/14 11:45:29 AM#126

Originally posted by Daessar

The real question is how does it feel to go 6-7 months being disappointed by this game, 4 in ESO and now you'll be sitting around holding your breath for EQ. Sounds like one continual, ongoing, massive disappointment for you...gotta suck that no developer wants to create a game that you would enjoy, I don't know if I could just sit around waiting for something to happen.

It is not like he is sitting in front of PC doing nothing, until next game is released, do you always take everything literaly?

Originally posted by ApolloZen

Grab your friends,and approach your games less seriously. And you won't spend the next decade in perpetual disappointment waiting for that game that isn't coming.

That argument... "you do not like it, because you do not play it the way I play it"... like the game couldn't be just plain bad, or your standards low. Be happy, don't go smartass on people.


After playing two weekends I am very disappointed. I am really easily entertained, and lots of games that were flamed here, gave me a lot of fun. This one is just below average. I was always defending the cartoony style on this forum, but after spending few hours in this game I have to say this particular style is incredibly annoying. Characters are just hard to like, it feels like playing a disney game. And I didn't see any of the humor from trailers. I was expecting something more like southpark with clever story, while it feels like random sunday morning cartoon. Quests only ruin it more. Combat is fun, but I don't play mmo only for combat.

 

  fivoroth

Spotlight Poster

Joined: 11/10/06
Posts: 2883

3/30/14 12:07:19 PM#127
My god, have you guys seen the graphics? This game is like a cartoon freak show. And people were complaining that WoW is cartoony. Wildstar graphics look like they are 3+. 

Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  zephar123

Apprentice Member

Joined: 5/07/06
Posts: 70

3/30/14 5:56:52 PM#128
Agree with the op and many others. Instead of making a unique game they tried to copy WOW and did a far worse job at it. I have never seen a game that stick you to rails like Wild Star. Atleast in WOW I could go explore.
  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5932

3/30/14 6:11:55 PM#129
Originally posted by zephar123
Agree with the op and many others. Instead of making a unique game they tried to copy WOW and did a far worse job at it. I have never seen a game that stick you to rails like Wild Star. Atleast in WOW I could go explore.

You can go explore. There are some things about the game I don't think are well done. I don't think they pulled of the graphics well. Stylized like WoW or like Bioshock would have been fine, but they look like last gen console graphics. I don't think they pull off the comedy or the stereotypes well either. It just comes across as kitschy.

However, you can go explore. You can go far off the printed map even. It's done quite well. In fact you can go so far that it's actually easy to get stuck in a place and have a hard time getting back to an appropriate zone. I did it at level 4 and ended up deep in a much higher level dominion area. They could make real exploring a lot more interesting than the explorer path jumping puzzle approach, but you can explore and don't need to be on the explorer path to do it.

Curse you AquaScum!

  Rhoklaw

Elite Member

Joined: 1/12/04
Posts: 3080

$500 Backer to 2015's Top New MMO... The Repopulation!

3/30/14 6:12:50 PM#130
I agree with the OP 200% because not only did he say Wildstar was a huge letdown, he also said TESO was as well. So I couldn't help but agree with both statements.

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4888

3/30/14 8:26:36 PM#131
Originally posted by killcrit

After re-reading most of these posts, I figured it out..

All the haters are single player gamers, that can't play with anyone else... They need to solo everything and this game is a MMORPG, not a solo game.. You are required to work with others to enjoy the content... So all they see is the quest line, and get board from it because, they are not programmed to like the lore yet... They know ESO and ESO caters to their single player game style and the lore exists... Easy fit for them.. This is great.. because MMORPG's area about teamwork and community and getting rid of this solo minded mindset is going to be a great thing for this game...  

CO-OP gaming is the best, destroyed by the GIMME GIMME attitude of lazy unwilling gamers who want to stroll thru... Wildstar will eat you up and spit you out.... CYA

 

I don't think you figured it out.

It's a lot more simple than that. A lot of people just aren't impressed after kicking the tires. And that's all there is to it. It's got nothing to do with haters, single player gamers, or people being lazy.

Here's what I think. There are some people who just can't accept that the "baby" might be ugly.

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  Kuviski

Advanced Member

Joined: 11/13/12
Posts: 186

4/02/14 12:34:41 AM#132
Originally posted by Xssiv
Originally posted by Superchieftian

Going to chime in here and say that Wildstar has been a huge let down.

 

Quests are boring to death.

Paths are a waste of time and bring nothing new to the table (I actually had more fun ignoring paths).

All classes are the same exact thing with the exception of different telegraphs when it comes to DPS (Same with heals, but at least it has some difference)

Floating combat. Nothing needed to say more here.

PVP is boring and a joke. Warplots are just a mess and should be avoided.

40 man raids? Yes, I want to group up with 39 other people to waste more time. Not to mention most of the raid gear looks like a joke.

 

If I wanted to play WoW, I would go play WoW. And I don't want to play WoW.

 

Edit: I did like housing a bit, but instanced housing is just crap.

+1  Anyone who's actually looking forward to 40 man raids clearly never spent much time raiding in vanilla WoW.  It was a complete nightmare to build and maintain a reliable 40 man team for raiding.  

There's a reason that Blizz moved to the 10 / 25 and soon to be 20 person raid format.   

 

Honestly, I really liked the 40-man raids, the level of organization it took to make it all work - messy, but rewarding. It was something I was  looking forward to in Wildstar.

 

However, 40-man raids alone aren't gonna sell the game to me, and now that I've seen in the beta that the game is pretty horrible in all other aspects, I'm not gonna play just for the raids. If all I wanted were challenging raids, I would be playing World of Warcraft on retail - no, the rest of the game needs to be playable too.

  Ticonz

Apprentice Member

Joined: 5/11/10
Posts: 126

4/02/14 12:55:02 AM#133
Originally posted by Torvaldr
Originally posted by zephar123
Agree with the op and many others. Instead of making a unique game they tried to copy WOW and did a far worse job at it. I have never seen a game that stick you to rails like Wild Star. Atleast in WOW I could go explore.

You can go explore. There are some things about the game I don't think are well done. I don't think they pulled of the graphics well. Stylized like WoW or like Bioshock would have been fine, but they look like last gen console graphics. I don't think they pull off the comedy or the stereotypes well either. It just comes across as kitschy.

However, you can go explore. You can go far off the printed map even. It's done quite well. In fact you can go so far that it's actually easy to get stuck in a place and have a hard time getting back to an appropriate zone. I did it at level 4 and ended up deep in a much higher level dominion area. They could make real exploring a lot more interesting than the explorer path jumping puzzle approach, but you can explore and don't need to be on the explorer path to do it.

I dont't hink they look like last gen console graphics.. but to each their own.  

http://i.imgur.com/PUm0OE9.jpg

 

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5932

4/02/14 1:11:24 AM#134
Originally posted by Ticonz
Originally posted by Torvaldr
Originally posted by zephar123
Agree with the op and many others. Instead of making a unique game they tried to copy WOW and did a far worse job at it. I have never seen a game that stick you to rails like Wild Star. Atleast in WOW I could go explore.

You can go explore. There are some things about the game I don't think are well done. I don't think they pulled of the graphics well. Stylized like WoW or like Bioshock would have been fine, but they look like last gen console graphics. I don't think they pull off the comedy or the stereotypes well either. It just comes across as kitschy.

However, you can go explore. You can go far off the printed map even. It's done quite well. In fact you can go so far that it's actually easy to get stuck in a place and have a hard time getting back to an appropriate zone. I did it at level 4 and ended up deep in a much higher level dominion area. They could make real exploring a lot more interesting than the explorer path jumping puzzle approach, but you can explore and don't need to be on the explorer path to do it.

I dont't hink they look like last gen console graphics.. but to each their own.  

http://i.imgur.com/PUm0OE9.jpg

A screenshot doesn't really tell the story. I absolutely think they look like last gen when I played the game. Both of those games I mention the graphics feel solid, but the character models and environments in Wildstar don't. This is one of the few games I've seen where the graphics really don't look done well.

I don't mind the art style at all. In fact I think if the graphic quality improved the art would look good.

It's still in beta though, so maybe the graphics will get some more work before release. That really is one of that last things optimized and polished.

Curse you AquaScum!

  Ticonz

Apprentice Member

Joined: 5/11/10
Posts: 126

4/02/14 1:22:45 AM#135
Originally posted by Torvaldr

A screenshot doesn't really tell the story. I absolutely think they look like last gen when I played the game. Both of those games I mention the graphics feel solid, but the character models and environments in Wildstar don't. This is one of the few games I've seen where the graphics really don't look done well.

I don't mind the art style at all. In fact I think if the graphic quality improved the art would look good.

It's still in beta though, so maybe the graphics will get some more work before release. That really is one of that last things optimized and polished.

Like I said.. to each their own.  I think the environments in Wildstar look great.  I really loved the lvl 35 forest zone and the forest area in Daradune on Dominion side with the leaves flying in the area being carried by the wind.  Grass swaying.  I will agree on the fact that I hate most of the armors and weapons in the game though.  :P

  Kuviski

Advanced Member

Joined: 11/13/12
Posts: 186

4/02/14 2:48:25 AM#136
Originally posted by Torvaldr
Originally posted by zephar123
Agree with the op and many others. Instead of making a unique game they tried to copy WOW and did a far worse job at it. I have never seen a game that stick you to rails like Wild Star. Atleast in WOW I could go explore.

You can go explore. There are some things about the game I don't think are well done. I don't think they pulled of the graphics well. Stylized like WoW or like Bioshock would have been fine, but they look like last gen console graphics. I don't think they pull off the comedy or the stereotypes well either. It just comes across as kitschy.

However, you can go explore. You can go far off the printed map even. It's done quite well. In fact you can go so far that it's actually easy to get stuck in a place and have a hard time getting back to an appropriate zone. I did it at level 4 and ended up deep in a much higher level dominion area. They could make real exploring a lot more interesting than the explorer path jumping puzzle approach, but you can explore and don't need to be on the explorer path to do it.

I'd actually like to take that point of being able to go and explore and talk about it a little bit.

 

The thing is, like in a lot of modern games, in Wildstar you are not encouraged to explore. At all. You follow the arrows and you're taken from one place to another. Exploration is not encouraged and that's why it feels meaningless.

 

An example of exploration done well in a themepark? I think WoW can be used as an easy example here because most people have played it:

Say that you were a new dwarf character in Vanilla. After the starting area (from Anvilmar to Kharanos), zones were not connected by quests, not in an obvious way at least.

What you had to do was to figure out where to go after hitting level 10 or so. Follow the road that leads you from Dun Morogh to Loch Modan (where you even get to choose out of two tunnels that lead you to different parts of the zone) or maybe take the Deeprun Tram, a transportation service you probably ran into while paying Ironforge your first visit, to human areas.

You go to Loch Modan. After questing for a while in Loch Modan, you could go to Stormwind where a quest leads you to, that is if you happened to run into the quest (it was a simple Fed-Ex quest). But once in Stormwind, you would have to figure out by yourself what place near the human areas was suitable for your level. Where would you go next?

And not all people went to Stormwind after doing the first quests in Loch Modan - I remember continuing through the Wetlands to the ships, and that way I found the nightelf areas which were suitable for my level.

 

The point is, exploration used to be encouraged even in the earlier days of near-modern themeparks. It just isn't anymore - it's quest hub (that leads you to another quest hub, and in the best cases, even enables quick travel to the next hub) after another.  This is something that Wildstar and other current generation games have failed to deliver on.

  eldaris

Apprentice Member

Joined: 6/21/06
Posts: 332

4/02/14 8:08:13 AM#137


Originally posted by Kuviski
The thing is, like in a lot of modern games, in Wildstar you are not encouraged to explore. At all. You follow the arrows and you're taken from one place to another. Exploration is not encouraged and that's why it feels meaningless.

 

An example of exploration done well in a themepark? I think WoW can be used as an easy example here because most people have played it:

Say that you were a new dwarf character in Vanilla. After the starting area (from Anvilmar to Kharanos), zones were not connected by quests, not in an obvious way at least.

What you had to do was to figure out where to go after hitting level 10 or so. Follow the road that leads you from Dun Morogh to Loch Modan (where you even get to choose out of two tunnels that lead you to different parts of the zone) or maybe take the Deeprun Tram, a transportation service you probably ran into while paying Ironforge your first visit, to human areas.


I still remember trying to get to Ironforge, with a group of 4-5 players, all around lv 18-20 if not less. We got to Wetlands from Auberdine , managed to reach Loch Modan then by mistake,since no one knew the road to Ironforge, we ended in Badlands chased by level ?? monsters. We died a few times but in the end managed to arrive in dwarf country then got a tram to Stormwind. It was quite an adventure and I miss those times in mmorgps, not only the worlds seemed bigger and dangerous but also people were more friendly and open to talk or join groups.
One of the reasons I am interested in wildstar,even if i dislike raids, is the world being open(with no loading screens) and letting me explore more than in other recent games (as Torvaldr said , players can even go off the printed map,you can swim/dive without being killed by crazy fish etc).
There are quests you can only find by exploring,beside the ones from explorer path.
Yes,it is not like older mmorpgs but still I found exploring and freedom to go around in the game world quite good,I just hope this will be the case in higher levels too.

  Lazzaro

Advanced Member

Joined: 10/01/04
Posts: 402

Anything easy ain''t worth a damn.

4/02/14 8:20:55 AM#138

People who say there are no loading screens, that not completely true, you do load between the planets, it is not all seamless. But it isn't like GW2 or EQ2 thank god.

  eldaris

Apprentice Member

Joined: 6/21/06
Posts: 332

4/02/14 8:34:09 AM#139


Originally posted by Lazzaro
People who say there are no loading screens, that not completely true, you do load between the planets, it is not all seamless. But it isn't like GW2 or EQ2 thank god.

Yes,by no loading screens I meant WoW style,loading screens between continents and for instances but not when changing zones.
You can add most recently launched mmos to that list beside GW2 and EQ2,SWTOR or TESO are the same.
Rift and Tera are exceptions to that and now Wildstar.

  Nanfoodle

Advanced Member

Joined: 5/23/06
Posts: 3508

4/02/14 9:46:09 AM#140
Originally posted by Lazzaro

People who say there are no loading screens, that not completely true, you do load between the planets, it is not all seamless. But it isn't like GW2 or EQ2 thank god.

LOL man people will stretch things all they can. So there is a loading screen between the tutorial and the full world game? Oooo my thats a game breaker. lol. Wildstar has some loading screens to get into instances like battlegrounds as well, should we call the MMO cops? Wildstars world, the main game world is HUGE and it has no loading screens if you walk from one end of the world to the other. Its been a long time, to long, since a MMO has done that. 

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