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News & Features Discussion  » [Review] Star Trek Online: Jack of All Trades, Master of Few

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75 posts found
  Matokeagle

Apprentice Member

Joined: 11/21/13
Posts: 1

3/29/14 5:54:49 AM#41

Ok, I do not always like posting replies to articles like this, however this time I felt I must. I want to say 2 things upfront before I continue this. First, please remember that this is just a game that we are talking about. Second, If I make people mad with what I say, the remember this, my motto is "WYSIWYG if you do not like that then STFU."

I find that Star Trek Online (#STO) is a game that is in the most part very relaxing to me. I grew up watching the Star Trek on TV, I remember going to the movies and watching the show in the theater, I have read a lot of the books - both the 'tech manuals' and the stories. I think of myself as a Trekie. I am also a gamer. I played World of Warcraft (WOW) for 8 years. I know that many people will say I am a nerd, a geek, and even a dweeb for admitting that fact, but it is part of who I am. I find that the gameplay in #STO is very smooth and can be done by any level of MMO Gamer. The one thing I have learned about MMOs is this, YOU CAN NOT PLEASE EVERYONE ALL THE TIME. Yes I am shouting that phrase. I want people to understand something. Because of how MMOs are set up, there will always be something that one person will love that another person will hate. This is a fact of life. It comes from  human nature.

I, for one, love the Space Combat and Exploration parts of the game, while at the same time I dislike the ground combat and PvP parts of the game.  However, you want to know the best thing about this game, I do not have to do the parts I do not like, while doing the ones I do like. I was talking with a person the other day, that is what I would call a "Ubar-Trekie" and when I told him about the game, he went on about all the 'great' things about the PvP System of #STO. Being as I do not like the PvP aspect of #STO, I did not agree with most of what he said, but I respect his thoughts. If you do not like #STO, then do not play it, PERIOD. Do not complain about it, do not try to make it sound like #STO is the worst game ever, when it is not. Likewise if you like playing #STO, then work with the Devs on the forums to help improve the game more.

I am one that started playing #STO because of another friend I have. I was burned out on WOW and was not really wanting to play another MMO that much. However after playing the game for only 3 months, I started to pay for the Gold Membership. I may not bet the best at making Foundry Missions or playing PvP, but I at least like playing the game. I am not going to 'coodle' people about this game. If you like it - great. If you do not like the game for whatever reason, that is ok also, but leave your hate of the game somewhere else and move on. There are lots of others games for you to try. 

With all that said, I think that the article was well written and expressed the authors feelings well.  I did agree with some points of it while others I was thinking that this person could not be more wrong. However, Suzie Ford is entitled to her opinion and I respect her for stating it. I would like to say thank you to the Devs at Cryptic for all of the hard work they do to make the game of #STO what it is. 

 

Good Luck and Happy Hunting.

Live Long and Prosper.    =^=

  Gorwe

Elite Member

Joined: 9/16/11
Posts: 1760

3/29/14 6:40:12 AM#42
Right off the bat: George TakAi??? Wtf lol? It's TakEi.
  ksternal

Novice Member

Joined: 11/14/12
Posts: 75

3/29/14 7:32:00 AM#43
Just have to put it as simple as possible. The Space combat was extremely fun from my fact with the 4 dimensional combat while the ground combat was extremely dull and needed a full overhaul. One huge thing they need to add in my own personal opinion is defending your ships interior from outside forces that beamed aboard your ship. O one extremely huge thing they need to work on is Fleets for smaller groups instead of just the ones with 20+ players in them. Most large Fleets are real pricks when it comes to their rules and for new and up and coming Fleets it would be nice if they got some love from the devs.
  dwturducken

Apprentice Member

Joined: 4/24/12
Posts: 13

3/29/14 9:02:31 AM#44

With regards to the combat, I can agree with the issues of the reviewer in the context of this game being one MMO among many. However, I have been a fan of computerized attempts at Star Trek games since the days of the grid-based, Battleship-style strategy games on the Apple II and Commodore 64. I even still have copies of a few.


My impression of the combat, from that perspective, is much more forgiving. There have been a great many attempts at bringing the "feel" of Star Trek to the computer, and most were failures, at worst, and silly, at best. (I'm lookin' at you, Starfleet Academy!) Each element feels familiar, as though the developers, in the planning phase, knew what they were up against, what had come before, and said, "OK. What were the best games that incorporated the things that we want this game to do?"


Much like World of Warcraft was the culmination of years of work that began with a simple, little RTS, STO feels like all of the games that had come before were brought together into this one place, polished off, edited down, and distilled into one glorious, immersive experience. Is it a perfect game? Absolutely not. Is it the best game out there? Not by a longshot. What it is, at its heart, is a game, much like anything that has come from Cryptic, created first and foremost by fans of the material.


  AG-Vuk

Advanced Member

Joined: 7/26/04
Posts: 817

Fat, drunk and stupid is no way to go through life, son.
Oh, I see it's too late to help you.

3/29/14 11:15:50 AM#45







Originally posted by Karahandras







First page read quit well, second page read like you were desperate to think of something to push the score up.  It ;ools like star trek but is kinda dull and doesn't really offer anythin new, but has lsated 4 years 9/10 what?????????








It's also seems clear that the reviewer didn't try any real interaction with the playerbase in sto and reads like you just say a bunch of fleet names about.  There only seems to be a few actual active guilds about that interact with it's members,  most seem to consist of a few of people(at best) that rarely talk(if ever).  Try running a few pugs, joining a fleet or two or  reading the chat for longer than a few mins and still give social that high a score.








....... else.









Pretty well this. It also $eem$ that $pending adverti$ing dollar$ on thi$ $ite entitle$ Cryptic to influence the rating/review  of it'$ game$. Gotta love how the all might dollar work$. Hopefully at the 5 year mark the license will be pulled and the game dies. It'll be interesting to see what CBS decides to do. Probably one of the points of the article, is to convince CBS that game is worth the extension.











 




 

  ompgaming

Apprentice Member

Joined: 8/11/08
Posts: 149

Know Thyself

3/29/14 11:50:11 AM#46

As a roleplayer, this game is amazing!  The ability to customize your character, change "clothes" on the fly, actually HAVE clothes and not just armor, the settings for fleets, ships and all the emotes add to a great RP tool.  


Add onto that Foundry, which lets my RP fleet create amazing missions just for our RP story arcs keeps my interested in this game.  Foundry is second to none as an RP tool.


I am not a huge Star Trek fan (I prefer Stormtroopers to red-shirts to be honest) but the RP capabilities of STO so far exceeds anything I ever got in TOR.  Its just a better game to support an RP community. 


Above all else... never ever piss off the penguin.

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5670

3/29/14 12:20:20 PM#47

Good review Suzie.

The space combat is a like it or don't type of system. I like it, but I can understand those that don't. To the guy above who said you don't have to aim a spaceship, weapons have a firing arc and the target must be in the firing arc. This sort of system has been in place since Traveller in the 80's. Firecontrol systems do the targeting after that. That is even true in real life naval systems, firecontrol does the actual targeting. The Fire Controlman programs and operates the fire control systems.

Innovation:

I thought this was scored low. There are a few things STO does that is fairly innovative.

There is the Duty Officer system - It's a take on resource gathering that has you run missions based on the support crew of your ship. Some like it (I do), and some don't, but it certainly is different and innovative.

Space Combat - This is a different take on other space combat systems. Not only that but progression is tied into your ship and crew and how you configure those.

Ground Combat - This is very innovative for an mmo. This uses the old Black Isle / Bioware type of real time group combat system. You configure an away party of characters with different abilities and strengths. It's tactical party building. You can set the party to automatic or manually control their skills. There is only one other game I can think of (Guild Wars) that offers tactical party combat like this. I love the ground combat especially because it's not the typical mmo skill rotation type of system.

The use of public and private instances - The game uses a combination of public and private instances in a very unique way and combines that in an interesting fashion with the larger map.

Nearly everything about this game, whether you love it or hate it, does things differently. I think it's hugely innovative, especially for the time it was released.

The only other thing I would like to put some perspective on is the overall cost and value. I don't think a ship pack (most of which cost around $40 - $50, not $100) is really that expensive. I also agree with the post above that said using the cash shop to pay is really better unless you go lifetime. If I were to purchase ESO right now, with the Imperial Edition and pre-ordering so I can have faction unlock, it would cost me around $80. All of that investment would disappear the moment I stop paying ZO the $15/mo sub access fee. In STO and Cryptic games, if I spend $20, $50, or $100 I always have access to what I've purchased with no requirement for additional fees. I call that a huge positive on the side of value.

Great game. It's one of the most immersive game experiences out there right now in my opinion.

I think a mind wipe so people could play an mmo like it was their first time again, would be easier to build than a new mmo people here would actually like. - DamonVile

  Akumawraith

Apprentice Member

Joined: 9/27/12
Posts: 170

Why is it said that the road to hell is paved with good intentions? Is there a shortage of bad ones?

3/29/14 1:18:14 PM#48

I play STO and have for over 2 years. I have the Life time Sub level and can say that every character I create gains the titles and benefits at level 7. It took a while for cryptic to pull their heads out of the dark end of  their anatomy when it came to the Klingon faction but it has finally happened.


 


One thing I would like to point out that is missing from this editorial is the state of the economy for Startrek Online...


 


Economies make or break a game and STO is not immune to this. Now when one looks at the game Energy Credits are easy to gain and can get you pretty much anything in the game... to a point.


 


Anyone who knows Star Trek knows about Dilithium... Simply put it is the currency that makes doing anything in the game possible at end game.  from getting nice upgrades for Personel and ships to accessing the best gear from reputations and fleets. And let me not forget the Insanely stupid amount of Dilithium that is needed to build up your fleets star base.


 


now one would think you can just get it in the game and spend it right?... that is partly true. You can gain Dilitium ore in the game and its not hard to do.... however you have to refine it yourself and its capped at 8k a day. so if you want that awesome Advanced fleet rifle itll take you two days to get it... to get the advanced fleet weapon load out for a cruiser?.... it takes weeks.


 


Now we mentioned fleets... Yep you can have them... and you even get a nice lil player housing kinda starbase... Fleet members can transwarp to your starbase and even pick up Duty officer missions there as well as shop for fleet loot. Once you start your fleet you have to level it.


 


Notice... you cannot level a fleet on your own unless you are a masochistic madman. some of the project take nearly 200k dilithium and thats several times a starbase level... oh yes, and the starbase has twenty levels with 3 tier 44 project levels and the vanity projects to boot. And the All cost dilithium in some amount.


 


But wait lets not stop there, along with the Star Base you also get the Embassy, Dyson Spine and your very own Dilithium Mine..... If you have a small fleet youre better off not trying to get into building the fleet up.. itll make you hate the game. for large fleets that have been around a while they were just there at the right time and right place. everyone after is pretty well screwed.


 


Oh and on a note.. if you dont mind spinning in circles and auto firing weapons against a retarded AI that does the same then yes the Space combat is great.. for those who want more you will be sorely disappointed... The normal STFs arent too shabby.. However the elite STFs and events like the Mirror Universe Invasion are completely bunk... Take the same ship you have and then they boost its sheilds and weapons to such a high degree that makes you wonder why your ship isnt so elite...


Even in Star fleets most up to date Cruiser class with the best weapon You will still get treated like a red headed step child in the Elite STFs.  Everything has a Monty Python OP feel to it, from shields to weapons to sheer numbers.. It is a fun novelty at first then you realize that the bugs and glitches can take the fun out of it.


 


Playablity.. its not a bad game if you like the star trek IP then its a good thing to try.. But SWG was a better game for Space/ground battles... Cryptic should have spent more time refining each and making them better.. but they spend most of thier time adding digital goods to the Zen store and the F2P players are not even a thought. So yes you can play the game without spending a dime... but dont expect much out of it...


 


and you will most definitely get absolutely tired of seeing <insert name here> has gained <insert lockbox/lobi store ship name here> across your screen hundreds of times a day.


Played: UO, LotR, WoW, SWG, DDO, AoC, EVE, Warhammer, TF2, EQ2, SWTOR, TSW, CSS, KF, L4D, AoW, WoT

Playing: WoT and anything else to break the boredom until something better comes out.

Tired of: Linear Quest games, Dailies, and Dumbed down games

Anticipating:Star Citizen,Citadel of Sorcery

  Akumawraith

Apprentice Member

Joined: 9/27/12
Posts: 170

Why is it said that the road to hell is paved with good intentions? Is there a shortage of bad ones?

3/29/14 1:26:57 PM#49
double post...

Played: UO, LotR, WoW, SWG, DDO, AoC, EVE, Warhammer, TF2, EQ2, SWTOR, TSW, CSS, KF, L4D, AoW, WoT

Playing: WoT and anything else to break the boredom until something better comes out.

Tired of: Linear Quest games, Dailies, and Dumbed down games

Anticipating:Star Citizen,Citadel of Sorcery

  Chaserz

Advanced Member

Joined: 10/11/12
Posts: 54

3/29/14 2:39:02 PM#50
I returned to STO for the latest Dyson Sphere episode.  Once you make max level despite all of the expansions STO, like many MMOs, becomes mostly an end game gear grind where you repeat that same instances over and over and over..... But say you do get all this cool "borg enhanced" gear you then have to ask yourself for what end?  Impress your guildmates?  Do better in PvP?  Point is the storyline and content is geared towards level progression.   Once I saw that I was out.  I had guildmates that were doing the same instances over and over for hours upon a day.  So much that they could most of them blindfolded.  This is not what I play an MMO for.  
  Burntvet

Elite Member

Joined: 11/16/07
Posts: 2745

3/29/14 3:09:03 PM#51
Originally posted by AG-Vuk


Originally posted by Karahandras


First page read quit well, second page read like you were desperate to think of something to push the score up.  It ;ools like star trek but is kinda dull and doesn't really offer anythin new, but has lsated 4 years 9/10 what?????????




It's also seems clear that the reviewer didn't try any real interaction with the playerbase in sto and reads like you just say a bunch of fleet names about.  There only seems to be a few actual active guilds about that interact with it's members,  most seem to consist of a few of people(at best) that rarely talk(if ever).  Try running a few pugs, joining a fleet or two or  reading the chat for longer than a few mins and still give social that high a score.



....... else.




Pretty well this. It also $eem$ that $pending adverti$ing dollar$ on thi$ $ite entitle$ Cryptic to influence the rating/review  of it'$ game$. Gotta love how the all might dollar work$. Hopefully at the 5 year mark the license will be pulled and the game dies. It'll be interesting to see what CBS decides to do. Probably one of the points of the article, is to convince CBS that game is worth the extension.



 

This place has always been in the bag to the paid advertisers for things like this.

Buy more adspace, get more positive fluff pieces.

 

This game was a turd when launched, and still is a turd up to this day.

Shallow, simple, massively repetitive, and even a bigger cash shop rip off (and let's not forget lock box gambling!) after the Chinese bought it.

 

  Po_gg

Elite Member

Joined: 5/12/10
Posts: 2000

3/29/14 3:56:34 PM#52
Originally posted by Chaserz
... STO, like many MMOs, becomes mostly an end game gear grind where you repeat that same instances over and over and over..... But say you do get all this cool "borg enhanced" gear you then have to ask yourself for what end?  Impress your guildmates?  Do better in PvP? .....  This is not what I play an MMO for.  

I agree, but that applies to most mmo's sadly - that's why I avoid endgame grind in every mmo. And as I wrote above, STO is maybe the best in this area, because if you scratch off the worthless parts which other games leaning heavily on -gear grind and pvp- STO still has 2 great activities for VA's: the Foundry and the DOff system.

(besides the Rp and gathering all the Accolades, most mmo's have those activities as well. Just as festivals, crafting or pimping your ship / base / characters with cosmetic stuff, etc.)

Personally, I can count on one hand how many times I've joined an STF or any ground or space queue in the last 2 years, and it doesn't hindered my gaming experience one bit. No Foundry missions or DOff assignments or Rp events require a full set of Mk.XIIIIIIgazillion gear :) (sidenote, yep, I know there's no such Mark, neither it is a valid roman number :) )

 

What I try to point out, if you don't like the same ol' endgame BS, in STO you have lots of options to avoid that. For example in LotRO (which I also like) you just have the music system at the level cap (besides the ones all games have, the Rp events, cosmetics, clearing the Deed log, etc.) if you don't want the gear and LI grind.

Oh, almost forgot, in STO you also can raise BOffs, and developing multiple builds with them, collecting the proper ships for that, finding the right DOffs to enhance the builds... it's a great meta-game as well.

  Octagon7711

Hard Core Member

Joined: 1/13/12
Posts: 367

Devs please nerf paper it's overpowered I'm rock which is fine scissors are fine.

3/29/14 5:51:27 PM#53

I really like this game and have played it a lot.  They rep updating content and the player added content keeps the game fresh for me.  I'm not into the end game grind thing but the game is flexible enough for you to play without being geared to the gills.  It a little buggy but it's never stopped me form enjoying the game.


The one thing I have a problem with is how they are pushing the Arc luncher.  I don't need another launcher running in the background keeping track of god knows what.  I really didn't like the part of there legal statement which said they have the right to install third party software but take no responsibility for what third parties install.


Haven't played after I read that.


  maybebaked

Hard Core Member

Joined: 3/15/13
Posts: 76

3/29/14 6:37:45 PM#54
I couldn't agree LESS with this review.  Hard to navigate in space??  You look at the map....and them go there, if you are in the correct sector, you just click on a planet.  How is that hard?  The biggest problem with this game is the ground combat.  It is horribly simple and boring.  The space combat is fun, but repetitive.  The most expensive ship you can buy cost $25, the same price as a mount in the WoW shop.  Uniforms are expensive, but are aesthetic only, so I don't see the problem.
  Rohn

Apprentice Member

Joined: 7/02/08
Posts: 3739

3/29/14 7:07:24 PM#55

The re-review lost all credibility when the space combat was listed as a con.  It's the best part of the game, does have a "naval" feel, and is very different from most combat in the MMO space.


Again, can't take this review seriously.


Hell hath no fury like an MMORPG player scorned.

  monkeyslap

Apprentice Member

Joined: 10/06/11
Posts: 15

3/29/14 7:59:00 PM#56

"Social 8/10"




 




Obviously whoever wrote this article didn't spend much time at ESD. Come back after you've spent a few hours there watching zone chat. You score would probably end up at 2/10. Mine would. I avoid ESD due to the amount of trolling that goes on about politics and/or religion. Granted it's usually the same exact 2 or 3 players that do it every friggen day. I usually only go there when I need to respec a character or retrain my boffs in skills.


 


But ESD is getting a complete revamp for the interior when season 9 launches in late April. It looks awesome on the test server so far. And it might make me want to hang out there more, despite the resident trolls.




 




Space combat a con? There are more players that dislike ground combat than space combat, in fact, some players outright despise ground. Personally I love both. It breaks the monotony of doing 1 type of combat all the time and lets me get to see my character and bridge officers instead of just a ship.





 

Dark Helmet: "What?! You went over my helmet?"

  Robsolf

Hard Core Member

Joined: 4/21/06
Posts: 4013

Let go of my ears, I know what I'm doing!

3/29/14 7:59:45 PM#57
Originally posted by maybebaked
I couldn't agree LESS with this review.  Hard to navigate in space??  You look at the map....and them go there, if you are in the correct sector, you just click on a planet.  How is that hard?  The biggest problem with this game is the ground combat.  It is horribly simple and boring.  The space combat is fun, but repetitive.  The most expensive ship you can buy cost $25, the same price as a mount in the WoW shop.  Uniforms are expensive, but are aesthetic only, so I don't see the problem.

You know, I think she might be referring to the big galactic map.  I recall that thing being a bit tough to figure out for a while.  Some things are still obvious of course, but Orellius was a bit strange as well as the portal to Gamma space.  What seems obvious to me now, wasn't so much when I first started playing.

Alot of the reviewers complaints were ones I shared over the years until I finally understood the different systems.  Anybody bored enough with life that wants to look over my post history from 2012 and earlier would see me dissing on Cryptic on a regular basis over the simplicity of their games.  My issues with Champions Online still stand, but STO has grown immensely since it launched.  I predicted otherwise and I was wr-wr-wr-wr...

I know of few games that gate their players less in terms of money, power or content, even in the sub market.  Not saying the game is for everybody, but if you've played for a month and think you've mastered this game and its many systems, you're wrong. 

  monkeyslap

Apprentice Member

Joined: 10/06/11
Posts: 15

3/29/14 8:13:02 PM#58

Other things to note:


 


Cryptic has said multiple times in the past on the official forums that they will never charge for content. All episodes, special events, etc. are completely free of charge for everybody regardless of whether they are a free player or subscriber.


 


All uniforms and ships in the c-store (cash shop) are permanent account unlocks. This means you only have to purchase them once and they become available to claim/use on all current and future characters without ever having to purchase them again, as long as you are using a character of the appropriate faction, though Romulan faction characters can use tier 4 or lower ships of their allied faction, but not max level tier 5 ships.


 


And has already been stated, you can trade dilithium in game for zen to use in the c-store so you never have to spend ANY real money on the game. Just spend some time here and there until you get enough for what you want to buy.


Dark Helmet: "What?! You went over my helmet?"

  Gorwe

Elite Member

Joined: 9/16/11
Posts: 1760

3/29/14 9:03:48 PM#59
Wait...

There are actual credits in STAR TREK online?

WTF??? Are we playing a Ferengi or something lolz!

Hint: due to the widespread use of the replicator, there is no money in ST. Quite utopian indeed.
  Robsolf

Hard Core Member

Joined: 4/21/06
Posts: 4013

Let go of my ears, I know what I'm doing!

3/29/14 9:08:48 PM#60
Originally posted by Gorwe
Wait...

There are actual credits in STAR TREK online?

WTF??? Are we playing a Ferengi or something lolz!

Hint: due to the widespread use of the replicator, there is no money in ST. Quite utopian indeed.

Please don't bother posting if you've never played the game.

Edit:  or don't understand economics.

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