Trending Games | The Crew | Landmark | Middle-earth: Shadow of Mordor | WildStar

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,850,560 Users Online:0
Games:732  Posts:6,223,872
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » How to make MMORPGs even more like SP games ...

10 Pages First « 4 5 6 7 8 9 10 » Search
196 posts found
  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5424

3/21/14 1:36:48 PM#121
Originally posted by nariusseldon
Originally posted by Asm0deus

 


I have an idea why not make mmorpg's single player games outright with some multiplayer functionality that you can control. You could play with others or not as it pleases you. It would garner support (cash) from single player game people.

On the other hand moba's and dungeon crawls like diablo are just missing out as they don't really appeal to the persistent seamless world  mmo gamers so we could change that and make sure the have persistent worlds which would garner the support of these type of gamers!

Awesome isn't, if it works one way it should, work the other way too, the best of both world ya!

Oh ... i have no problem if devs make SP games outright. In fact, i play more SP games than MMOs. But you miss the point. Many MMO devs seem to want to put SP experiences into MMOs ... to get more audience, i suppose. If so, there is no reason we cannot talk about HOW they should do it.

Oh, i am all for genre bending. Didn't D3 put in a AH (a MMO feature), and PoE and Marvel Heroes both have "public zones"? I always say ... ARPGs are close enough to MMOs .. (or vice versa) particularly when one genre is putting features of another.

Of course, if a game require a player to walk miles in a persistent world, i would not be playing that game. But so far, devs seem to like to cater to me, and make persistent world less of an incovenience ... so it is all good.

Awesome ... as you say!

You know, I think that, for the most part, it's the other way around.  I think that some devs try to make single player games into MMORPGs, as opposed to putting SP experiences into their MMORPG.

There are games that are "built" to be MMORPGs like UO, EQ, even GW2.  If you try to remove the persistent shared world from any of these games, the games would basically not work at all.

But then there are games that seem to have been built to be primarily SP experiences like SWTOR, TSW (from what I've heard) etc.  If you remove the persistent world from these games...not much really changes.

So my feeling is...if you are building a primarily SP experience...don't bother trying to make it into an MMORPG ;).

Are you team Azeroth, team Tyria, or team Jacob?

  Reklaw

Elite Member

Joined: 1/07/06
Posts: 6153

The adult I am takes care of most things real life. However my inner-child is a GAMER!!

3/21/14 2:33:50 PM#122

I say its currently technically impossible.

Then again never understood people saying these games are like singleplayer games. Sure you can solo in many of today's MMORPG or MMO's but they are far far from a actually singleplayer experiance because there is simple so much more that can be done in a singleplayer game where you are the only person playing in that gameworld.

So no I never felt a MMO or even Themeparks felt like singleplayer games.

Meaningfull characters are mostly Boss NPC's in a MMO, why? pretty simply you remember a meaning regular NPC in singleplayer more because those games are very short and often have certain characters come back several times during play. When MMORPG where still younger we also met several meaningfull characters during our journey but that just because this genre was still very new. In a MMO or MMORPG you meet so many characters that after 200, 300 or what ever hours played meaningfull losses it's true meaning with characters. Unless they can make meaningfull character you meet up every now and then during your MMO/rpg journey. Else that meaningfull NPC you meet at level 5 is long forgotten by the time you have met meaningfull NPC number 1234 at level/skill cap.

 

Instanced wise we already know it's limit when we look at single/multiplayer games.

We might get to a point where that singleplayer experiance of today will have that excact fibe/feel in maybe 4 to 6 years from now in a MMO/rpg? And that's not meant as in release but more as in starting development.

 

  CrazKanuk

Elite Member

Joined: 10/06/09
Posts: 936

3/21/14 2:37:30 PM#123

Remove all the hostility and hate! lol   /sarcasm (kinda)

Crazkanuk

----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------

  Asm0deus

Hard Core Member

Joined: 9/06/10
Posts: 800

3/21/14 5:25:05 PM#124
Originally posted by Creslin321
Originally posted by nariusseldon
Originally posted by Asm0deus

 


I have an idea why not make mmorpg's single player games outright with some multiplayer functionality that you can control. You could play with others or not as it pleases you. It would garner support (cash) from single player game people.

On the other hand moba's and dungeon crawls like diablo are just missing out as they don't really appeal to the persistent seamless world  mmo gamers so we could change that and make sure the have persistent worlds which would garner the support of these type of gamers!

Awesome isn't, if it works one way it should, work the other way too, the best of both world ya!

Oh ... i have no problem if devs make SP games outright. In fact, i play more SP games than MMOs. But you miss the point. Many MMO devs seem to want to put SP experiences into MMOs ... to get more audience, i suppose. If so, there is no reason we cannot talk about HOW they should do it.

Oh, i am all for genre bending. Didn't D3 put in a AH (a MMO feature), and PoE and Marvel Heroes both have "public zones"? I always say ... ARPGs are close enough to MMOs .. (or vice versa) particularly when one genre is putting features of another.

Of course, if a game require a player to walk miles in a persistent world, i would not be playing that game. But so far, devs seem to like to cater to me, and make persistent world less of an incovenience ... so it is all good.

Awesome ... as you say!

You know, I think that, for the most part, it's the other way around.  I think that some devs try to make single player games into MMORPGs, as opposed to putting SP experiences into their MMORPG.

There are games that are "built" to be MMORPGs like UO, EQ, even GW2.  If you try to remove the persistent shared world from any of these games, the games would basically not work at all.

But then there are games that seem to have been built to be primarily SP experiences like SWTOR, TSW (from what I've heard) etc.  If you remove the persistent world from these games...not much really changes.

So my feeling is...if you are building a primarily SP experience...don't bother trying to make it into an MMORPG ;).

Bingo, Creslin321 gets it!

case: Coolermaster HAF932
PSU: Antec EA 750watt
RAM: 2x2g G-SKILL DDR3-1600mhz 9-9-9-24
Mb:Gigabyte GA-P55-UD4P
CPU: i5-750 @4ghz
GPU: gtx msi N760 TF 2GD5/OC
cooling: Noctua NH-D14
storage: seagate 600 240GB SSD, 500GB x7200rpm HDD

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19506

 
OP  3/21/14 5:40:57 PM#125
Originally posted by Creslin321
 

You know, I think that, for the most part, it's the other way around.  I think that some devs try to make single player games into MMORPGs, as opposed to putting SP experiences into their MMORPG.

Great .. then we have more reasons to discuss SP experiences in MMORPGs .. since most of those conversion will retain some SP elements. TOR, marvel heroes ... are all good examples.

I hope you are not seriously trying to tell me that MMORPGs are no longer solo-able.

So now if a SP is making into a MMORPGs with all the MMO features .... how best to highlight its original SP features? What MMORPG features are "good" for SP games? Blizz tried the AH, and it did not work out so well. May be making a 3D lobby and call it a city .. since so many MMORPGs are already doing that. What do you think?

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19506

 
OP  3/21/14 5:43:42 PM#126
Originally posted by Reklaw

I say its currently technically impossible.

Then again never understood people saying these games are like singleplayer games. Sure you can solo in many of today's MMORPG or MMO's but they are far far from a actually singleplayer experiance because there is simple so much more that can be done in a singleplayer game where you are the only person playing in that gameworld.


 

Much more is done today .. that does not mean that MMO cannot learn and improve.

For example, instances allow designers to change the "state of the world around". WoW is already using that (a SP game feature before) in many dungeon & raid instances with scripting and stuff. They are just not doing enough, and that they reset when you come out of the instance.

It should not be technical impossible when they are already doing some of it.

 

  Asm0deus

Hard Core Member

Joined: 9/06/10
Posts: 800

3/21/14 5:53:33 PM#127
Originally posted by nariusseldon
Originally posted by Creslin321
 

You know, I think that, for the most part, it's the other way around.  I think that some devs try to make single player games into MMORPGs, as opposed to putting SP experiences into their MMORPG.

Great .. then we have more reasons to discuss SP experiences in MMORPGs .. since most of those conversion will retain some SP elements. TOR, marvel heroes ... are all good examples.

I hope you are not seriously trying to tell me that MMORPGs are no longer solo-able.

So now if a SP is making into a MMORPGs with all the MMO features .... how best to highlight its original SP features? What MMORPG features are "good" for SP games? Blizz tried the AH, and it did not work out so well. May be making a 3D lobby and call it a city .. since so many MMORPGs are already doing that. What do you think?

Whats is there to discuss? SP gaming in a mmorpg defeats the purpose of playing a mmorpg in the first place. That's not saying there can't be some things you can do solo only that you play mmorpg to play with other live people. As for lobbies and the like they are for MOBAs really.

Really group finders were added for the anti social that don't join guilds yet want to experience group content like raids and the like and has turned into a tool for lazy people and has IMO been nothing but bad for the mmorpg genre.

It has warped what mmorpgs are to younger impressionable people to the point that they no longer have a clue what a mmorpg is and think they should work like console games with multiplayer function via lobbies and such.

It is pretty sad to see people sheepishly fall for wacky marketing tricks, lazy shortcuts and the like. 

case: Coolermaster HAF932
PSU: Antec EA 750watt
RAM: 2x2g G-SKILL DDR3-1600mhz 9-9-9-24
Mb:Gigabyte GA-P55-UD4P
CPU: i5-750 @4ghz
GPU: gtx msi N760 TF 2GD5/OC
cooling: Noctua NH-D14
storage: seagate 600 240GB SSD, 500GB x7200rpm HDD

  daltanious

Elite Member

Joined: 4/19/08
Posts: 1752

3/21/14 5:57:30 PM#128
Oh, it does not matter at all if I like any game or not, you, other, any1 .... EVERY company want to make money, so usually they will simply adapt to PLAYERS. So there is REASON if MMO's become more and more single player friendly. Simple as that.
  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19506

 
OP  3/21/14 6:14:11 PM#129
Originally posted by Asm0deus
Originally posted by nariusseldon
Originally posted by Creslin321
 

You know, I think that, for the most part, it's the other way around.  I think that some devs try to make single player games into MMORPGs, as opposed to putting SP experiences into their MMORPG.

Great .. then we have more reasons to discuss SP experiences in MMORPGs .. since most of those conversion will retain some SP elements. TOR, marvel heroes ... are all good examples.

I hope you are not seriously trying to tell me that MMORPGs are no longer solo-able.

So now if a SP is making into a MMORPGs with all the MMO features .... how best to highlight its original SP features? What MMORPG features are "good" for SP games? Blizz tried the AH, and it did not work out so well. May be making a 3D lobby and call it a city .. since so many MMORPGs are already doing that. What do you think?

Whats is there to discuss? SP gaming in a mmorpg defeats the purpose of playing a mmorpg in the first place. That's not saying there can't be some things you can do solo only that you play mmorpg to play with other live people. As for lobbies and the like they are for MOBAs really.

Defeat YOUR purpose of playing a MMORPG. It does not defeat my purpose, or many who just play solo.

And it certainly does not defeat the purpose of the devs who want to do so (presumably to cater to a larger audience).

What is there to discuss? Much ....

For example, it is interesting to see if more scripting can be done in instances, so MMO can tell better stories. Don't you think TOR is not doing as good a job as Bioshock, or Dishonor and there is room for improvement?

Don't you think MMO instances has a lack of physical effects based combat mechanics like fun skill like slow-time in D3, or pulling someone out a window in Splinter Cell? Wouldn't it be nice if that can be done in a MMO?

And don't tell me you disagree that i can play MANY mmos as lobby games. I did that with WoW, Marvel Heroes, STO, NWO, DDO .. and a bunch of others ...

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19506

 
OP  3/21/14 6:15:21 PM#130
Originally posted by daltanious
Oh, it does not matter at all if I like any game or not, you, other, any1 .... EVERY company want to make money, so usually they will simply adapt to PLAYERS. So there is REASON if MMO's become more and more single player friendly. Simple as that.

I think that is long established.

I am not starting a thread to say that .. but if a devs want a MMO to be more like a SP game (and don't tell me no dev think that way), here is a discussion of how to do it.

 

  Asm0deus

Hard Core Member

Joined: 9/06/10
Posts: 800

3/21/14 6:41:43 PM#131
Originally posted by daltanious
Oh, it does not matter at all if I like any game or not, you, other, any1 .... EVERY company want to make money, so usually they will simply adapt to PLAYERS. So there is REASON if MMO's become more and more single player friendly. Simple as that.

Sure devs want to make money and it sure is true they have conned some people into believing they are playing "mmorp" when they are not.

I will go a step further even I do not mind if some people join a mmorpg and then play it like a single player game and I don't even mind if devs add this elemtn to make more cash what I do mind is when foolish people then claim they should take the mmorpg elements out like persistent worlds  and make them lobby based instead.

 

Originally posted by nariusseldon
Originally posted by Asm0deus
Originally posted by nariusseldon
Originally posted by Creslin321
 

You know, I think that, for the most part, it's the other way around.  I think that some devs try to make single player games into MMORPGs, as opposed to putting SP experiences into their MMORPG.

Great .. then we have more reasons to discuss SP experiences in MMORPGs .. since most of those conversion will retain some SP elements. TOR, marvel heroes ... are all good examples.

I hope you are not seriously trying to tell me that MMORPGs are no longer solo-able.

So now if a SP is making into a MMORPGs with all the MMO features .... how best to highlight its original SP features? What MMORPG features are "good" for SP games? Blizz tried the AH, and it did not work out so well. May be making a 3D lobby and call it a city .. since so many MMORPGs are already doing that. What do you think?

Whats is there to discuss? SP gaming in a mmorpg defeats the purpose of playing a mmorpg in the first place. That's not saying there can't be some things you can do solo only that you play mmorpg to play with other live people. As for lobbies and the like they are for MOBAs really.

Defeat YOUR purpose of playing a MMORPG. It does not defeat my purpose, or many who just play solo.

And it certainly does not defeat the purpose of the devs who want to do so (presumably to cater to a larger audience).

What is there to discuss? Much ....

For example, it is interesting to see if more scripting can be done in instances, so MMO can tell better stories. Don't you think TOR is not doing as good a job as Bioshock, or Dishonor and there is room for improvement?

Don't you think MMO instances has a lack of physical effects based combat mechanics like fun skill like slow-time in D3, or pulling someone out a window in Splinter Cell? Wouldn't it be nice if that can be done in a MMO?

And don't tell me you disagree that i can play MANY mmos as lobby games. I did that with WoW, Marvel Heroes, STO, NWO, DDO .. and a bunch of others ...

1. Mmorpgs have one thing in common, they are meant to be played with others period, if you think other wise your sadly deluded, having some solo content doesn't mean  you never play with others.

Joining a mmorpg then playing solo defeats the point of it, doesn't matter if it can be done or not or if the company makes money off of you.

I do not want to discuss scripting in instances, I am simply saying mmorpg should concentrate on group content and real mmorpg features rather than on single player game features. If I want those single player features I will play a single player game,it is quite simple to grasp.  You do not need to agree and I am sure there are many that agree with me.

2. Many things that can be done in single player games just cannot be done in mmorpgs for technical reasons but I am sure when it does become viable some of those features will find there way in a variety of online genres. Again I dont see the point in talking about it.

3. A lobby game being called a mmorpg is a funny oxymoron but I am sure some people will swallow hook line and sinker! Please do not confuse a lobby game with a mmorpg that has a group finder for the anti social!

case: Coolermaster HAF932
PSU: Antec EA 750watt
RAM: 2x2g G-SKILL DDR3-1600mhz 9-9-9-24
Mb:Gigabyte GA-P55-UD4P
CPU: i5-750 @4ghz
GPU: gtx msi N760 TF 2GD5/OC
cooling: Noctua NH-D14
storage: seagate 600 240GB SSD, 500GB x7200rpm HDD

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19506

 
OP  3/21/14 7:16:16 PM#132
Originally posted by Asm0deus

I will go a step further even I do not mind if some people join a mmorpg and then play it like a single player game and I don't even mind if devs add this elemtn to make more cash what I do mind is when foolish people then claim they should take the mmorpg elements out like persistent worlds  and make them lobby based instead.


1. Mmorpgs have one thing in common, they are meant to be played with others period, if you think other wise your sadly deluded, having some solo content doesn't mean  you never play with others.

Joining a mmorpg then playing solo defeats the point of it, doesn't matter if it can be done or not or if the company makes money off of you.

well, i am playing MMOs like SP games, so i guess you won't mind. And how many i deluding myself. I log into STO, i go into an instance ... and play solo-ly. If you have to insist the 10 second before i go into the instance when i see some other people around ... well .. if that is "playing with others", seeing the chat box before going into a D3 game is "playing with someone".

I don't see a different at all. For all intent and purpose, other people do not exist when i play mmo like a SP game.

And again, what you think about whether there is a point affect no one else but yourself.

The point (to me) of a game is to have fun, and i do when i play solo/sp in some MMOs. And i continue to do so. And many MMOs allow me to do so. So i don't see you have a point .. except that you are mad someone else is enjoying MMOs in ways that you do not like.

 

  jandrsn

Novice Member

Joined: 5/29/06
Posts: 190

3/21/14 7:25:35 PM#133
To me, mmo's mean if I log in at 2 am or 2 pm I'll see the same thing anyone else logged in would. Those drunk Aussie's or that weird guy trying to sell weapons in his underpants. If I want something off a vendor, someone could get there while I mull it over and get it first. Not some lobby based game of instances. People like those games, good for them, but marvel heroes isn't an mmorpg. Saying because some website or journalist lists it as one doesn't make it so. Babies aren't diapers, but they sure are on the same websites a lot. Whales aren't fish, but they get mentioned togther often because they're similar....
  Asm0deus

Hard Core Member

Joined: 9/06/10
Posts: 800

3/21/14 7:39:02 PM#134
Originally posted by nariusseldon
Originally posted by Asm0deus

I will go a step further even I do not mind if some people join a mmorpg and then play it like a single player game and I don't even mind if devs add this elemtn to make more cash what I do mind is when foolish people then claim they should take the mmorpg elements out like persistent worlds  and make them lobby based instead.


1. Mmorpgs have one thing in common, they are meant to be played with others period, if you think other wise your sadly deluded, having some solo content doesn't mean  you never play with others.

Joining a mmorpg then playing solo defeats the point of it, doesn't matter if it can be done or not or if the company makes money off of you.

well, i am playing MMOs like SP games, so i guess you won't mind. And how many i deluding myself. I log into STO, i go into an instance ... and play solo-ly. If you have to insist the 10 second before i go into the instance when i see some other people around ... well .. if that is "playing with others", seeing the chat box before going into a D3 game is "playing with someone".

I don't see a different at all. For all intent and purpose, other people do not exist when i play mmo like a SP game.

And again, what you think about whether there is a point affect no one else but yourself.

The point (to me) of a game is to have fun, and i do when i play solo/sp in some MMOs. And i continue to do so. And many MMOs allow me to do so. So i don't see you have a point .. except that you are mad someone else is enjoying MMOs in ways that you do not like.

 

I do not care how you play your game if you enjoy to play that way it is your prerogative, it doesn't affect me. What does affect me is when you go on a crusade to try encourage and the loss of elements a genre is known for that I think is fun and essential.

Again I do not see why you would even want to play mmorpgs if you want to play solo and avoid others as you seem to be claiming.

Ah if the point affects no one but myself why does it seem to affect you so much that some people enjoy persistent worlds over instances and why does it seem to affect you that some people think mmorpgs should be group games, in fact it affects you so much  you even made this thread?

The point (to me) of a game is to have fun, and I do so when I play with others in mmorpgs.  And I continue to do so. And many mmorpgs allow me to do so. So I don't see you have a point..except that you are mad someone else is enjoying mmorpgs they way they feel they should be played which is in a way you do not like.

case: Coolermaster HAF932
PSU: Antec EA 750watt
RAM: 2x2g G-SKILL DDR3-1600mhz 9-9-9-24
Mb:Gigabyte GA-P55-UD4P
CPU: i5-750 @4ghz
GPU: gtx msi N760 TF 2GD5/OC
cooling: Noctua NH-D14
storage: seagate 600 240GB SSD, 500GB x7200rpm HDD

  Quirhid

Hard Core Member

Joined: 1/28/05
Posts: 5514

Correcting wrongs on the Internet...

3/22/14 7:55:38 AM#135
Originally posted by Deivos
Originally posted by Quirhid

So far, nothing different from a regular multiplayer.

As much as when you'd play Diablo in a ladder, no doubt. ...or Quake Live, or countless other games.

As much as any matchmaking system or lobby.

No they are almost certainly stored in a remote database somewhere. This is not unique to MMORPGs.

Look, I'm not familiar with Dragon's Dogma, but Spores nifty matchmaking is nothing special. And streaming data between clients is no way unique to MMORPGs. Areas are likely run on different servers, this means they are by all intents and purposes regular multiplayer servers linked together.

This is slightly more complicated than it sounds of course. But you get the general idea.

One, Spore doesn't do matchmaking.

Two, streaming data between clients nor a central server hosting game assets might not be new, but feel free to show me the active use of such a design prior to MMOs and MUDS. 

You're stretching your argument very thin and it made little sense to begin with. The chat system in many games is an example of the server architecture that drives MMOs being put to use in alternative game types.

 

However, one also can easily note that your examples of older titles that do the 'same' thing, aren't actually doing such. It's similar, but relies on local client data and potentially that of between peers. It's not built on a persistent server and it does not trade or track the same kind of data.

 

Regular multiplayer does not operate in the same fashion as an mmo, only the fundamentals are the same. The major differences is where the bulk of the data is stored and how it's disseminated between clients. A factor you ignore in order to try and make your point.

 

The type of architecture in place to operate components of these games are unmistakably the same as that of mmo server architecture. The type of central data to client hosting is not done in other forms of gaming, there is generally no point unless there is a constant need to stream data from clients globally to one another.

 

Be it a chat box that's persistent across any instance of a game, the notes left throughout Dark Souls, the seeding of player creatures and content in Spore, or the mercenary work of of your sidekick in Dragon's Dogma (or killing the Ur Dragon). There are smaller scale equivalents, yes, but your argument rests squarely on trying to semantically dismiss the reality of the architecture by dancing around every even addressing what it really is, it's actual use in games, and how it interacts with the rest of the features.

 

If all you're gonna do is bullshit me, this isn't going to be an interesting conversation.

You are right Spore does not do matchmaking it takes the saved data from the server which is sent to your client. In a way, you are playing another player's saved game. But that does not mean you are playing multiplayer, because you are not playing together, or even sharing the same gamespace.

If I sent you my Civilization 5 save games, for you to play, it would be as much of a multiplayer as Spore is. In other words, Spore is a single player game with an online component. Hardly anything to do with MMOs.

But out of curiosity, what do you think my argument is? Like narious already noted, you are introducing awfully many red herrings for some reason.

I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  Vermillion_Raventhal

Spotlight Poster

Joined: 6/01/04
Posts: 1014

3/22/14 8:30:32 AM#136
The easiest way is to make them single player games and be done with it lol.  Its like asking how can you make a car more like a motorcycle... just freaking make a motorcycle.  
  Deivos

Apprentice Member

Joined: 10/14/04
Posts: 1703

Iarð skal rifna, ok upphiminn.

3/22/14 11:53:36 AM#137
Originally posted by Quirhid

You are right Spore does not do matchmaking it takes the saved data from the server which is sent to your client. In a way, you are playing another player's saved game. But that does not mean you are playing multiplayer, because you are not playing together, or even sharing the same gamespace.

If I sent you my Civilization 5 save games, for you to play, it would be as much of a multiplayer as Spore is. In other words, Spore is a single player game with an online component. Hardly anything to do with MMOs.

But out of curiosity, what do you think my argument is? Like narious already noted, you are introducing awfully many red herrings for some reason.

And yet again you dodge the point on architecture and the mechanics that underlies the games.

 

Nariu doesn't claim any of my comments were herrings. In fact he didn't even respond to or about my last couple posts. So pulling that claim out of your ass to make an argument is illogical (and ironically is a red herring itself).

 

The fact you say "but you are not playing multiplayer" in response to me means you rather completely failed to even grasp what my commentary was about.

 

Did I at any point say any of those games were MMOs? No

 

In fact I rather said the opposite. My commentary was that these games used MMO components to make their fundamental gameplay, that of single player focused titles, more complex or varied without changing the core nature of the games.

 

You seemed to take that as me saying they weren't actually single player games or something, and have been throwing an illogical hissy fit since then.

 

You've even gone so far repeatedly to use false examples. Like the one you just made here about sending save game data.

 

There is a big difference between sending a save between peers or clients, and hosting a server that constantly pools and disseminates data.

 

Taking this quote from you.

 

"...it takes the saved data from the server which is sent to your client. In a way, you are playing another player's saved game."

 

You do understand that this essentially describes the core mechanic of playing any MMO, right? Each client queues actions that a server processes, which becomes the updated state of the serverside client, and that state is shared out to all applicable clients connected to that server.

MMOs in that context are just a bunch of people playing on the same game save.

 

The difference is that there is that centralized server. A system that is connected not finitely between peers and theoretically not subject to extended inaccessibility. Something that can constantly be fed and share out data that spans many individuals play, not a few people.

 

There is no other system that can support that mechanic. Every example you have given is finite in scope and function by contrast, because they do not operate on that same underlying MMO architecture.

 

Your argument was semantic bullshit to begin with. You don't like the word MMO to describe how the game's underlying system operates, and would rather blur and dismiss the literal function of the systems and the consequences they have and can bear.

As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero. - Vaarsuvius

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19506

 
OP  3/22/14 12:10:34 PM#138
Originally posted by Asm0deus
 

I do not care how you play your game if you enjoy to play that way it is your prerogative, it doesn't affect me. What does affect me is when you go on a crusade to try encourage and the loss of elements a genre is known for that I think is fun and essential.

Again I do not see why you would even want to play mmorpgs if you want to play solo and avoid others as you seem to be claiming.

And you have no way of stopping others to state their preference, even if you don't like it. Are you going to try to shut up people who like to talk about other aspects of games you may not like whether that is DP, instance, pvp or what-not?

Elements you think are essential are not for me, and i don't see why your opinion is more valid. I will state my opinion. You can state yours. The market will decide.

Why would i want to play MMORPGs? I am glad you ask. Here is the answer.

http://www.mmorpg.com/discussion2.cfm/post/5903519/thread/393247#5903519

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19506

 
OP  3/22/14 12:12:33 PM#139
Originally posted by Deivos

Nariu doesn't claim any of my comments were herrings. In fact he didn't even respond to or about my last couple posts. So pulling that claim out of your ass to make an argument is illogical (and ironically is a red herring itself).

 

I was playing D3, and other fun SP games. You don't think going to forum is the only fun thing i do, do you?
  Deivos

Apprentice Member

Joined: 10/14/04
Posts: 1703

Iarð skal rifna, ok upphiminn.

3/22/14 12:16:10 PM#140
Originally posted by nariusseldon
Originally posted by Deivos

Nariu doesn't claim any of my comments were herrings. In fact he didn't even respond to or about my last couple posts. So pulling that claim out of your ass to make an argument is illogical (and ironically is a red herring itself).

I was playing D3, and other fun SP games. You don't think going to forum is the only fun thing i do, do you?

I don't see how that relates to the part you quoted from me.

Quir was trying to claim you had called my posts/arguments red herrings, to which I was noting you had not.

 

I wasn't bringing any accusation about you not responding to my posts, just that what Quir was doing was essentially trying to bullshit again.

 

Point being, complaint was at Quir for trying to use your name to claim something false.

As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero. - Vaarsuvius

10 Pages First « 4 5 6 7 8 9 10 » Search