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The Pub at MMORPG.COM  » Prefered combat style.

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76 posts found
  Stupersting

Novice Member

Joined: 11/17/13
Posts: 30

 
OP  3/16/14 10:12:45 PM#1
Curious about the general thoughts on combat style.

Prefered style of combat

100% RNG turn based. just sit back and watch the fight.
Mix, leaning towards turn based. Perhaps a turn based system with the odd spell/special move you can select every x period of time.
Mixed leaning towards action. Mainly abilities you have chosen, with auto-attacks happening at the time same.
100% action. I want every attack and defence to be an action I selected.
(login to vote)
  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19506

3/17/14 11:24:51 AM#2
action combat like that in D3 with physical effects (like collision detection & blocking, slow time, cc, use of terrain, and so on).
  Caldrin

Hard Core Member

Joined: 10/02/04
Posts: 4115

3/17/14 11:28:13 AM#3

If i could choose then it would be fps style action combat.. or thrid person. Also I would have it so your attacks do NOT root you to the spot..

 

My 3D models
http://dragon3d.webs.com/

  rodriguezan

Novice Member

Joined: 4/23/12
Posts: 2

3/18/14 3:08:25 AM#4
Monster hunter combat system
  sunandshadow

Elite Member

Joined: 12/05/13
Posts: 607

3/18/14 3:18:29 AM#5

Favorite: Tactical turn-based where I control between 4 and 10 units is my favorite. (E.g. Disgaea or Dofus when playing a summoner class)

2nd Favorite: Action RPG where the basic controls are biting/clawing/jumping or punching/kicking/jumping and I can map spells/skills to gamepad buttons, as well as equipping build modifications, like armored skin or wings or a projectile attack. (Like Tokyo Jungle crossed with Golden Axe.  Not so much like the Kingdom Hearts or Zelda or Okami games because it teds to be hard to figure out how effective any particular hit or combo is.)

Honorable mention: CCG/TCG deck building and dueling. (Like Shandalar, not like Magic Online)

Other honorable mention: spellbar/cooldown standard WoW-like combat.

  LoverNoFighter

Novice Member

Joined: 9/05/12
Posts: 334

SWG pre cu > all

3/18/14 5:52:09 AM#6

RNG means?

 

  fearixe

Novice Member

Joined: 3/15/12
Posts: 1

3/18/14 5:54:32 AM#7
Random number generation.
  Caldrin

Hard Core Member

Joined: 10/02/04
Posts: 4115

3/18/14 5:54:56 AM#8

Random number generator

http://en.wikipedia.org/wiki/Random_number_generation

 

 

My 3D models
http://dragon3d.webs.com/

  remyburke

Advanced Member

Joined: 7/03/04
Posts: 3009

I liked MMOs better when gamers didn't play them, and just geeks did.

3/18/14 6:00:21 AM#9
A good mix of action and strategy, like TERA. It's still an MMORPG after all...remember those? :)

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  Cavadus

Novice Member

Joined: 12/17/06
Posts: 719

Officium ante Proprium Bonum

3/19/14 3:40:27 PM#10

I hate RPG combat.  Hotbars?  Tab-to-target?  YUCK!  I get that some people love watching a bunch of black and white icons turned colored so they can feverishly mash them while an RNG runs millions of under-the-hood gear and stat checks but that's a complete snooze-fest to me.

I'm all about guns and third-person cover-based combat, baby.

[right]

  Flyte27

Advanced Member

Joined: 12/13/05
Posts: 2255

3/19/14 3:45:55 PM#11
I like action combat, but I also feel that real time turn based combat fits an MMORPG better.  There have always been and probably always will be problems with actions happening in action when you have a client server application.  There is lag between the client and server.  Having things more reliant on background numbers seems to work best.  Turn based(Fallout) and real time turn based(Baldur's Gate) combat seem to be good even for offline RPGs IMO.  In those games many times it's more about the story and the character in text then it is about the action.  What we call an RPG in single player games is far from it's original conception.  It's not bad, but it's less about story and more of a movie.
  Flyte27

Advanced Member

Joined: 12/13/05
Posts: 2255

3/19/14 3:46:56 PM#12
Originally posted by fearixe
Random number generation.

In Everquest we used to do /roll for loot.  Then someone would steal the loot and everyone would call them a ninja looter.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7195

3/19/14 3:48:39 PM#13
Block button or go back to the drawing board. 

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  User Deleted
3/19/14 3:58:40 PM#14

My favorite style is the classic 6 button and a joystick capcom 2d fighter style.

For mmos, I enjoyed swtor's combat feel and pace the best.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19506

3/19/14 4:11:01 PM#15
Originally posted by Flyte27
Originally posted by fearixe
Random number generation.

In Everquest we used to do /roll for loot.  Then someone would steal the loot and everyone would call them a ninja looter.

That is why i like the D3, or WoW LFR loot system better. You roll your own loot .. and ninjaing is not possible. And there is zero loot drama.

 

  Flyte27

Advanced Member

Joined: 12/13/05
Posts: 2255

3/19/14 4:14:56 PM#16
Originally posted by nariusseldon
Originally posted by Flyte27
Originally posted by fearixe
Random number generation.

In Everquest we used to do /roll for loot.  Then someone would steal the loot and everyone would call them a ninja looter.

That is why i like the D3, or WoW LFR loot system better. You roll your own loot .. and ninjaing is not possible. And there is zero loot drama.

 

I actually liked it because it was in the players hands and if they did something wrong multiple times it marked them as someone you didn't want to play with, but it added a sub game to the game in essence.  It was like playing the lottery.  Now it's still the lottery, but everything is taken care of for you so there is no sub game.

  User Deleted
3/19/14 5:45:53 PM#17

Action combat, as in real action combat. No soft targeting, proper hit detection, arc hits, etc. Ability to block would be nice, obviously. Plus a small hotbar (10 abilities sounds good), for different skills to mix up combat and give it tactical choices. So, i chose the 4th option.

I also would enjoy if devs adde weight to armor and weapons. Like, the heavier the armor, the slow you move, dodge, etc but more defense.  Weapons would swing slower, but hit harder. Of course, balancing that with a game that also has long range attacks like bows and spells could be annoying.

  Flyte27

Advanced Member

Joined: 12/13/05
Posts: 2255

3/19/14 6:01:13 PM#18
Originally posted by DEAD.line

Action combat, as in real action combat. No soft targeting, proper hit detection, arc hits, etc. Ability to block would be nice, obviously. Plus a small hotbar (10 abilities sounds good), for different skills to mix up combat and give it tactical choices. So, i chose the 4th option.

I also would enjoy if devs adde weight to armor and weapons. Like, the heavier the armor, the slow you move, dodge, etc but more defense.  Weapons would swing slower, but hit harder. Of course, balancing that with a game that also has long range attacks like bows and spells could be annoying.

All of this existed in old RPGs.  I don't think they every made it into MMOs. Even some modern RPGs have this like Skyrim and Oblivion.  For some reason old mechanics that were good are thrown out the window in many cases.

  strawhat0981

Advanced Member

Joined: 3/13/13
Posts: 528

I want an awesome sci-fi game that is a sandbox...give it to me!!!!

3/19/14 6:07:16 PM#19
I have come to like action combat. I really don't think I can play something that I have to hold the right mouse button to look around(for long anyway).
  strawhat0981

Advanced Member

Joined: 3/13/13
Posts: 528

I want an awesome sci-fi game that is a sandbox...give it to me!!!!

3/19/14 6:09:48 PM#20
Originally posted by DEAD.line

Action combat, as in real action combat. No soft targeting, proper hit detection, arc hits, etc. Ability to block would be nice, obviously. Plus a small hotbar (10 abilities sounds good), for different skills to mix up combat and give it tactical choices. So, i chose the 4th option.

I also would enjoy if devs adde weight to armor and weapons. Like, the heavier the armor, the slow you move, dodge, etc but more defense.  Weapons would swing slower, but hit harder. Of course, balancing that with a game that also has long range attacks like bows and spells could be annoying.

Reminds me a little of Mortal Online

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