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The Pub at MMORPG.COM  » The world is the most important thing in an MMO

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197 posts found
  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 3019

Tomorrow's just a future yesterday...

3/17/14 2:27:23 PM#41


Originally posted by nariusseldon

Originally posted by Saxx0n
Lol a city or kingdom could pop up between here and the mountain being a terraforming sandbox so the phrase "nothing between here and there never changes " tells me you have no idea what you are even posting about. This is a world that the op was afraid weren't being made anymore.

So? You still have to ride for ages to find out. I don't play games to ride a horse.

So? Nobody says you HAVE to play it? It is OK to make MMOs that nariusseldon does not like. I think the genre would improve ten-fold if more MMOs were created that nariusseldon did not like.

Or are you "one those players" that thinks EVERY MMO should please them?

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19446

3/17/14 4:11:37 PM#42
Originally posted by AlBQuirky

 


Originally posted by nariusseldon

Originally posted by Saxx0n
Lol a city or kingdom could pop up between here and the mountain being a terraforming sandbox so the phrase "nothing between here and there never changes " tells me you have no idea what you are even posting about. This is a world that the op was afraid weren't being made anymore.


So? You still have to ride for ages to find out. I don't play games to ride a horse.

So? Nobody says you HAVE to play it? It is OK to make MMOs that nariusseldon does not like. I think the genre would improve ten-fold if more MMOs were created that nariusseldon did not like.

 

Or are you "one those players" that thinks EVERY MMO should please them?

So I state my preference, just like everyone else.

Of course i am not going to play it. It is up to the dev to make a MMO ... and obviously this one does not please me.

Are you saying that you can state your preference here, and I can't?

I am not doing anything more than everyone else here ... stating what they like or they don't like.

 

  maybebaked

Hard Core Member

Joined: 3/15/13
Posts: 58

3/17/14 4:19:54 PM#43
Originally posted by Saxx0n
Originally posted by nariusseldon
Originally posted by Saxx0n

Worlds are coming back. This is at least going to be 400 sq. km with no zoning all open world and no fast travel unless you call a horse fast. A 1km draw distance for everything including other players. You can actually walk or ride your horse to the mountains in the backround of this shot.  http://lifeisfeudal.com/

Lol .. this is a GAME? Is this a riding simulator?

I will pass. Looks very boring to me.

 

Obviously you didn't read anything about it and I thought fast tavel and hubs were boring lol not even a good troll, try again and be more creative.

Does anyone else have a problem with a developer coming on here and pimping their game by bashing other games?  Joining in discussions is one thing, but coming to quite a few posts to make comments about some game you WORK for is quite another.  It all seem very biased and unprofessional.  However this "Life is Feudal" game turns out, i won't play it out of spite for this asshat.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19446

3/17/14 4:28:41 PM#44
Originally posted by maybebaked
Originally posted by Saxx0n
Originally posted by nariusseldon
Originally posted by Saxx0n

Worlds are coming back. This is at least going to be 400 sq. km with no zoning all open world and no fast travel unless you call a horse fast. A 1km draw distance for everything including other players. You can actually walk or ride your horse to the mountains in the backround of this shot.  http://lifeisfeudal.com/

Lol .. this is a GAME? Is this a riding simulator?

I will pass. Looks very boring to me.

 

Obviously you didn't read anything about it and I thought fast tavel and hubs were boring lol not even a good troll, try again and be more creative.

Does anyone else have a problem with a developer coming on here and pimping their game by bashing other games?  Joining in discussions is one thing, but coming to quite a few posts to make comments about some game you WORK for is quite another.  It all seem very biased and unprofessional.  However this "Life is Feudal" game turns out, i won't play it out of spite for this asshat.

well .. i think it is fair game that they can come in here to talk up their game, and we can air our honest opinions.

No one has to like what he sells.

 

  Xiaoki

Advanced Member

Joined: 3/07/04
Posts: 2435

3/17/14 4:34:34 PM#45


Originally posted by AlBQuirky

Originally posted by nariusseldon

Originally posted by Saxx0n
Lol a city or kingdom could pop up between here and the mountain being a terraforming sandbox so the phrase "nothing between here and there never changes " tells me you have no idea what you are even posting about. This is a world that the op was afraid weren't being made anymore.

So? You still have to ride for ages to find out. I don't play games to ride a horse.

So? Nobody says you HAVE to play it? It is OK to make MMOs that nariusseldon does not like. I think the genre would improve ten-fold if more MMOs were created that nariusseldon did not like.

Or are you "one those players" that thinks EVERY MMO should please them?



The personal attacks and insults are completely unnecessary. Very immature.


He only said that he would not play such a game, he didnt say anything about every MMO must have instant travel or anything.


YOU are the one saying what MMOs must have and must not have.


YOU are one of the "those" MMO players that thinks every MMO must please them.

  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 3019

Tomorrow's just a future yesterday...

3/18/14 4:21:16 AM#46


Originally posted by nariusseldon

Originally posted by AlBQuirky

Originally posted by nariusseldon

Originally posted by Saxx0n
Lol a city or kingdom could pop up between here and the mountain being a terraforming sandbox so the phrase "nothing between here and there never changes " tells me you have no idea what you are even posting about. This is a world that the op was afraid weren't being made anymore.

So? You still have to ride for ages to find out. I don't play games to ride a horse.

So? Nobody says you HAVE to play it? It is OK to make MMOs that nariusseldon does not like. I think the genre would improve ten-fold if more MMOs were created that nariusseldon did not like.

Or are you "one those players" that thinks EVERY MMO should please them?



So I state my preference, just like everyone else.

Of course i am not going to play it. It is up to the dev to make a MMO ... and obviously this one does not please me.

Are you saying that you can state your preference here, and I can't?

I am not doing anything more than everyone else here ... stating what they like or they don't like.



Of course you have your opinion and are free to state it. After over 17,000 posts from you, I think everyone who has ever been to this board knows exactly what that opinion is.

The post you responded to mentioned how the world could change with player villages/housing popping up in all the empty land. You did not even acknowledge that. You just whined some more about "how boring" you think that would be.

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  Quirhid

Advanced Member

Joined: 1/28/05
Posts: 5505

Correcting wrongs on the Internet...

3/18/14 5:12:33 AM#47
Originally posted by AlBQuirky

 


Originally posted by nariusseldon

Originally posted by AlBQuirky

Originally posted by nariusseldon

Originally posted by Saxx0n
Lol a city or kingdom could pop up between here and the mountain being a terraforming sandbox so the phrase "nothing between here and there never changes " tells me you have no idea what you are even posting about. This is a world that the op was afraid weren't being made anymore.


So? You still have to ride for ages to find out. I don't play games to ride a horse.

So? Nobody says you HAVE to play it? It is OK to make MMOs that nariusseldon does not like. I think the genre would improve ten-fold if more MMOs were created that nariusseldon did not like.

 

Or are you "one those players" that thinks EVERY MMO should please them?



So I state my preference, just like everyone else.

 

Of course i am not going to play it. It is up to the dev to make a MMO ... and obviously this one does not please me.

Are you saying that you can state your preference here, and I can't?

I am not doing anything more than everyone else here ... stating what they like or they don't like.



Of course you have your opinion and are free to state it. After over 17,000 posts from you, I think everyone who has ever been to this board knows exactly what that opinion is.

 

The post you responded to mentioned how the world could change with player villages/housing popping up in all the empty land. You did not even acknowledge that. You just whined some more about "how boring" you think that would be.

Just because something could happen doesn't mean it does. People built houses in Mortal Online too and you had tiny ghost towns here and there with no players in sight. Is that what you want from this upcoming title?

If you merely allow people to build houses but there's no point to it, it is a virtual playground, not a game.

I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  LisaFlexy22

Novice Member

Joined: 2/10/14
Posts: 421

3/18/14 5:29:53 AM#48

Vanguard has that world - shutting down this summer.

 

I've given up the dream of seeing true worlds like that anymore.  I'm good with just a game that makes it feel immersive.  For me ESO hits that spot more than any others, even if I do wish it was completely open world and it isn't.  The worst example I've found so far of an immersive mmo was probably SWTOR.

  LoverNoFighter

Novice Member

Joined: 9/05/12
Posts: 334

SWG pre cu > all

3/18/14 5:50:34 AM#49

Star Wars Galaxies was a 'world'. A lovely one.

Todays MMOs are just games. Nothing more.

Sad really.

  Not_Too_Bright

Novice Member

Joined: 3/17/14
Posts: 18

3/18/14 6:02:32 AM#50
Originally posted by Saxx0n
Originally posted by nariusseldon
Originally posted by Saxx0n

Worlds are coming back. This is at least going to be 400 sq. km with no zoning all open world and no fast travel unless you call a horse fast. A 1km draw distance for everything including other players. You can actually walk or ride your horse to the mountains in the backround of this shot.  http://lifeisfeudal.com/

Lol .. this is a GAME? Is this a riding simulator?

I will pass. Looks very boring to me.

 

Obviously you didn't read anything about it and I thought fast tavel and hubs were boring lol not even a good troll, try again and be more creative.

Traveling to a new area is fun once....after that it is simply a time sink. If running across land was so much fun, people would of enjoyed the trek across the Karanas in EQ, rather than looking for the nearest druid doing ports.

  SavageHorizon

Advanced Member

Joined: 1/14/13
Posts: 1556

3/18/14 6:24:48 AM#51
Vanguard was the last true world mmo made, unlike wow it has no instances at all. It has vast open world dungeons and everyone shares the same world space. The world is vast. You have Bless which has a vast open world but also has instanced dungeons but a seamless world. Black Desert is also another mmo that has a vast open world, you can climb all buildings amongs other features.

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  Phry

Elite Member

Joined: 7/01/04
Posts: 5188

3/18/14 6:59:41 AM#52
Originally posted by LoverNoFighter

Star Wars Galaxies was a 'world'. A lovely one.

Todays MMOs are just games. Nothing more.

Sad really.

SWG was several worlds, each to be explored, some solo, others only in a group, because on some of those worlds, safety in numbers really meant something. Much like socialising in MMO's used to be the in thing, nowadays it seems like an optional extra. But then so is exploration, everything now has to be linear level based pass go collect £200 kind of thing, trouble is, most players seem to prefer that now

  Muke

Elite Member

Joined: 1/04/07
Posts: 1585

3/18/14 7:02:15 AM#53

Don't expect "world generators" from big developers, they have shareholders to keep happy and their only reason for making a MMO is to jump on the wow train and cash in asap before the game loses interest and goes on life support.

Your biggest chance might be the indy developers, untill they grow bigger and start to cash in themselves. Those indy developers often operate from a ideal of adding something to the game world as a developer, but not always.

That's why I dont trust SOE, who are notorious for milking their customers, turning sandbox MMO into themeparks to generate fast money, and now they are coming with "the ultimate themepark with freedom?"

And that's why I like CCP with their niche game EVE Online at the time who still have a sandbox after 10 years, although some (ex)developers like CCP Soundwave -now LOL dev- saw the potential cashshops generated in other games and tried to dumb down the game to introduce more players (more $$) and introduce cashshops for fluff items. Untill the player community rioted and he had to cancel his ideas.

 

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  User Deleted
3/18/14 7:04:26 AM#54


Both the world and the core gameplay (combat, crafting, exploring) are important.  Unless both are good, it won't have the longevity that a MMO needs.

Quietly hoping that EQN or Pathfinder will sate my appetite for vast worlds with great combat and character progression.

  Distopia

Drifter

Joined: 11/22/05
Posts: 15487

"what a boring life, HATING everything" -Gorilla Biscuits

3/18/14 7:09:56 AM#55

The core is what's important, a world wouldn't be much without gameplay systems. Gameplay systems tie everything together into a cohesive product, if they're not done well there's not much value to a world. There's only so much walking around sight seeing one can do in a world, how long would it take to see all of skyrim as an example? Not that long.

The world is a back drop, it's there for atmosphere in most cases as well as believability. Yet it doesn't stand as much on it's own.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

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  Ender4

Apprentice Member

Joined: 5/18/08
Posts: 2050

3/18/14 7:14:47 AM#56


Originally posted by LisaFlexy22
Vanguard has that world - shutting down this summer.

 

I've given up the dream of seeing true worlds like that anymore.  I'm good with just a game that makes it feel immersive.  For me ESO hits that spot more than any others, even if I do wish it was completely open world and it isn't.  The worst example I've found so far of an immersive mmo was probably SWTOR.



Yep, Vanguard proved that if your game systems are awful your game will fail. Plenty of other games have proven if your World is awful it will fail too. You need both.

  Pocahinha

Novice Member

Joined: 7/14/09
Posts: 570

3/18/14 7:15:53 AM#57

The world is the most important thing in an MMO

The first and most important that they cannot figure it out its the first M in MMO, it means 

Massively

99% of the mmorpgs in the last decade are nothing but single player games with online capabilities they got nothing 

Massively in them.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19446

3/18/14 11:00:20 AM#58
Originally posted by Ender4

 


Originally posted by LisaFlexy22
Vanguard has that world - shutting down this summer.

 

 

I've given up the dream of seeing true worlds like that anymore.  I'm good with just a game that makes it feel immersive.  For me ESO hits that spot more than any others, even if I do wish it was completely open world and it isn't.  The worst example I've found so far of an immersive mmo was probably SWTOR.


 


Yep, Vanguard proved that if your game systems are awful your game will fail. Plenty of other games have proven if your World is awful it will fail too. You need both.

You don't need both. There are plenty of successful games with no world. The world is not that important. Gameplay is a lot more important.

  Not_Too_Bright

Novice Member

Joined: 3/17/14
Posts: 18

3/18/14 11:05:00 AM#59
Originally posted by Phry
Originally posted by LoverNoFighter

Star Wars Galaxies was a 'world'. A lovely one.

Todays MMOs are just games. Nothing more.

Sad really.

SWG was several worlds, each to be explored, some solo, others only in a group, because on some of those worlds, safety in numbers really meant something. Much like socialising in MMO's used to be the in thing, nowadays it seems like an optional extra. But then so is exploration, everything now has to be linear level based pass go collect £200 kind of thing, trouble is, most players seem to prefer that now

Worlds? Wouldn't "Ghost Towns" be more apt? Well at least before NGE....Post NGE I would think "Fallout" would describe it perfectly.

 

SWG was a roleplay stage with some tacked on PVP. Great for folks into that stuff, and a joke to folks that aren't.

  Torik

Elite Member

Joined: 1/02/09
Posts: 2323

3/18/14 12:18:04 PM#60
Originally posted by Phry
Originally posted by LoverNoFighter

Star Wars Galaxies was a 'world'. A lovely one.

Todays MMOs are just games. Nothing more.

Sad really.

SWG was several worlds, each to be explored, some solo, others only in a group, because on some of those worlds, safety in numbers really meant something. Much like socialising in MMO's used to be the in thing, nowadays it seems like an optional extra. But then so is exploration, everything now has to be linear level based pass go collect £200 kind of thing, trouble is, most players seem to prefer that now

I found the "world" aspect of SWG to be quite neat but ultimately there was nothing in that world to keep me interested for longer than a few months.  You had some neat stuff like player cities but once that wore thin, you were left with a lot of territory populated with generic mobs.

Exploration is great but after a while, you are just exploring the same thing over and over again.  This might be enough for some people but does not provide enough intellectual stimulation to me.

The socializing thing was great but once we got bored in SWG, my guild simply moved our socializing to WoW. 

 

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