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General Discussion  » Who actually _enjoys_ this kind of questing?

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263 posts found
  Distopia

Drifter

Joined: 11/22/05
Posts: 15983

"what a boring life, HATING everything" -Gorilla Biscuits

3/16/14 5:53:26 PM#41
Originally posted by Soki123
It definitely doesn t feel or look any different from almost every themepark MMO in existence. I foulnd it utterly boring, and almost amateur feeling. The game shouldn t have a sub IMO, and I m sure we ll see that dropping soon enough.

The problem with posts like this is, it would be like me saying this game is a definite success because I like it. How would you respond to that I wonder?

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  onlinenow25

Advanced Member

Joined: 6/26/07
Posts: 282

3/16/14 5:54:49 PM#42

For me personally I don't mind random missions or quest terminals that you can go to to get basic kill/fetch/guard/destroy quests but its when its done in a Themepark MMO way were its required to level up/skill up and creates a cheese ball story of you being the savior of the world well I get the feeling that its just a giant joke.

 

I'm the savior, your the savior EVERYONES the savior!  Its over done and does not fit a MMORPG in the slightest.  Your character should be nothing more than another player in the world and needs to create his own story through your actual player created name, and the social interactions between players in game.  

 

A MMORPG can have huge amounts of lore but it shouldn't be force fed.  Most don't give a hoot about Lore and only care about game play and well I don't blame these people.  For just about every MMO out there that starts with a story, your some mystical magical being of super awesomeness that is here to save the world.  Yet that guy your inside of because he spawned in you, is the same exact thing you are.  Talk about some Sci-fi B Movie acting, well this type of story and questing is the equivalent of to a Sci-fi B movies acting.

  maji

Spotlight Poster

Joined: 1/15/04
Posts: 1946

3/16/14 5:57:26 PM#43

Well, some (few) MMORPGs try to get the player interested in the world by means of quests that don't follow the usual routine of "go here, kill/click on that, return". 

With MMORPGs that don't do that often (or not at all), you have two options:

a) you consider each quest to be some irrelevant random blabla, quickly click through it and just kill and click on stuff. Well, that works, but you will get bored very quickly, because you then realize too quickly that it's all the same over and over.

b) You read through the quests. Now if the quests are badly written, then you will still get bored. But if the quests are well written, you'll get interested into them, into the recurring characters, the background stories and so on.

Let's play Fallen Earth (blind, 300 episodes)

Let's play Guild Wars 2 (blind, 45 episodes)

  Fermian

Novice Member

Joined: 4/06/13
Posts: 27

3/16/14 5:58:03 PM#44
Originally posted by ste2000
Originally posted by Distopia
Originally posted by ste2000
Not me.................. I am done with Quest Hubbing games, that's now officially the most boring feature of modern MMOs and what puts me off completely.

Good thing there are no quest hubs here then right?

You mean that if I want I can skip the starting zone and do quest in another zone?

Of course you can't......... that's quest hubbing my friend

All zones are level based, and each Zone has several level hub (with appropriate quests for your level), you can't make quests on the other side of the map because they are not appropriate to your level.

So you have to follow a certain path and complete the quests along the way so when you arrive the other side of the map you are able to make those quests.

If that's not quest hubbing, I don't know what it is.............

Nah, that's just a quest chain. A quest hub is a town or other location with a couple of quest givers.

  ste2000

Apprentice Member

Joined: 2/28/04
Posts: 4736

3/16/14 6:02:19 PM#45
Originally posted by Distopia
Originally posted by ste2000
 

Even in sandbox games you're stuck dealing with content you can complete until you move past it ( skill up). Other than that what?

You can go straight to the main land after the introduction now if that's what you're asking...

You don't need a sandbox to make a decent quest system.

Have you ever played Skyrim?

That's how you build a quest system........... unfortunately ESO took everything from WoW and almost nothing from TES.

Enjoy your boring "follow the path" MMO, I will re-play Skyrim instead, it's more fun and I won't spend a dime.

  Jimmydean

Apprentice Member

Joined: 9/21/04
Posts: 1302

3/16/14 6:02:21 PM#46

The biggest problem is that the MMORPG audience majority no longer consists of MMORPG players. Ironically, the majority of MMORPG players are just single player gamers who somehow got confused and ended up here. 

  Foobarx

Apprentice Member

Joined: 3/16/14
Posts: 459

3/16/14 6:03:14 PM#47

The game was free to test... you told yourself... what do I have to lose?  Even if it sucks, it didn't cost me a dime, just my time... and time is something I have to waste.  So in the end, you wasted time, spent nothing, and are now a few hours closer to something that might actually entertain you.

Think of it as a giant atomic clock where the hours blend into weeks and into years.  You're hopelessly waiting for some new game to come out and sweep you off your feet but that's months, nay, years away.  What will you do to occupy your time?  Why collect x from mob y.  Time passes.  That is your reward... making the hand of the clock move forward.  Entertainment is in the eye of the beholder... some see it as an absence of time, others see it as an abundance of time.  I have too much time on my hands... I have no time on my hands... either way, you are still observing that giant clock.  Wow, time flies when you are having fun... Are we there yet?  This is taking forever.  

Glass half empty, half full... it is what it is.  Drink it or not, doesn't change the fact that it is.

Queue up Happy! from Despicable Me 2... 

Happy... happy... happy... happy... clap your hands...

 

 

 

  Randallt3mp

Advanced Member

Joined: 3/04/08
Posts: 174

3/16/14 6:03:24 PM#48

It just comes down to personal preferences.  Some people prioritize lore and story over interesting questing mechanics.  I like lore and if I do end up getting ESO will take it slowly to immerse myself in it. 

That being said, I still prioritize interesting quest structure and mechanics over lore.  So far I agree with the OP that most of the quests in terms of how they work have been pretty boring and unimaginative.  There are so many "talk to him, then walk and talk to her" errand boy quests and not enough engaging gameplay amongst them.

Another problem is that when running around doing these quests there are barely any mobs to fight,  I actually find myself happy to get a quest that says "Kill X of Y."  The lands seem barren with so few mobs compared to other games.  Not only that, but the enemies don't even aggro you until your basically in front of their face, very odd.

I really hope that "the game gets better after lvl 10" or whatever is true.  First they said it opens up around lvl 7-8 after the starter islands, but I havent noticed much change honestly.  I will playing a bit more of the beta today and following the game after to make my final decision on buying it.

MMOs Played: FFXI,Age of Conan, Aion, Rift, SWTOR, TERA, TSW, GW2

Playing:None

Waiting For: Wildstar, The Repopulation, Archeage, TESO, Warhammer 40K:EC, EQN

  askdaboss

Hard Core Member

Joined: 9/13/11
Posts: 457

3/16/14 6:05:05 PM#49

Well, they wrap up their quests in a nice story. So that's a positive for me, even though the quests themselves are indeed nothing new.

At the end of the day, even more innovative questing models like GW2 could move not away from the underlying "kill/collect/deliver" quests.

Perhaps player generated quests would be fun if we had the tool... via PvP or PvE.

It could even help a crafter who needs for example 50 planks (posts "500 xp" from his pool and someone collects planks for him), or dude gets ganked, and put a 1Gold/500xp reward on XYZ's head, etc.

  onlinenow25

Advanced Member

Joined: 6/26/07
Posts: 282

3/16/14 6:09:10 PM#50
Originally posted by Distopia
Originally posted by Soki123
It definitely doesn t feel or look any different from almost every themepark MMO in existence. I foulnd it utterly boring, and almost amateur feeling. The game shouldn t have a sub IMO, and I m sure we ll see that dropping soon enough.

The problem with posts like this is, it would be like me saying this game is a definite success because I like it. How would you respond to that I wonder?

No its not even close to saying what you did.  He stated anecdotal reasoning why he felt the game was going to fail.  Not to mention he also used historical anecdotal reasoning from him playing previous Themepark MMOs.  To him, the game feel like it will go F2P quickly based on his reasoning.

 

You on the other hand said 'because i like it it will be good."  No explanation other than your enjoyment of the game.

  ste2000

Apprentice Member

Joined: 2/28/04
Posts: 4736

3/16/14 6:10:25 PM#51
Originally posted by Fermian
Originally posted by ste2000
 

Nah, that's just a quest chain. A quest hub is a town or other location with a couple of quest givers.

A quest chain is a series of quests that are linked together.

Quest hubs are specific parts of the zones that gives you quests appropriate to your level.

The only difference between ESO and other MMOs is that in many MMOs questgivers are concentrated in a small area, while in ESO they are scattered in a bigger area

ESO has bigger Quest hub areas, but you are still guided to follow a certain path in order to progress to the next quest hub which otherwise will not be available to you.

You cannot avoid to skip certain areas of a map or you won't be able to progress any further.

You have to play ESO zones following a pre-established path decided by the developers............ you cannot choose to explore other zones and find quests appropriate to your level in other zones like in Skyrim.

  Randallt3mp

Advanced Member

Joined: 3/04/08
Posts: 174

3/16/14 6:10:38 PM#52
Originally posted by Jimmydean

The biggest problem is that the MMORPG audience majority no longer consists of MMORPG players. Ironically, the majority of MMORPG players are just single player gamers who somehow got confused and ended up here. 

Blunt but sadly true for the most part.  mmos seriously need to focus more content and mechanics around "multiplayer."
We need more content that requires you to group in the vein of early mmos like FFXI and everquest.  Not saying that it should go that far (90% GRP required, 10% soloable), but now most mmos are solo games with groups/multiplayer tacked on (90% solo, 10% group).  How about 50/50? or even 60/40 either side.  Also people should not look at it as "forced grouping," because you should want to group, the game should BE about grouping, its a multiplayer game.  This wouldn't even be an issue if some of the mmo's that have come out recently were more group oriented, but they're not.  Theres no variety, they are basically all solo focused.

MMOs Played: FFXI,Age of Conan, Aion, Rift, SWTOR, TERA, TSW, GW2

Playing:None

Waiting For: Wildstar, The Repopulation, Archeage, TESO, Warhammer 40K:EC, EQN

  Azzras

Novice Member

Joined: 2/10/14
Posts: 422

One Shot, Two Kills.

3/16/14 6:11:53 PM#53

Not sure what the problem is.

I ran off in a direction.  One of the people asked for my help in getting rid of people burning their town down.  I helped them out and went on my way.  There are quests in ESO?  Didn't notice.

  StarI

Hard Core Member

Joined: 1/18/06
Posts: 846

3/16/14 6:12:24 PM#54
Originally posted by psykobilly
 

Lol.

Which themepark MMO is missing brainless questing?

 

Questing is not brainless, it's you who chooses to do it brainlessly.

  Randallt3mp

Advanced Member

Joined: 3/04/08
Posts: 174

3/16/14 6:15:21 PM#55
Originally posted by StarI
Originally posted by psykobilly
 

Lol.

Which themepark MMO is missing brainless questing?

 

Questing is not brainless, it's you who chooses to do it brainlessly.

no it depends on the design of the questing content. how much thinking it requires.

MMOs Played: FFXI,Age of Conan, Aion, Rift, SWTOR, TERA, TSW, GW2

Playing:None

Waiting For: Wildstar, The Repopulation, Archeage, TESO, Warhammer 40K:EC, EQN

  Tethered

Novice Member

Joined: 10/12/09
Posts: 57

I scream and yell when I play a game, just have to remember to take my heart pills first..

3/16/14 6:15:46 PM#56

I can not seem to get into the quests in eso. Not like I did in skyrim, oblivion, or even daggerfall.

There are times when I am doing a quest in skyrim, run into some side quest that sucks me in and I forget all about the one I was doing.

ESO does not feel like that...it has me working pretty linear. I could not really pin point what makes it like that. Also the class/skill setup does not feel like skyrim to me. I like the game play but just nothing there to hold me.

Oh well I will give it another go , later on. 

Back to tsw and swtor for a while longer for me.

You know you are old when the dev's on the games you play are almost young enough to be your grand-kids.

  Yamota

Elite Member

Joined: 10/05/03
Posts: 6705

Gaming should be about fun, not gender equality.

3/16/14 6:16:21 PM#57
Originally posted by Mardukk
Originally posted by Jimmydean
These quests are terrible. Story and Lore can exist in a fantasy world without being shoved down your throat every second you are playing. Single Player games? Sure, they exist because of this. In an MMORPG, there is no place.

I really don't understand how people enjoy no risk no reward handholding quests.  Doing chores for NPC's gets old, for me, in about 30 minutes.  I guess it wouldn't be so objectionable if it wasn't so required.  Completely optional side quests are fine, but trying to force a story down my throat  just doesn't make sense to me.  Shouldn't be any stories except the ones I make myself in a virtual world.  Stories make the game completely linear...linear means less freedom, no thanks.

 

 

Well that's ThemeParks for you. I still can't believe they went all out ThemePark instead of atleast taking some pointers from previous Elder Scrolls game and provide alternate ways of advancing beside moronic quest hub one.

  Bannuk

Hard Core Member

Joined: 7/11/06
Posts: 228

3/16/14 6:17:43 PM#58
Originally posted by psykobilly

 

Serious question.  I did maybe 50 quests this weekend, and every one was more or less the same:

1.  Go here, talk to this guy.

2. Go there, talk to this other guy.

3.  Go to the third spot and kill something for a shiny.

4.  Use the shiny to save the day, then go back and talk to that guy again.

It's all totally boring stuff that just feels like one chore after another.  The quest writing is REALLY bad.  Contrast this with other themeparks like 'The Secret World' which is a similar, but at least a lot of the quests had interesting puzzles or something to break the mould (and that game utterly failed).  ESO quests seem like they were written by 14 year olds, who were aiming at 10 year olds as their target audience.  No intelligence whatsoever.

I'm a huge fan of ES single player games, but this is _nothing_ like the sandbox feel of those games.  It doesn't help that combat is terrible:  you literally don't have to aim at anything.  If you point your target reticle 180 degrees opposite your enemy, your character will automatically turn around and never miss the target.

I can only imagine the kind of person who enjoys this type of progression as someone who has never played a themepark in their life.

So, now that you've complained, what is your proposed system?  No alternatives and this is just whining.

  onlinenow25

Advanced Member

Joined: 6/26/07
Posts: 282

3/16/14 6:19:10 PM#59
Originally posted by Yamota
Originally posted by Mardukk
Originally posted by Jimmydean
These quests are terrible. Story and Lore can exist in a fantasy world without being shoved down your throat every second you are playing. Single Player games? Sure, they exist because of this. In an MMORPG, there is no place.

I really don't understand how people enjoy no risk no reward handholding quests.  Doing chores for NPC's gets old, for me, in about 30 minutes.  I guess it wouldn't be so objectionable if it wasn't so required.  Completely optional side quests are fine, but trying to force a story down my throat  just doesn't make sense to me.  Shouldn't be any stories except the ones I make myself in a virtual world.  Stories make the game completely linear...linear means less freedom, no thanks.

 

 

Well that's ThemeParks for you. I still can't believe they went all out ThemePark instead of atleast taking some pointers from previous Elder Scrolls game and provide alternate ways of advancing beside moronic quest hub one.

What do you expect from Matt Firor?  He's the guy that tried to WoWify DAoC with the raid or die mentality.

  MsPtibiscuit

Advanced Member

Joined: 2/24/14
Posts: 163

3/16/14 6:21:02 PM#60


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