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General Discussion  » Who actually _enjoys_ this kind of questing?

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263 posts found
  Distopia

Drifter

Joined: 11/22/05
Posts: 15619

"what a boring life, HATING everything" -Gorilla Biscuits

3/16/14 4:31:27 PM#21
Originally posted by Mardukk
Originally posted by Jimmydean
These quests are terrible. Story and Lore can exist in a fantasy world without being shoved down your throat every second you are playing. Single Player games? Sure, they exist because of this. In an MMORPG, there is no place.

I really don't understand how people enjoy no risk no reward handholding quests.  Doing chores for NPC's gets old, for me, in about 30 minutes.  I guess it wouldn't be so objectionable if it wasn't so required.  Completely optional side quests are fine, but trying to force a story down my throat  just doesn't make sense to me.  Shouldn't be any stories except the ones I make myself in a virtual world.  Stories make the game completely linear...linear means less freedom, no thanks.

 

 

They aren't stories they're events, it's what's happening around you, the NPC you talk to is someone who lives in that world, that's the point of this stuff, bringing that world to life... what it seems many of you want are games void of any of this where you mindlessly bash enemies all day long and collect the loot without much rhyme or reason, that's diablo, that's hack and slash, that is not RPG.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  ste2000

Advanced Member

Joined: 2/28/04
Posts: 4735

3/16/14 4:33:22 PM#22
Not me.................. I am done with Quest Hubbing games, that's now officially the most boring feature of modern MMOs and what puts me off completely.
  Distopia

Drifter

Joined: 11/22/05
Posts: 15619

"what a boring life, HATING everything" -Gorilla Biscuits

3/16/14 4:34:58 PM#23
Originally posted by ste2000
Not me.................. I am done with Quest Hubbing games, that's now officially the most boring feature of modern MMOs and what puts me off completely.

Good thing there are no quest hubs here then right?

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  Jimmydean

Advanced Member

Joined: 9/21/04
Posts: 1302

3/16/14 4:37:02 PM#24

Take a look towards the Dark Souls franchise for how questing can exist in a game, and not be shoved down your throat. And that's a single player game even! You know you are working towards a goal, but you aren't forced to go about that goal in a certain way and go from quest giver to quest giver. You make your own story on the way.

This lets you focus on the puzzles, combat, and exploration within the game rather than follow the arrow.

  Neo_Liberty

Advanced Member

Joined: 11/08/06
Posts: 435

3/16/14 4:37:53 PM#25
Originally posted by Mardukk
Originally posted by Jimmydean
These quests are terrible. Story and Lore can exist in a fantasy world without being shoved down your throat every second you are playing. Single Player games? Sure, they exist because of this. In an MMORPG, there is no place.

I really don't understand how people enjoy no risk no reward handholding quests.  Doing chores for NPC's gets old, for me, in about 30 minutes.  I guess it wouldn't be so objectionable if it wasn't so required.  Completely optional side quests are fine, but trying to force a story down my throat  just doesn't make sense to me.  Shouldn't be any stories except the ones I make myself in a virtual world.  Stories make the game completely linear...linear means less freedom, no thanks.

 

 

Stories don't.. game designers do. Story makes the world come alive.. what reason is there to kill if no one is telling u to do so. It would be pointless to remove questing and not replace it with anything that will drive game play.

  Neo_Liberty

Advanced Member

Joined: 11/08/06
Posts: 435

3/16/14 4:39:29 PM#26
Originally posted by Distopia
Originally posted by Mardukk
Originally posted by Jimmydean
These quests are terrible. Story and Lore can exist in a fantasy world without being shoved down your throat every second you are playing. Single Player games? Sure, they exist because of this. In an MMORPG, there is no place.

I really don't understand how people enjoy no risk no reward handholding quests.  Doing chores for NPC's gets old, for me, in about 30 minutes.  I guess it wouldn't be so objectionable if it wasn't so required.  Completely optional side quests are fine, but trying to force a story down my throat  just doesn't make sense to me.  Shouldn't be any stories except the ones I make myself in a virtual world.  Stories make the game completely linear...linear means less freedom, no thanks.

 

 

They aren't stories they're events, it's what's happening around you, the NPC you talk to is someone who lives in that world, that's the point of this stuff, bringing that world to life... what it seems many of you want are games void of any of this where you mindlessly bash enemies all day long and collect the loot without much rhyme or reason, that's diablo, that's hack and slash, that is not RPG.

I agree. games are empty of purpose when there is no direction at all. There is no reason not to have questing and freedom.

  otacu

Novice Member

Joined: 4/08/12
Posts: 552

3/16/14 4:39:43 PM#27

Wellcome to your average themepark mmorpg.

 

Once you are done with your quests you wait for the next mmorpg themepark :D

  deniter

Elite Member

Joined: 9/06/08
Posts: 630

3/16/14 4:40:20 PM#28
Originally posted by Jimmydean
These quests are terrible. Story and Lore can exist in a fantasy world without being shoved down your throat every second you are playing. Single Player games? Sure, they exist because of this. In an MMORPG, there is no place.

+1.

  Homitu

Advanced Member

Joined: 10/01/09
Posts: 2044

3/16/14 4:40:20 PM#29

Why do non-MMO gamers and non-TES players keep making these threads?  

The quests are similar to many MMOs, which MMO gamers love.  This particular style of the quests are exactly the same as the other Elder Scrolls games, which have been highly acclaimed and loved by millions.  People obviously like this stuff.  Just because you don't doesn't change that fact.  

  Jimmydean

Advanced Member

Joined: 9/21/04
Posts: 1302

3/16/14 4:40:52 PM#30
Originally posted by otacu

Wellcome to your average themepark mmorpg.

 

Once you are done with your quests you wait for the next mmorpg themepark :D

Yep, and then wonder why games go from 2 million to 100k subscribers within a few months. Can't even imagine!

  Distopia

Drifter

Joined: 11/22/05
Posts: 15619

"what a boring life, HATING everything" -Gorilla Biscuits

3/16/14 4:43:13 PM#31
Originally posted by Jimmydean
Take a look towards the Dark Souls franchise for how questing can exist in a game, and not be shoved down your throat. And that's a single player game even! You know you are working towards a goal, but you aren't forced to go about that goal in a certain way and go from quest giver to quest giver. You make your own story on the way.

That's great. When have you been forced to work toward a goal so far in ESO in one certain way? You can pretty much tackle all around you in any order you want, take on which quests you want, etc.. It's not your typical hub where you have to work your way through quest chains to be able to move to the next area of quests. While there are quest chains, they're not needed to move on to other places or activities, none that I've seen anyway.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17228

3/16/14 4:44:26 PM#32
Originally posted by psykobilly

 

Serious question.  I did maybe 50 quests this weekend, and every one was more or less the same:

1.  Go here, talk to this guy.

2. Go there, talk to this other guy.

3.  Go to the third spot and kill something for a shiny.

4.  Use the shiny to save the day, then go back and talk to that guy again.

It's all totally boring stuff that just feels like one chore after another.  The quest writing is REALLY bad.  Contrast this with other themeparks like 'The Secret World' which is a similar, but at least a lot of the quests had interesting puzzles or something to break the mould (and that game utterly failed).  ESO quests seem like they were written by 14 year olds, who were aiming at 10 year olds as their target audience.  No intelligence whatsoever.

I'm a huge fan of ES single player games, but this is _nothing_ like the sandbox feel of those games.  It doesn't help that combat is terrible:  you literally don't have to aim at anything.  If you point your target reticle 180 degrees opposite your enemy, your character will automatically turn around and never miss the target.

I can only imagine the kind of person who enjoys this type of progression as someone who has never played a themepark in their life.

How is it different from any of the es games, at least from Morrowind on?

It's not.

The problem is that exploration doesn't yield large places to "explore" and get lost in like other elder scrolls games while on the way to do these quests.

Morrowind: find woman on road, find out that her jewels were taken, she doesn't care about the jewels she just wants you to deliver a note, you deliver the note and go back to her.

Morrowind: get quest to retrieve acnestral skull, go to tomb, get anestral skull, go back again.

Morrowind, get quest to kill three bandits hiding out in a kwama mine, go kill the three and come back.

Oblivion: get quest to greater mundus stone, get mundus stone (it helps that it is in a larger ruin) run back.

Oblivion: get quest from guy who thinks he is followed, spy on person who doesn't do anything suspicious, rinse and repeat three times. Granted you do have a chance to lie to him to kill the people he suspects even though they never did anything.

Obvlivion: woman's daughter is missing, you go to creepy town and find out she is being held captive, you free her and run back.

Skyrim: woman's son has been taken by Dominion, you free him and run back.

Skyrim: Golden Claw was stolen. You run through dungeon, find claw and bring it back

Skyrim: Man's wife is missing, you enter imperial ruin to find out that she is now the leader of the bandit troup, you have a choice to tell him the truth or tell him a lie, you run back and do one of the choices.

As opposed to other mmo's, go here, kill x of y, run back, go here, gather x of y, run back?

 

 

  Cornwallace

Novice Member

Joined: 3/15/14
Posts: 7

3/16/14 4:45:06 PM#33
I thought the quests were awesome, overall this game is awesome, not sure why so many people are complaining about dumb things.  Yes there are bugs.. to be expected.  The quest bugs have to be the most common types of bugs in mmos, and really, cannot be that hard to fix.  I am going to enjoy the hell out of this game, will reach max level, and you know, if wildstar ends up being better, I will go play that, but this game will get at least a good 6 months out of me
  Jimmydean

Advanced Member

Joined: 9/21/04
Posts: 1302

3/16/14 4:45:11 PM#34
Originally posted by Distopia
Originally posted by Jimmydean
Take a look towards the Dark Souls franchise for how questing can exist in a game, and not be shoved down your throat. And that's a single player game even! You know you are working towards a goal, but you aren't forced to go about that goal in a certain way and go from quest giver to quest giver. You make your own story on the way.

That's great. When have you been forced to work toward a goal so far in ESO in one certain way? You can pretty much tackle all around you in any order you want, take on which quests you want, etc.. It's not your typical hub where you have to work your way through quest chains to be able to move to the next area of quests. While there are quest chains, they're not needed to move on to other places or activities, none that I've seen anyway.

That's the problem. You aren't working towards a goal in ESO. You are doing meaningless tasks for meaningless NPCs. Does it really matter if this person has the 3 apples he needs to make his apple pie? No, not in the slightest. 

  ste2000

Advanced Member

Joined: 2/28/04
Posts: 4735

3/16/14 4:45:36 PM#35
Originally posted by Distopia
Originally posted by ste2000
Not me.................. I am done with Quest Hubbing games, that's now officially the most boring feature of modern MMOs and what puts me off completely.

Good thing there are no quest hubs here then right?

You mean that if I want I can skip the starting zone and do quest in another zone?

Of course you can't......... that's quest hubbing my friend

All zones are level based, and each Zone has several level hub (with appropriate quests for your level), you can't make quests on the other side of the map because they are not appropriate to your level.

So you have to follow a certain path and complete the quests along the way so when you arrive the other side of the map you are able to make those quests.

If that's not quest hubbing, I don't know what it is.............

  Distopia

Drifter

Joined: 11/22/05
Posts: 15619

"what a boring life, HATING everything" -Gorilla Biscuits

3/16/14 4:48:57 PM#36
Originally posted by ste2000
Originally posted by Distopia
Originally posted by ste2000
Not me.................. I am done with Quest Hubbing games, that's now officially the most boring feature of modern MMOs and what puts me off completely.

Good thing there are no quest hubs here then right?

You mean that if I want I can skip the starting zone and do quest in another zone?

Of course you can't......... that's quest hubbing my friend

All zones are level based, and each Zone has its level hub, you can't make quests on the other side of the map because they are not appropriate to your level.

So you have to follow a certain path and complete the quests along the way so when you arrive the other side of the map you are able to make those quests.

If that's not quest hubbing, I don't know what it is.............

Even in sandbox games you're stuck dealing with content you can complete until you move past it ( skill up). Other than that what?

You can go straight to the main land after the introduction now if that's what you're asking...

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  aesperus

Hard Core Member

Joined: 1/04/05
Posts: 4758

3/16/14 4:49:01 PM#37
Originally posted by psykobilly

 

Serious question.  I did maybe 50 quests this weekend, and every one was more or less the same:

1.  Go here, talk to this guy.

2. Go there, talk to this other guy.

3.  Go to the third spot and kill something for a shiny.

4.  Use the shiny to save the day, then go back and talk to that guy again.

It's all totally boring stuff that just feels like one chore after another.  The quest writing is REALLY bad.  Contrast this with other themeparks like 'The Secret World' which is a similar, but at least a lot of the quests had interesting puzzles or something to break the mould (and that game utterly failed).  ESO quests seem like they were written by 14 year olds, who were aiming at 10 year olds as their target audience.  No intelligence whatsoever.

I'm a huge fan of ES single player games, but this is _nothing_ like the sandbox feel of those games.  It doesn't help that combat is terrible:  you literally don't have to aim at anything.  If you point your target reticle 180 degrees opposite your enemy, your character will automatically turn around and never miss the target.

I can only imagine the kind of person who enjoys this type of progression as someone who has never played a themepark in their life.

You realize what you just wrote can be said about each game of the Elder Scrolls series. Not just the MMO, but the single player games to.

You're describing part of the '5 Ds' of questing, in which, once you simplify them down to a certain point they are literally all the same, because there's only so many 'types' of quests you can actually implement. Its the way u implement them that makes them good, and ESO has quite a lot of good ones if u nother to look.

  Soki123

Elite Member

Joined: 8/10/08
Posts: 1319

3/16/14 4:50:31 PM#38
It definitely doesn t feel or look any different from almost every themepark MMO in existence. I foulnd it utterly boring, and almost amateur feeling. The game shouldn t have a sub IMO, and I m sure we ll see that dropping soon enough.
  Distopia

Drifter

Joined: 11/22/05
Posts: 15619

"what a boring life, HATING everything" -Gorilla Biscuits

3/16/14 4:51:16 PM#39
Originally posted by Jimmydean
Originally posted by Distopia
Originally posted by Jimmydean
Take a look towards the Dark Souls franchise for how questing can exist in a game, and not be shoved down your throat. And that's a single player game even! You know you are working towards a goal, but you aren't forced to go about that goal in a certain way and go from quest giver to quest giver. You make your own story on the way.

That's great. When have you been forced to work toward a goal so far in ESO in one certain way? You can pretty much tackle all around you in any order you want, take on which quests you want, etc.. It's not your typical hub where you have to work your way through quest chains to be able to move to the next area of quests. While there are quest chains, they're not needed to move on to other places or activities, none that I've seen anyway.

That's the problem. You aren't working towards a goal in ESO. You are doing meaningless tasks for meaningless NPCs. Does it really matter if this person has the 3 apples he needs to make his apple pie? No, not in the slightest. 

You realize your mileage may vary right? IF I thought it felt meaningless, I doubt I would have been in disagreement here with you to begin with.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  Carnicide

Apprentice Member

Joined: 4/14/13
Posts: 207

3/16/14 4:52:58 PM#40
I loved the questing in this game and I usually hate questing
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