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General Discussion  » Weapon Racks in Coldharbor need to come back...

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53 posts found
  arieste

Apprentice Member

Joined: 10/11/04
Posts: 3311

3/15/14 12:31:00 PM#41
Originally posted by Carnicide

Because having a weapon rack in the middle of a soul prison makes no sense and actually breaks the immersion. Now one sword lying there on a table makes sense

Yeah, but it's not one sword.  It's a forge - which i'm guessing is being used to forge weapons.  There is a table with like 15 swords on it.   Your all-knowing spirit guide is telling you through a magical voice in your head to "CHOOSE a weapon".    And there being a sword and a mace and a bow instead of just a sword would be immersion-breaking?    I weep for the fragility of your immersion   

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  Cougan

Apprentice Member

Joined: 4/04/08
Posts: 393

3/15/14 12:34:29 PM#42
Originally posted by Fendel84M
I kind of understand where they were going with this. It gives that vibe that everyone is the same. You're not limited by choices. Your sword is just a beginning to the endless possibilities available. A new player might feel forced to make a life long choice with what weapon to use. Being only a sword removes that choice and makes you realize your weapon type doesn't ultimately matter as you can use any weapon you find.

Personally I think the bigger issue is they never should have had classes at all. That's going to confuse some new players into thinking "I'm a sorcerer I have to use a staff" etc.

I agree with this. I'd never even tried a greatsword or a inferno staff until this beta and gave me new reasons to actually go out and get what I wanted

  psiic

Elite Member

Joined: 6/03/09
Posts: 733

3/15/14 12:52:04 PM#43

Weapon racks were removed to address a game breaking bug where players could not loot any weapon off any rank on any character on their whole account.

 

Therefore they could not progress past the weapon room.  

 

Now maybe you want to be stuck in the weapon room on launch day and never be able to move past it no matter how many new toons you make, but Zenimax decided it was best to fix the bug.

  User Deleted
3/15/14 1:01:08 PM#44
Originally posted by psiic

Weapon racks were removed to address a game breaking bug where players could not loot any weapon off any rank on any character on their whole account.

 

Therefore they could not progress past the weapon room.  

 

Now maybe you want to be stuck in the weapon room on launch day and never be able to move past it no matter how many new toons you make, but Zenimax decided it was best to fix the bug.

Removing it is not fixing the bug.

What would you say if they removed few of your skills instead of fixing them. "oh but its such a nasty bug, well just remove those, you have plenty of other skills to use, amiright?"

  hikaru77

Hard Core Member

Joined: 3/28/07
Posts: 1014

3/15/14 1:10:28 PM#45

Is a 20 min tutorial. Is this really a big deal?. NO. 

 

  bliss14

Hard Core Member

Joined: 4/01/11
Posts: 539

Ahh devil ether.

3/15/14 1:30:34 PM#46
Originally posted by DMKano

Bring back weapon Racks!

Ha! 

Regarding the changes, much ado about nothing, in my opinion. 

  Carnicide

Apprentice Member

Joined: 4/14/13
Posts: 217

3/15/14 1:41:32 PM#47
Originally posted by arieste
Originally posted by Carnicide

Because having a weapon rack in the middle of a soul prison makes no sense and actually breaks the immersion. Now one sword lying there on a table makes sense

Yeah, but it's not one sword.  It's a forge - which i'm guessing is being used to forge weapons.  There is a table with like 15 swords on it.   Your all-knowing spirit guide is telling you through a magical voice in your head to "CHOOSE a weapon".    And there being a sword and a mace and a bow instead of just a sword would be immersion-breaking?    I weep for the fragility of your immersion   

I stand corrected I remember doing the quest again and thinking "They need to update this to 'find a weapon'". Still though you have plenty of chances to try out a bunch of weapons throughout the area.

  Politicaldad

Novice Member

Joined: 1/27/11
Posts: 67

3/15/14 1:49:27 PM#48

Then put your input .... in the E.S.O. Forums ..... and fill out the SURVEY .... :)

that's why it changed .... those who where happy didn't note it or make comments ....

and the VOCAL minority (whiners) made moomoo noises that "waaawaaa, It takes to long to leave ... Iwannawinthegameletmeoutnow!"

so they cut things out and now send you to the Mainland and you have to port BACK to the island...

 

You want it changed back?? (like I do)

 

Post in E.S.O. Forums and fill out the Survey with the things you LIKED as well as the things you think need changed.

 

tada !

 

  eindinbloch

Apprentice Member

Joined: 6/05/08
Posts: 59

3/15/14 1:59:00 PM#49
Originally posted by DeaconX
Why try to solve a problem that doesn't exist?

There are MANY negatives and from what I can see, zero positive effects of this decision to remove the weapon racks while escaping from the prison.

BEFORE: You'd run up to several weapon racks, CHOOSE the weapon you gravitate towards and go forth with that weapon of your choice.

NOW: You can choose a one handed sword. No choice, really. There you go, get out there and hold your one handed sword like EVERYONE ELSE running around.

Suddenly, the player's choice is gone here. Everyone looks the exact same. Player's are being forced to have a combat experience they may not want.

It just seems like a silly change... I think the weapon racks should absolutely come back.

I honestly completely disagree with you on this one.  The only benefit of having it the way it was before was to allow the player to choose a weapon visually at the very beginning.  I think this new feature is much more immersive and looks great.  I think a table with swords/bowls/cups scattered about adds to the frenzy nature of the intro where everyone is running as fast as they can towards the exit.  Having racks of perfectly arranged weapons for some reason in this prison (it isn't a barracks or anything) just didn't make a whole lot of since.

 

I didn't actually want to wield a single/dual handed sword, but I was able to pick up different types of weapons almost immediately as loot from the different monsters in the prison.

 

I hope they leave this new feature the way it is.

  Octagon7711

Hard Core Member

Joined: 1/13/12
Posts: 640

Devs please nerf paper it's overpowered I'm rock which is fine scissors are fine.

3/15/14 2:10:15 PM#50

It should actually be the other way around.  You should be able to pick one of each weapon and be able to experiment with them while looking for chests and getting out of the initial tutorial area.

When abruptly put on the mainland there should have ben some explanation that you could go directly to mainland or continue questing on the starter island.  How would a first time player even know the benefits of the starter island?  He might see it as  another general quest and put it off for later or not do it at all, or he might want to take a quick look at the island only to realize that he can't as easily port back to the mainland.

 

  Tyserie

Hard Core Member

Joined: 5/13/10
Posts: 111

3/15/14 2:13:47 PM#51
You guys will just whine about everything. You are like old women or 6 years old babies. Same like crying because of starting island. Maybe its not mind blowing, but still is a content to spend some time, see and do something. But peopple will just cry its boring and skip it. Then after few weeks later cry there are max lvls and have nothing to do.  Dementia rule the world. 
  Octagon7711

Hard Core Member

Joined: 1/13/12
Posts: 640

Devs please nerf paper it's overpowered I'm rock which is fine scissors are fine.

3/15/14 2:13:54 PM#52
Originally posted by Politicaldad

Then put your input .... in the E.S.O. Forums ..... and fill out the SURVEY .... :)

that's why it changed .... those who where happy didn't note it or make comments ....

and the VOCAL minority (whiners) made moomoo noises that "waaawaaa, It takes to long to leave ... Iwannawinthegameletmeoutnow!"

so they cut things out and now send you to the Mainland and you have to port BACK to the island...

 

You want it changed back?? (like I do)

 

Post in E.S.O. Forums and fill out the Survey with the things you LIKED as well as the things you think need changed.

 

tada !

 

You would have to post it in the forums cause the surveys were very specific.  Like, what was the one thing you liked the most in the game.  They didn't even have a text box for freeform opinions of likes and dislikes.

  User Deleted
3/15/14 2:16:31 PM#53
Originally posted by Draemos
Originally posted by DeaconX
Why try to solve a problem that doesn't exist?

There are MANY negatives and from what I can see, zero positive effects of this decision to remove the weapon racks while escaping from the prison.

BEFORE: You'd run up to several weapon racks, CHOOSE the weapon you gravitate towards and go forth with that weapon of your choice.

NOW: You can choose a one handed sword. No choice, really. There you go, get out there and hold your one handed sword like EVERYONE ELSE running around.

Suddenly, the player's choice is gone here. Everyone looks the exact same. Player's are being forced to have a combat experience they may not want.

It just seems like a silly change... I think the weapon racks should absolutely come back.

Prior to the end of the tutorial, which takes like 15 minutes... you'll probably have 2x of each weapon type drop for you.

I'm pretty sure the intent was to get people to try different weapons in the tutorial, which is does.

Except in cases like mine, where I spend entirely too long running around looking for the weapon/armor I want. I spent 30+ minutes looking for chests (granted there were lots of people doing the same thing, so there seemed to be far fewer chests around) before I gained even 1 weapon I would have been interested in using.

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