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General Discussion  » PVP or: these boots are meant for walking :/

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49 posts found
  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 8067

“No path is darker then when your eyes are shut.” -Flemeth

 
OP  3/14/14 9:29:26 PM#1

Ok I enjoy most of the PVE stuff now patched as it is, with some issues here and there. But PVP... I just don't get into it. I did PVP (WvW) in GW2 for a LONG time. But here. Even though I have a horse, I feel like I spent 2/3rd of my time in WvW zone riding or walking.

Then I ride, seeking the battle, riding 10 minutes, only to be killed by 3-4 people hiding on the road. *shrug* That's just really unfun. I want to PVP to fight, not to walk!

 

At least in my book the PVP zone is simply WAAAY too big. -__-

A forum is a place where people can discuss about different opinions. So what I don't get is, how people react offended when they come to a forum and then find... well different opinions. If a different opinion offends you, what are you even doing here?

  rodingo

Elite Member

Joined: 1/18/07
Posts: 1775

3/14/14 9:35:55 PM#2
I can see the size of their PVP map being issue.  It will probably improve after the first few weeks of the game's launch after the population starts to migrate there.  However, if the pop starts to dip TOO much (which I suspect it will after a couple of months) then it will start to turn back again into what you are describing.  This in turn will just snowball and perpetuate the effect even more as people continue to get fed up with that design choice of the devs.  Yes, this is just my armchair predictions.  Hopefully, for the players that are spending money on this game, I'm wrong.

"If I offended you, you needed it" -Corey Taylor

  doc_claytch

Novice Member

Joined: 6/11/07
Posts: 29

3/15/14 12:14:19 AM#3

Time to adapt and apply some strategy. Time to not just jump on your horse and expect to ride un-scathed 100% to the battle X on your map.

 

When you start playing smarter, you will starting winning more and crying less.

  SirBalin

Warmonger

Joined: 11/22/06
Posts: 1074

3/15/14 12:22:20 AM#4
Originally posted by Elikal

Ok I enjoy most of the PVE stuff now patched as it is, with some issues here and there. But PVP... I just don't get into it. I did PVP (WvW) in GW2 for a LONG time. But here. Even though I have a horse, I feel like I spent 2/3rd of my time in WvW zone riding or walking.

Then I ride, seeking the battle, riding 10 minutes, only to be killed by 3-4 people hiding on the road. *shrug* That's just really unfun. I want to PVP to fight, not to walk!

 

At least in my book the PVP zone is simply WAAAY too big. -__-

Totally don't agree...I think the entire map should be open via a pvp server.  The zone isn't that big at all...once everyone is playing, you'll probably find that there will be so many people that you can't do anything.

Incognito
www.incognito-gaming.us
"You're either with us or against us"

  xpiher

Novice Member

Joined: 8/22/08
Posts: 3301

3/15/14 3:03:06 AM#5
Follow the zerg herd or die if you solo, just like in GW2 WvW.


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

  User Deleted
3/15/14 3:32:06 AM#6
Originally posted by Elikal

Ok I enjoy most of the PVE stuff now patched as it is, with some issues here and there. But PVP... I just don't get into it. I did PVP (WvW) in GW2 for a LONG time. But here. Even though I have a horse, I feel like I spent 2/3rd of my time in WvW zone riding or walking.

Then I ride, seeking the battle, riding 10 minutes, only to be killed by 3-4 people hiding on the road. *shrug* That's just really unfun. I want to PVP to fight, not to walk!

 At least in my book the PVP zone is simply WAAAY too big. -__-

 

It's not so much the size of the map. It's the way it's set up for actual play. A few fast travel nodes that could be faction controlled could do wonders to get you into the action for example. Under water and even aerial combat options could shake things up. Times I think castle sieges are just fights over guild hall space and a merchant stall. :)

  muffins89

Novice Member

Joined: 10/15/12
Posts: 1254

3/15/14 3:38:44 AM#7


Originally posted by xpiher
Follow the zerg herd or die if you solo, just like in GW2 WvW.

actually if you go out and explore the pvp is nothing like that. sure there is a zerg but there is also other things to do.

I think the prostitute mod corrupted your game files man. -elhefen

  xpiher

Novice Member

Joined: 8/22/08
Posts: 3301

3/15/14 3:44:11 AM#8
Originally posted by muffins89

 


Originally posted by xpiher
Follow the zerg herd or die if you solo, just like in GW2 WvW.

 

actually if you go out and explore the pvp is nothing like that. sure there is a zerg but there is also other things to do.

If you go out and explore... which is only worth doing once....

Just remember, I'll be here saying "I told you so" when the majority start RvR


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

  StarI

Advanced Member

Joined: 1/18/06
Posts: 821

3/15/14 5:16:50 AM#9
Originally posted by Elikal

Ok I enjoy most of the PVE stuff now patched as it is, with some issues here and there. But PVP... I just don't get into it. I did PVP (WvW) in GW2 for a LONG time. But here. Even though I have a horse, I feel like I spent 2/3rd of my time in WvW zone riding or walking.

Then I ride, seeking the battle, riding 10 minutes, only to be killed by 3-4 people hiding on the road. *shrug* That's just really unfun. I want to PVP to fight, not to walk!

 

At least in my book the PVP zone is simply WAAAY too big. -__-

 

a) moving back to main battles, don't  follow the one direct path or get ambushed

b) if you are already in enemy teritory, start using your brain, dismount and sneak

c) get some friends hang together, get ressed, get protected, etc

d) get a guild support, have set up forward camps at which you respawn nearby keep battles

e) I think I made my point

 

or like you're doing

e) start complaining you need insta teleport back into battle and force devs to make more themepark features

  Draemos

Advanced Member

Joined: 2/20/10
Posts: 1462

3/15/14 5:24:29 AM#10
Originally posted by Elikal

Ok I enjoy most of the PVE stuff now patched as it is, with some issues here and there. But PVP... I just don't get into it. I did PVP (WvW) in GW2 for a LONG time. But here. Even though I have a horse, I feel like I spent 2/3rd of my time in WvW zone riding or walking.

Then I ride, seeking the battle, riding 10 minutes, only to be killed by 3-4 people hiding on the road. *shrug* That's just really unfun. I want to PVP to fight, not to walk!

 

At least in my book the PVP zone is simply WAAAY too big. -__-

Don't mean to be a prick, but there are plenty of instanced BG MMOs you can play.

There is no other way of doing a RvR map without severely contributing to zerg mechanics.  Love it or hate it, that's the way it is.

  cura

Advanced Member

Joined: 7/24/04
Posts: 868

3/15/14 5:29:39 AM#11
Originally posted by Elikal

Ok I enjoy most of the PVE stuff now patched as it is, with some issues here and there. But PVP... I just don't get into it. I did PVP (WvW) in GW2 for a LONG time. But here. Even though I have a horse, I feel like I spent 2/3rd of my time in WvW zone riding or walking.

Then I ride, seeking the battle, riding 10 minutes, only to be killed by 3-4 people hiding on the road. *shrug* That's just really unfun. I want to PVP to fight, not to walk!

 

At least in my book the PVP zone is simply WAAAY too big. -__-

Too big? I would remove teleports and spawning tents becouse they make this map too small. You can always get to battle in three minutes. If you dont want to run, learn to play and dont die all the time.

 

Originally posted by doc_claytch

Time to adapt and apply some strategy. Time to not just jump on your horse and expect to ride un-scathed 100% to the battle X on your map.

 

When you start playing smarter, you will starting winning more and crying less.

 

+1

  Theodwulf

Advanced Member

Joined: 2/01/12
Posts: 207

3/15/14 5:34:30 AM#12
Big is good. A MMORPG world cannot be "TOO big". This is one of the things that will eventually attract me to this title, a month or two after launch if everything else works out.
  Satarious

Novice Member

Joined: 1/06/08
Posts: 1045

3/15/14 6:12:36 AM#13
Originally posted by Elikal

Ok I enjoy most of the PVE stuff now patched as it is, with some issues here and there. But PVP... I just don't get into it. I did PVP (WvW) in GW2 for a LONG time. But here. Even though I have a horse, I feel like I spent 2/3rd of my time in WvW zone riding or walking.

Then I ride, seeking the battle, riding 10 minutes, only to be killed by 3-4 people hiding on the road. *shrug* That's just really unfun. I want to PVP to fight, not to walk!

 

At least in my book the PVP zone is simply WAAAY too big. -__-

You're wrong.  The PvP zone is not "way too big", it's not big enough.  A large map makes small group activity possible.  The smaller the map you make it, the more it feels like you're packed in like sardines.  Do people who want variety in PvP and yet complain about large maps seriously need to get hit upside the head with a clue bat?  A big reason why GW2 PvP fails (aside from the no death penalty) is because the maps are so tiny.  Which makes it unplayable for anything other than THE zerg on the map since there's not too many places to hide or mount guerrilla type tactics from.

http://www.youtube.com/watch?v=pWdd6_ZxX8c

  Anthur

Hard Core Member

Joined: 3/05/10
Posts: 626

3/15/14 6:13:14 AM#14

Cyrodiil is big. But not really that big. You can port between any castle of your faction unless it is under attack. Which more or less reduces the actual size of Cyrodiil to the distance between two keeps. Roughly a 3 minute ride.

There are plenty of MMOs which offer instant and/or instanced PvP. No reason to morph Cyrodiil into the same, or ? Let's have some options. ;)

  Damedius

Apprentice Member

Joined: 3/13/13
Posts: 341

3/15/14 6:56:47 AM#15
How can they fix the fact that you aren't good at PvP and play solo? Really seems like the problem is on your end.
  xpiher

Novice Member

Joined: 8/22/08
Posts: 3301

3/15/14 6:58:19 AM#16
Originally posted by Satarious
Originally posted by Elikal

Ok I enjoy most of the PVE stuff now patched as it is, with some issues here and there. But PVP... I just don't get into it. I did PVP (WvW) in GW2 for a LONG time. But here. Even though I have a horse, I feel like I spent 2/3rd of my time in WvW zone riding or walking.

Then I ride, seeking the battle, riding 10 minutes, only to be killed by 3-4 people hiding on the road. *shrug* That's just really unfun. I want to PVP to fight, not to walk!

 

At least in my book the PVP zone is simply WAAAY too big. -__-

You're wrong.  The PvP zone is not "way too big", it's not big enough.  A large map makes small group activity possible.  The smaller the map you make it, the more it feels like you're packed in like sardines.  Do people who who want variety in PvP and yet complain about large maps seriously need to get hit upside the head with a clue bat?  A big reason why GW2 PvP fails (aside from the no death penalty) is because the maps are so tiny.  Which makes it unplayable for anything other than THE zerg on the map since there's not too many places to hide or mount guerrilla type tactics.

This is simply untrue. More people played WvW before the kinks were worked out than they do now and small group tactics back then were king. What happened with GW2 will happen in ESO as well, that is the big alliances that use corrdination to dominate the scene will break up, either because the players complain so much that they feel forced to, or lack of competition and boredom. What caused GW2 to become nothing but blob v blob was player mentality and the same thing will happen in ESO and the main reason being that it takes hard work and dedication to be skillful outside the blob and the blob allows solo players to feel part of an army without putting in that work. 

I say this due to my experience in the Titan Alliance in GW2. Mark my words, the same thing will happen in ESO.


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

  aesperus

Hard Core Member

Joined: 1/04/05
Posts: 4766

3/15/14 7:15:12 AM#17
Originally posted by xpiher
Follow the zerg herd or die if you solo, just like in GW2 WvW.

Yea!!!!

Especially if you can't press the control button.

  Satarious

Novice Member

Joined: 1/06/08
Posts: 1045

3/15/14 7:19:39 AM#18
Originally posted by xpiher
Originally posted by Satarious
Originally posted by Elikal

 

This is simply untrue. More people played WvW before the kinks were worked out than they do now and small group tactics back then were king. What happened with GW2 will happen in ESO as well, that is the big alliances that use corrdination to dominate the scene will break up, either because the players complain so much that they feel forced to, or lack of competition and boredom. What caused GW2 to become nothing but blob v blob was player mentality and the same thing will happen in ESO and the main reason being that it takes hard work and dedication to be skillful outside the blob and the blob allows solo players to feel part of an army without putting in that work. 

I say this due to my experience in the Titan Alliance in GW2. Mark my words, the same thing will happen in ESO.

You lack context, my friend.  If you ever played daoc (which ESO is more similar to, not GW2 like I see many wrongly comparing it to), you'd realize that bigger maps give you more variety in pvp and breathing room for large scale strategic decisions.  This all comes down to common sense, people:  The smaller the map, the less options you have and the more you funnel people down one path to victory.

Everything is made up of molecules.  So the principle of small vs. large pvp maps is pretty similar to a SOLID vs LIQUID.  A solid is basically a bunch of molecules packed closely together in a small space, whereas a liquid has molecules spread out and has more flexibility to flow in all different directions.  A small pvp map is very static and rigid with no divergent activity, never changing.  Whereas a large map is flexible and free flowing with molecules (players?) flowing in all sorts of directions.

http://www.youtube.com/watch?v=pWdd6_ZxX8c

  xpiher

Novice Member

Joined: 8/22/08
Posts: 3301

3/15/14 7:29:58 AM#19
Originally posted by Satarious
Originally posted by xpiher
Originally posted by Satarious
Originally posted by Elikal

 

This is simply untrue. More people played WvW before the kinks were worked out than they do now and small group tactics back then were king. What happened with GW2 will happen in ESO as well, that is the big alliances that use corrdination to dominate the scene will break up, either because the players complain so much that they feel forced to, or lack of competition and boredom. What caused GW2 to become nothing but blob v blob was player mentality and the same thing will happen in ESO and the main reason being that it takes hard work and dedication to be skillful outside the blob and the blob allows solo players to feel part of an army without putting in that work. 

I say this due to my experience in the Titan Alliance in GW2. Mark my words, the same thing will happen in ESO.

You lack context, my friend.  If you ever played daoc (which ESO is more similar to, not GW2 like I see many wrongly comparing it to), you'd realize that bigger maps give you more variety in pvp and breathing room for large scale strategic decisions.  This all comes down to common sense, people:  The smaller the map, the less options you have and the more you funnel people down one path to victory.

Everything is made up of molecules.  So the principle of small vs. large pvp maps is pretty similar to a SOLID vs LIQUID.  A solid is basically a bunch of molecules packed closely together in a small space, whereas a liquid has molecules spread out and has more flexibility to flow in all different directions.  A small pvp map is very static and rigid with no divergent activity, never changing.  Whereas a large map is flexible and free flowing with molecules (players?) flowing in all sorts of directions.

I played DAoC. What you are failing to acknowledge is that player mentality is COMPLETELY DIFFERENT. The reason I used GW2 was to prove that blob vs blob isn't only influenced by the map size. Yes, GW2 is small in comparison compared to ESO; however, guerrilla tactics and dedicated small groups often did change the out come of the battle completely by penetrating deep into enemy territory. This all STOPPED once the people who actually cared about that style of play quit. Also, unlike DAOC, only a tiny portion of the game is focused on RvR and RvR has very little impact on the general population's ability to enjoy the game. There will be no "forced" entry in to the RvR area to get the best gear/weapons because that would put a dent into their paying player numbers (sub or not), giving even less reason for people who are bored or don't want to get involved to stay engaged. 

Trust me, ESO won't turn out any differently because the game isn't designed to make people care about it.


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

  Aroukos

Advanced Member

Joined: 6/13/13
Posts: 584

3/15/14 7:32:29 AM#20
Originally posted by doc_claytch

Time to adapt and apply some strategy. Time to not just jump on your horse and expect to ride un-scathed 100% to the battle X on your map.

 

When you start playing smarter, you will starting winning more and crying less.

 

Every time a new game launches there are always same posts.

Time to forget this, to improve that, to be smarter, to not slack, to move, to heal, to avoid, to cc etc etc etc

AND every time the end is always the same. There is time for nothing new. Thats the truth and we have seen it many many times the last years.

So don't get excited. We have seen this movie again and again...

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