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News & Features Discussion  » [Column] The Secret World: Why Don't More People Play TSW?

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322 posts found
  Xeno2012

Novice Member

Joined: 7/03/12
Posts: 9

3/11/14 10:15:44 PM#221

This MMO is the best out of all that I have played to date-- over 25 years.   Combat: you can tab or reticle combat.  Builds: I have over 30 decks that I actively use, and 20 for specific purposes.  No you cannot spam one button over and over and have success.

The missions, storyline, and cinematics/cutscenes are better than any other MMO and I am not even a huge fan of the horror/conspiracy genre.

The dungeons are innovative, clever and have a complete connection to the backstory, in addition to stories of their own.  Aside from the last DLC issue, which was mechanical content to prepare for the next big zone, the DLCs have had wonderful storylines and have all added repeatable content and new auxiliary weapons.  However, there should be more of them by now.

Negatives: some mechanics are clunky-- let's face it, implementation and UI design has never been one of FC's fortes.  They have also bowed to the pressure from players to have repeatable stuff to do and non-grouping ways to obtain high-end PvE gear.  PvP is pedestrian.

And the main negative--- which applies to almost any MMO out there: if you are a content locust,. don't read/skip through the storyline and/or mission briefs, and use cheat sites to burn through anything that requires thought, then yes, you get to end-game quickly and they don't do expansions every month.

However, for any player willing to and capable of making a bit of a personal investment in the game, and willing to try out the many diverse activities, it is a wonderful milieu.

Several of the "next big thing" AAA MMO titles have either shamelessly stolen some of the concepts and methodologies, or, if we wish to be charitable, have parallel developed similar "Limited Action Sets" and "horizontal development" and "dynamic, repeatable, simulation trials".  Let's hope the short-sighted or uninformed do not end up praising those titles for what TSW brought to the table.

There is no better game for atmosphere and for creative storytelling.

  Robsolf

Hard Core Member

Joined: 4/21/06
Posts: 4013

Let go of my ears, I know what I'm doing!

3/11/14 10:21:45 PM#222
Originally posted by Ortwig
 

When I see posts like the below, yup.  While I'm agreeing that it's something Funcom should address in the tutorials and starter decks, I can't speak for Funcom's dev priorities.  That said, we're getting a system that allows complete freedom to create any build you want -- sucky or great.  If you can't, as a player, take responsibility for creating something you like, well that's on you.

<p cfbody="" news_newspost"="">
Originally posted by Beyorn

2,3,1,1,1,1,1 repeat (if melee)

or

1,1,1,1,1,2,3 repeat (all others)

 

But even by your own standards, a person can't create "what they want", they have to create an "optimum build" that even the developers were incapable of conceiving.

What you want, and whether it's effective, is completely arbitrary.

Edit:  Reminds me of a quote from a movie:  "You can have any beer you want, as long as it's a Corona."

  Comaf

Advanced Member

Joined: 7/13/10
Posts: 1133

I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters.

3/11/14 10:25:58 PM#223
Originally posted by SBFord

Go to any forums for MMOs and you will eventually find people bemoaning the fact that every MMO out there is the same. Maybe they use words like “WoW clone” or “copycat” but the idea is always the same, there just isn’t enough variety in MMOs. And yes, the industry is filled with one fantasy game after another. But there are other games that get over looked. Whenever I see someone complaining all MMOs are the same I ask them, “What about The Secret World?”

Read more of Shannon Doyle's The Secret World: Why Don't More People Play TSW?

Another fake 3 faction mmorpg where the factions are bounce around together in pve....c'mon.  Too old for nonsense like that.  Secondly, it's a clunk fest.

  Ortwig

Apprentice Member

Joined: 4/20/12
Posts: 1047

3/11/14 10:28:06 PM#224

edit

  Ortwig

Apprentice Member

Joined: 4/20/12
Posts: 1047

3/11/14 10:36:32 PM#225
screwy formatting
  Robsolf

Hard Core Member

Joined: 4/21/06
Posts: 4013

Let go of my ears, I know what I'm doing!

3/11/14 10:41:55 PM#226
Originally posted by Robsolf
Originally posted by Ortwig
 

When I see posts like the below, yup.  While I'm agreeing that it's something Funcom should address in the tutorials and starter decks, I can't speak for Funcom's dev priorities.  That said, we're getting a system that allows complete freedom to create any build you want -- sucky or great.  If you can't, as a player, take responsibility for creating something you like, well that's on you.

 

formatting issues indeedy.

Hey MMORPG... you know that SOME OF US take a good chunk of time to write our replies, right?  Sounds like Ort and I both had stuff to say to each other and it vanished into the ether, inexplicably.  Neither of us were being jerks to each other, so what the crap?

Ortwig:  The cake is a lie!

  Netspook

Advanced Member

Joined: 3/01/07
Posts: 1439

3/11/14 10:42:02 PM#227
Originally posted by Po_gg
Originally posted by Netspook

Ok, after my last post in this thread, I decided to try out the game once more, haven't played it since June.

It's worse than I remembered. Piss poor combat system, poorly designed quest hubs, a LOT of running back and forth, and so on.

Some issues about the quest hubs:

  • Quests are available, but can't be accepted until you've finished some other first
  • Only 1 main quest active, meaning others you have will be paused.
  • Quest givers won't give you all quests at once, but wont' hesitate to send you to same locations. Over and over again...
  • etc.

If I could permantly delete games from Steam, this one would be the first to go.

Edit: typo

"Quest hubs"? The game is out since almost 2 years (if counting betas), and still, quest hubs? Lol.

That's maybe one of the best feature story-wise, but I don't even go there, it was addressed way too many times since launch.

 

 

"LET the quests give you a tour of the zone. Your tour will be different from other player's because you're making different choices.

If you find yourself running back to a hub to grab the next quest from that hub, you're doing it wrong." (from Yokai's blog)

 

Not sure exactly what you mean with your comment about the quest hubs, but they're definitively there, if that's what you're arguing against. Or what else would you call a group of NPCs offering quests?

Considering that a lot of quests DOES send you back to the SAME locations, and often ONLY after you've done the first quests (hence my running back and forth comment), the "you're doing it wrong" part is just nonsense.

  hfamgamer

Novice Member

Joined: 1/31/06
Posts: 41

3/11/14 11:06:10 PM#228

The only reason I'm not playing TSW is it doesn't like my current system

Acer

       System Model: Aspire X3400G

               BIOS: Default System BIOS

          Processor: AMD Athlon(tm) II X2 255 Processor (2 CPUs), ~3.1GHz

             Memory: 8192MB RAM

Available OS Memory: 7936MB RAM

          Page File: 1351MB used, 14516MB available

        Windows Dir: C:\Windows

    DirectX Version: DirectX 11

NVIDIA GeForce 9200  

       Manufacturer: NVIDIA

          Chip type: GeForce 9200

           DAC type: Integrated RAMDAC

Then again not many games do like this system :(

  leoo88556

Novice Member

Joined: 6/28/12
Posts: 136

3/11/14 11:21:33 PM#229

I've played TSW a while ago and loved it. They have the best quest writing I've EVER seen, on top of that the world is so beautiful and mysterious. It's definitely one of the best MMORPG out there.

But I don't know... the game just doesn't feel... right... to me. I think one of the biggest problems I had was with the animation. This normally it doesn't bother me that much in MMOs as I understand there are restrictions when a game need to show so many players on your screen at once, but in TSW the running, interacting and combat animation is just soooo immersion breaking that I kept frowning from time to time. Maybe there's some technical problem with it that the can't solve? Still I probably would never have left this game if they could find a way to make my character feel less like a poor puppet on strings.

  SBE1

Novice Member

Joined: 6/05/06
Posts: 339

3/11/14 11:38:47 PM#230
I refuse to play a game made by Funcom after being swindled into buying Age of Conan.
  JDogg126

Novice Member

Joined: 8/16/08
Posts: 44

You've ruined your own lands, you'll not ruin mine!

3/12/14 12:09:04 AM#231

The Secret World is definitely a game that I highly encourage everyone to play.  I have a lifetime subscription to the game but I don't play it anymore because I feel like I have essentially beaten the game but that story is so incredible it is worth playing through.  

Seriously the story of this game is fantastic and I loved it all the way to the amazing ending.  I feel like I beat the game because by the time the first content update came out, I had already completed every quest in the game, enjoyed the amazing story, and did all the dungeons.  Going back to lower level zones to get a few quests here and there just wasn't the same experience as going through it all the first time.  But that first run through the initial game content is so worth it.

 
  aRtFuLThinG

Advanced Member

Joined: 4/30/09
Posts: 1011

3/12/14 12:18:01 AM#232
Originally posted by Betaguy
Three  words, EVERYTHING FEELS CLUNKY.

QFT

It is really not up to the pair, especially considering that this is the company that came up with innovative things such as the nano system in AO and the combat system in AoC.

It feels more like an RPG storybook than an MMO.

  Doushi

Novice Member

Joined: 10/22/06
Posts: 99

3/12/14 12:31:20 AM#233

I loved the world the stories in it, but it felt like I was playing with a Marionette puppets, so silly and clunky.

and I had minor performance issues with it.

mmorpg.com, the 4chan of mmo forums.

  jusomdude

Spotlight Poster

Joined: 11/21/06
Posts: 2341

3/12/14 12:41:32 AM#234
Is this like pity Funcom week or something? Second MMORPG staff thread about their games not doing well.
  Eluwien

Novice Member

Joined: 7/07/08
Posts: 166

3/12/14 12:55:54 AM#235
The first thread ever in the existence of internet in which the 1st poster states everything relevant in 3 words and ends the conversation right there and then.


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  Alalala

Advanced Member

Joined: 8/03/06
Posts: 277

3/12/14 1:04:09 AM#236

People should give it a try.  It can be a lot of fun for solo or group through the standard content.  The music, quests, skill system, and atmosphere are superb.  On top of that, it can be played for free.  The combat, however, is a bore.  The other turn-off are some bugs and broken quests, as well as quests that are very difficult to solve.  All too quickly you will be TSW quest-helper web sites and that gets in the way of game enjoyment.

tl;dr:  Whole is not greater, or even equal to the sum, of the pieces.  Combat sux. 

  Tuchaka

Advanced Member

Joined: 4/14/10
Posts: 458

3/12/14 1:06:40 AM#237
Horrible combat ......is why. Combat is a massive part of any MMO there is no workout around for that
  Shana77

Hard Core Member

Joined: 5/24/07
Posts: 183

3/12/14 1:13:56 AM#238

There used to be an old saying, gameplay is king. And my feeling with this game immediatly, even before i started reading about it from others was that the gameplay (animations and combat) just didn't feel right. There are tons of games in history with amazing graphics, awesome storylines and inspiring settings that have been totally forgettable because of horrible combat. Character creation was also horrible and the lack of chatbubbles killed the community feeling.

What made matters worste was that Guild Wars 2 was launched shortly after and that game had arguably the most solid and fluid combat system ever seen. Many gamers I knew that played the secret world got invites to GW2 betas and never looked back, zombies or not.  

  Rayshe

Novice Member

Joined: 11/30/11
Posts: 1295

3/12/14 1:16:40 AM#239

TSW and i have a Abusive relationship, I love TSW and everything about it, but it keeps hurting me. When it hurts me, a month later i come crawling back. The combat everyone complains about is something i've never really noticed. MY personal feelings as to why the game never took off like it deserved to was because it came out of the start with a gimp leg, im not even talking about the chat system or some of the animations that were changed. The hatred of funcom killed their numbers out of the gate. The reason why there were layoffs was because all the anti funcom players killed it before it even got released.

 

So why don't people give funcom a chance: They are butt hurt over conan.

 

The only negitive thing i see about funcom that is their own bloody fault is their spegetti code. Funcom has the best ideas in the industry, however they also probubly have some of the sloppiest programers aswell.

Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.

  Cromica

Advanced Member

Joined: 6/03/09
Posts: 664

3/12/14 1:18:03 AM#240
There was nothing about it that I really enjoyed.
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