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News & Features Discussion  » [Column] The Secret World: Why Don't More People Play TSW?

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322 posts found

Apprentice Member

Joined: 6/28/10
Posts: 114

3/11/14 2:48:49 PM#141

I played for a while.

Story, setting, atmosphere, investigation and sabotage missions all top notch stuff.

But the combat ruins it for me every time.  I can only stand it for a short while. Worst thing about this game by a mile. 


Novice Member

Joined: 2/11/14
Posts: 143

3/11/14 2:51:12 PM#142
Yet another review that blames players for either simply not liking the game, not playing it properly, not being clever enough to understand it etc.... Essentially, "You don't like the game I love? You're an idiot." Is it always the player's fault, or maybe it's not such a great game after all?

Hard Core Member

Joined: 1/02/08
Posts: 2471

"Always borrow money from a pessimist. They won't expect it back."

3/11/14 2:54:35 PM#143
Originally posted by Vonatar
Combat was and remains terrible, at least for me. The animations are clunky and severely outdated, weapons lacked impact (e.g. firing a pistol sounded like a cap gun) and there was no fluidity. I tried a few times to just play and get past it, but combat is a big part of an MMO and I couldn't.

Same for me

What happens when you log off your characters????.....
Dark Age of Camelot


Advanced Member

Joined: 6/22/05
Posts: 1643

3/11/14 2:57:19 PM#144
The reason I do not play is the combat is lacking and the mobs are to closely packed together so that makes good combat even more of an imperative.

Apprentice Member

Joined: 11/08/06
Posts: 113

3/11/14 3:00:25 PM#145
For me it was the way the characters looked and the combat animations. They were extremely stiff and after playing AoC that actually had decent looking characters and combat i just couldn't wrap my head around how they managed to go backwards with TSW.  I care a whole lot about how my characters look and how they are animated. Other than that though the game does have a great setting and i like some of the story, but the aesthetics killed it for me.

Spotlight Poster

Joined: 6/08/07
Posts: 45

3/11/14 3:17:05 PM#146

I stopped playing because the community was found lacking.

When it comes right down to it, modern MMORPGs are really stripped down single player games and when a group is required, it is always the DPS/DPS/HEALER/TANK model that people cry out for. The guilds lack substance, mostly just a hogfest of who can recruit the most people in the first few weeks of a new player spawning, and there is NO ROLEPLAY anymore. People think that the RPG in MMORPG means that you perform the role of, yes, you got it, DPS, HEALER, or TANK. The days of in-character play in /SAY are long gone. I guess most of the paper and dice roleplayers have died or started families because they are no longer around in the abundance which they were in EQ, DAOC, or SWG.

No thanks. I get more immersion from Skyrim, and no one steals my kills (except the occasional sabre cat).

BTW, REH's world of Conan was sexist. It should have stayed that way. At least in the game a female character had just as much chance to decapitate an enemy as a male, and looked a heck of a lot hotter doing so.



Advanced Member

Joined: 3/24/09
Posts: 1835

3/11/14 3:26:58 PM#147

I tried it during beta. Intriguing concept. However, I simply can't play a modern/sci-fi MMO where the combat feels pretty much identical to a plain vanilla fantasy MMO. An Uzi simply isn't supposed to be a wand or a bow with a different skin.

Also it felt pretty much like a single-player game...but that could have just been due to beta as I never progressed that far.



Elite Member

Joined: 6/06/12
Posts: 3098

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

3/11/14 3:31:42 PM#148

Not to be blunt but this game is another linear Themepark WoW clone without all the polish and endgame of WoW.


Not saying I didn't enjoy it, it was a fine 3 mother MMO for me but it had no lasting appeal because leveling was easy and linear.  It's only saving grace for me was its setting and limited hotbar, deck building approach to class composition.  Glad this is starting to catch on.  I detest, nay I loathe a zillion ability hotbar MMOs.  There's zero skill in those game because you have access to everything you need and it exacerbates the trinity to a bleeding husk of unwanted gaming.

Sandbox means open world, non-linear gaming PERIOD!

Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!


Novice Member

Joined: 2/16/13
Posts: 226

3/11/14 3:49:00 PM#149

I do own it. Yet the missus and I only stuck at it for a month or so.

As others have said, it's clunky, unpolished, voice acting is awful (esp. the policewoman at start of Templar's), and the graphics look like they were made in 2003.

Did like the "call of cthulhu" type questing, and the puzzles were a nice touch. But it wasn't enough to pull you into the game for very long, sadly.

No trials. No tricks. No traps. No EU-RP server. NO THANKS!

...10% Benevolence, 90% Arrogance in my case!


Apprentice Member

Joined: 3/07/14
Posts: 407

3/11/14 3:55:17 PM#150

I have been playing TSW for about a year now and its rather easy to point out the reasons why it did not become popular. Starting from the biggest reasons to the least.

1. really poor animations making the entire game feel clunky. if it wasn't for my guild and the great classless open skill system I would have quit just for this and its the biggest reason I have read about on many forums.

2. its too hard for many MMO players used to having their hands held. The puzzle quests were just too hard for some and having to actually read the quest text and do something crazy like remember was cumbersome to many who just wanted to see the objective and run to it.

3. Funcom. They take forever to fix anything wrong with the game. And this game had plenty.

4. the setting, despite the massive amounts of zombie based games the last 3 years its not really a good one for an MMO.


Hard Core Member

Joined: 2/18/14
Posts: 540

3/11/14 3:59:17 PM#151
it's a pretty cool game.. problem is the ability wheel looks good on paper but it does'nt work very well.. you'll still have to stick to certain builds if you want to contribute in pve and pvp & the pvp is probably the worst thing i've ever encountered.. so for me it's lacking in replayabilty since i like to pvp. however it's worth buying just to see the story line wich is by far the best.



Novice Member

Joined: 8/01/13
Posts: 51

3/11/14 4:02:44 PM#152

TSW is one of the ccolest MMO I have ever played, very unique feeling.


But the combat, my God, the combat... I was ready to stick a fork in my eye after 30 minutes!



Advanced Member

Joined: 7/08/10
Posts: 1362

The strong are sometimes wrong but the weak are never free.

3/11/14 4:05:31 PM#153
Great game but I like to take my end of the world in smaller doses. If I play the game for more than a few weeks I start getting this weird urge to buy black eye makeup and razor blades.

All die, so die well.


Advanced Member

Joined: 4/20/12
Posts: 1168

3/11/14 4:24:05 PM#154

Been playing since beta, and still enjoy it to this day.

Quests are the best around, especially if you slow down and listen to the cutscenes and read up on the lore.  It really does play more like a single player game in this respect, and even take notes from time to time.  

The combat, oh the combat...  Okay, for all those who complain about it, I always ask:

  • TSW is pretty demanding from a graphic card/cpu standpoint, how old  is your rig?
  • Are you running on Win8 DX11?
  • Are you complaining about the animations/feel of connection?
  • Are you complaining about builder/consumer?
  • Are you complaining about the rotation?
  • Do you know you can equip 2 weapons?
  • Do you know you can mix and match passives from any weapon and create more effective decks?
  • Do you understand the active/passive synergies?
  • Did you only play with the pre-made decks?  They are notorious for being not terribly effective
  • Do you know you can equip every weapon and unlock every ability?  
  • Do you know you can swap out abilities and decks at any time if you want to try something different?
I think the real problem with TSW combat is that there's quite a learning curve, and the game doesn't have the best tutorial in the world -- in fact the hand holding is pretty light all around.  So it's up the community to explain a lot of the mechanics.  Most players simply don't have the patience to tackle it.  That said, those who do tend to stick with the game.  When it clicks, it clicks.

Apprentice Member

Joined: 4/22/05
Posts: 1

3/11/14 4:35:28 PM#155

Its a good game, better than most, real sad so many over look it for things that most other mmos also get wrong... 

And on people blaming animations, there certainly are major games with worse animations than TSW, blaming the animations for a better effort than some is just wrong.

As with the poster above me, I think it really boils down to people not understanding or exploring the combat system. There is alot of freedom to find and build something interesting, and really think most just try to spam one thing and actually figure out the possiblities.


Novice Member

Joined: 9/12/11
Posts: 185

3/11/14 4:43:30 PM#156

It's almost tragic:

TSW is hands down the best story driven MMO so far, graphics are a treat, the cutscenes are pure delight. The quests are highly innovative and challenging, the instances are extremely well made in terms of mechanics and story again.

...and then it all falls down with endless grinding at endgame and having to endure 20 minutes spam in Agartha to get a group for an 18/18 speedrun with a lot of snobs ignoring you if you're not exactly geared the right way to ensure a mindless quick run


The endgame is definitely killing it for me, I personally am excited about each new DLC coming out, I take a couple of days to experience the bliss of savouring the new content, then its supposed to be back to  Nightmare grinding, no thanks


Novice Member

Joined: 7/28/03
Posts: 160

3/11/14 4:47:17 PM#157

i was playing TSW, i stopped it because:

1) few players for dungeons

2) few players in order to have some kind of help with hard quests

3) few players at all

4) if u have a wrong build u are unable to have fun.

Solutions:buids must not be so important at all, some quests at solomon island'd be nerfed.


Spotlight Poster

Joined: 7/19/06
Posts: 1471

3/11/14 4:51:32 PM#158
You mentioned the player has choices in weapons and there are over 500 skills but sadly each weapon has a best builder and best attack.  There is no reason to use many of the skills or even rock multiple weapons since one weapon with two attacks is all you need. I have tried to play this one several times since I purchased the lifetime option but each time the combat bores me and I quit.

Apprentice Member

Joined: 3/16/12
Posts: 223

The real world is roleplay and background noise

3/11/14 5:00:22 PM#159
It's fairly obvious. Combat is lackluster: animations and collision are stiff and clunky, and the different spec options are similar; a builder and a finisher.

Novice Member

Joined: 10/05/03
Posts: 6721

Gaming should be about fun, not gender equality.

3/11/14 5:15:11 PM#160

I dont play Secret World because I expected an awesome three way PvP action but instead I got a three faction PVE with woefully underdeveloped PvP, just like AoC. 

That was the main reason. Second reason was that it seemed largely a single player game with more incentive to interact with NPCs than other players.

Third and least reason was that the GFX looked pretty outdated for a game that was released way after AoC, and which had amazing GFX when it was released.

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