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General Discussion

General Discussion 

News & Features Discussion  » [Column] The Secret World: Why Don't More People Play TSW?

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322 posts found

Novice Member

Joined: 2/10/06
Posts: 1693

3/11/14 9:06:21 AM#41
The combat is terrible, especially after the great combat that is in Age of Conan. Rest of the MMO is pretty solid, but when THE main core system is that bad, most people won't play it.

Advanced Member

Joined: 9/24/13
Posts: 1071

3/11/14 9:06:36 AM#42



I like tab target just fine, in fact I hate TERA's combat.  I like slower paced combat just fine.  TSW's combat still sucks.


Apprentice Member

Joined: 6/21/06
Posts: 349

3/11/14 9:07:05 AM#43

Why should I even bother with a game with a small world, bad animations, slow combat, loading screens and raids for endgame ?Even if I like Cthulhu mythos, that alone is not enough to make me buy a bad game, same it was not with Star Wars for SWTOR or Tamriel for TESO. Not to even mention here that is made by a company which didn't update Aoc very often and is published by EA.


Apprentice Member

Joined: 6/17/13
Posts: 232

PROUD P2P Elitist...

3/11/14 9:08:15 AM#44
I bought it and had high hopes, but it just never hooked me. While I could give the graphics a pass, the high use of instancing and the rat-maze level design made me feel like I was playing Duke Nukem 3D again. I'm not trying to bash it in any way, but it just reaffirmed to me that I've grown weary of themepark style games. I give them credit for trying to break free of the high fantasy model. There just wasn't the level of immersion that I was hoping for.


Joined: 9/20/04
Posts: 1032

3/11/14 9:11:52 AM#45
Originally posted by Radshak

I have not nor will I ever play it due to its rated M esrb rating.  Same with AoC


I wonder how many others pass on it because of this.



While I certainly appreciate your choice, I think that if they did a study of how many people passed because of the rating, they would find it inconsequential. Elder Scrolls Online has the "M" rating as well, but is attracting a very large following. I think the amount of people who choose not to play over a rating far less than people who choose to play over other reasons.


Novice Member

Joined: 1/05/08
Posts: 225

I like pie, well not really...

3/11/14 9:14:02 AM#46

For me its simple. FunCom had their AO baby and was updating it, there was a huge population when it went F2P, and I was happy to pay for it to do the extra content in the Shadowlands. Then they started promising a new graphics engine, and after the 3rd or 4th expansion, the game went downhill. Now, its nearly 10 years later and still no graphic update or anything pushing the game forward, and now its another dead game.

Then came AoC, when it first came out it was a marvel to play. Plenty of solo content, elite dungeons that req'd a group, rich in lore and places to explore. Then after awhile the game slowly started to decay. Perhaps it was the dungeon changes to all elite, class nerfs, weapon nerfs, etc. Kinda went downhill, and now you don't even hear of it.

They put all their efforts into TSW, all their devs, programmers, everyone, and gave up on other things. Why would I give them more money if they can't even properly support their prior 2 games?


Apprentice Member

Joined: 7/08/12
Posts: 214

3/11/14 9:18:35 AM#47
Atmospherically refined but systemically flawed. I have absolutely no idea they were thinking when they designed the combat system. Story arcs are well-thought out and addictive long as you don't have to fight anything. But then, there always has been a problem with modern MMOs and gun combat. It's all conceptually fine when you're plonking things over the head with a hammer in a turn based format but standing still unloading a clip into something's mush until its health bar runs out is never going to work on any level..and I suspect it never will. I would love to see a lovecraft-themed game with an ESO-style gameplay...that would be nothing short of awesomeroids. 

Advanced Member

Joined: 2/16/09
Posts: 1086

3/11/14 9:18:51 AM#48

MMOs generally do one of 2 things really well and are mediocre in everything else.  TSW has the best questing in any MMO ive played, combat was meh, it served as a tool to get around and progress the story and questing.  


Other games have good combat, but the questing is meh, and only serves as a vehicle to get you into higher content, push you around the zone or get you or more gear


From what ive seen of wildstar, combat looks good, questing meh, ESO?  decent questing, combat kinda meh for some.


Dont even get into the graphics/animations, everyone has their own personal preferences here and are also heavily factored in.  Animations never bothered me in TSW but for others its an absolute deal breaker.


People generally want the full package


Advanced Member

Joined: 1/30/04
Posts: 515

Hows your google-Fu?

3/11/14 9:22:51 AM#49

my favorite character creation so far:


Novice Member

Joined: 7/05/10
Posts: 1

3/11/14 9:27:23 AM#50

Now if they would get off their rears and implement the game across multiple screens as they promised in the first place... Then I would play it like a madman.

Used a 3rd party mod at one point and it was playable, but alas the mod has been discontinued.

Stuck on a single display I just cannot play the game...


Novice Member

Joined: 1/23/11
Posts: 13

3/11/14 9:28:22 AM#51
I had great fun playing through the main story, side quests and regular issues, but then the Nightmare/Scenario/PvP grind became unavoidable, and I said to myself "no more". I still log on once a month though, to spend my bonus points before they cap and expire (bought a lifetime subscription at launch... doh!).

Apprentice Member

Joined: 11/05/07
Posts: 474

3/11/14 9:37:09 AM#52

I actually really enjoy TSW once I got out of the first area. As someone who saw the terrible launch of AOC I seriously had doubts that funcom could turn things around. I now feel they have redeemed themselves with TSW for how well the game performs. The fairground is my favourite area in game, the visuals are great.

I don't mind paying for a game that is free after initial purchase except for the DLCs but they are not necessary to enjoy most of the game.  


Advanced Member

Joined: 11/18/07
Posts: 140

3/11/14 9:46:58 AM#53

Well there are two big things that contributed for me.

The first is that the game lost all momentum shortly after it went free to play in December of 2012.  Now I understand the reason, Funcom did another massive round of layoffs, as well as closed a studio and moved the team to North Carolina.  If my memory serves it took about 4 months for them to be able to get back to the point of semi regular updates and content.  Even then, a lot of things that were being worked on stopped because they lost the people that had been working on those features.  People got bored and left during this time.

The second thing that killed it for me is that the "tone" of the game changed.  I was drawn to the game because of the modern setting and horror feel.  Maybe I was mistaken, but the game is called the SECRET World, so sort of expected that there would be some attempt to make it, you know, a secret.  But when Joel took over as director, the game started to feel a bit more campy.  Then strange items that were just ridiculous started appearing, like tentacle hats and other goofy hats and outfits.  Now at the height of this "Agartha invasion" event you can get a ridiculous outfit that looks like some rejected concept from Tron.   It just doesn't feel like the same world to me. 

I know that some people like the humor and tongue and cheek stuff, but that  is not what drew me to the Secret World.  It doesn't feel right to me, and that is what ultimately led me to leave.


Novice Member

Joined: 8/30/08
Posts: 4889

3/11/14 9:49:37 AM#54

Others have already said it but I agree. 

1) The game is very clunky and unpolished

2) It really isn't that different from other MMO's. The core is the same quest hub centric game with a clunky tab targeting centric combat system that every other MMO is. There really are MMO's that are different out there but this isn't one of them. 



Advanced Member

Joined: 6/06/06
Posts: 21

3/11/14 9:51:53 AM#55

The answer to "why don't more people play TSW ?" is simply that TSW isn't good enough for all those people.

Not being a med-fan or sci-fi MMORPG isn't enough to make people play the game. For instance, i stopped playing TSW because of its combat system. Spamming a ressource builder until using a finisher skill wasn't interesting at all for me. Not enough variety in skills that i had to use during fights would resume the issue. So having XXX potential skills to use from your skill tree but only having a couple to use while fighting ended in making this game boring.


Advanced Member

Joined: 11/10/05
Posts: 5651

3/11/14 9:53:53 AM#56

Crafting is embarrasingly bad. The writing is juvenile. I thought the rest of the game was very well done. But those two things turned me away.


Advanced Member

Joined: 2/27/07
Posts: 810

3/11/14 9:57:18 AM#57

1: Crafting was bad.

2: Other then puzzle quest just another combat leveling game.

3: Poorly optimized.


I only play private servers now the modern mmo's are not to my taste.


Elite Member

Joined: 5/12/10
Posts: 2672

3/11/14 9:59:21 AM#58

"I want to know, why don’t you play TSW?" "Or if you do, why should others play it?"

I do play, so I can't say why they don't. Though I do have a winnig bet: most will reason it with the combat - which is a lame reason :) (or worse, with the animations, which is not even a lame, but a pathetic, laughable one)


"Or if you do, why should others play it?"

They shouldn't. Honestly. I know, it's not a good anwer for Funcom financially, but TSW is doing fine the way it is now, the last thing it needs a crowd of "combat suxx", "lol i can haz only 1 quest a time?", "what's the code in....?" peeps. (that's why I opposed the b2p switch as well, but actually the transition wasn't that bad after all).

It was obvious since launch that TSW won't reach massive numbers... but the ones who like it will usually stay in there. Ragnar made an awesome game for the adventurer, story-oriented players. Writing is great as usual, and it has the best character building / theory crafting system in any games out there.

The only thing I don't like in TSW is the huge grind at the end. I avoid that since day one. :) With that I must say, placing the augments behind the scenario grind in the last Issue was a dirtier move than the Godslayer factions grind in AoC...


Novice Member

Joined: 2/15/05
Posts: 43

3/11/14 10:02:41 AM#59
If it was free, I would actually try it. But paying 30 bucks for a game now days with all the free games out there, it is not worth it.

Apprentice Member

Joined: 6/11/08
Posts: 10959

I think with my heart and move with my head.-Kongos

3/11/14 10:02:59 AM#60
Originally posted by Greymantle4

1: Crafting was bad.

2: Other then puzzle quest just another combat leveling game.

3: Poorly optimized.


I only play private servers now the modern mmo's are not to my taste.


I would love a private TSW server, especially if things loaded faster.


I can not remember winning or losing a single debate on the internet.

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