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The Pub at MMORPG.COM  » Do People Actually like MMO's?

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  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19928

3/10/14 3:00:39 PM#41
Originally posted by FinalFikus
Originally posted by nariusseldon
Originally posted by Flyte27
 

Again we move to the cusp of the matter.  What you are saying here is that single player/co op games give you the experience you desire.  You want to turn MMOs into single player/coop games.  It makes very little sense IMO.  That is not what massively multi player is all about.  It's about having a world where you all co exist together in the same place and have to learn to get along with one another.

Yes, I am.

And i am saying if devs want to cater to me, make MMOs more like a SP game. If not, i will seek my entertainment elsewhere.

Whether it makes sense or not, depending on what audience MMO devs want. And since many MMOs are already solo-friendly and lobby like, why not go all the way and incorporate good SP story elements.

Remember that it is really not me that ask devs to make MMOs like solo-games. I couldn't care less .. cause i have SP games to play. It is devs who want to cater to the solo crowd. And if so, i am giving them advice of how to do it better.

 

Come play gta brother. Or are you still into the loot?

I don't like GTA ...

i would much rather play D3 .. and I do.

 

  User Deleted
3/10/14 3:06:23 PM#42
Originally posted by nariusseldon
Originally posted by DEAD.line
Originally posted by nariusseldon
Originally posted by Flyte27
The main problem for me is questing is worse then grinding mobs used to be.  There are many quests are all of them are very similar.  Past a certain point it's no longer fun to continue completing these quests.  I know around Wrath of the Lich King and Burning Crusade in WoW i got so sick of questing I couldn't do it anymore.  That is why I'd like to see an MMO that has no instances and there is a very limited amount of quests.  You just go in and do activities like crafting, killing mobs, going into dungeons, fishing, hanging out, or whatever it is you want to do.

 

No .. the issue with questing is that they are not like SP games enough. Dishonored, Bioshock and games like that have great scripting and stories.

MMORPGs should try to do that in instances .. they need MORE instances not less.

 

Those aren't quests, they're main storylines. MMORPGs already tried that, namely TOR, and not only did it prove way to expensive  for mmos to put out new updates with that type of content, but people hated how SP oriented it was.

GW2's open world events were praised while it's instanced storyline was slammed, just as an example.  

TOR is a huge financial success making more than $200M last year. I doubt "people hated how SP oriented" if it is making that kind of money. Surely some people hate it here .. but people here hate everything.

Main storylines .. quests .. they are just semantics. Just make quests like main storylines.

 

AFTER it was a huge financial failure that lead to tons of layoffs at Bioware, not to meantion the loss of more than 50% of the playerbase in less than 6 months. But yes, it's making more money now, never denied it.

What i'm trying to tell you is that those types of stories take alot of time. Bioware themselves said it so. It takes too much money and time to release new cutscenes ans main quests at a proper update pace.

And like i said, you need to realize single players work because you're the center of the game's universe. Instancing all that content is really pointless. Why waste more money, time,lower graphics do to mmo requieremnts to instance an entire single player experience, when you can make an actuall SP and regain the developement money more easily? With that said, instancing, phasing, sharding, all have a place in mmos, just need to used properly.

Look at ESO. Everyone hates how different it feels compared to the TES because of the cutbacks it had to make to fit into the themepark mold.

 

  jdnewell

Hard Core Member

Joined: 7/04/06
Posts: 1856

3/10/14 3:07:03 PM#43

I used to like MMOs way back when.

I still miss the sense of community and accomplishment that a server had in Vanilla DAoC. Granted it had its problems and was by no means perfect. But the community was great.

Seems to me now that MMOs are more for a quick fix, co op, run dungeon with 5 random joes, no one speaks, only look at gear score, type of games now.

And that pretty much isnt for me.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19928

3/10/14 5:37:56 PM#44
Originally posted by DEAD.line

And like i said, you need to realize single players work because you're the center of the game's universe. Instancing all that content is really pointless. Why waste more money, time,lower graphics do to mmo requieremnts to instance an entire single player experience, when you can make an actuall SP and regain the developement money more easily? With that said, instancing, phasing, sharding, all have a place in mmos, just need to used properly.

 

 

I don't mind if TOR, or other MMO with good solo content is made into a SP game.

The point is that if MMOs want to cater to people who like SP games, make MMOs more like SP games. If they just want to do UO, i am out of there.

Now, since all MMOs are now touting "solo-ability", i don't think devs are going back to the old persistent world, no instance idea. So this is just about how they can be more like SP game.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19928

3/10/14 5:40:27 PM#45
Originally posted by jdnewell

Seems to me now that MMOs are more for a quick fix, co op, run dungeon with 5 random joes, no one speaks, only look at gear score, type of games now.

 

Yeh .. basically Diablo with a different combat, and loot system.

And that is for me .. if not for the instance dungeon runs, and solo-ability, i would not have come back to the genre.

 

  hallucigenocide

Advanced Member

Joined: 2/18/14
Posts: 295

3/10/14 5:44:20 PM#46
Originally posted by FinalFikus
Originally posted by hallucigenocide

mmo's are the only type of games i enjoy.. i dont get mad because new mmo's copy older mmo's or any of that i truly enjoy it.

i like the versatility. i can play solo, i can play with others, i can pvp etc. they just got alot more to offer than single player games.

i just think people expect too much from it.. i mean just because it's an mmo and you're surrounded by people it does'nt mean you have to interact with them. it means that the option is there if you so wish and that's great.

to me it's like an all you can eat buffé.

It's actually a skinner box funneling everyone into specific gameplay rather than an all you can eat buffe

pardon my ignorance but what's a skinner box?

kek

  InporylemQQ

Tipster

Joined: 6/14/12
Posts: 167

3/10/14 5:47:14 PM#47
Do people actually add random caps in titles. 

ArcheAge, Black Desert and Bless videos InporylemQQ Youtube

  Fusion

Old School

Joined: 5/21/03
Posts: 1364

3/10/14 6:27:46 PM#48
Originally posted by deniter

Current philosophy in MMO design seems to be 'MMO = co-op single player game with MOBA on the top'.

So no, i don't like MMOs, but i used to love them when the definition for MMO was something else.

This.

Things were good back then, before that 'one' game came, brought a ton of bile and changed the genre forever (atleast for the foreseeable future thereafter).

Nowadays it's mainly the community that drives me away or their influence to the games.

Currently playing: -

Waiting for: Class4.

Dead and Buried: ESO, NWO, GW2, SWTOR, Darkfall, AO, AC2, Vanguard, CoH/V, EnB, EVE, Neocron, FE, EQ, EQ2, DAoC, FFXI, FFXIV, SWG, WoW, and billions of eastern junks!

  CazNeerg

Novice Member

Joined: 8/06/04
Posts: 2220

"So, Lone Star, now you see that evil will always triumph, because good is dumb." Dark Helmet

3/10/14 7:59:38 PM#49
Originally posted by DEAD.line

Look at ESO. Everyone hates how different it feels compared to the TES because of the cutbacks it had to make to fit into the themepark mold. 

Incorrect.  Impressions overall have become more positive since the NDA dropped, there is absolutely no reason to believe "everyone" hates the feel of the game.

As for your comments about TOR, it's normal to let staff go after launch.  BW intended to not do so, but that intention was based on unrealistic expectations that their product was going to be as successful as WoW.  Instead, it was only more successful than any western MMO other than WoW, which wasn't quite enough success to match their lofty ambitions.

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19928

3/10/14 8:10:07 PM#50
Originally posted by Fusion

Things were good back then, before that 'one' game came, brought a ton of bile and changed the genre forever (atleast for the foreseeable future thereafter).

 

And i thought people here are for innovation and change?

Personally i think MMOs are changed into better games ... so all good for me.

 

  Arakazi

Hard Core Member

Joined: 5/23/09
Posts: 856

3/10/14 8:21:37 PM#51

I'm kinda split on this.

On one hand I enjoy the scale of MMO's and the social aspect and the diversity that comes with it.

On the other hand, MMO's are just bad games. The fighting mechanics are poor, quests are dull and PvP turns out to be unbalanced due to the class and leveling system that is employed. If it wasn't for the large social aspect of MMOs I simply wouldn't play these games. There are tons of games that do combat better, questing and storytelling better and PvP better.

Yet MMOs are so full of potential and I keep playing them because of the possibility that a game developer will create a virtual world that I want to live in and be a part of. Just maybe the game to end all games is just around the corner, probably not, but just maybe....

<p align=center><a target=_blank href=http://www.nodiatis.com/personality.htm><img border=0 src=http://www.nodiatis.com/pub/11.jpg></a></p>RL][/CENTER]

  Shadanwolf

Novice Member

Joined: 6/13/10
Posts: 1876

3/10/14 9:58:08 PM#52

I'm not playing an mmog atm if that partially answers your question.

I think the problem with mmogs is that the mmog decision makers don't understand their market.Many don't know how to make a good product.Many don't have the power to make a good product. Many decision makers don't keep their promises.Many decision makers don't understand the important of keeping to the vision of the finished game , that they had when they started the game development process.

The result is the mess we have seen for too long.

  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 3229

Tomorrow's just a future yesterday...

3/10/14 11:15:29 PM#53


Originally posted by jdnewell
I used to like MMOs way back when.

I still miss the sense of community and accomplishment that a server had in Vanilla DAoC. Granted it had its problems and was by no means perfect. But the community was great.

Seems to me now that MMOs are more for a quick fix, co op, run dungeon with 5 random joes, no one speaks, only look at gear score, type of games now.

And that pretty much isnt for me.



What I underlined was the key to communities. If the river never floods, the community never bands together to get it shored up. If the Tornado never comes, the community never rallies to help those that were hit.

On second thought... Many communities just sit back and wait for the Government to step in and "save us!"

What made the great communities of the old MMORPGs were the difficulties those MMORPGs presented to the players, whether intentional or not. Players would band together to overcome those "imperfections" and help one another.

In a sentence, MMOs today are too streamlined, efficient, and easy for my tastes.

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 3229

Tomorrow's just a future yesterday...

3/10/14 11:18:49 PM#54


Originally posted by hallucigenocide

Originally posted by FinalFikusIt's actually a skinner box funneling everyone into specific gameplay rather than an all you can eat buffe

pardon my ignorance but what's a skinner box?

"Skinner Box" refers to an old scientific experiment where animals were in a box and were trained to hit the "reward button" repeatedly to get a reward.

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  PiratePete

Novice Member

Joined: 8/13/07
Posts: 98

3/10/14 11:35:21 PM#55

Think MMOs suffer from the idea of putting people in boxes.

Scenario:

You're a warrior, you seek justice and are honor bound to protect the people....

"But what if I want to be a menace to society and slay all those who try to stop me?"

Nope. Not allowed.

 

I noticed this quite a bit going from GW1 to GW2. The Necromancers in GW1 were more mischievous and hard to pinpoint their moral influences. In GW2 you're just linear hero with different skills. I would love for an mmo to have a blank slate character with multiple different paths to choose from. Joining the military as a guard and rising up in ranks, sounds fun. Being a thief giving the guards someone to hunt for whilst profiteering off stealing from others, great. Being a mage that spends their time exploring new mysteries in the world, great. 

 

But mmos now seem to put you into a role regardless of class and you must abide by it. Though as with any mmos the amount of thieves/ninjas/anything stealthy and prone to grief others would overpopulate the other pathways. So perhaps give bonuses for joining the others for balance sake *shrug*

 

Till then the current mmos are just time filler until a company decides to branch out and try new things that change the genre completely. 

 

  Hrimnir

Hard Core Member

Joined: 5/24/10
Posts: 1116

3/10/14 11:51:56 PM#56
Originally posted by mrmasterdj

I am just wondering, do people actually like MMORPG's or are they just biding time for something?  I dont get it, I was playing WoW for awhile and now I here people talking about other games saying they want high level content right away.  Do people actually play these's games for content then maybe perhaps enjoy content instead of making it some sort of grind. 

I myself love enjoying the content and would rather  experience it on my own occasionally cause most just want instant gratification, and to me that is pathetic.  

I just want a different game where it is not ok to jump to high level or get that sweet satisfaction so quickly.  So I am going to try TESO and maybe that will help.

BTW i Played WoW since beta.  Rift, SWTOR, AoC, AoW, C9, DCUO, Dragon Nest, FW, PoE, P2, Tera, and a lot more.

www.project1999.com/

/end thread

"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

- Friedrich Nietzsche

  Dauntis

Spotlight Poster

Joined: 10/21/09
Posts: 447

3/10/14 11:55:41 PM#57

To answer the title question:

If you go by people on these forums, then no, no one really likes MMOs, they just enjoy bitching about MMOs.

However, if you go by the millions playing MMOs then I suppose a lot of folks like them just fine.

I would like to give an opinion on this post, but if I agree I will offend people who disagree. While if I disagree my comment will be seen as inflammatory. Either way I will get banned by this site full of the most delicate flowers in online gaming. Ban people for giving honest opinions... beautiful. Unfortunately I still like the articles.

  Gestankfaust

Hard Core Member

Joined: 1/14/04
Posts: 1133

Very well. If you will not stop trolling threads, then I shall say.....NI!!

3/11/14 12:10:37 AM#58
Originally posted by Kevyne-Shandris

Truthfully, it's a waiting game.

 

It's a wait in games like WoW, because pinheaded devs use a core design of nerf/buff cycles on players (the success of WotLK -- way it had 12mil --  was they BUFFED players, instead). So when your main is nerfed to the ground, tortured and executed in the World of Stuncraft, you wait until your main is "resurrected" again.

 

But you don't want to be in this situation, yet the other devs are too busy making the latest PeeVeePee 10k player game to care, so you grudgingly hang around.

 

Doesn't make happy gamers, that's for sure.

Do people like MMOs? Not if we have to keep being reminded of a game that was highly played and new over 10 years ago. Which is what I think the author is meaning. Not "Do we like 10 year old tired game mechanics."

 

Seriously....I will quit MMOs if WoW continues to be what Devs base games on....and they wont...so I'm fine.

 

;)

"This may hurt a little, but it's something you'll get used to. Relax....."

  Dauntis

Spotlight Poster

Joined: 10/21/09
Posts: 447

3/11/14 12:15:30 AM#59

Nothing wrong with developers making IMPROVED versions of WoW.

The wheel has always been round, it is the best shape for the wheel, but it has seen vast improvements. And though it has seen vast improvements, ultimately it is still just a wheel.

I would like to give an opinion on this post, but if I agree I will offend people who disagree. While if I disagree my comment will be seen as inflammatory. Either way I will get banned by this site full of the most delicate flowers in online gaming. Ban people for giving honest opinions... beautiful. Unfortunately I still like the articles.

  Gestankfaust

Hard Core Member

Joined: 1/14/04
Posts: 1133

Very well. If you will not stop trolling threads, then I shall say.....NI!!

3/11/14 12:18:30 AM#60
Originally posted by Dauntis

Nothing wrong with developers making IMPROVED versions of WoW.

The wheel has always been round, it is the best shape for the wheel, but it has seen vast improvements. And though it has seen vast improvements, ultimately it is still just a wheel.

But...they didn't invent the wheel

"This may hurt a little, but it's something you'll get used to. Relax....."

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