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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » All End Game Craft materials Will NOT be gated by bosses, dungeons, or raids.

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55 posts found
  Knotwood

Novice Member

Joined: 2/08/14
Posts: 1112

 
OP  3/10/14 3:40:57 PM#1

Question to Zenimax:

Are you able to find every crafting material in the overland world of Tamriel, or are there materials you only find in special dungeons or as drops from certain bosses?

Answer:

Every material can be found either in barrels, crates, etc. or can be harvested from the resource nodes you find all over the world (as well as in dungeons).


http://www.elderscrollsonline.com/en/news/post/2014/03/10/ask-us-anything-crafting

Ask us anything happened again.

 

So far its looking up for crafters, and not just any crafters, but all crafters who wish to play any play style they want weather it be Solo, Grouping, or Raiding and still have access to ALL top end crafting mats.

 

Gone are the days where your precious crafting mats are trapped in some raid, or in some dungeon. Now you can have access to it all. Crafting mats have just been announced that you, as a crafter, will have access to all mats in the Overland world (Open World), from solo players to raiders who do crafting.

 

Every single crafter, solo, group, or raiders, will have equal chances to obtain all crafting materials AND be able to make the best gear in game, provided they put the hard work into doing so.

 

So far the main features of crafting include:

 

1. Can make Crafted Legendary Gear for max level. (the highest Quality Rating in game)

2. Can upgrade Drop gear from any source and make it Legendary Quality Rating.

3. Crafting items used to Upgrade items to Legendary Crafting will be "exclusively" and only available to Crafters through "hirelings, extractions, and refinements" meaning all droped in in the entire game will only be upgradeable to the best quality by crafters who are the only ones who have access to these mats.

4. ALL materials you can obtain for crafting are not gated by dungeons/raids/bosses ect. You can find all the mats you need for crafting and making top end game items in the world and through hirelings, extractions, and refinements!

 

This is an enormous statement from ESO, and one that goes against every major MMO of the past 5+ years, it says they care about EVERY crafter and not just a handful of crafters who have to choose raiding as their only option to obtain best end game gear and materials to make that best end game gear, by not gating materials and allowing Every Crafter reguardless of playstyle to succeed the way THEY want to succeed.

 

What do you think, has this been a thing you were waiting for in the last past 5 years like myself, I personally can tell ya, a tear comes to my eye just thinking about how important crafters will be in this game. How about you?

 

  Semibrucelee

Novice Member

Joined: 5/01/05
Posts: 54

3/10/14 3:48:31 PM#2
Yes, materials. But what about enchantments and traits?
  laserit

Elite Member

Joined: 3/24/10
Posts: 1465

Confusius say: Man who go to bed with itchy bum wake up with stinky finger

3/10/14 3:49:24 PM#3

Interesting:

 

It's good and all to make things accessible to everyone. But I'm very curious as to how they are going to do this without trivializing everything.

I made a double sided USB cable and I plugged my Console into my PC... or did I plug my PC into my Console? Anyway I can now play Console games on my PC! and play PC games on my Console!

FRIGGING AWESOME!

  User Deleted
3/10/14 3:53:02 PM#4
Originally posted by Semibrucelee
Yes, materials. But what about enchantments and traits?

Traits are included with the material thing.  No idea about enchantments.  

  paul43

Novice Member

Joined: 4/27/11
Posts: 108

3/10/14 3:53:58 PM#5
Crafting the best gear have never been important to me, it's far more important that there is demand for the items I do craft. 
  User Deleted
3/10/14 3:54:40 PM#6
Originally posted by laserit

Interesting:

 

It's good and all to make things accessible to everyone. But I'm very curious as to how they are going to do this without trivializing everything.

prob. low RNG and very random.  Meaning that you might get an item that another player needs and they might have what you want.  Note in one part he specifically mentions Guild Store and trade.

  udon

Elite Member

Joined: 12/23/07
Posts: 1614

3/10/14 3:56:15 PM#7
Originally posted by laserit

Interesting:

 

It's good and all to make things accessible to everyone. But I'm very curious as to how they are going to do this without trivializing everything.

It does seem like gear is not the carrot to keep people logging in everyday and running those zones.  I guess the question is if gear is not what is?

 

  deakon

Novice Member

Joined: 3/07/11
Posts: 588

3/10/14 4:00:38 PM#8
Originally posted by laserit

Interesting:

 

It's good and all to make things accessible to everyone. But I'm very curious as to how they are going to do this without trivializing everything.

 

 

Everything (both content and gear) is gated by veteran ranks rather than the gear stats themselves gating the content (like most mmo's), if you don't have a high enough veteran rank you wont be using the best gear regardless of where the gear comes from

  Distopia

Drifter

Joined: 11/22/05
Posts: 15596

"what a boring life, HATING everything" -Gorilla Biscuits

3/10/14 4:02:34 PM#9
Originally posted by Semibrucelee
Yes, materials. But what about enchantments and traits?

"EEn-Chant-Ment"-Sandle

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  LisaFlexy22

Novice Member

Joined: 2/10/14
Posts: 422

3/10/14 4:04:33 PM#10
Originally posted by deakon
Originally posted by laserit

Interesting:

 

It's good and all to make things accessible to everyone. But I'm very curious as to how they are going to do this without trivializing everything.

 

 

Everything (both content and gear) is gated by veteran ranks rather than the gear stats themselves gating the content (like most mmo's), if you don't have a high enough veteran rank you wont be using the best gear regardless of where the gear comes from

Fine with me since you can gain veteran rank many ways.

  Knotwood

Novice Member

Joined: 2/08/14
Posts: 1112

 
OP  3/10/14 4:05:57 PM#11
Originally posted by Semibrucelee
Yes, materials. But what about enchantments and traits?

Enchantments are made from crafting materials also. 

 

To the others about trivialization, its going to take a lot of effort to get the upgrade materials, so its not going to be as abundant as you might think because its a lot of work, but just to have that option only for crafters is great.

As far as trivializing everything else, Just because one play style gets something one way, doesn't mean others wont go down there path to get their end game gear from raiding or PVP as well.   This just adds one more path to end game gear.

  Azoth

Elite Member

Joined: 7/08/04
Posts: 512

3/10/14 4:06:19 PM#12
Originally posted by udon
Originally posted by laserit

Interesting:

 

It's good and all to make things accessible to everyone. But I'm very curious as to how they are going to do this without trivializing everything.

It does seem like gear is not the carrot to keep people logging in everyday and running those zones.  I guess the question is if gear is not what is?

 

Fun wherever you may find it. Could be stories, exploration, pvp. Whatever you like doing. But the crafting is pretty good. i leveled a couple characters to 16-17 and most of em used mostly stuff I crafted, so it is still worthwhile.

  Distopia

Drifter

Joined: 11/22/05
Posts: 15596

"what a boring life, HATING everything" -Gorilla Biscuits

3/10/14 4:06:29 PM#13
Originally posted by laserit

Interesting:

 

It's good and all to make things accessible to everyone. But I'm very curious as to how they are going to do this without trivializing everything.

Yeah I have to agree, the inclusion is nice, yet the idea of progression seems lost in such a system. Hopefully I'm wrong about that. I see someone said that status restrictions apply to items, does that include being able to enhance said item?

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  deakon

Novice Member

Joined: 3/07/11
Posts: 588

3/10/14 4:14:58 PM#14
Originally posted by Distopia
Originally posted by laserit

Interesting:

 

It's good and all to make things accessible to everyone. But I'm very curious as to how they are going to do this without trivializing everything.

Yeah I have to agree, the inclusion is nice, yet the idea of progression seems lost in such a system. Hopefully I'm wrong about that. I see someone said that status restrictions apply to items, does that include being able to enhance said item?

Progression is done through veteran ranks, you can't access certain content or equip the best gear until you reach the veteran rank requirement for that content/gear. Crafting alone doesn't give XP so it wont rank up your veteran ranks so even if your the best crafter in the world you wont be able to use the best items unless you have leveled up your veteran rank by participating in veteran content

  Toxia

Advanced Member

Joined: 7/25/09
Posts: 1298

3/10/14 4:17:31 PM#15
I guess that answers why the top tier gear is not made by crafters. no challenge in getting the materials! i'm okay with that personally, not much of a crafter, but i can see how the crafters will complain when ppl get top heavy towards endgame and they not selling stuff

The Deep Web is sca-ry.

  atziluth

Advanced Member

Joined: 9/18/04
Posts: 1222

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3/10/14 4:24:04 PM#16
Originally posted by Toxia
I guess that answers why the top tier gear is not made by crafters. no challenge in getting the materials! i'm okay with that personally, not much of a crafter, but i can see how the crafters will complain when ppl get top heavy towards endgame and they not selling stuff

Anyone who does not level the crafting profession for the bulk of their gear may find getting legendary equipment extremely difficult. From the information released, the bulk of legendary upgrade mats will be obtained through crafting passives and high level refinement.

 

It would be interesting to have this confirmed one way or another through a high level CBT. At minimum to fully deck out a character in all legendary gear will take 80 - 180 upgrade mats. A high level craftsman could save players a fortune in mat costs.  

-Atziluth-

- Never underestimate the predictability of stupidity.

  Knotwood

Novice Member

Joined: 2/08/14
Posts: 1112

 
OP  3/10/14 4:24:12 PM#17

Crafters will be able to make Legendary Quality Gear (best and highest Quality Raiting for any gear in game)  for all levels from every other level up to the very top level you can reach which is Rank 10.   But its going to require work, I don't think people realize its not going to be cake just making best end game gear and because of that it wont flood the market like some might be thinking.

 

When you make Legendary gear, low lvl or high level its going to be something your proud of because of the time and effort it took to make.  Just like someone making a samurai sword in real life.  Well... maybe not that long.  

When a raider or someone wants me to upgrade an item for them,  its not going to be a tip,  its going to be a Transaction.   Because of how much it will take to obtain he 100% uprage chance on that item.

You wont be seeing many low levels wearing Legendary gear either, because of the rate drop of crafting legendary upgrade items.

Then again it is beta, so they may increase or lower that drop rate depending on how the devs feel comfortable as to not flood the market with crafted legendary items...  You got to remember these are devs who don't want you to have an auction house yet because of the flooding the market issue, so its safe to say they thought of the flooding issue on this type of gear and probably why the rate on the legendary drops are so Low,  I'd say even atleast or less then 0.01%

  Distopia

Drifter

Joined: 11/22/05
Posts: 15596

"what a boring life, HATING everything" -Gorilla Biscuits

3/10/14 4:24:43 PM#18
Originally posted by deakon
Originally posted by Distopia
Originally posted by laserit

Interesting:

 

It's good and all to make things accessible to everyone. But I'm very curious as to how they are going to do this without trivializing everything.

Yeah I have to agree, the inclusion is nice, yet the idea of progression seems lost in such a system. Hopefully I'm wrong about that. I see someone said that status restrictions apply to items, does that include being able to enhance said item?

Progression is done through veteran ranks, you can't access certain content or equip the best gear until you reach the veteran rank requirement for that content/gear. Crafting alone doesn't give XP so it wont rank up your veteran ranks so even if your the best crafter in the world you wont be able to use the best items unless you have leveled up your veteran rank by participating in veteran content

I'm referring solely to item enhancement progression not usage. I'm asking if a level 1crafter can upgrade said gear or not? I got what you were saying before about the veteran rank, but I was unsure whether that was including applying said upgrades.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  Distopia

Drifter

Joined: 11/22/05
Posts: 15596

"what a boring life, HATING everything" -Gorilla Biscuits

3/10/14 4:30:37 PM#19
Originally posted by Toxia
I guess that answers why the top tier gear is not made by crafters. no challenge in getting the materials! i'm okay with that personally, not much of a crafter, but i can see how the crafters will complain when ppl get top heavy towards endgame and they not selling stuff

That's something they'll certainly have to address down the road, to keep this level of importance they'll have to do something to ensure repeat business.

I'm wondering how decay ties into all of this. Because you get item degradation on death, does this mechanic tie into crafting at all? Or is it only tied to vendors?

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  Drakynn

Novice Member

Joined: 3/02/08
Posts: 2051

3/10/14 4:36:25 PM#20
Originally posted by jdnyc
Originally posted by laserit

Interesting:

 

It's good and all to make things accessible to everyone. But I'm very curious as to how they are going to do this without trivializing everything.

prob. low RNG and very random.  Meaning that you might get an item that another player needs and they might have what you want.  Note in one part he specifically mentions Guild Store and trade.

If that is the case then....available soon on the website 200% material drop rate for 7 days for only $9.99!!!!

Seriously though I hope that never happens at any price for those who intend to play.

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