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General Discussion 

The Pub at MMORPG.COM  » The Themepark needs to close.

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147 posts found
  Magiknight

Novice Member

Joined: 4/10/09
Posts: 809

3/08/14 8:47:36 PM#121
Originally posted by zwei2

And the MMOCasino is born!

 

"Good evening sir. The customer at seat 10263 will like to PVP you in Blackjack. Do you accept?"

 

......

 

Seriously, MMORPG can only go so far. As I had said, unless the player can be transported into the virtual world and play as their own avatar, nothing innovative will overturn the current MMO scene.

ROFL. Wait until gambling is legalized on the internet.

  nariusseldon

Advanced Member

Joined: 12/21/07
Posts: 22588

3/09/14 11:17:30 AM#122
Originally posted by Mors.Magne

I agree with the OP 100% - there should be no more themepark games.

 

Themeparks are an over-flogged dead horse.

 

It's time to make all future games sandbox - give the player far more freedom and variety.

I agree that themeparks are getting old. But why would the industry go back to try, old and failed ideas of the sandbox?

They should innovate and try new types of online games like shared world shooter (Destiny), MOBAs (lol), MMOARPGs (marvel heroes) .....

there are plenty of new ideas .. there is no reason to go back to an old one that are already shown not to be that popular.

 

  iridescence

Novice Member

Joined: 6/12/12
Posts: 1492

3/09/14 11:58:33 AM#123
Originally posted by nariusseldon
x

I agree that themeparks are getting old. But why would the industry go back to try, old and failed ideas of the sandbox?

They should innovate and try new types of online games like shared world shooter (Destiny), MOBAs (lol), MMOARPGs (marvel heroes) .....

Are any MOBAs other than DOTA2 and LoL successful? Seems like most people who want a game like that are already invested in one of those. It just seems like a fad that everyone is jumping on just like WoW clones.

 

Is Planetside 2 a great success? If people really want MMOFPS why not just play that? Is there such a demand for those kind of games that we need tons of copies?

 

The thing with sandbox is outside of an 11 year old game there really is nothing on the market already providing it and it's a great market because unlike with most themepark games, people who get invested in a sandbox will keep playing (and paying) for years.

 

 

 

 

  Comaf

Novice Member

Joined: 7/13/10
Posts: 1171

I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters.

3/09/14 12:04:54 PM#124
Originally posted by DarkVergil

I'm sorry but it's time for something new.

When I played the Wildstar beta this past weekend, I was simply amazed at the great character customization, good animations, funny themes, and detailed introduction into the factions. The gameplay was solid, and the graphics were sound.

However, when I was given a quest to kill 10 and gather these I stopped what I was doing and said to myself "Haven't I already done this a 100 times before?". After that I left the game, went into the game folder and uninstalled the game.

 

The Themepark is something that World of warcraft has made iconic in the mmo industry. It's almost as if it is impossible for there to be a mmo that is made without this design. Why is this you might ask? It's simple, game publishers are afraid to take chances anymore, they see the only way for them to regain their profit is to base it on the "themepark" or "World of warcraft" formula in order to gain sells. This has plagued the mmo industry for far too long and has severely reduced the amount of unique and innovative mmo's that we used to see on the shelves.

Before WoW there was, City of heroes, Final fantasy XI, Dark age of Camelot, Everquest 1 & 2, Star wars galaxies, Lineage I & II, etc.. Different designs, different gameplay elements, different endgames. 

After WoW there was, WoW, WoW, WoW, WoW, WoW, WoW.

 

A change needs to happen. 

Nothing speaks louder than dollars.  If you want something else, you either have to hope someone creates it, or you have to do it yourself.  Get a few years of programming under your belt, get some friends who have the same, put a graphical presentation together and post it on a website like this, and formulate it all into a KICKSTARTER.  That's about the best way these days I believe.

  Kuinn

Novice Member

Joined: 1/10/11
Posts: 2106

3/09/14 12:38:11 PM#125
Originally posted by DarkVergil

I'm sorry but it's time for something new.

When I played the Wildstar beta this past weekend, I was simply amazed at the great character customization, good animations, funny themes, and detailed introduction into the factions. The gameplay was solid, and the graphics were sound.

However, when I was given a quest to kill 10 and gather these I stopped what I was doing and said to myself "Haven't I already done this a 100 times before?". After that I left the game, went into the game folder and uninstalled the game.

 

The Themepark is something that World of warcraft has made iconic in the mmo industry. It's almost as if it is impossible for there to be a mmo that is made without this design. Why is this you might ask? It's simple, game publishers are afraid to take chances anymore, they see the only way for them to regain their profit is to base it on the "themepark" or "World of warcraft" formula in order to gain sells. This has plagued the mmo industry for far too long and has severely reduced the amount of unique and innovative mmo's that we used to see on the shelves.

Before WoW there was, City of heroes, Final fantasy XI, Dark age of Camelot, Everquest 1 & 2, Star wars galaxies, Lineage I & II, etc.. Different designs, different gameplay elements, different endgames. 

After WoW there was, WoW, WoW, WoW, WoW, WoW, WoW.

 

A change needs to happen. 

 

There was another thread titled "Do people actually like MMO's" where I replied:

 

"I think the biggest problem is developers who have no imagination at all. We get the same games over and over again with different skins and very little gameplay difference from the previous mmo.

The sky is the limit when designing a mmorpg but for some reason most of the devs just use the blueprints of already existing games and basically creates the same game again and again."

 

I think it suits this topic very well too. Most of the devs are lazy ass lemmings with no imagination, or just lazy and in companies where shareholders force them to make boring old games.

 

Year after year I get more and more frustrated of the "mmorpg industry" when you could actually change the name into "WoW industry", I really hope Star Citizen and perhaps World of Darkness if it will be anything interesting to succeed big time and perhaps help developers to grow some balls and start making their OWN games to offer us something interesting.

 

Star Citizen's crowdfunding success alone tells that people are desperate for new kind of massive multiplayer games (yes I'm aware SC will have single player campaign too, all the better). It's a prime example of people voting with their wallets, when it seems to be impossible for people to vote by not buying the next clone mmorpg.

  GuyClinch

Novice Member

Joined: 9/28/13
Posts: 487

3/09/14 6:24:48 PM#126
Originally posted by iridescence
Originally posted by nariusseldon
x

I agree that themeparks are getting old. But why would the industry go back to try, old and failed ideas of the sandbox?

They should innovate and try new types of online games like shared world shooter (Destiny), MOBAs (lol), MMOARPGs (marvel heroes) .....

Are any MOBAs other than DOTA2 and LoL successful? Seems like most people who want a game like that are already invested in one of those. It just seems like a fad that everyone is jumping on just like WoW clones.

 

Is Planetside 2 a great success? If people really want MMOFPS why not just play that? Is there such a demand for those kind of games that we need tons of copies?

Really? LMAO. Was EQ a great success? Why invent WoW? SOE is not a top tier developer. Ignore the type of game because an awful developer makes a version of one? How does that compute?

 

The thing with sandbox is outside of an 11 year old game there really is nothing on the market already providing it and it's a great market because unlike with most themepark games, people who get invested in a sandbox will keep playing (and paying) for years.

What 11 year old game is sandbox? Be specific here. There are no successful sandbox mmos - unless we count Landmark as a success and that's not 11 years old.

 

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 20136

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

3/09/14 6:35:02 PM#127
Originally posted by GuyClinch
Originally posted by iridescence
Originally posted by nariusseldon
x

I agree that themeparks are getting old. But why would the industry go back to try, old and failed ideas of the sandbox?

They should innovate and try new types of online games like shared world shooter (Destiny), MOBAs (lol), MMOARPGs (marvel heroes) .....

Are any MOBAs other than DOTA2 and LoL successful? Seems like most people who want a game like that are already invested in one of those. It just seems like a fad that everyone is jumping on just like WoW clones.

 

Is Planetside 2 a great success? If people really want MMOFPS why not just play that? Is there such a demand for those kind of games that we need tons of copies?

Really? LMAO. Was EQ a great success? Why invent WoW? SOE is not a top tier developer. Ignore the type of game because an awful developer makes a version of one? How does that compute?

 

The thing with sandbox is outside of an 11 year old game there really is nothing on the market already providing it and it's a great market because unlike with most themepark games, people who get invested in a sandbox will keep playing (and paying) for years.

What 11 year old game is sandbox? Be specific here. There are no successful sandbox mmos - unless we count Landmark as a success and that's not 11 years old.

 

Probably referring to EVE...you might have heard of it.

In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.
"I don't have one life, I have many lives" - Grunty
Still currently "subscribed" to EVE, and only EVE!!!
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  Kevyne-Shandris

Apprentice Member

Joined: 3/10/08
Posts: 1980

You can't † BURY † ¤¤ Holy Paladins ¤¤ As we will always __.- ASCEND -.__

3/09/14 8:38:47 PM#128
Originally posted by Kyleran
Originally posted by GuyClinch
Originally posted by iridescence
Originally posted by nariusseldon
x

I agree that themeparks are getting old. But why would the industry go back to try, old and failed ideas of the sandbox?

They should innovate and try new types of online games like shared world shooter (Destiny), MOBAs (lol), MMOARPGs (marvel heroes) .....

Are any MOBAs other than DOTA2 and LoL successful? Seems like most people who want a game like that are already invested in one of those. It just seems like a fad that everyone is jumping on just like WoW clones.

 

Is Planetside 2 a great success? If people really want MMOFPS why not just play that? Is there such a demand for those kind of games that we need tons of copies?

Really? LMAO. Was EQ a great success? Why invent WoW? SOE is not a top tier developer. Ignore the type of game because an awful developer makes a version of one? How does that compute?

 

The thing with sandbox is outside of an 11 year old game there really is nothing on the market already providing it and it's a great market because unlike with most themepark games, people who get invested in a sandbox will keep playing (and paying) for years.

What 11 year old game is sandbox? Be specific here. There are no successful sandbox mmos - unless we count Landmark as a success and that's not 11 years old.

 

Probably referring to EVE...you might have heard of it.

Well, EvE isn't really a sandbox when the publisher has been caught helping the top corp (BoB for example)...and other corps...in a way only a publisher can help with. EvE is sandbox in name only, the real outcome has to have CCP approval, just like making sure to stock the CSMs with like minded people.

  nariusseldon

Advanced Member

Joined: 12/21/07
Posts: 22588

3/09/14 10:23:15 PM#129
Originally posted by iridescence
 

Are any MOBAs other than DOTA2 and LoL successful? Seems like most people who want a game like that are already invested in one of those. It just seems like a fad that everyone is jumping on just like WoW clones.

 

The genre is still new and expanding. In fact, are there any more MOBA released other than that two?

The blizz one is on its way. There is a DC comic one. It is like asking if there are FPS successful only after the release of Wolfenstein and Doom.

 

  iridescence

Novice Member

Joined: 6/12/12
Posts: 1492

3/09/14 10:58:19 PM#130
Originally posted by nariusseldon
 

The genre is still new and expanding. In fact, are there any more MOBA released other than that two?

The blizz one is on its way. There is a DC comic one. It is like asking if there are FPS successful only after the release of Wolfenstein and Doom.

 

There are a bunch of them Smite is one and a bunch of others I've vaguely heard of but I'm sure you can find a list of somewhere if you are interested. It's the latest fad genre (that's not saying the games themselves are bad although they're not really my thing).

 

  GuyClinch

Novice Member

Joined: 9/28/13
Posts: 487

3/09/14 11:45:32 PM#131
Originally posted by Kevyne-Shandris
Originally posted by Kyleran
Originally posted by GuyClinch
Originally posted by iridescence
Originally posted by nariusseldon
x

I agree that themeparks are getting old. But why would the industry go back to try, old and failed ideas of the sandbox?

They should innovate and try new types of online games like shared world shooter (Destiny), MOBAs (lol), MMOARPGs (marvel heroes) .....

Are any MOBAs other than DOTA2 and LoL successful? Seems like most people who want a game like that are already invested in one of those. It just seems like a fad that everyone is jumping on just like WoW clones.

 

Is Planetside 2 a great success? If people really want MMOFPS why not just play that? Is there such a demand for those kind of games that we need tons of copies?

Really? LMAO. Was EQ a great success? Why invent WoW? SOE is not a top tier developer. Ignore the type of game because an awful developer makes a version of one? How does that compute?

 

The thing with sandbox is outside of an 11 year old game there really is nothing on the market already providing it and it's a great market because unlike with most themepark games, people who get invested in a sandbox will keep playing (and paying) for years.

What 11 year old game is sandbox? Be specific here. There are no successful sandbox mmos - unless we count Landmark as a success and that's not 11 years old.

 

Probably referring to EVE...you might have heard of it.

Well, EvE isn't really a sandbox when the publisher has been caught helping the top corp (BoB for example)...and other corps...in a way only a publisher can help with. EvE is sandbox in name only, the real outcome has to have CCP approval, just like making sure to stock the CSMs with like minded people.

Eve is open world PvP.  Minecraft is sandbox. You actually make your game world.. If they say removed all the quests from WoW and made the entire game PvP zone with FFA looting - where the only rule is you can't attack people in your guild.. Would WoW be sandbox? It might be better - but it wouldn't be a true sandbox.

 

  Distopia

Drifter

Joined: 11/22/05
Posts: 17123

"what a boring life, HATING everything" -Gorilla Biscuits

3/10/14 2:11:53 AM#132
Originally posted by udon
Originally posted by Kazara
Originally posted by Vermillion_Raventhal
Originally posted by CazNeerg
Originally posted by Kevyne-Shandris

Themeparks exist like they do in RL...people enjoy them, and they're best enjoyed with more friends and family.

 That's how/why WoW is successful -- you don't play WoW by yourself, you play with others you know. You stay playing WoW because those you know play it. 

Other MMOs don't stress playing together as much, which in turn doesn't keep players in the game playing.

Huh?  One of the primary reasons, if not *the* primary reason that WoW reached millions when previous games had been lucky to get a couple hundred thousand was because it was the first MMO that *didn't* require you to constantly be grouped with other people.  Most of the content in the vanilla game, and all of it's expansions, can be soloed.  Just because there are some people in WoW who like to group doesn't mean the design of the game itself encourages grouping more than the design of other games does.

WoW can be summed up...

 

  1. Huge popular online franchise with legions of fans.
  2. Popular cult like following of developer.
  3. Genre that's addictive to new players.
  4. Online popular gaming network to pool virgin players to pull from.
  5. Make genre easy to play and not clunky monoliths the older MMORPGs were.  
  6. Add in cool marketing.
  7. Chemical X.
 
Add that up and you get 12 million subs.   
 
 
I think SWG could have been a game that could have done what WoW did.  It was just badly optimized and not modern enough in the UI.  I think the genre would be better off if it did.  I think the PvE sandbox with themeparks inside of it is the best mainstream route for the genre. 

 

I agree. The biggest problem SWG had was being incompetently managed by $OE.

A lot of things played against SWG and it wasn't just the mistakes SOE made.

1.  The game launched 1-2 years to early for mass approval.  The average household wasn't ready for a always on games when SWG launched, by the time WoW launched DSL and Cable modems where much more common.

2.  The game really didn't launch is a great state.  WoW had it's issues but it was at least playable without getting overly frustrated.

3.  The game at launch didn't give people what they really wanted which was to be able to jump in and play as Jedi day one.

4.  For all it's depth the game was complex and slow to start.  It really took someone with a decent attention span and willingness to keep at it to really pick up the game.

All in all SWG at launch was never going to be a game to get 10 million subs and even if it launched today with the same mechanics and better graphics it wouldn't even come close to that.  SOE tried to make it more of a mass acceptable game with the NGE but even that fell short.  NGE would have worked better if it had gone with a F2P relaunch or maybe as part of a major expansion but back when that happened F2P wasn't something western developers even looked at and trying to get your game box for a several year old game into stores front and center for what was a patch was a uphill battle.

I agree with a lot of this, except... NGE was part of an expansion as was CU.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  Foomerang

Advanced Member

Joined: 11/10/05
Posts: 5651

3/10/14 3:33:55 AM#133

There are no sandbox mmorpgs, only themeparks with varying amounts of activities. Always been that way. Took me a while to realize that. But I'm a much more contended gamer because of it. I think some people have an unshakable standard of what what an mmo is supposed to be based on what they thought they could be when they played those old mmos. So now they want something that never existed because of what their mind thought should have happened based on the potential of what never did.

  ikcin

Advanced Member

Joined: 12/15/13
Posts: 635

3/10/14 7:50:25 AM#134
I think the definition of sandbox is wrong. I mean, we are talking about MMO games, so for me sandbox is a game where your decisions have impact in the playing. That's why GW2 is clean themepark. But WoW is not. And PvP oriented games are close to sandbox. It is not important to change only the game world, but the other players too. So every game, which leads to intensive contacts and interaction among players, no matter it is for grouping or fighting, is some kind of sandbox. For example, when you become a famous hero or craftsman in L2, you are famous because other players think so, not because developer gives you fame points.

  Robsolf

Elite Member

Joined: 4/21/06
Posts: 4281

Let go of my ears, I know what I'm doing!

3/10/14 8:45:13 AM#135

I can understand why a person might be flat out sick and tired of theme park games and desperately yearn for more of a sandbox type of gameplay.  But here's what I don't get:

-Why do people think that in order for their type of game to be made, theme park games have to go away?

-Why do people assume that if they DID manage to somehow blink theme park games out of existence, that the sandbox game(s) they've been longing for would be created in their place?  That's like thinking that if Justin Bieber got hit by a bus, that he'd be replaced by someone who doesn't suck.  Sorry, but history doesn't play that out.

Just like dreaming of the Biebs getting flattened by a bus(hold on a sec... lemme visualize that for a bit), this whole anger/hate thing toward a type of game is pointless and unhealthy.  They're here, and they aren't going anywhere anytime soon.  And should they go away in the future, they'll probably be replaced by something even LESS like what you want.  Folks probably thought boy singers couldn't get more vapid than Nick Carter back in the day.  Guess how that turned out? 

The best thing anyone can do is find the games that do take risks and support them.  And talk about what's great about THEM rather than just banging on about games you don't like.

  Eir_S

Novice Member

Joined: 8/07/11
Posts: 4707

GW2 socialist.

3/10/14 8:54:45 AM#136
I don't want themeparks to go away completely, I just want something sandboxy to play in between, and it seems my wish has fallen on deaf industry ears in that regard, because it seems the only sandbox anyone recommends is EVE, and I already tried that.
  SomeOldBloke

Advanced Member

Joined: 2/21/07
Posts: 2160

3/10/14 9:20:11 AM#137
Originally posted by DarkVergil
Originally posted by AlBQuirky

So, since *you* don't like a certain style of MMO, they should NOT exist for those that DO like them?

Wow... The entitlement is strong in this one.

I'm pretty sure there are many others who share my opinion.

Don't bring the "You" argument into this.

Well, there's at least 2 of us.

But having said that Themepark's have their place, we just need more variety in genre and MMO type and less generic crap.

  nariusseldon

Advanced Member

Joined: 12/21/07
Posts: 22588

3/10/14 11:33:07 AM#138
Originally posted by iridescence
Originally posted by nariusseldon
 

The genre is still new and expanding. In fact, are there any more MOBA released other than that two?

The blizz one is on its way. There is a DC comic one. It is like asking if there are FPS successful only after the release of Wolfenstein and Doom.

 

There are a bunch of them Smite is one and a bunch of others I've vaguely heard of but I'm sure you can find a list of somewhere if you are interested. It's the latest fad genre (that's not saying the games themselves are bad although they're not really my thing).

 

The numbers are far from that of FPS, or MMORPGs ... the MOBA genre is still in its infancy. Sure we probably will see a lot more in the next 2 years and then we can say whether it is a fad or not.

 

  GuyClinch

Novice Member

Joined: 9/28/13
Posts: 487

3/10/14 4:05:31 PM#139
Originally posted by Scambug

There's nothing inherently wrong with the themepark design. The problem is ever since WoW's success, all AAA MMOs are THE SAME THEMEPARK, with the exact same formula and 'standards'. That's getting really old and it's making people hate the genre.

Kudos to SOE for being the only big company to have the balls to at least try to do things differently with EQ next.

GW2 does things differently - not that it gets them anywhere but they tried. The problem with 'new ideas' is that sometimes they don't work. The more change you bring into your model the more risk you add to the situation. Game designers know what works - so the more you deviate from that the more likely you are to fall flat on your face.

The risks are magnified with the very expensive production costs for MMOs.  When you are spending 200 million on a game you want to get it right. You don't want to end up with the video game equivalent of John Carter - and the risks that movie took were small.

 

  Scot

Hard Core Member

Joined: 10/10/03
Posts: 5731

3/10/14 5:38:27 PM#140
The easymode themepark model is surviving so well because it is moving on to different platforms. On PC's it is starting to look very creaky, while versions of themparks on mobiles look new.
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