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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » Character animation

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33 posts found
  pekshmaer

Novice Member

Joined: 12/12/08
Posts: 61

hmmm

 
OP  3/09/14 7:03:47 AM#1
Any words from devs. about fixing character animation? Movement is so stiffly, no smooth animation. I think it will be big problem for many players. Look at Skyrim ,how character has fluid movement's.

hmm

  Righteous_Rock

Novice Member

Joined: 2/19/14
Posts: 316

3/09/14 7:08:30 AM#2

You know what - I have hated all over ESO especially with regard to animations, but go hop into some other games and look at them with the same super critical over judgmental eyes. They aren't that great either. 

I may have held ESO to a higher standard as I have critiqued it over the past couple years. 

I just wanted it to be the best it could be.

  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2159

3/09/14 7:14:51 AM#3
Jumping also feels awkward, It's like Tamriel have low gravity or something.

If it's not broken, you are not innovating.

  Doushi

Novice Member

Joined: 10/22/06
Posts: 99

3/09/14 7:27:41 AM#4

but the difference between skyrim and ESO is what? 200? 500? players at the same time swinging away and running around?

animations looks bad and armors and simple. but if they were really high def, only small fraction of players would be able to enjoy pvp. You cant have everything in MMO's.

 

mmorpg.com, the 4chan of mmo forums.

  pekshmaer

Novice Member

Joined: 12/12/08
Posts: 61

hmmm

 
OP  3/09/14 7:37:11 AM#5
Look at GW2 , designers and animators do their jobs exelent. This is 2014 , no 2004 and some student projects(i must say that). WoW characters has smooth movements! Im big fun of Elder Scroll serial but they must follow today standards.

hmm

  Preacher26

Novice Member

Joined: 3/22/09
Posts: 377

"This isn't good or bad. It's just the way of things. Nothing stays the same."

3/09/14 7:49:00 AM#6

The run animations are really bad. The sprint "lean" really bothered me.

Not a game breaker but certainly expected better

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8603

I believe in life before death... So dont forget to enjoy it while you still can.

3/09/14 7:55:08 AM#7

Why repair that what is not broken?

 

The individual animations are actually quite good, they are realistic.  But much less flashy compared to other current MMO´s. They also feel slower because of the realisme and the way ESO is played..

 

The only problem with the animations is the impact they make in combat. A few months ago there was no impact at all and the weapons went straight trough the enemies. And precisely that part has improved greatly over the past two months.  Now you can really feel the impact of your blows on your enemies.  When you combine this with the collision detection system that has been turned on, you get some very realistic looking combat.

 

So all in all there is not much wrong with the actual animations.   Its more peoples perception to in game animations that is broken.

 

(Also i noted that on lower graphical settings somehow animations seem way less realistic then on Ultrahigh settings, i have no explanation for that, as there is no slider to reduce animation quality, i guess its just because of the lower quality armor textures)  But my solution to this is very simple, play at highest settings and its solved... and if your computer can not handle that, better get a PS4 and play the game on there, because that might be cheaper then buying a new PC.

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  Dogblaster

Apprentice Member

Joined: 3/14/12
Posts: 505

3/09/14 7:55:33 AM#8
Originally posted by pekshmaer
Look at GW2 , designers and animators do their jobs exelent. This is 2014 , no 2004 and some student projects(i must say that). WoW characters has smooth movements! Im big fun of Elder Scroll serial but they must follow today standards.

GW2 maybe has nice animations .. there it ends

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8603

I believe in life before death... So dont forget to enjoy it while you still can.

3/09/14 8:07:59 AM#9
Originally posted by Dogblaster
Originally posted by pekshmaer
Look at GW2 , designers and animators do their jobs exelent. This is 2014 , no 2004 and some student projects(i must say that). WoW characters has smooth movements! Im big fun of Elder Scroll serial but they must follow today standards.

GW2 maybe has nice animations .. there it ends

Nice... but far from realistic...  JUst look at the thiefs annimations, jumping trough the air upside down while doing dagger attacks is barely realistic..

 

 

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  Pig-Eye

Apprentice Member

Joined: 2/01/14
Posts: 111

3/09/14 8:12:06 AM#10
They are not perfect, for sure, but they are leagues better than TSW. TSW is the only game that the animations just by themselves, were the deal breaker! 

I got your Deliverance! Suuiee!!!

  Dogblaster

Apprentice Member

Joined: 3/14/12
Posts: 505

3/09/14 8:14:44 AM#11
Btw I like the animations in TESO. They are realistic and that is no problem for me :)
  Thane

Hard Core Member

Joined: 8/14/03
Posts: 1900

I'm a leaf on the wind. Watch how I soar.

3/09/14 8:20:54 AM#12
Originally posted by pekshmaer
Look at GW2 , designers and animators do their jobs exelent. This is 2014 , no 2004 and some student projects(i must say that). WoW characters has smooth movements! Im big fun of Elder Scroll serial but they must follow today standards.

yea, but maybe the ESO only devs want a fluent gameplay when fighting in zergs instead of 5 fps?

just a thought. this is 2014, and you guys STILL didnt get it.

"I'll never grow up, never grow up, never grow up! Not me!"

  rodingo

Elite Member

Joined: 1/18/07
Posts: 1775

3/09/14 8:41:49 AM#13
When I played the beta, I didn't notice to much off about the animations.  Their characters seem to use decent rigs and the movements do mostly have a sense of weight.  Due to the game's art style, the animations have to be kept toned down (what some call "realistic") and not be too stylized or else it will really start to look wonky.  The big thing I notice when looking at games and their animations are their walk/run cycles and basic jump animations.  The biggest offenders in getting those done wrong are Rift and Lotro.  I think the animators at Zenimax did a decent job with the assets they had and have at least pulled off decent walk/run cycles and jumps.   For those of you not familiar with the technical theory or golden rules behind animation, then I recommend you take a look at the Principles of Animations.  It's what all of us animators learn in the beginning and try to follow religiously.

"If I offended you, you needed it" -Corey Taylor

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 7034

3/09/14 8:44:43 AM#14


Originally posted by rodingo

The biggest offenders in getting those done wrong are Rift and Lotro.

Add SWTOR on the list. I still cannot wrap my head around how such high budget title have so horrid animations.

  Cryptor

Advanced Member

Joined: 10/03/06
Posts: 471

3/09/14 8:48:39 AM#15
How can you compare animations from Thief and Skyrim to any mmorpg?  When I read this in your posts it quickly becomes obvious that you have no clue.
  Gdemami

Elite Member

Joined: 9/23/08
Posts: 7034

3/09/14 8:52:57 AM#16


Originally posted by Cryptor

How can you compare animations from Thief and Skyrim to any mmorpg?  When I read this in
your posts it quickly becomes obvious that you have no clue.

There is no technical reason why animations could not be on same level.

AOC, Tera, AOW, other upcoming MMOs based on modern engines.


There is no excuse for TESO animations.

  Righteous_Rock

Novice Member

Joined: 2/19/14
Posts: 316

3/09/14 8:53:06 AM#17
Originally posted by Lord.Bachus

Why repair that what is not broken?

 

The individual animations are actually quite good, they are realistic.  But much less flashy compared to other current MMO´s. They also feel slower because of the realisme and the way ESO is played..

 

The only problem with the animations is the impact they make in combat. A few months ago there was no impact at all and the weapons went straight trough the enemies. And precisely that part has improved greatly over the past two months.  Now you can really feel the impact of your blows on your enemies.  When you combine this with the collision detection system that has been turned on, you get some very realistic looking combat.

 

So all in all there is not much wrong with the actual animations.   Its more peoples perception to in game animations that is broken.

 

(Also i noted that on lower graphical settings somehow animations seem way less realistic then on Ultrahigh settings, i have no explanation for that, as there is no slider to reduce animation quality, i guess its just because of the lower quality armor textures)  But my solution to this is very simple, play at highest settings and its solved... and if your computer can not handle that, better get a PS4 and play the game on there, because that might be cheaper then buying a new PC.

You need to check yourself at the door - you have serious fan boi goggles on man

  Wingeye

Novice Member

Joined: 12/15/13
Posts: 59

3/09/14 8:55:27 AM#18

what i dont get is that since bethesda and zenimax kinda partnered up for this why didnt the beths give the animation data for zenimax to use? or better yet sell it to them

or does this have something to do with performance? too much moving parts?

well anyway i dont give a damn since i dont follow the game in anyway

just wanted to bring my nose into other peoples business

should have used motion capture to capture animations to begin with, way cheaper and effective than putting over 100 hours in to building a working animation rig by hand

and if they actualy used it who the hell was in the suit to make the movement so stiffy as you call it

 

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8603

I believe in life before death... So dont forget to enjoy it while you still can.

3/09/14 9:04:59 AM#19
Originally posted by Righteous_Rock
Originally posted by Lord.Bachus

Why repair that what is not broken?

 

The individual animations are actually quite good, they are realistic.  But much less flashy compared to other current MMO´s. They also feel slower because of the realisme and the way ESO is played..

 

The only problem with the animations is the impact they make in combat. A few months ago there was no impact at all and the weapons went straight trough the enemies. And precisely that part has improved greatly over the past two months.  Now you can really feel the impact of your blows on your enemies.  When you combine this with the collision detection system that has been turned on, you get some very realistic looking combat.

 

So all in all there is not much wrong with the actual animations.   Its more peoples perception to in game animations that is broken.

 

(Also i noted that on lower graphical settings somehow animations seem way less realistic then on Ultrahigh settings, i have no explanation for that, as there is no slider to reduce animation quality, i guess its just because of the lower quality armor textures)  But my solution to this is very simple, play at highest settings and its solved... and if your computer can not handle that, better get a PS4 and play the game on there, because that might be cheaper then buying a new PC.

You need to check yourself at the door - you have serious fan boi goggles on man

No, i have not...

 

And i have actually professional annimators that work on other games agree with me...  Just browse the other 300 threads on this topic

 

The annimations are fine... and thats comming from someone that quit games in the past for bad animations ruining his immersion (Rift, Vanguard, EQ2) and yes thats me

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  goboygo

Advanced Member

Joined: 10/02/13
Posts: 391

3/09/14 10:21:44 AM#20
Originally posted by pekshmaer
Any words from devs. about fixing character animation? Movement is so stiffly, no smooth animation. I think it will be big problem for many players. Look at Skyrim ,how character has fluid movement's.

Considering the design scope I didn't know they needed fixing.  This isn't a single player or "mulit" player console game, where you hop around in a room killing a boss.  There will be thousands of players together in the same general area fighting.  Each zone of Cyrodil is reported to hold up to 2000 players at once.  So its possible for all those players to converge in the same area. GW2 and WoW have smoother animations but they are rendering half the players as ESO.

 

 

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