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MMORPG.com Discussion Forums

Landmark

Landmark 

General Discussion  » "Anything that can cause you death in the future...we will remove it" WTF??

12 Pages « 1 2 3 4 5 6 7 » Last Search
232 posts found
  bcbully

Elite Member

Joined: 3/03/12
Posts: 7206

 
OP  3/08/14 8:55:23 AM#61
Originally posted by coretex666

I find both upcoming Everquests quite interesting as there are some really nice ideas, but I am afraid that both will be extremely casual like vast majority of mainstream MMOs / MMORPGs.

Dont think I belong to their target audience for these. Would appreciate if they were more like Minecraft which is fairly hardcore and punishing. :)

Man, I never played EQ, but judging by the EQNL forums, it has to have the most softcore, risk adverse player base in the industry, it's extreme. 

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  DMKano

Elite Member

Joined: 6/17/11
Posts: 5175

3/08/14 9:02:34 AM#62
Originally posted by bcbully
Originally posted by Kyleran

Most definitely not the title for me, I fully support "emergent griefing", heck, creativity should be rewarded and not removed.

Perhaps the title needs to be changed to Everquest Next: Safety Edition

Dude you have no idea how disgusting that video is to me.  

 

AT THIS POINT EQN:L is more of a tool than an mmorpg. Who knows that could change in a month. Videos like this don't give me much hope though. 

Dude you are just now realizing that its a tool more than a game?

EQNL will forever be a building tool first and foremost and it will never be always be casual friendly.

 

  hayes303

Apprentice Member

Joined: 3/13/04
Posts: 359

3/08/14 9:03:50 AM#63

Landmark was always kind of like a toy box where players could design and build for EQN. 

This forum represents a very small amount of the players that SOE is hoping to get for EQN. I don't think our opinions matter very much at this point in their dev cycle. I would imagine there will be some sort of server set aside for FFA PVP and rampant griefing, but it would make absolutly 0 sense for SOE to limit the player base by making the whole game like that.

  DMKano

Elite Member

Joined: 6/17/11
Posts: 5175

3/08/14 9:06:21 AM#64
Originally posted by bcbully
Originally posted by coretex666

I find both upcoming Everquests quite interesting as there are some really nice ideas, but I am afraid that both will be extremely casual like vast majority of mainstream MMOs / MMORPGs.

Dont think I belong to their target audience for these. Would appreciate if they were more like Minecraft which is fairly hardcore and punishing. :)

Man, I never played EQ, but judging by the EQNL forums, it has to have the most softcore, risk adverse player base in the industry, it's extreme. 

How are you surprised by this??????

Crafting/ building games always appeal to players that only have an interest in being artistic and creative. Anything that would hinder that is seen as a negative.

EQNL will NEVER be any kind of a hard core game - this you can take to the bank.

 

Also EQ players and EQNL players are completely different playerbases - don't confuse them just because there is EQ in there.

EQ1 players - hard core PvE and PvP(PvP server rulest)

EQNL players - builders/crafters most have zero interest in any type of combat let alone PvP

 

  someforumguy

Advanced Member

Joined: 1/25/07
Posts: 3481

3/08/14 9:13:30 AM#65

We always annoy each other on our Minecraft server. But this is between friends. But allowing this on a public server? Hell no. Why? Because the consequense will always mainly be for the creator and not the griefer. One person can easily destroy many creations within a short time, while creating something takes a lot longer then that.

This is also why on Minecraft servers that allow total anarchy, you barely see anything interesting built. You mainly see players constantly griefing each other in quite uninteresting ways.

I also think that it doesn't fit within the goal that the devs set for EQNext Landmark.

  Necropsie

Advanced Member

Joined: 12/23/07
Posts: 126

3/08/14 9:16:53 AM#66

 

The days of a sandbox working with FFA ruleset is sadly gone, imho. A sandbox needs all kinds of players and the FFA crowd generally destroys the playerbase until its only the FFA crowd left. Te whole 'all wolves and no sheep equals bored wolves. Then, since the paying playerbase are generally PVP minded the game shifts towards an arena.

This. This sums up everything in today's "modern" ffa pvp games. That wolf pack also shouts louder then everyone else and calls everyone a care bear. They are like parasitic monsters poisoning every mmo out there.

Just look at ESO comments:

"I want PVP!"

 "Ok, there is a huge map just for that."

"NO I WANT PVP"  

That means "i want to kill all other new players, call them noobs and make their playing experience hell because i am a pathetic human being with no other accomplishments in life."

And the funny thing is, they are really surprised when no one wants to play their games.

Stages of a new mmo: 1) It's just beta. It still has plenty of time before release. 2) It just launched. Give it time. WoW wasn't built in a day. 3) We don't need you anyway. 4) F2P announced. 5)Huge influx of players. 6) Look how much has changed. 7) Cash shop is the only thing developed lately. 8) It has been a long journey and we thank everyone who was part of it. Shutting down in 3 months. (Courtesy of Robokapp.)

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7206

 
OP  3/08/14 9:19:46 AM#67
Originally posted by DMKano
Originally posted by bcbully
Originally posted by coretex666

I find both upcoming Everquests quite interesting as there are some really nice ideas, but I am afraid that both will be extremely casual like vast majority of mainstream MMOs / MMORPGs.

Dont think I belong to their target audience for these. Would appreciate if they were more like Minecraft which is fairly hardcore and punishing. :)

Man, I never played EQ, but judging by the EQNL forums, it has to have the most softcore, risk adverse player base in the industry, it's extreme. 

How are you surprised by this??????

Crafting/ building games always appeal to players that only have an interest in being artistic and creative. Anything that would hinder that is seen as a negative.

EQNL will NEVER be any kind of a hard core game - this you can take to the bank.

 

Also EQ players and EQNL players are completely different playerbases - don't confuse them just because there is EQ in there.

EQ1 players - hard core PvE and PvP(PvP server rulest)

EQNL players - builders/crafters most have zero interest in any type of combat let alone PvP

 

This is SOE's description of Landmark right from the site.

 

"Have you ever wanted to build a game?Landmark gives you all the tools you need to design anything you can imagine. Your creations could even end up as a part of EverQuest Next"

 

Smedley has also said that players will be given system development tools to create their own rule sets/systems. To do this players need their own islands (think shards).

 

Here's what Dave Georgeson says about combat - “We’ve always intended to have combat in Landmark."

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  PsychoticHamster

Advanced Member

Joined: 12/01/12
Posts: 97

3/08/14 9:21:37 AM#68
It seems like they're talking about to what extent the players can mess with one another, but there will be npc monsters and fall damage that can kill you, so I think your thread title is a bit misleading. AFAIK Landmark won't have PvP elements, so I don't see why they would allow players to negatively affect one another. More than anything it would be a minor hindrance used only by people who want to grief, your claims can't be damaged by others, and there's no way that SOE would include a player loot system, so it would just be killing for the sake of killing. I can't help but feel that this system would not end well.

  DMKano

Elite Member

Joined: 6/17/11
Posts: 5175

3/08/14 9:24:49 AM#69
Originally posted by bcbully
Originally posted by DMKano
Originally posted by bcbully
Originally posted by coretex666

I find both upcoming Everquests quite interesting as there are some really nice ideas, but I am afraid that both will be extremely casual like vast majority of mainstream MMOs / MMORPGs.

Dont think I belong to their target audience for these. Would appreciate if they were more like Minecraft which is fairly hardcore and punishing. :)

Man, I never played EQ, but judging by the EQNL forums, it has to have the most softcore, risk adverse player base in the industry, it's extreme. 

How are you surprised by this??????

Crafting/ building games always appeal to players that only have an interest in being artistic and creative. Anything that would hinder that is seen as a negative.

EQNL will NEVER be any kind of a hard core game - this you can take to the bank.

 

Also EQ players and EQNL players are completely different playerbases - don't confuse them just because there is EQ in there.

EQ1 players - hard core PvE and PvP(PvP server rulest)

EQNL players - builders/crafters most have zero interest in any type of combat let alone PvP

 

This is SOE's description of Landmark right from the site.

 

"Have you ever wanted to build a game?Landmark gives you all the tools you need to design anything you can imagine. Your creations could even end up as a part of EverQuest Next"

 

Smedley has also said that players will be given system development tools to create their own rule sets/systems. To do this players need their own islands (think shards).

BC - let me tell you a little secret - Smedly is a hell of a salesman, he is so good that many gamers don't even know it.

 

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7206

 
OP  3/08/14 9:28:15 AM#70
Originally posted by DMKano
Originally posted by bcbully
Originally posted by DMKano
Originally posted by bcbully
Originally posted by coretex666

I find both upcoming Everquests quite interesting as there are some really nice ideas, but I am afraid that both will be extremely casual like vast majority of mainstream MMOs / MMORPGs.

Dont think I belong to their target audience for these. Would appreciate if they were more like Minecraft which is fairly hardcore and punishing. :)

Man, I never played EQ, but judging by the EQNL forums, it has to have the most softcore, risk adverse player base in the industry, it's extreme. 

How are you surprised by this??????

Crafting/ building games always appeal to players that only have an interest in being artistic and creative. Anything that would hinder that is seen as a negative.

EQNL will NEVER be any kind of a hard core game - this you can take to the bank.

 

Also EQ players and EQNL players are completely different playerbases - don't confuse them just because there is EQ in there.

EQ1 players - hard core PvE and PvP(PvP server rulest)

EQNL players - builders/crafters most have zero interest in any type of combat let alone PvP

 

This is SOE's description of Landmark right from the site.

 

"Have you ever wanted to build a game?Landmark gives you all the tools you need to design anything you can imagine. Your creations could even end up as a part of EverQuest Next"

 

Smedley has also said that players will be given system development tools to create their own rule sets/systems. To do this players need their own islands (think shards).

BC - let me tell you a little secret - Smedly is a hell of a salesman, he is so good that many gamers don't even know it.

 

Here's what Georgeson says about combat - “We’ve always intended to have combat in Landmark. Full Article, read it. Let me tell you EQNL is nothing like this, nor has there been any move towards this.

 

It's Alpha though, if ever there is a place for a gamer to voice his concerns, it's here..

 

As far as a salesman Planetside 2 is everything and more HE said it would be.. Call me crazy, I figure EQNL will be everything SOE says it will be, or ATLEAST something that resembles it...

 

 

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7206

 
OP  3/08/14 9:34:45 AM#71
Originally posted by PsychoticHamster
It seems like they're talking about to what extent the players can mess with one another, but there will be npc monsters and fall damage that can kill you, so I think your thread title is a bit misleading. AFAIK Landmark won't have PvP elements, so I don't see why they would allow players to negatively affect one another. More than anything it would be a minor hindrance used only by people who want to grief, your claims can't be damaged by others, and there's no way that SOE would include a player loot system, so it would just be killing for the sake of killing. I can't help but feel that this system would not end well.

“This is just the beginning,” says Georgeson.  “Imagine what will happen when we add PvP to EverQuest Next Landmark.” (Nov. 2013 pre-alpha)

 

Here goes that "Doomsday scenario" again...  No one wants to knock over your house or statue. You art should be protected. You should have your own server and or mode.

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5460

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

3/08/14 9:36:53 AM#72

i want to be able to cause death and destruction.

Although i know i will not cause death and destruction, the FACT that this feature is in a game makes the game far superior than limiting everyone to be happy sheeps.

My endgame begins with character creation and ends with a new mmorpg

  Pilnkplonk

Apprentice Member

Joined: 3/02/10
Posts: 1566

3/08/14 9:39:44 AM#73

I don't understand what's the fuss...

From what I gather, EQNL is more of a game-making tool than a game in itself. If SOE is wise they'll allow players to create their own rulesets for their shards so you can have a PVP shard, builder shard, RP shard or whatever. Imo the idea of imposing a single rigid ruleset from above would seriously detract from EQNL's appeal UNLESS the players are given the option to toy and tinker with it in their own private instances. For example, I wouldn't like FFA PvP (or almost any PVP) in my day-to-day crafting but I'd love the option of creating PVP battleground instances, monster-filled dungeons etc which can exist on their own.

It's a bit of a balancing act really because this places EQNL squarely between being a game-game and an open toybox. I hope SOE finds the right balance with this but imo they do have one succesful example of this approach to build on - Minecraft. Now, how they'll go on implementing it here... we'll see, but I remain cautiously optimistic. IMO it all depends on whether the players are going to be able to create their own shards and how much will they be able to modify their rulesets.

Basically what id' like to see is "regenerating content" in said instances... For example, I can use resources to create a wonderful castle in my personal instance and then make it destructible to other players. Each time this instance is activated the said castle is brand new - the way standard instances is MMORPGs work. Usually I'm against instancing in MMOs but EQNL is not a mmo in a classical sense so that could be an avenue well worth exploring - all the destruction with none of the griefing!

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7206

 
OP  3/08/14 9:43:19 AM#74
Originally posted by Pilnkplonk

I don't understand what's the fuss...

From what I gather, EQNL is more of a game-making tool than a game in itself. If SOE is wise they'll allow players to create their own rulesets for their shards so you can have a PVP shard, builder shard, RP shard or whatever. Imo the idea of imposing a single rigid ruleset from above would seriously detract from EQNL's appeal UNLESS the players are given the option to toy and tinker with it in their own private instances. For example, I wouldn't like FFA PvP (or almost any PVP) in my day-to-day crafting but I'd love the option of creating PVP battleground instances, monster-filled dungeons etc which can exist on their own.

It's a bit of a balancing act really because this places EQNL squarely between being a game-game and an open toybox. I hope SOE finds the right balance with this but imo they do have one succesful example of this approach to build on - Minecraft. Now, how they'll go on implementing it here... we'll see, but I remain cautiously optimistic. IMO it all depends on whether the players are going to be able to create their own shards and how much will they be able to modify their rulesets.

You hit the nail on the head man.

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  Naral

Advanced Member

Joined: 1/07/10
Posts: 751

3/08/14 9:59:08 AM#75
Originally posted by AlBQuirky

 


Originally posted by bcbully
Round Table Poll -

 

In Landmark, to what degree should you be able to negatively affect other players' gameplay?
Never/Not at all!- 32%

Only people on my friends list in limited ways.- 14%

Only people on my friends list, but in significant/game-altering ways.- 6%

Everyone, all the time, but only in minor ways.- 25%
I want to be able to cause death and destruction!- 24%



Wait a second. The "majority" (32%) answered "Not at all" and when they go that route, you're upset?

 

I agree. Furthermore, 52% wanted it to be limited to friends, or not at all. Over half of those surveyed wanted it to be grief proof essentially, it sounds to me like they more or less listened to the majority, or am I missing something?

I have yet to play a game where greifing was allowed that I enjoyed. They have my attention now. =)

  BBPD766

Novice Member

Joined: 8/12/10
Posts: 99

3/08/14 10:04:01 AM#76
Originally posted by Karteli
Originally posted by Ikeda

If you want more.. go play a game with more.  

I enjoy not getting griefed by young idiots.  Because that's EXACTLY what FFA PVP caters to.  Those clowns wouldn't know honor if it bit them on the arse.  They don't check themselves and all it'd take is one moment of Haha this'll be awesome.. because they'll post their dumb antics on youtube so their brethren see it and then their brethren will follow the lead because they're like lemmings.

For the same reason, I HATE the food patch in Minecraft.  It's a waste and I don't need a game giving me shit about mining all day.  I don't need to eat.. it's a GAME.

To my understanding, you can still play EQL without worrying about death.  EQN is where death comes into context.  And the way SOE is presenting death in EQN, it seems like WoW.  Whoops I died, guess I get unlimited tries.

Really? And just where did you learn about where SOE is presenting death in EQN that makes it seem like WoW? Or for that mater that you get unlimited tries? The death system isnt even in place according to the video below...

https://www.everquestnext.com/round-table?poll=death-penalty-eqn

  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 3109

Tomorrow's just a future yesterday...

3/08/14 10:13:38 AM#77


Originally posted by bcbully

Originally posted by AlBQuirky

Originally posted by bcbully
Round Table Poll -
In Landmark, to what degree should you be able to negatively affect other players' gameplay?
Never/Not at all!- 32%
Only people on my friends list in limited ways.- 14%
Only people on my friends list, but in significant/game-altering ways.- 6%
Everyone, all the time, but only in minor ways.- 25%
I want to be able to cause death and destruction!- 24%


Wait a second. The "majority" (32%) answered "Not at all" and when they go that route, you're upset?

They're going that route when 50% say they want more. It seems like there has to be a better way. Give those people a server where "all negative" is tuned off... Idk There has to be a better way.

Granted that the next TWO opinions add up to 49%, but that is not how it works. The majority (choosing ONLY one answer) said "Never/Not At All." You don't get to add in TWO different answers and say that is the majority. Why not add ALL the other "I wanna hurt people!" answers (69%)?

So, what should they do? Make it so that "Everyone, All The Time, BUT Only In Minor Ways" (#2 answer) OR "Death And Destruction" (#3 Answer)? Which way do they go?

I don't see the basis for your complaint, except that *your* SINGLE answer didn't win the poll. Now, you're trying to grab in extra votes to enforce your opinion.

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 19008

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

3/08/14 10:39:17 AM#78
As I see it, this game is a building simulator and not so much a virtual world simulation.

As such eliminating elements such as player conflict makes perfect sense. Perhaps EQ next will deliver a more realistic gameplay experience.

"In these forums 'honest' seems to be a symonym for 'hates the game just like I do'" - ohioastro
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  DMKano

Elite Member

Joined: 6/17/11
Posts: 5175

3/08/14 11:05:18 AM#79
Originally posted by bcbully
Originally posted by DMKano
Originally posted by bcbully
Originally posted by DMKano
Originally posted by bcbully
Originally posted by coretex666

I find both upcoming Everquests quite interesting as there are some really nice ideas, but I am afraid that both will be extremely casual like vast majority of mainstream MMOs / MMORPGs.

Dont think I belong to their target audience for these. Would appreciate if they were more like Minecraft which is fairly hardcore and punishing. :)

Man, I never played EQ, but judging by the EQNL forums, it has to have the most softcore, risk adverse player base in the industry, it's extreme. 

How are you surprised by this??????

Crafting/ building games always appeal to players that only have an interest in being artistic and creative. Anything that would hinder that is seen as a negative.

EQNL will NEVER be any kind of a hard core game - this you can take to the bank.

 

Also EQ players and EQNL players are completely different playerbases - don't confuse them just because there is EQ in there.

EQ1 players - hard core PvE and PvP(PvP server rulest)

EQNL players - builders/crafters most have zero interest in any type of combat let alone PvP

 

This is SOE's description of Landmark right from the site.

 

"Have you ever wanted to build a game?Landmark gives you all the tools you need to design anything you can imagine. Your creations could even end up as a part of EverQuest Next"

 

Smedley has also said that players will be given system development tools to create their own rule sets/systems. To do this players need their own islands (think shards).

BC - let me tell you a little secret - Smedly is a hell of a salesman, he is so good that many gamers don't even know it.

 

Here's what Georgeson says about combat - “We’ve always intended to have combat in Landmark. Full Article, read it. Let me tell you EQNL is nothing like this, nor has there been any move towards this.

 

It's Alpha though, if ever there is a place for a gamer to voice his concerns, it's here..

 

As far as a salesman Planetside 2 is everything and more HE said it would be.. Call me crazy, I figure EQNL will be everything SOE says it will be, or ATLEAST something that resembles it...

 

 

They got you hook, line and sinker.

If you want to drink the SoE kooliad, its your choice.

Just remember, execs say a lot of things, many of them don't pan out.

My 2c

 

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7206

 
OP  3/08/14 11:12:44 AM#80
Originally posted by DMKano
Originally posted by bcbully
Originally posted by DMKano
Originally posted by bcbully
Originally posted by DMKano
Originally posted by bcbully
Originally posted by coretex666

I find both upcoming Everquests quite interesting as there are some really nice ideas, but I am afraid that both will be extremely casual like vast majority of mainstream MMOs / MMORPGs.

Dont think I belong to their target audience for these. Would appreciate if they were more like Minecraft which is fairly hardcore and punishing. :)

Man, I never played EQ, but judging by the EQNL forums, it has to have the most softcore, risk adverse player base in the industry, it's extreme. 

How are you surprised by this??????

Crafting/ building games always appeal to players that only have an interest in being artistic and creative. Anything that would hinder that is seen as a negative.

EQNL will NEVER be any kind of a hard core game - this you can take to the bank.

 

Also EQ players and EQNL players are completely different playerbases - don't confuse them just because there is EQ in there.

EQ1 players - hard core PvE and PvP(PvP server rulest)

EQNL players - builders/crafters most have zero interest in any type of combat let alone PvP

 

This is SOE's description of Landmark right from the site.

 

"Have you ever wanted to build a game?Landmark gives you all the tools you need to design anything you can imagine. Your creations could even end up as a part of EverQuest Next"

 

Smedley has also said that players will be given system development tools to create their own rule sets/systems. To do this players need their own islands (think shards).

BC - let me tell you a little secret - Smedly is a hell of a salesman, he is so good that many gamers don't even know it.

 

Here's what Georgeson says about combat - “We’ve always intended to have combat in Landmark. Full Article, read it. Let me tell you EQNL is nothing like this, nor has there been any move towards this.

 

It's Alpha though, if ever there is a place for a gamer to voice his concerns, it's here..

 

As far as a salesman Planetside 2 is everything and more HE said it would be.. Call me crazy, I figure EQNL will be everything SOE says it will be, or ATLEAST something that resembles it...

 

 

They got you hook, line and sinker.

If you want to drink the SoE kooliad, its your choice.

Just remember, execs say a lot of things, many of them don't pan out.

My 2c

 

  lmao

 

a lot of other people too. Islands are literally empty with 100% of the space taken by abandoned claims atm. If things continue down this route the game will literally be DOA. 

 

It's eerily similar to the End of Nations Alpha. Not as bad, but there can't be more than 10% of the people who bought, who are actually still playing. 

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

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