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News & Features Discussion  » [Column] World of Warcraft: The Impact of WoW’s Instant Boost to Level Cap

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136 posts found
  Muke

Elite Member

Joined: 1/04/07
Posts: 1604

3/04/14 4:22:59 AM#81

I always liked the virtual world in a MMO, endgame usually means the end of the line for me in a themepark.

With that "insta 90" boost they are better off just deleting all the lvl1-89 zones and make it a lobby game where you wait for a instance game to pop up. For many people this is just WOW for them right now.

 

 

Log in to Stormwind/Orgrimmar/Panda hub and hop around/duel and wait for a raid/arena instance to pop up, rinse and repeat.

 

 

 

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  Esherdon

Apprentice Member

Joined: 4/01/09
Posts: 43

3/04/14 5:25:21 AM#82

  This will have a greater impact on the community itself as you begin to realize that older content areas will be abandoned by the development team as who is going to dedicate resources to older content when the money is coming in from the insta boost.

  This means no bug fixes or revamp of older content areas which means the people who do level get a cheapened experience in the long run.

"Onward to adventure".

  dualband42

Novice Member

Joined: 2/21/14
Posts: 13

3/04/14 5:54:46 AM#83
Hey, if someone wants to throw their money at Blizzard, so be it....I quit playing this game last year, and won't be coming back.
  jazznblues210270

Novice Member

Joined: 1/05/14
Posts: 8

3/04/14 5:55:49 AM#84

Blizzard are not, and never have been naive/stupid.  They are a business and want to make money (obviously), but they are being clever.  This generation is  hooked to instant gratification, so am guessing they will make quite a bit of cash from this "service".  It's a consumer choice, will it adversely influence WoW? Personally I don't see it.  The excuse of the skill gap is disingenuous, honestly how hard is WoW now...

"For what shall it profit a healer, if he gains the whole 90 levels, and suffer the wipe of his PuG?"

  doodphace

Elite Member

Joined: 6/19/12
Posts: 1427

3/04/14 9:05:32 AM#85
Originally posted by Karteli
Originally posted by syriinx
Originally posted by laserit
Originally posted by Ozmodan
I do not understand what the uproar is about.  If people want to pay it let them.  It certainly does not effect anyone else.

But it does effect everybody else.

 

It will effect the way in which the games and the gameplay are designed in the future.  

 

No it wont.  

ITS A TEN YEAR OLD GAME WITH MINIMAL NEW PLAYERS

And its only to skip the old leveling content, not the current leveling content.


You have to consider that many unsubscribed players occasionally return to WoW.  So those returning players are now lower level than someone else who just bought advancement?  It's not floating well with me.

No, you are both on the same level, everybody gets at least 1 free advancement to 90...why is everyone forgetting this?? lol

  mrtomh

Apprentice Member

Joined: 3/04/14
Posts: 1

3/04/14 11:55:30 AM#86

Probably some of this is repeated, but:

  • Options are a good thing.  Nobody is being forced to skip anything.
  • Level 90 won't be the cap, just the start of the new content.
  • Some people like to level (I'm one of them); some people don't ... why make them do the part they don't like to get to the part they do? It doesn't affect anybody else in any meaningful way. If anything, it's a benefit to all - only a small percentage of revenue goes into profit, the rest of it goes back into the game (or other games/costs/etc), so their $60 is benefiting game development, etc.
  • Blizzard and WoW have survived this long, in large part, because they're pretty good at figuring out what works and what doesn't, what people like and what they don't. They're not perfect, for sure, but they almost certainly know a lot more about the gaming community than me and the rest of the scrubs in this forum.
  • There are an unlimited number of spaces available for level 90+ characters in the game. Someone else rolling a brand new 90 isn't going to cause a scarcity of resources for yours, in fact, based on my experience, the more players there are in the game, the better and more fun the play is. So if this feature attracts new people or brings back people who quit, it will make things better for us.
  • If people are so bitter and angry at Blizzard, and so tired of the game that they think leveling to 90 is or was a painful chore, and they would resent people who didn't have to suffer along with them on the grind, those people really should just find a new hobby.  They're obviously not having fun anymore and need to move on.  
  Voqar

Advanced Member

Joined: 1/28/04
Posts: 477

3/04/14 1:53:44 PM#87

Nice article.

 

What this kind of nonsense does is lower my already diminishing opinion of Blizzard even more.  Blizzard used to be a company that I highly respected.  I still respect what they did in the past, but lately they seem to be much more about bleeding players than about quality gaming. 

 

As great as WoW was and somewhat still is, it's still the reason the MMORPG genre as a whole sucks donkey today.  The genre was totally fine preWoW, and was completely group-based with challenging games.  It didn't need "wider appeal" or "casuals."  Since WoW hit there have been zero mainstream MMORPGs with a classic take (of almost no solo, group heavy, challenge and consequence from the start) and just a bunch of games called MMORPGs that are basically single player games with the real MMORPG parts being optional.  Add on one crappy PvP implementation after another, F2P trash, cash shops, and more.

 

Pretty much everything WoW brought in to the genre and that has been fallout from WoW have utterly sucked for people who played the original MMORPGs and who want true MMORPG gameplay.  And now, today, MMORPGs are a joke and don't even really resemble what the genre SHOULD be all about.

Premium MMORPGs do not feature built-in cheating via cash for gold pay 2 win. PLAY to win or don't play.

  Akumawraith

Apprentice Member

Joined: 9/27/12
Posts: 172

Why is it said that the road to hell is paved with good intentions? Is there a shortage of bad ones?

3/04/14 2:40:00 PM#88

I quit Wow last December because I just couldnt bring myself to play a game where the devs were obviously struggling for content. The sheer number of dailies in MoP really stands out as a black eye to the story dept.

As much as I hated Wrath for its monty python stupidity... its far better than the Cata rewrite or the MoP follow up. Vanilla, TBC, and Wrath had wonderful storylines and brought you deep into the lore of the game.  I find this lacking since Cataclysm, and I fear what they will screw up with WoD.

I could be wrong and they might get back on track.. but after two horrible expansions content wise I cannot bring myself to endure the possibility they will screw up what Wonderful back story they already have.

Played: UO, LotR, WoW, SWG, DDO, AoC, EVE, Warhammer, TF2, EQ2, SWTOR, TSW, CSS, KF, L4D, AoW, WoT

Playing: WoT and anything else to break the boredom until something better comes out.

Tired of: Linear Quest games, Dailies, and Dumbed down games

Anticipating:Star Citizen,Citadel of Sorcery

  Bladestrom

Elite Member

Joined: 4/04/11
Posts: 3273

3/04/14 2:42:25 PM#89
To be fair they are making right noises About wod, time will tell- levelling should be good at least.

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist), Wildstar

Now playing GW2, AOW 3

  jusomdude

Spotlight Poster

Joined: 11/21/06
Posts: 2341

3/04/14 2:57:33 PM#90

New instant 90 buyers will have like a tutorial and given their abilities over time so they can get used to them. I don't think it will be hard for new people to play their classes. Veterans might have an edge but I don't think new players will be completely unfunctional.

Consider when you play a new MMO... Players aren't complete failures at playing a new game so why would they be with WoW?

  Zakane

Novice Member

Joined: 9/09/04
Posts: 67

3/04/14 3:14:45 PM#91

I think we have all lost it.

There is something serious wrong at the core with the idea of being able to skip content in the blink of an eye.

  • What if you did that with a book? You'd have no idea whats going on.
  • What if you did that with your work/school or job? You'd probably get fired.
  • What if you did that with your health? You probably wouldn't be healthy anymore

You can't just skip things, to be were you want.  Oh I leveled 8 characters to 90 already..Don't want to level anymore. (You have 8 characters why do you need more?)

  • Welp I drive an hour a day, I am tired so I am going take a short cut, and go down a one way road since it be faster!
  • Welp I I've played golf four years, you know what just put me down with par because I know I can do it but rather not swing today.

Welp de blah blah!

 
 
  Bladestrom

Elite Member

Joined: 4/04/11
Posts: 3273

3/04/14 3:17:44 PM#92
Th boat sailed 4 years ago when people demanded fast levelling. As I say to my young children, of it doesn't affect you don't worry about it.

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist), Wildstar

Now playing GW2, AOW 3

  Bladestrom

Elite Member

Joined: 4/04/11
Posts: 3273

3/04/14 3:20:44 PM#93
I loved the old levellIng xp, I hate the new, I would love to get a lock to max level, I play mostly on 1 main (480 days) job done.

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist), Wildstar

Now playing GW2, AOW 3

  Dhraal

Novice Member

Joined: 11/13/09
Posts: 40

3/04/14 4:41:45 PM#94

Its devaluating the level process. I am a completionist from time to time, when I like the game, collecting all Stars in SuperMario, leveling all classes in an RPG, getting all collectibles.  

I even don't mind when it takes a lot of hours. But I just can't do it when I know that there is a cheat available which completes the tasks within seconds, its a strange feeling that destroys all the joy. I wonder if this will now happen too when I level a new twink in WoW.  

  Alders

Elite Member

Joined: 1/28/10
Posts: 1686

I cannot fiddle but I can make a great state of a small city.

3/04/14 8:09:02 PM#95

There's no interdependence in WoW with players prior to max level so i don't see a problem with it.

Now if this were a new game or at the same time, an old school game where leveling mattered, i would find this unacceptable.

The real aspect we should be looking at is why the journey no longer matters and why other players no longer matter prior to cap.

  CryzizOne

Novice Member

Joined: 3/04/14
Posts: 1

3/04/14 9:45:57 PM#96
I don't understand the problem. You don't have to purchase a level 90 boost. You can still level through the old content if you choose to do so. I'm happy with the free boost, which is all I need. But why should people with multiple max alts be required to quest in the barrens, hellfire, storm peaks, etc, over and over again. That's not fun. Most people level alts with heirlooms and chain run instances or pvp their way up. There again people are already missing out on the majority of low level content. Pvp at low levels are unbalanced. Got to love those rogues hiding out in the middle of the field, just waiting to one shot you. That's not fun. But the fun isn't in running through the low level content you've ran 6 or 7 times before, its the end game everyone wants to play. I don't see why it would concern anyone whose not going to use the service. Worried bout skill? It doesn't take a rocket scientist to play wow. 90% of players look online to find out how to play their class anyways. And isn't  that why LFR was created. Half of a LFR seem to be struggling with issues. $60 seems to be a fair price for those wanting to use the service, since you'd have to buy all the games and then a transfer fee to switch the boosted alt onto your main account. To the players saying they will not be returning to wow, no hate here. I've had to take my breaks from WOW from time to time, but I don't see any game out that will be any better. They said GW2 would be better, so I bought it and didn't get far. I've heard Wildstar several times, but I don't think it will come close to WOD. I've been waiting on ESO, but from what I hear and seen from beta videos, it looks just ok. But time will tell on these games. But this all is just MY opinion. Sorry to those who took the time to read this, I tend to write to much when voicing said opinion.
  Drakaden

Novice Member

Joined: 8/17/07
Posts: 116

3/04/14 10:35:39 PM#97
I just want to say, that's a new low, go lazy with your wallets, insta-cheat your way to the end! I despite that cash shop option and i hope it doesn't spread in any other game.
  zixxian

Novice Member

Joined: 2/26/14
Posts: 4

3/05/14 2:47:36 AM#98

I thought the whole idea of the revamped low level areas in Cata was to make leveling more fun...guess it didn't work.

For me, the first time through, leveling was fun and i met a whole bunch of great people along the way (inc my Partner). Second time (third, fourth etc...) lvling was/is a real pain for me, just so boring doing it all again. I think having the option to skip is great BUT, I really think it should be as with the DK.. have at least one high lvl char before you have the option to buy more.

 

 

  Ice-Queen

Advanced Member

Joined: 1/02/08
Posts: 2435

"Always borrow money from a pessimist. They won't expect it back."

3/05/14 5:37:34 AM#99
Like someone else said above somewhere. Most people that play WoW, already have multiple max level characters and probably will welcome the $60 to skip all the leveling they've done already so many times, I know I would if I still played and IF I liked playing alts much :) I stuck with one of two characters when I played WoW though.

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  cochs

Apprentice Member

Joined: 4/12/13
Posts: 12

3/05/14 12:07:51 PM#100

By the time a game is 10 years old or so, it's impossible to play the lower levels 'as they were intended'.  Stat inflation makes that a joke as it trivializes most of the content.  The leveling process is for many, just pure mind numbing boredom, especially if you are an experienced mmo player.

Fundamentally this is a design flaw.  The developers are basically saying ya we know that part of the game is broken now, but you can pay to just skip over it!   What they should do is have everyone start out at a higher level as a game ages.  Enough so that you can skip the content that's been largely trivialized, but not all the way to end game, maybe 75% or so up the ladder.  And it's a core feature for subscribers.

On top of that throw in something like the EQ2 mentoring feature, so you can go back to lower levels if you want to experience that content, and still get experience doing so.

 

 

 

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