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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » Something I have not experienced in PVP for a long long time...

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42 posts found
  Cromica

Novice Member

Joined: 6/03/09
Posts: 672

3/02/14 9:15:26 PM#21
Originally posted by Jyiiga
Originally posted by Cromica
Originally posted by AvsRock21
Originally posted by Cromica
Those other players must have been blind because it is very easy to spot people with those giant icons above their head, or maybe they saw you and just didn't care.

 

Did you miss the part where he said he was sneaking? Sneaking is an in-game mechanic.

I was unaware that using the actual crouch would remove the icon above your head. My only experience with the pvp so far was 2 hrs of running back to the battles after repeatedly being nuked down while trying to get in to melee range on my DK... after that I have no desire to ever go back in the except for gathering and pve.

Sounds like you shouldn't be giving up just yet. If you did not have a full grasp of sneak, imagine what else may need to master. Though in a lot of ways pve is likely a better training ground.

For me Zerging is the absolutely most boring thing in the world to do, if I come across other players while gathering or questing I will fight as best I can to survive, but I will never be apart of another zerg as long as I live.

  mcrippins

Hard Core Member

Joined: 7/01/07
Posts: 1066

3/02/14 10:24:18 PM#22
Originally posted by Covet78

This is no different then a rogue or druid doing his dailies in WOW on a pvp server with his faction being the outnumbered side.

Nothing new here. What you just described is what thousands of people just experienced today, and everyday in world of warcraft while they do their daily's on pvp servers. 

 

I'm not crapping on ESO. I've preordered, but there's nothing special here. Same old same old. Just a new coat of paint.

 

Oh it's a different experience. Played both examples of what you're talking about. Not to the extent of what the OP had to go through, but it is a very exciting thing. Not just 'doing dailies', but creating an adventure out of it. I would hate to have your perception on things. You seem like you are lacking imagination and immersion. I kinda feel bad for you :/

 

But let me ask you this.. Is driving a Honda Civic the same thing as driving a Ferrari for you?  They're both just cars. Is living in an apartment different from living in a mansion? They're both just shelter. The way we perceive things and experience them is what makes memories memorable. 

 

For example - in Vanilla WoW - My clan (alliance) would group up and run out to the Barrens. Take over some random empty tower and the horde would start fighting us for it. It would start out small, then before you knew it, 50-100 players would be out there in this massive and chaotic battle. Before that it was just an empty tower. 

  DeaconX

Novice Member

Joined: 2/08/05
Posts: 3075

Stand up for what you believe; Even if you stand alone.
-==X==-
SHH, my COMMON SENSE is tingling!

3/02/14 10:52:50 PM#23
Great post - the PVP stuff is already generating some really great stories. :)


Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.

BOYCOTTING EA / ORIGIN going forward.

  SavageHorizon

Hard Core Member

Joined: 1/14/13
Posts: 1860

3/03/14 2:09:22 PM#24
Originally posted by Covet78

This is no different then a rogue or druid doing his dailies in WOW on a pvp server with his faction being the outnumbered side.

Nothing new here. What you just described is what thousands of people just experienced today, and everyday in world of warcraft while they do their daily's on pvp servers. 

 

I'm not crapping on ESO. I've preordered, but there's nothing special here. Same old same old. Just a new coat of paint.

 

I agree.  Doing spy missions in Age Of Wushu is hard to beat or going on a kidnapping mission in another city and then having to escape with a bounty on your head.

Not that i'm knocking the OP because it's still a cool story and the OP has imagination.

 

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  deakon

Novice Member

Joined: 3/07/11
Posts: 588

3/03/14 3:59:19 PM#25
Originally posted by Threatlevel0

Never been a huge fan of the Hunt for Red October PvP.

 

I just checked out the Beta this weekend and didn't do any PvP in Cyro so I'm not going to make any assumptions though.   But just in my head, I'm imagining if one player can hide in the nooks and crannies I could only imagine groups of players able to do the same, one on top of another with there being no player collision detection, especially with everyone being able to Stealth and ambush.  

 

/shrug, maybe it'll be nothing like that, and the stealth will be quite useless in practical situations, larger numbers, and there's nothing that instantly stealths/invis's a player right?   To get out of combat instantly and into stealth?

 

 

 

 

One word: magelight

 

Every group will be running with someone that has it on their bar for roaming around in pvp. It reveals stealth players within 12m and gives a 7% boost to spell crit chance and with the morphed extra 10% (total of 17%) spell crit chance bonus when you morph it to inner light, a lot of magic users in general will likely use it for both pvp and pve.

  Reticulata

Novice Member

Joined: 11/23/05
Posts: 96

3/04/14 10:35:35 PM#26

Can someone please elaborate on these open dungeons?

I only played the equivalent of 3 or 4 days, only 2 of which were spent in PvP. I never ran across any of these dungeeons, and would love to know how many there are in there, and what the mechanics are?

If this is going the way of Darkness Falls in DAOC, the pvp in this game could be even better than I thought. Very impressed so far.

SOE changes name to Daybreak games, cause dey break games.

  Iselin

The Listener

Joined: 3/04/08
Posts: 5372

3/04/14 10:50:08 PM#27
Originally posted by Reticulata

Can someone please elaborate on these open dungeons?

I only played the equivalent of 3 or 4 days, only 2 of which were spent in PvP. I never ran across any of these dungeeons, and would love to know how many there are in there, and what the mechanics are?

If this is going the way of Darkness Falls in DAOC, the pvp in this game could be even better than I thought. Very impressed so far.

Not quite Darkness Falls yest, but that's definitely also coming - most of us think that the DF-like dungeon will be the Imperial City itself which is not accessible at the moment.

 

But small open dungeons are everywhere in PVE zones and also in Cyrodiil, They also often have Sky Shards in them that grant you 1/3 of a skill point each so there is motivation for going in there. Cyrodiil has 45 Sky Shards about half above ground and the other half in those public dungeons.

  Arndush

Novice Member

Joined: 10/27/09
Posts: 309

3/04/14 11:03:05 PM#28
Well done OP. Very entertaining read. I look forward to trying something similar in the next Beta.
  Warjin

Advanced Member

Joined: 10/25/09
Posts: 1223

3/04/14 11:06:46 PM#29
Originally posted by Cromica
Those other players must have been blind because it is very easy to spot people with those giant icons above their head, or maybe they saw you and just didn't care.

Sneak hides the icon and bar over  your head, only when outside of sneak or spotted can you see the icon.

  PAL-18

Apprentice Member

Joined: 4/14/13
Posts: 808

3/04/14 11:08:54 PM#30

Slowly but clearly people are starting to understand that this game needs open world PvP server.

 

So, did ESO have a successful launch? Yes, yes it did.
By Ryan Getchell on April 02, 2014.
**On the radar:http://cyberpunk.net/**

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 9083

I believe in life before death... So dont forget to enjoy it while you still can.

3/04/14 11:16:23 PM#31
Originally posted by PAL-18

Slowly but clearly people are starting to understand that this game needs open world PvP server.

 

No... you misunderstood...

 

Slowly but clearly people are starting to understand that Cyrodill is an Open world PvP server 

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  Cryptor

Apprentice Member

Joined: 10/03/06
Posts: 485

3/04/14 11:17:32 PM#32
Awesome!
  Reticulata

Novice Member

Joined: 11/23/05
Posts: 96

3/04/14 11:19:39 PM#33
Originally posted by Lord.Bachus
Originally posted by PAL-18

Slowly but clearly people are starting to understand that this game needs open world PvP server.

 

No... you misunderstood...

 

Slowly but clearly people are starting to understand that Cyrodill is an Open world PvP server 

Exactly. The map is huge.

SOE changes name to Daybreak games, cause dey break games.

  david31741

Advanced Member

Joined: 8/19/06
Posts: 36

3/04/14 11:24:18 PM#34
Originally posted by PAL-18

Slowly but clearly people are starting to understand that this game needs open world PvP server.

 

That's what Cyrodiil is....and there are going to be 20+ campaigns/servers to join.

If you want PvP - you never have to leave. It is full "open world PvP".

People who want to PvE don't have to enter Cyrodiil.

 

PvE & PvP can be separately balanced....it seems like a pretty sweet setup. 

  Iselin

The Listener

Joined: 3/04/08
Posts: 5372

3/04/14 11:31:57 PM#35
Originally posted by david31741
Originally posted by PAL-18

Slowly but clearly people are starting to understand that this game needs open world PvP server.

 

That's what Cyrodiil is....and there are going to be 20+ campaigns/servers to join.

If you want PvP - you never have to leave. It is full "open world PvP".

People who want to PvE don't have to enter Cyrodiil.

 

PvE & PvP can be separately balanced....it seems like a pretty sweet setup. 

They will cap the Cyrodiil campaign/servers at  ~ 3000, 1000 per side. So the number of servers will depend on the player base. 20 is only 60,000 players... expect more like several hundred :)

 

  whisperwynd

Novice Member

Joined: 2/22/06
Posts: 1503

Think for yourselves and let others enjoy the priviledge to do so as well.

3/04/14 11:35:26 PM#36
Originally posted by Iselin

They will cap the Cyrodiil campaign/servers at  ~ 3000, 1000 per side. So the number of servers will depend on the player base. 20 is only 60,000 players... expect more like several hundred :)

 

 I thought it was 2000 per campaign, from ESO-wikia. Did they change it?

  chakalaka

Apprentice Member

Joined: 5/01/10
Posts: 288

The thing is... you're important to a lot of people.

3/04/14 11:41:51 PM#37
Awesome post!! Enjoyed reading that and it shows that being patient and seeking other forms of war are there for choosing...
  whisperwynd

Novice Member

Joined: 2/22/06
Posts: 1503

Think for yourselves and let others enjoy the priviledge to do so as well.

3/04/14 11:47:26 PM#38
 Not trying to nitpick the numbers of players Cyro, I just remember readin that and found it strange in trying to divide 2000 three ways. Maybe the info I read is wrong. Wouldn't be the first time.  
  gonewild

Novice Member

Joined: 9/06/12
Posts: 135

3/04/14 11:47:29 PM#39
Looks great
  Iselin

The Listener

Joined: 3/04/08
Posts: 5372

3/04/14 11:54:11 PM#40
Originally posted by whisperwynd
Originally posted by Iselin

They will cap the Cyrodiil campaign/servers at  ~ 3000, 1000 per side. So the number of servers will depend on the player base. 20 is only 60,000 players... expect more like several hundred :)

 

 I thought it was 2000 per campaign, from ESO-wikia. Did they change it?

2000 is the number of players they want in Cyrodiil at a time for performance reasons. But 3000 is the actual cap since not everyone will be there all the time. There will be queues at times I'm sure - especially the first week.

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