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General Discussion  » Why did the Developers try to deceive us with the fake aim based combat?

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34 posts found
  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 6042

 
OP  3/02/14 11:17:21 PM#1

Why did the Developers try to deceive us with the fake aim based combat?

I dont understand the point of that.

 

Why not just have Tab-Target like it actually is?

Not a knock on the game's other aspects and fun value, but seem to be an insult of our intelligence, as if we wouldn't notice the difference.

  Robokapp

Hard Core Member

Joined: 11/15/09
Posts: 4664

The only luck I had today was to have you as my opponent.

3/02/14 11:19:23 PM#2

best of both worlds...it plays like tab-targetting without being tab-targetting.

 

wait a minute...that's terri...nvm.

  free2play

Hard Core Member

Joined: 10/13/05
Posts: 1811

3/02/14 11:21:44 PM#3
It is tab targeting. When you have 3 targets facing you and you need to cycle through them to kill them, that is not reticular combat. There needs to be a cone based AoE relative to the swing for it to be aim based. The swing can't ignore all but one mob at a time.
  darkheart84

Novice Member

Joined: 4/12/12
Posts: 86

3/02/14 11:23:01 PM#4
I knew something felt odd about it, apart from the fact that it feels like you're hitting air (what is collision detection)
  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2643

110100100

3/02/14 11:29:25 PM#5


Originally posted by MMOExposed
Why did the Developers try to deceive us with the fake aim based combat?

I dont understand the point of that.

 

Why not just have Tab-Target like it actually is?

Not a knock on the game's other aspects and fun value, but seem to be an insult of our intelligence, as if we wouldn't notice the difference.


you seem to be taking it personal. i don't think they are trying to insult anyone's intelligence. it's more likely that they are trying to keep the feel of an elder scrolls game rather than full on tab targeting without having to aim at all.

because IMO the ranged combat in skyrim would suck horribly bad in an mmo like this, especially in mass pvp.

  Calypsx

Novice Member

Joined: 5/24/13
Posts: 38

3/02/14 11:31:56 PM#6
I don't see what's wrong with it, i'm having a lot of fun with the blocking as well.
  Dren_Utogi

Novice Member

Joined: 8/21/10
Posts: 1468

3/02/14 11:33:14 PM#7
Originally posted by baphamet

 


Originally posted by MMOExposed
Why did the Developers try to deceive us with the fake aim based combat?

 

I dont understand the point of that.

 

Why not just have Tab-Target like it actually is?

Not a knock on the game's other aspects and fun value, but seem to be an insult of our intelligence, as if we wouldn't notice the difference.


 

you seem to be taking it personal. i don't think they are trying to insult anyone's intelligence. it's more likely that they are trying to keep the feel of an elder scrolls game rather than full on tab targeting without having to aim at all.

because IMO the ranged combat in skyrim would suck horribly bad in an mmo like this, especially in mass pvp.

so make ranged lock on and have melee be  non tabbed, where di I see this cobination fail before, Age of Conan.

 

Starting to see more negatives ...

reviews are !@#$ing stupid. Play what you love.

  inemosz

Novice Member

Joined: 3/13/12
Posts: 382

3/02/14 11:36:19 PM#8
Originally posted by free2play
It is tab targeting. When you have 3 targets facing you and you need to cycle through them to kill them, that is not reticular combat. There needs to be a cone based AoE relative to the swing for it to be aim based. The swing can't ignore all but one mob at a time.

Well, Blade & Soul has the very same system, auto-targeting like ESO. However, it does better because you can hit several enemies at once if they're on your weapon's reach.

Why can't ESO do the same? Ask them.

Note : I'm not talking about the flashy skills nor animation. Targeting.

  kkarrabbass

Advanced Member

Joined: 8/17/08
Posts: 160

I was a smart man once...

3/02/14 11:55:25 PM#9
Originally posted by inemosz
Originally posted by free2play
It is tab targeting. When you have 3 targets facing you and you need to cycle through them to kill them, that is not reticular combat. There needs to be a cone based AoE relative to the swing for it to be aim based. The swing can't ignore all but one mob at a time.

Well, Blade & Soul has the very same system, auto-targeting like ESO. However, it does better because you can hit several enemies at once if they're on your weapon's reach.

Why can't ESO do the same? Ask them.

Note : I'm not talking about the flashy skills nor animation. Targeting.

I do believe one of the reasons could be that you have some skills damaging more than one opponent. Designing targeting as you suggested would make those skills redundant.

  inemosz

Novice Member

Joined: 3/13/12
Posts: 382

3/03/14 12:09:50 AM#10
Originally posted by kkarrabbass
Originally posted by inemosz
Originally posted by free2play
It is tab targeting. When you have 3 targets facing you and you need to cycle through them to kill them, that is not reticular combat. There needs to be a cone based AoE relative to the swing for it to be aim based. The swing can't ignore all but one mob at a time.

Well, Blade & Soul has the very same system, auto-targeting like ESO. However, it does better because you can hit several enemies at once if they're on your weapon's reach.

Why can't ESO do the same? Ask them.

Note : I'm not talking about the flashy skills nor animation. Targeting.

I do believe one of the reasons could be that you have some skills damaging more than one opponent. Designing targeting as you suggested would make those skills redundant.

Fair reason.

However, B&S and many other non-targeting games are also have that kind of skills & targeting with no problem. They could buff the AoE skills damage and/or buff the mobs' HP. Everything is possible.

  whisperwynd

Elite Member

Joined: 2/22/06
Posts: 1421

Think for yourselves and let others enjoy the priviledge to do so as well.

3/03/14 12:13:50 AM#11
 It is what it is. I went into beta without expectations and just played what it was. It's playable and fun being subjective, each will determine that for themselves...
  inemosz

Novice Member

Joined: 3/13/12
Posts: 382

3/03/14 12:20:14 AM#12
Originally posted by whisperwynd
 It is what it is. I went into beta without expectations and just played what it was. It's playable and fun being subjective, each will determine that for themselves...

Indeed. Sadly it's not about expectations, it's just that some people have played better games.

Ignorance is bliss I think.

  whisperwynd

Elite Member

Joined: 2/22/06
Posts: 1421

Think for yourselves and let others enjoy the priviledge to do so as well.

3/03/14 12:24:26 AM#13
Originally posted by inemosz
Originally posted by whisperwynd
 It is what it is. I went into beta without expectations and just played what it was. It's playable and fun being subjective, each will determine that for themselves...

Indeed. Sadly it's not about expectations, it's just that some people have played better games.

Ignorance is bliss I think.

 It is to some. Those people that have played better simply need to return to said games and all is well. Bemoaning the lack of anything they can't have in games while having it others is rather silly and pointless.

  Distopia

Drifter

Joined: 11/22/05
Posts: 15619

"what a boring life, HATING everything" -Gorilla Biscuits

3/03/14 12:27:43 AM#14
Originally posted by inemosz
Originally posted by whisperwynd
 It is what it is. I went into beta without expectations and just played what it was. It's playable and fun being subjective, each will determine that for themselves...

Indeed. Sadly it's not about expectations, it's just that some people have played better games.

Ignorance is bliss I think.

I've played better games than Mount and blade yet I still loved every moment of it. Same could be said for many other titles, your post makes no sense.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  Comaf

Advanced Member

Joined: 7/13/10
Posts: 1134

I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters.

3/03/14 12:32:21 AM#15
Originally posted by MMOExposed

Why did the Developers try to deceive us with the fake aim based combat?

I dont understand the point of that.

 

Why not just have Tab-Target like it actually is?

Not a knock on the game's other aspects and fun value, but seem to be an insult of our intelligence, as if we wouldn't notice the difference.

I pay a lot more attention now to combat...loving it.

  Notimeforbs

Apprentice Member

Joined: 6/28/13
Posts: 297

3/03/14 12:33:15 AM#16
Originally posted by inemosz
Originally posted by whisperwynd
 It is what it is. I went into beta without expectations and just played what it was. It's playable and fun being subjective, each will determine that for themselves...

Indeed. Sadly it's not about expectations, it's just that some people have played better games.

Ignorance is bliss I think.

No.  People have played games they like better.  I play lots of games.  TESO is far from the bottom of my list of best MMO's or best games in general.  It's definitely the best MMO I've played in a LONG time, and it is definitely one of the better gaming experiences I've had.

There's nothing wrong with TESO's targetting.  It's your expectations.  I never had to TAB target a single time.  And I never had an issue with hitting my mark.  All I had to do was aim at my target and press the button.  It obviously wasn't Call of Duty aiming precision.  Anyone who thinks it should be has unrealistic expectations.

For starters, this game isn't designed just for people with hyper bad-ass reflexes.  It's designed for everyone - ES fans and MMO players alike.  They are trying to bring both groups in.  And I think if people would take a practical approach to that fact, and base some reasonable expectations on it... they would see it actually works very well.

As for TAB targetting, a lot of that also has to do with managing between Healing your teammates vs attacking your enemy.  That's all it is.  That's why it's there.  It's so you don't have to constantly switch back and forth with the reticule - because this isn't just designed for the hyper-badass reflex guy.  Other people have to play, too.

  sketocafe

Elite Member

Joined: 7/19/11
Posts: 589

3/03/14 12:37:53 AM#17
I had no trouble using abilities on specific ranged targets without tabbing over. That's just ranged as well, with the lock on dealie it's a lot closer to the shitty old ways than melee is. What problems were you having with the aiming again?
  tawess

Elite Member

Joined: 3/24/05
Posts: 1997

3/03/14 12:41:11 AM#18

Why chose the system they sid... if i should guess...

 

A: To make it more reliable as far as hit detection goes.

B: To make combat more tactical

C: To give more flavour and role to skills

 

That is my guess any way.

 

 

Tomas Soapbox

This have been a good conversation

  kkarrabbass

Advanced Member

Joined: 8/17/08
Posts: 160

I was a smart man once...

3/03/14 12:48:30 AM#19
Originally posted by inemosz
Originally posted by kkarrabbass
Originally posted by inemosz
Originally posted by free2play
It is tab targeting. When you have 3 targets facing you and you need to cycle through them to kill them, that is not reticular combat. There needs to be a cone based AoE relative to the swing for it to be aim based. The swing can't ignore all but one mob at a time.

Well, Blade & Soul has the very same system, auto-targeting like ESO. However, it does better because you can hit several enemies at once if they're on your weapon's reach.

Why can't ESO do the same? Ask them.

Note : I'm not talking about the flashy skills nor animation. Targeting.

I do believe one of the reasons could be that you have some skills damaging more than one opponent. Designing targeting as you suggested would make those skills redundant.

Fair reason.

However, B&S and many other non-targeting games are also have that kind of skills & targeting with no problem. They could buff the AoE skills damage and/or buff the mobs' HP. Everything is possible.

Those are not AoE skills, but skills with damage distribution. And your buffing suggestion  would lead to game being even  more mundane.

  inemosz

Novice Member

Joined: 3/13/12
Posts: 382

3/03/14 12:55:33 AM#20

My point is that the game is still in beta and open for changes/optimizations. If you've been reading the news and the latest PST patch notes, so far they've read the feedbacks and revamped the animations and many other things.

If they can make it better why do you so against it?

If the they make the game better, it'll lead to more players, isn't that a good thing?

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