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Darkfall: Unholy Wars

Darkfall: Unholy Wars 

General Discussion  » What can you do in this game besides fight?

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55 posts found
  Mardukk

Spotlight Poster

Joined: 2/05/11
Posts: 1527

3/01/14 11:54:52 PM#41
Originally posted by Niburu
Originally posted by Bulldoze

In all honesty, the PvE is just  a monotonous necessity, similar feeling to doing your laundry in real life. It's boring but you just have to do it anyway.

PvE feats are like "Kill 20 Goblins" then "Kill 50 Goblins" then "Kill 150 Goblins" then "Kill 500 Goblins"

Feat chain is complete and it's on to the next camp of monsters, rinse and repeat.

This game shines in it's full-loot pvp system, it's truly quite scary the first time you venture out of a safe zone. Having not played a full loot games in years I have to say I did miss that feeling when you take steps into the danger zones. That excitement kinda wore off after I walked around for 3 hours and the only other player I saw was a dude with like 400k PP just chopping a tree.

I'd only recommend this game for people who have alot of time to sink into it. It's pretty hardcore in terms of time spent / fun had goes. To put into perspective It took me 20+ hours gameplay to get just short of 3k PP as a new player, to be considered PvP viable which is all that matters in the game, you're looking at like 30-50k and most players I saw rolled around with 200-400k so if you can hang, go hang. I'm sure the game rules when you're in  a good guild and playing alot as the community seemed awesome from my short stay.

 

To make 3k in 20+H you must run around alot and do nothing.  This is the beauty of such open worl game that no one tells you what to do and you can end up with 3k in 20h or 60k after 10 days of playing. Its all about efficiency.

 

To be group viable you need around 20-25k if you concentrate on combat skills, around 60-80k will make you fully build in one role.

 

As you already mentione the key to have fun in this game is to play with others, join a guild and experience the guild life. Something that is very rare in the current MMO market since you have to solo everything.

This. I jumped into this game solo and it took a week or two before I could join a clan. I just love that t is a beautiful open seamless world with consequences for my actions. No self root combat or being treated like a child.
  marcust

Existentialist

Joined: 12/12/03
Posts: 462

3/02/14 12:21:30 AM#42

There is a lot to do while playing this game.

While chopping trees or mining stones or ore you can:

1. Wash the car

2. Take the dog for a walk

3. Catch a movie

4. Study

5. Work

6. Do the dishes.

Hell you can even take a nap.

 

When all these things are done you can go and kill the same mob type over and over 150 times for shitty loot, to get prowess.

Then repeat.

 

There is always something to do while playing Darkfall.

 

Recently/currently subscribed to: ESO
Sometimes playing: GW2, Lotro (lifetimer)
Also played and worth mentioning: UO, Lineage2, WoW, Darkfall, TSW

  Holophonist

Advanced Member

Joined: 2/15/09
Posts: 2126

3/02/14 10:39:04 AM#43
Originally posted by marcust

There is a lot to do while playing this game.

While chopping trees or mining stones or ore you can:

1. Wash the car

2. Take the dog for a walk

3. Catch a movie

4. Study

5. Work

6. Do the dishes.

Hell you can even take a nap.

 

When all these things are done you can go and kill the same mob type over and over 150 times for shitty loot, to get prowess.

Then repeat.

 

There is always something to do while playing Darkfall.

I think sandbox games just aren't for you. It seems like you'd prefer something that feeds you content and activities. The ESO beta is still going on; maybe you can hop in and give it a try.

  DarthRaiden

Novice Member

Joined: 11/20/05
Posts: 4547

i make art,
till someone dies.

Forum Terrorist

3/02/14 2:05:18 PM#44
Originally posted by Holophonist
Originally posted by marcust

There is a lot to do while playing this game.

While chopping trees or mining stones or ore you can:

1. Wash the car

2. Take the dog for a walk

3. Catch a movie

4. Study

5. Work

6. Do the dishes.

Hell you can even take a nap.

 

When all these things are done you can go and kill the same mob type over and over 150 times for shitty loot, to get prowess.

Then repeat.

 

There is always something to do while playing Darkfall.

I think sandbox games just aren't for you. It seems like you'd prefer something that feeds you content and activities. The ESO beta is still going on; maybe you can hop in and give it a try.

Is this ironie ?

only as cynical remarks these activities could be qualified as sandbox. 

ok,  lets give i wash my car, take dog for a walk , study and go to work which is what i do, can i call myself a sandbox expert now ?

As an sandbox expert i can tell you thats some very primitive sort of a sandbox what DF:UW offers. The very primitive type i ever found on any sandbox game i ever tried. (playing sandboxes since 1997)

-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  Holophonist

Advanced Member

Joined: 2/15/09
Posts: 2126

3/02/14 11:33:26 PM#45
Originally posted by DarthRaiden
Originally posted by Holophonist
Originally posted by marcust

There is a lot to do while playing this game.

While chopping trees or mining stones or ore you can:

1. Wash the car

2. Take the dog for a walk

3. Catch a movie

4. Study

5. Work

6. Do the dishes.

Hell you can even take a nap.

 

When all these things are done you can go and kill the same mob type over and over 150 times for shitty loot, to get prowess.

Then repeat.

 

There is always something to do while playing Darkfall.

I think sandbox games just aren't for you. It seems like you'd prefer something that feeds you content and activities. The ESO beta is still going on; maybe you can hop in and give it a try.

Is this ironie ?

only as cynical remarks these activities could be qualified as sandbox. 

ok,  lets give i wash my car, take dog for a walk , study and go to work which is what i do, can i call myself a sandbox expert now ?

As an sandbox expert i can tell you thats some very primitive sort of a sandbox what DF:UW offers. The very primitive type i ever found on any sandbox game i ever tried. (playing sandboxes since 1997)

I'm saying if you need content fed to you or made artificially exciting then sandboxes probably aren't for you. The harvesting in DF is very similar to UO, and that's fine with me. It's not perfect, in fact I can think of some good ways to improve it, but it's not what's wrong with the game. 

  marcust

Existentialist

Joined: 12/12/03
Posts: 462

3/03/14 2:47:24 AM#46
Originally posted by Holophonist
Originally posted by marcust

There is a lot to do while playing this game.

While chopping trees or mining stones or ore you can:

1. Wash the car

2. Take the dog for a walk

3. Catch a movie

4. Study

5. Work

6. Do the dishes.

Hell you can even take a nap.

 

When all these things are done you can go and kill the same mob type over and over 150 times for shitty loot, to get prowess.

Then repeat.

 

There is always something to do while playing Darkfall.

I think sandbox games just aren't for you. It seems like you'd prefer something that feeds you content and activities. The ESO beta is still going on; maybe you can hop in and give it a try.

 

I played DF and DFUW on and off since DF beta and left 6 months ago.

DF > DFUW; back then I could actually gain skill in a bow by (shock horror) using a bow, rather than killing 150 of the same mob to get the prowess points (while not having to use a bow even once).

In DF1 you weren't so limited in available skills.

DFUW just got worse and worse and combined with the nightly restart (during aussie prime evening time) and the shitty population all of the 10 or so aussies I played with left.

There was no incentive for a small group to have a holding, no incentive to kill mobs, at least in DF1 mobs dropped decent loot that could be used as you go.

So much of your time must be spent harvesting and harvesting time is just wasted time.

Enjoy your sandbox, this shit just got dull.

 

Recently/currently subscribed to: ESO
Sometimes playing: GW2, Lotro (lifetimer)
Also played and worth mentioning: UO, Lineage2, WoW, Darkfall, TSW

  Badaboom

Advanced Member

Joined: 10/04/10
Posts: 2401

3/03/14 9:02:39 PM#47
Pve'ing in Darkfall UW is rarely ever dull. There is always a chance of getting jumped or being the person doing the jumping.  FFA full loot baby all in an open world.  The games that don't offer that are boring. 
  Holophonist

Advanced Member

Joined: 2/15/09
Posts: 2126

3/03/14 10:00:27 PM#48
Originally posted by marcust
Originally posted by Holophonist
Originally posted by marcust

There is a lot to do while playing this game.

While chopping trees or mining stones or ore you can:

1. Wash the car

2. Take the dog for a walk

3. Catch a movie

4. Study

5. Work

6. Do the dishes.

Hell you can even take a nap.

 

When all these things are done you can go and kill the same mob type over and over 150 times for shitty loot, to get prowess.

Then repeat.

 

There is always something to do while playing Darkfall.

I think sandbox games just aren't for you. It seems like you'd prefer something that feeds you content and activities. The ESO beta is still going on; maybe you can hop in and give it a try.

 

I played DF and DFUW on and off since DF beta and left 6 months ago.

DF > DFUW; back then I could actually gain skill in a bow by (shock horror) using a bow, rather than killing 150 of the same mob to get the prowess points (while not having to use a bow even once).

In DF1 you weren't so limited in available skills.

DFUW just got worse and worse and combined with the nightly restart (during aussie prime evening time) and the shitty population all of the 10 or so aussies I played with left.

There was no incentive for a small group to have a holding, no incentive to kill mobs, at least in DF1 mobs dropped decent loot that could be used as you go.

So much of your time must be spent harvesting and harvesting time is just wasted time.

Enjoy your sandbox, this shit just got dull.

 

I have literally no idea why you're talking about DFO. I guess you guys are just incapable of having a conversation without talking about how much better it was than DFUW.

  itchmon

Elite Member

Joined: 1/21/07
Posts: 1697

3/04/14 10:50:22 PM#49
Originally posted by marcust
Originally posted by Holophonist
Originally posted by marcust

There is a lot to do while playing this game.

While chopping trees or mining stones or ore you can:

1. Wash the car

2. Take the dog for a walk

3. Catch a movie

4. Study

5. Work

6. Do the dishes.

Hell you can even take a nap.

 

When all these things are done you can go and kill the same mob type over and over 150 times for shitty loot, to get prowess.

Then repeat.

 

There is always something to do while playing Darkfall.

I think sandbox games just aren't for you. It seems like you'd prefer something that feeds you content and activities. The ESO beta is still going on; maybe you can hop in and give it a try.

 

I played DF and DFUW on and off since DF beta and left 6 months ago.

DF > DFUW; back then I could actually gain skill in a bow by (shock horror) using a bow, rather than killing 150 of the same mob to get the prowess points (while not having to use a bow even once).

In DF1 you weren't so limited in available skills.

DFUW just got worse and worse and combined with the nightly restart (during aussie prime evening time) and the shitty population all of the 10 or so aussies I played with left.

There was no incentive for a small group to have a holding, no incentive to kill mobs, at least in DF1 mobs dropped decent loot that could be used as you go.

So much of your time must be spent harvesting and harvesting time is just wasted time.

Enjoy your sandbox, this shit just got dull.

 

sandbox does not mean "thing i like"

sandbox means players generate the content.

gaining territory, setting up alliances, etc are all "sandbox content" and can be found in darkfall.

in eve online a titan literally requires hundreds of man hours mining to create and yeah, people do other things while they're mining. (the game even comes with a web browser based on chrome built in)  but i've never heard anyone cleim eve isnt a sandbox.

RIP Ribbitribbitt you are missed, kid.

Currently Playing EVE, DFUW

Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.

Dwight D Eisenhower

My optimism wears heavy boots and is loud.

Henry Rollins

  Mors.Magne

Novice Member

Joined: 3/02/07
Posts: 1432

3/05/14 6:25:33 AM#50
Originally posted by marcust

There is a lot to do while playing this game.

While chopping trees or mining stones or ore you can:

1. Wash the car

2. Take the dog for a walk

3. Catch a movie

4. Study

5. Work

6. Do the dishes.

Hell you can even take a nap.

 

When all these things are done you can go and kill the same mob type over and over 150 times for shitty loot, to get prowess.

Then repeat.

 

There is always something to do while playing Darkfall.

 

 

No I disagree - the best way to grind Darkfall is to do it while your getting dressed in the morning and while you have breakfast.

 

Then it's easier because you can establish a routine every day.

  xpiher

Apprentice Member

Joined: 8/22/08
Posts: 3345

3/11/14 12:16:14 AM#51
Originally posted by karmath
Originally posted by DarthRaiden
Originally posted by fivetigers

I know open world pvp is kind of the main feature, but I'm wondering what else the game has to offer.

 

Thanks.

DF:UW is not about anything beside mindless fights.

Everything else is subpar and made as  an afterthought.  Everything you have to do is centered around PvP or become a char that is viable for it.

The games forces only one playstyle,  that is PvP and everything else is shallow and not developed enough to justify it being a full MMORPG in the sense of viable alternative playstyles.

 

 

Eh, wtf are you on about? Your right about everything other than PvP isn't great, but the PvP very fucking far from mindless. PvP has meaning, you lose your shit when you die, you can lose your guild city when you lose in a PvP siege, your reputation as a PvP'er matters. Name another single modern game where the above is true. You just someone who sucked at it.

Darth is right though. Losing a city has virtually no baring on your ability to do anything in the game ATM. This will change once AoI territory control is introduced, which can come fast enough, and regionalized resources are introduced. But this was true of DFO as well. 


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

  Not_Too_Bright

Novice Member

Joined: 3/17/14
Posts: 18

3/19/14 8:21:51 PM#52
Originally posted by Consensus
Originally posted by Holophonist

But like I said if you're looking for pve content similar to games with like raids and the like, you won't find it here.

This isn't actually true. Have you tried the newest dungeon "sinspire cathedral"? You have to beat bosses to unlock doors and progress through, and its massive. screenshots. Its very much like raiding in other mmos, the loot is amazing and its one of the best/only ways to get rare mats for the best armours/weapons in the game.

 

Darkfall actually has quite alot to do that isn't PvP, just not enough to keep non-pvpers subbed to the game longterm.

Just skimming thru the forum, but saw this....

 

Doesn't spending a bunch of time farming PVE for the good loots go counter to what games like this are about? That being that the FFA doesn't matter as the armor/items aren't where a characters power resides, so it doesn't matter if you lose it?

 

So if it is worthwhile to get, who the heck would want to bother as the first time you get ganked all your work is done? Ah well, life as a carebear means I don't have to understand, and I wont be losing my stuff

  Pig-Eye

Novice Member

Joined: 2/01/14
Posts: 116

3/19/14 8:24:15 PM#53

To OP:

 

You can spend all week gathering gear mats so you can lose all said mats / gearz on the weekend!

 

To infinity and beyond...

I got your Deliverance!

Where's my banjo?!!

  Holophonist

Advanced Member

Joined: 2/15/09
Posts: 2126

3/19/14 8:31:22 PM#54
Originally posted by Not_Too_Bright
Originally posted by Consensus
Originally posted by Holophonist

But like I said if you're looking for pve content similar to games with like raids and the like, you won't find it here.

This isn't actually true. Have you tried the newest dungeon "sinspire cathedral"? You have to beat bosses to unlock doors and progress through, and its massive. screenshots. Its very much like raiding in other mmos, the loot is amazing and its one of the best/only ways to get rare mats for the best armours/weapons in the game.

 

Darkfall actually has quite alot to do that isn't PvP, just not enough to keep non-pvpers subbed to the game longterm.

Just skimming thru the forum, but saw this....

 

Doesn't spending a bunch of time farming PVE for the good loots go counter to what games like this are about? That being that the FFA doesn't matter as the armor/items aren't where a characters power resides, so it doesn't matter if you lose it?

 

So if it is worthwhile to get, who the heck would want to bother as the first time you get ganked all your work is done? Ah well, life as a carebear means I don't have to understand, and I wont be losing my stuff

No no no. What you're getting from pve or harvesting or whatever else is more like supplies, commodities, currency, etc. These are things that you can lose now and then and not be devastated by. It adds a much more interesting risk/reward factor to the game that simply can't exist in themepark games that have such a reliance on "epic gear." If you spend dozens (or hundreds?) of hours trying to get a piece of armor, there's simply NO WAY they will let you just up and lose it. Nobody would play a game like that.

 

So games like Darkfall and other sandbox/sandbox-like games take a different approach. There is simply no single item or even gear set that would be completely devastating to lose. It's not all or nothing. To go broke in a game like that, you have to chronically be ganked. I like it because you actually build up wealth. You can have a cache of supplies ready so if you do die and lose your gear, you have backups that you can throw on and get back to what you were doing.

  Holophonist

Advanced Member

Joined: 2/15/09
Posts: 2126

3/19/14 8:32:25 PM#55
Originally posted by LuthorX

To OP:

 

You can spend all week gathering gear mats so you can lose all said mats / gearz on the weekend!

 

To infinity and beyond...

Or you can play smarter/better and learn to not lose them. Some people are attracted to challenge and risk/reward; other people are deterred by it.

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