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News & Features Discussion  » [General Article] Pantheon: Rise of the Fallen: Did Pantheon Suffer Kickstarter Burnout?

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60 posts found

Hard Core Member

Joined: 2/02/08
Posts: 29

2/28/14 9:53:00 AM#21
Originally posted by logicbomb82
I looked at this game and was considering backing it, the reason I did not pull the trigger was the huge timeline. It was an honest timeline which I appreciated seeing, its just MMO's take time and a lot can happen. Hell I could stop gaming all together or maybe I lose my job and not be able to afford a good PC and internet to play it at release.  I think to get good results from Kickstarter you need to have a product that is ready to ship in 12-24 months max. 


That was my biggest issue as well overall. Plus the fact that after previous stigma, whether ill or well deserved, it would have been nice for the pitch to have more substance. With the amount of MMOs that have disappointed recently, I think I'm past the point of absolute blind faith.


Apprentice Member

Joined: 3/04/04
Posts: 71

2/28/14 9:54:22 AM#22

I really felt this whole thing was like trying to sell someone a cheese sandwich to people who already have lunch plans.

None of the ideas were new or exciting.

" This is something you eat for lunch and is made of bread and cheese.... aren't you excited?! "

" Inside the sandwich is... you better be sitting down... cheese!! Aren't you excited ?! "

" We know you want it, so here you go.... It will have bread included!!! Aren't you excited ?! "


I would like to encourage Brad to drop this idea and make something people actually really want, this is something people only want in theory. Eq1 was fun like the 80's was fun, nice to look back at and laugh about, but I don't want to do it again.


Elite Member

Joined: 11/03/13
Posts: 1177

2/28/14 9:58:56 AM#23
And the irrational overblown McQuaid hate train keeps on rolling.

Advanced Member

Joined: 7/24/03
Posts: 450

2/28/14 10:00:35 AM#24

I just don't think Pantheon had that imaginative spark that the likes of other successful kickstarted projects had.



Comparably, if we look at the Macquaid factor, Camelot Unchained shouldn't have funded either. But it did, because CSG not only dwelled on oldschool nostalgia but also mixed in some interesting creative nuances.



Pantheon just came off as simply another attempt at EQ and Vanguard. Camelot Unchained felt like CSG wanted to not only deliver another DAOC but also wanted to throw in some interesting new layers into the mix.


Novice Member

Joined: 1/10/11
Posts: 2106

2/28/14 10:07:10 AM#25

There's so many kickstarters going on already that people who are willing to put some money in them propably has already met their quota. We need games out of kickstarter now, I doubt the people who use kickstarter are willing to put money on multiple products when nothing is released yet.


Is there even a single mmorpg out of kickstarter yet? I havent heard of any at least. Also I agree with too little info on Pantheon, I visited their kickstarter page just out of curiosity and it's very hard to tell what kind of game precisely they are going to create. StarCitizen for example was a lot more easy to figure out right from the start.


Spotlight Poster

Joined: 7/09/11
Posts: 2138

May the game be ever in your favor.

2/28/14 10:08:12 AM#26
Originally posted by Tibernicuspa
And the irrational overblown McQuaid hate train keeps on rolling.

You apparently didn't read the article as the article is actually pretty much blaming Pantheon'failure on "Kickstarter-burnout." Although games that have well run Kickstarters and actual ideas and concepts that haven't been done before or are shown in videos, don't seem to have this new and terrible affliction known as "Kickstarter-burnout."


Games like  Kingdom Come: Deliverance and Star Citizen seemed to have done pretty okay and they both had great Kickstarterwith plenty of information and alpha footage, and they seemed to do well... Huh, I wonder if there is a connection...



Elite Member

Joined: 12/12/08
Posts: 289

2/28/14 10:13:47 AM#27
Originally posted by DMKano

It showed that masses have no interest in playing EQ1 classic based game.

3000 people however are crazy about the idea.

This is incorrect, the "masses" didn't know about it because it wasn't managed or marketed very well, that was a mistake that Brad and the team admitted, they had never done a KS campaign before and tried to model it off of Star Citizen and they got it wrong, they admitted it, they took on board critism and advice and they are now trying to make up for that on their website, which is going ahead nicely.


But to say that only 3000 were crazy about it is just wrong, not enough people knew about it to even try to put a fair estimate on those numbers, and of those 3000, they were able to raise $460k, which is an average of $153.33 pledge each, that is pretty high for a KS and pretty impressive for only 3000 people, imagine if the team had of marketed the KS properly and brought more to the probably would've got it's $800k plus most likely most of the stretch goals.


But the fact of the matter is, they didn't run the campaign properly, it didn't have enough to showcase and it wasn't advertised as widely as it should have been, they did give it a real go and got much better as time went on but it should of all been prepared properly before the KS launched in the first place, they know that now.


This game will get made and it is already picking up speed again now on their official Dev site with donations and pledges going live a few days ago. So I have re-pledged and am joining in on the fun and pretty awesome community over at where a ton of loyal old school gamers and talking up a storm with the Devs and entire team, throwing around some pretty good idea's around, there is lot's of communication and I am genuinly liking what I am seeing at the moment.


If anyone is interested they should head on over and check it out and see what the community is helping the Devs with.


Pantheon: Rise of the Fallen

Community Manager


Spotlight Poster

Joined: 2/10/12
Posts: 1375

2/28/14 10:18:23 AM#28

I think it has more to do with how far the MMO has to go before it's even playable.


Only ultra hardcore people will give money to a game that is over 5+ years away from launch.


Elite Member

Joined: 11/03/13
Posts: 1177

2/28/14 10:37:18 AM#29
Originally posted by rwyan

I just don't think Pantheon had that imaginative spark that the likes of other successful kickstarted projects had.



Comparably, if we look at the Macquaid factor, Camelot Unchained shouldn't have funded either. But it did, because CSG not only dwelled on oldschool nostalgia but also mixed in some interesting creative nuances.



Pantheon just came off as simply another attempt at EQ and Vanguard. Camelot Unchained felt like CSG wanted to not only deliver another DAOC but also wanted to throw in some interesting new layers into the mix.

This was what I said in the first post, and is pretty much the only accurate answer.


Originally posted by Razeekster
Originally posted by Tibernicuspa
And the irrational overblown McQuaid hate train keeps on rolling.


You apparently didn't read the article as the article is actually pretty much blaming Pantheon'failure on "Kickstarter-burnout."

We're talking about the comments here.


Joined: 7/26/03
Posts: 11858

2/28/14 10:44:16 AM#30
Originally posted by Reklaw
Sorry don't think so. I feel It's more about too little to show.



Spotlight Poster

Joined: 7/19/06
Posts: 1332

2/28/14 10:51:20 AM#31

I think between KS burnout and Steam greenlight burnout, many of us are just done throwing money at game concepts.  Many of these games change during development and turn out to not be what we were told they would.  They take forever to develop and launch making us wait for years or even worse, the development stops after a while and we are left with a shell of a game. 


It just is not a very good investment anymore.  We have absolutely no control over anything and once you give them your money the developer can legally do whatever they want.  They can change the game, not implement features they advertised or they can stop development and party with the cash.


Advanced Member

Joined: 9/18/09
Posts: 1492

2/28/14 11:06:50 AM#32
The simplest explanation is usually the right one. It just wasn't an idea people were interested in

Twitter: @Nephaerius
Steam: Neph
Xbox 360 GT: Nephaerius


Hard Core Member

Joined: 4/11/10
Posts: 1009

2/28/14 11:07:38 AM#33
  1. Too little information
  2. Lack of preparation
  3. Lack of professionalism in their video pitch
  4. High risk figurehead with a mountain of controversy


Kickstarter burnout?  No. 


All you have to do is look at, well, any thread where Pantheon and Brad come up and it becomes a flamewar due to Brad's past.  No one speaks glowingly of how wonderful he is and what a solid, competent, trustworthy business investment he makes.  So, I wonder why the Kickstarter failed.  Oh, that's right, Kickstarter burnout. 



Joined: 1/15/10
Posts: 2044

In omnibus requiem quaesivi, et nusquam inveni nisi in angulo cum libro.

2/28/14 11:13:02 AM#34
Originally posted by Sybnal

I honestly don't think it has anything to do with Kickstarter burnout.  This has more to do with no one trusting Brad McQuaid to deliver a working product based on nothing but a vague outline that, quite frankly, sounds kinda boring. 


Hard Core Member

Joined: 12/25/03
Posts: 558

2/28/14 11:19:11 AM#35
I've never personally participated in a kickstarter. Not because I didn't want to, but because I just can't afford to donate to the production of a game when I donate to other 'real' causes. If I were going to donate to the production of a game, this would have been it. I really hope Pantheon finds it way into reality, because this is the game I want to play.

professional web programming and design.


Apprentice Member

Joined: 9/13/11
Posts: 541

2/28/14 11:22:08 AM#36

Really seemed like the staff burned out on the last 10 days. They were doing video after video for almost a month then complete silence on the most important days left. It's textbook Brad McQuaid.....Generate a bunch of hype in the beginning then bow out at the end before anyone can blame him.


At least this project is attempting to continue but i see it slowly fading away while Brad cares less and less.


Apprentice Member

Joined: 4/02/08
Posts: 754

2/28/14 11:36:17 AM#37
Most important thing about Kickstarter that people do not realize is the content of the Kickstarter. Pantheon's Kickstarter was horrible, having things like crafting and classes for stretch goals. Those things should be in the game already when competing in today's mmo market. Stretch goals should be awesome fluff, not things that are in every mmo on planet already. Brad showed up with a weak presentation, and idiotic stretch goals, surprised they did over 400k with that crap. Now charging 15 dollars a month for forum access, guy is just horrible with business and common sense.

Advanced Member

Joined: 6/17/04
Posts: 40

2/28/14 11:38:53 AM#38
I think it had more to do with Brad's outdated ideas and his vision for the game, not any sort of kickstarter fatigue. For example,  SOTA, Elite, Torment, etc. are still bringing in money even after kickstarter campaigns. 

Novice Member

Joined: 4/07/03
Posts: 286

2/28/14 12:02:12 PM#39
I think that there are two reasons the kickstarter failed. The mmo community's interests are moving toward open ended sandbox games with combat that is more "actiony" than the tab target auto attack systems of the past. The other reason is brad's poor reputation after the vanguard debacle. I'm really surprised anyone wants to work for him, and even more surprised anyone wants to trust him with their money.

Novice Member

Joined: 8/10/04
Posts: 1532

2/28/14 12:10:40 PM#40

Why anyone would assume that people would be waiting with baited breath to throw money at McQuaid really makes me question your critical thinking skills.  Unlike the fluff interview with him which was about as informative and worthwhile as Jon Stewart interviewing Obama, the reality is is that McQuaid is not a leader.  The story of Vanguards demise is well documented throughout the internet; How about a quote from someone who was actually working with him:

"Brad McQuaid didn’t do shit. (News Flash?) He’s had an opiate addiction for years now, which only got progressively worse as the project failed. His cumulative face time with sigil designers in the most crucial final years of development? Approx: 15 minutes. And some of the time was spent begging for legitimately acquired narcotics (Or in times of desperation, jacking them from people’s desk)."


Anyone that supported this should seriously get their heads checked.

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