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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » Solo Raiding. Who wants it?

8 Pages « 1 2 3 4 5 6 7 » Last Search
149 posts found
  toddze

Apprentice Member

Joined: 8/02/08
Posts: 2196

I am not a hater, I call it like I see it.

2/27/14 6:29:16 PM#41
I would be ok with solo "raiding"  but I cant for the life of me why people come to a multiplayer  game to play solo. Ive been trying to understand this concept for 6-8 years now. But anyways, back to the solo raiding, my only condition  would be, it must be challenging with harsh penalties for failing. If its just more easy mode rollercoaster, no, no and no.

Waiting for:EQ-Next, ArcheAge (not so much anymore)
Now Playing: N/A
Worst MMO: FFXIV
Favorite MMO: FFXI

  muffins89

Novice Member

Joined: 10/15/12
Posts: 1254

2/27/14 6:38:27 PM#42


Originally posted by toddze
I would be ok with solo "raiding"  but I cant for the life of me why people come to a multiplayer  game to play solo. Ive been trying to understand this concept for 6-8 years now. But anyways, back to the solo raiding, my only condition  would be, it must be challenging with harsh penalties for failing. If its just more easy mode rollercoaster, no, no and no.

sometimes your friends aren't online when you play. this really hard solo dungeon sounds better than pugging.

I think the prostitute mod corrupted your game files man. -elhefen

  Mithoronette

Novice Member

Joined: 5/11/10
Posts: 104

2/27/14 6:41:38 PM#43

Raiding...You Keep Using That Word, I Do Not Think It Means What You Think It Means

  muffins89

Novice Member

Joined: 10/15/12
Posts: 1254

2/27/14 6:44:39 PM#44

Raid
1.sudden attack: a sudden attack made by soldiers, aircraft, police, bandits, or any other force in an attempt to seize or destroy something

I think the OP understands what it means. it's others who think that the word Raid was invented by gamers that don't have a clue.

I think the prostitute mod corrupted your game files man. -elhefen

  quseio

Apprentice Member

Joined: 4/18/07
Posts: 222

2/27/14 6:48:51 PM#45
no such thing as solo raiding means more than 1 group call it something else but def not raiding
  Drakynn

Novice Member

Joined: 3/02/08
Posts: 2051

2/27/14 6:50:15 PM#46
Originally posted by muffins89

Raid
1.sudden attack: a sudden attack made by soldiers, aircraft, police, bandits, or any other force in an attempt to seize or destroy something

I think the OP understands what it means. it's others who think that the word Raid was invented by gamers that don't have a clue.

Notice the use of plurals in your definition?

 

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7187

2/27/14 6:53:34 PM#47

Sure, why not?  As long as they don't allow for great rewards.  Wushu has reputation dungeons. You go to a real world, faction location, and say you want to challenge.  Each challenge has random bosses and random objectives.

 

You can add all types of gameplay for this type of content. 

 

 

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  muffins89

Novice Member

Joined: 10/15/12
Posts: 1254

2/27/14 6:55:10 PM#48


Originally posted by Drakynn

Originally posted by muffins89 Raid 1.sudden attack: a sudden attack made by soldiers, aircraft, police, bandits, or any other force in an attempt to seize or destroy something I think the OP understands what it means. it's others who think that the word Raid was invented by gamers that don't have a clue.
Notice the use of plurals in your definition?

 


.....or any other force.....

I think the prostitute mod corrupted your game files man. -elhefen

  Kaneth

Elite Member

Joined: 8/19/07
Posts: 1564

2/27/14 6:59:42 PM#49
Originally posted by muffins89

 


Originally posted by toddze
I would be ok with solo "raiding"  but I cant for the life of me why people come to a multiplayer  game to play solo. Ive been trying to understand this concept for 6-8 years now. But anyways, back to the solo raiding, my only condition  would be, it must be challenging with harsh penalties for failing. If its just more easy mode rollercoaster, no, no and no.

 

sometimes your friends aren't online when you play. this really hard solo dungeon sounds better than pugging.

Additionally, there's a large number of people who work odd hours, which still falls under the whole friends not online thing. Moreover, there are folks who like to game solo, especially if there is challenge to it, but your typical SPRG only has so many hours of content available before it runs dry. Also, when the stars align the typical soloer will be available for group content as well.

Personally, I'd love super challenging solo content that acted as progression for more solo content. I could do my own thing, during my own time and on my own terms, especially as someone who works three 12 hour graveyard shifts every weekend.

  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2637

110100100

2/27/14 7:03:52 PM#50


Originally posted by muffins89
Raid
1.sudden attack: a sudden attack made by soldiers, aircraft, police, bandits, or any other force in an attempt to seize or destroy something

I think the OP understands what it means. it's others who think that the word Raid was invented by gamers that don't have a clue.


i already touched on this, by it's definition solo raiding is already in the game in 50+ and 50++ content.

it doesn't mean hard content in the slightest, unless you are talking about mmo's only.

then it means end game mass group content that's too hard for a small group to complete.


  Calypsx

Novice Member

Joined: 5/24/13
Posts: 38

2/27/14 7:05:02 PM#51

I personally want to be able to do every dungeon with just my boyfriend and I, or one other friend. I've wanted a multiplayer elder scrolls game for a long time but having more than 4 people on a team really stresses me out sometimes in other MMORPG's. A party of 4 is my personal favorite at its maximum. The huge raid thing has never appealed to me.

A co-op 2 player dungeon feature would be ideal for me.

  Dalanon

Novice Member

Joined: 10/11/06
Posts: 115

2/27/14 7:10:19 PM#52
Mmo's have added tons of solo content in recent years, practically making the online portion of the game pointless for some people.  I love a good solo rpg, but seriously I play mmo's to play with my friends and make new friends.  If you want to solo in mmo's today there are a ton of things to do, but why should you be able to kill the top encounters of a game solo when other people have to work together as a team to get it done.  I will say though games like wow and rift have even added solo or two man encounters with their scenarios and such so I don't know what else it is you expect them to add.

Not all who wander are lost...

  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2637

110100100

2/27/14 7:11:33 PM#53


Originally posted by Calypsx
I personally want to be able to do every dungeon with just my boyfriend and I, or one other friend. I've wanted a multiplayer elder scrolls game for a long time but having more than 4 people on a team really stresses me out sometimes in other MMORPG's. A party of 4 is my personal favorite at its maximum. The huge raid thing has never appealed to me.

A co-op 2 player dungeon feature would be ideal for me.


all of the public dungeons are designed for 2 player groups last i heard, just a FYI

  Calypsx

Novice Member

Joined: 5/24/13
Posts: 38

2/27/14 7:12:56 PM#54
Originally posted by baphamet

 


Originally posted by Calypsx
I personally want to be able to do every dungeon with just my boyfriend and I, or one other friend. I've wanted a multiplayer elder scrolls game for a long time but having more than 4 people on a team really stresses me out sometimes in other MMORPG's. A party of 4 is my personal favorite at its maximum. The huge raid thing has never appealed to me.

 

A co-op 2 player dungeon feature would be ideal for me.


 

all of the public dungeons are designed for 2 player groups last i heard, just a FYI

Just the public ones? How big are the instanced ones? Can they be done with 3-4 players?

  deakon

Novice Member

Joined: 3/07/11
Posts: 588

2/27/14 7:13:57 PM#55
If its completely new content I would be all for it, if your just talking about a solo version of a current raid then it would be a no from me
  iseldiera

Apprentice Member

Joined: 2/20/12
Posts: 35

2/27/14 7:14:49 PM#56

no.

 

anything unsocial and not based on open world exploring should be kept out of this game - its philsophy contradicts with it. 

 

please add more open world content that promotes socializing.

  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2637

110100100

2/27/14 7:20:18 PM#57


Originally posted by Calypsx

Originally posted by baphamet  

Originally posted by Calypsx I personally want to be able to do every dungeon with just my boyfriend and I, or one other friend. I've wanted a multiplayer elder scrolls game for a long time but having more than 4 people on a team really stresses me out sometimes in other MMORPG's. A party of 4 is my personal favorite at its maximum. The huge raid thing has never appealed to me.   A co-op 2 player dungeon feature would be ideal for me.
  all of the public dungeons are designed for 2 player groups last i heard, just a FYI
Just the public ones? How big are the instanced ones? Can they be done with 3-4 players?

instanced ones are 4 man but i am sure you can 3 man them if you are a tad bit higher or well geared.

  Knotwood

Apprentice Member

Joined: 2/08/14
Posts: 1112

 
OP  2/27/14 8:09:55 PM#58

I think the real fear here is that people somehow think that if there is other options for end game progression that soon no one will 12+ person raid or be social.   Well, dont worry, I'm here to tell you,  just because I can continue to progress end game slowly playing solo does not mean I'm going to in any way never going to raid anymore, group anymore, or be a social pain in the ass to everyone. I think that fear is unfounded and has no evidence in any past game I played. 

 

So then all that left is, why do you not want anyone who has more free time/solo time then you who raids and progresses solo end game, to be able to slowly progress further in end game?   Or why does it bother you that someone who is a single player type gamer would want to spend their entire gameplay being solo and just using other social features to be social other then raiding 12+ person.

 

I think of it as a loyalty bonus that will keep/retain these players who run out of things to do end game, the more time you can keep a player in your game at end game, the better chances of them never leaving to a game they play to fill in thier non progression time, and I seen this happen alot ot players who get bored, just end up in another game all together because they dont want to pay a sub for only 2-5 hours a week progression time,  so why not reward them a little bit more with endless non-mob grinding  solo end game challenging progression to keep them playing your game?

  Blazer6992

Advanced Member

Joined: 4/27/05
Posts: 601

Shit Happens!!

2/27/14 8:16:03 PM#59

This is kind of what I was thinking SWTOR should do with it's "dailies". When ever you want to go do your daily missions there are always ten people standing there wanting to do the same thing as you, and then it becomes impossible to get them done. I always thought they should be an instance instead of people just pissing off other people. Like this idea, a solo instance.

 

  deakon

Novice Member

Joined: 3/07/11
Posts: 588

2/27/14 8:22:27 PM#60
Originally posted by Knotwood

I think the real fear here is that people somehow think that if there is other options for end game progression that soon no one will 12+ person raid or be social.   Well, dont worry, I'm here to tell you,  just because I can continue to progress end game slowly playing solo does not mean I'm going to in any way never going to raid anymore, group anymore, or be a social pain in the ass to everyone. I think that fear is unfounded and has no evidence in any past game I played. 

 

So then all that left is, why do you not want anyone who has more free time/solo time then you to be able to progress further in end game?   Or why does it bother you that someone who is a single player type gamer would want to spend their entire gameplay being solo and just using other social features to be social other then raiding 12+ person.

 

I think of it as a loyalty bonus that will keep these players who run out of things to do, the more time you can keep a player in your game, the better chances of them never leaving to a game they play to fill in thier non progression time, and I seen this happen alot ot players who get bored, just end up in another game all together because they dont want to pay a sub for only 2-5 hours a week progression time,  so why not reward them a little bit more to keep them playing your game?

If its end game progression your worried about then you shouldn't tbh

 

From what I understand gear is gated by veteran ranks rather than content type, the higher the veteran rank the better the "tier" of gear, you progress in veteran ranks by playing any end game content including pvp, dungeons, adventure zones and 50+ and ++ content

 

50+ and 50++ content is basically the entire levelling content for the other 2 factions but scaled to be difficult for a level 50 (rewards scale too), so solo progression should be pretty much covered

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