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The Pub at MMORPG.COM  » 5 Things I DON'T want to see in my next MMORPG.

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87 posts found
  lugal

Elite Member

Joined: 9/13/08
Posts: 585

2/26/14 3:53:26 PM#61
1. Player level caps. Make it some if somebody wants, let them Level to 1000+.
2. Skill level cap. See above.
3. Non dynamic worlds and content. Static mobs with a level above their heads is lazy design.
4. Instance for everything. See age of conan.
5. Pvp for no reason. Give us something tangible to fight for. Resources and such should belong to the victor.

Roses are red
Violets are blue
The reviewer has a mishapen head
Which means his opinion is skewed
...Aldous.MF'n.Huxley

  Moosah

Novice Member

Joined: 1/29/14
Posts: 7

2/26/14 3:58:01 PM#62

1. Invisible Walls

2. Hand-Holding

3. Bad Animations

4. Boring Combat

5. Cash Shop

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  Magiknight

Novice Member

Joined: 4/10/09
Posts: 746

2/26/14 3:59:21 PM#63

1. Instances

2. Abuse of Insta Travel

3. Meaningless Death Penalty

4. Making it too Solo Friendly

5. Spamming Buttons During Combat

  Alders

Hard Core Member

Joined: 1/28/10
Posts: 1751

I cannot fiddle but I can make a great state of a small city.

2/26/14 4:07:37 PM#64
  1. Dailies - stop this madness already
  2. Quick travel - should be player dependent 
  3. Small class selection - want lots of classes with multiple play styles and roles
  4. Small weapon selection - please don't lock me to one or two weapons
  5. Small group size - anything smaller than six is too small
  Novusod

Apprentice Member

Joined: 5/30/09
Posts: 875

2/26/14 6:50:08 PM#65

My top 5:

 

1. Subscriptions - it is a dead business model that usually gets changed out anyway with a hastelly thrown together cash shop and free to play model. Save us the trouble and go F2P at release.

 

2. The Trinity - Lots has been said on this subject already. Bottom line is it is too old and been done to death. Looking for a really good action MMO to play. Not GW2.

 

3. Global Cool downs - All it does is put a cap on player skill and makes the combat boring. If most of the damage comes from auto attack it is even worse. If you can push one or two buttons and the then go afk that is a sign of really bad game design.

 

4. Warriors - I hate this class to death because it is in every single MMO and is usually overpowered as hell. Just NO. No more Warriors. Facetanking is most uninspired lazy gameplay ever put in an MMO. Kill it now.

 

5. Clunky controls and general lack of mobility. Game needs to have a good fluid movement and of course jumping.

  Mudfin

Apprentice Member

Joined: 11/06/12
Posts: 14

2/26/14 6:58:25 PM#66

1.  Fantasy or Space setting.  Could we try futuristic earth or historical earth, like a western?

2.  Meaningless crafting.  Some of the best gear and a world that needs rebuilding, that's the ticket.

3.  Character levels.  

4.  vertical gear progression as the only means of progression.

5.  No more bread crumb quests and quest hubs

6.  Absence of a death penalty.

 

Yeah I know, that was six, sue me ;)

  Lazzaro

Elite Member

Joined: 10/01/04
Posts: 434

Anything easy ain''t worth a damn.

3/03/14 9:08:39 AM#67

1. Instanced PvP and PvE
2. A non seamless world like UO; no more loading between zones.
3. LFG/LFD
4. F2P
5. NO MORE THEMEPARK'S :D

  Vermillion_Raventhal

Spotlight Poster

Joined: 6/01/04
Posts: 1039

3/04/14 5:42:59 AM#68
1. Vertical progression. I don't want to be shoved down a bread crumb trail to get through your world and never need to return to iconic areas because hell is a level 20 zone and the Devil is 20 levels below me.


2. Quest hubs and generic task labeled and treated as quest. Spread the true quest out. Let them wander, let them seek me out and let me bump into them. Generic task should be procedural, randomized, automated and completable without even talking to the quest giver. If I happen to find so and so's daughter kidnapped and free her have the npc send me a reward and thanks in my mailbox.


3. Lack of sandbox. Even if you're going themepark progression hub design your game with tools and space to allow sandbox elements. SWG invented the term themepark so its not something new. Archeage seems to have done some if it right.

  Rydeson

Elite Member

Joined: 3/05/07
Posts: 3460

3/04/14 6:39:59 AM#69
Originally posted by Vermillion_Raventhal
1. Vertical progression. I don't want to be shoved down a bread crumb trail to get through your world and never need to return to iconic areas because hell is a level 20 zone and the Devil is 20 levels below me.


2. Quest hubs and generic task labeled and treated as quest. Spread the true quest out. Let them wander, let them seek me out and let me bump into them. Generic task should be procedural, randomized, automated and completable without even talking to the quest giver. If I happen to find so and so's daughter kidnapped and free her have the npc send me a reward and thanks in my mailbox.


3. Lack of sandbox. Even if you're going themepark progression hub design your game with tools and space to allow sandbox elements. SWG invented the term themepark so its not something new. Archeage seems to have done some if it right.

 

Agreed Verm..

While I'm drinking coffee here and waiting for a download to finish, I thought I would do some forum surfing..  I really hated the super linear bread crumb game that games like SWTOR and RIFT  wore out to death.. I liked the freedom as I had with EQ to bounce around the globe and jump into a large number of options..  There is no reason to limit the size of the game world other then just being lazy..  I also like to see zones like in EQ where there was reason to revisit previous zones from time to time..

You yell, "Sand Giant to Docks"..  LOL

Sometimes low level toons are just going to get OWNED by roaming mobs that are far stronger then you..

As for the quest hubs.. I hated that idea..  I'm all for NPC interaction throughout the game, but the "kill 10 wolves" is not the answer.. When you have quest hubs, you basically SPLIT your players up into game segments.. Questing is actually ANTI social because they are not repeatable and most players will not waste their time helping someone 6 quest behind, just so they can get on to the same ones... Let alone if you have 10 players in the zone, all of them on different quest..

I have always suggest that instead of having 100 different quest per zone, by 50 different NPCs,,  Have 20 NPC that give our coin, exp and reward for 20 different repeatable bounties..  This gives people the freedom to join up into groups and kill whatever they feel like,  collecting items that can be turned in for rewards..  Maybe I like a certain area of the map, and want to farm it for crafting mats.. I can now have the freedom to do that, since I'm not feeling PUSHED to follow the quest bread crumb trail.. 

I don't mind a little themepark in my sandbox.. or vice versa.. LOL 

  sanshi44

Apprentice Member

Joined: 6/12/09
Posts: 1058

3/04/14 6:43:47 AM#70

1. Instant travel

2. Maps zone maps and minimaps

3. Quest based leveling

4. Direction basicly same as quest hubs pretty much telling u were to go

5. A Stale world

  itchmon

Hard Core Member

Joined: 1/21/07
Posts: 1603

3/04/14 6:56:27 AM#71

5) Cash shop selling anything other than server change / sparkly mounts

 

4) Meaningless peen waving pvp

 

3) Invisiwalls

 

2) Quest Hubs

 

1) Gold sapmmers

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Currently Playing EVE, DFUW

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  Mors.Magne

Novice Member

Joined: 3/02/07
Posts: 1432

3/04/14 6:57:57 AM#72

All triple-A games produced by the publishing houses MUST have aspects that we have seen before.

 

This is because when developing for the major publishing houses, developers MUST provide evidence that their concepts have achieved past financial success. This is why we have so many WoW clones.

 

I'm surprised that the penny hasn't dropped yet with this community. You are a very slow lot.

 

If you want good quality games that have novelty, look at those that involve Kickstarter. 

  Ariely

Novice Member

Joined: 8/17/09
Posts: 68

3/04/14 7:00:54 AM#73

1: class bound gender.

2: limit of 5 skills

 

 

these are the most hatefull ones tbh, other things are not so bad

  Tjed

Apprentice Member

Joined: 3/14/12
Posts: 161

3/04/14 7:09:11 AM#74
Originally posted by Mors.Magne

All triple-A games produced by the publishing houses MUST have aspects that we have seen before.

 

This is because when developing for the major publishing houses, developers MUST provide evidence that their concepts have achieved past financial success. This is why we have so many WoW clones.

 

I'm surprised that the penny hasn't dropped yet with this community. You are a very slow lot.

 

If you want good quality games that have novelty, look at those that involve Kickstarter. 

Where does it say that these five omissions must be in a AAA title?  The point that you just brought up has been a focal point in many discussions around here for years.  But hey, way to insult the entire community here while also ignoring the question in the title. We bow to your knowledge of the genre. Bravo. 

  elocke

Spotlight Poster

Joined: 6/15/04
Posts: 4113

3/04/14 7:11:29 AM#75

1.  Permadeath or hardcore type gameplay - I don't play MMOS for challenge, at least not that degree of challenge, I play to escape reality and explore another world.

2.  Cash shop ads every few minutes(ahem, EQ2, ahem)

3.  Non-seamless zones.  In other words, I want a seamless world as best can be managed, not little rooms of lands sitting next to each other that make me sit through any length of loading screen to traverse the distance.

4.  Generic sound/music - Cryptic is an example.  Play STO, Neverwinter and Chamions Online and tell me if there is enough difference between the music and sound effects to make them unique from each other.  Yeah, it's not happening.  Oh, and don't settle for modernized midi/keyboard music either to fill the music gap.  Spare no expense, music and sound will immerse me in ways nothing else can and will even pull me back from a hiatus just so I can hear a song or sound again. It's happened already for me with games like WoW, EQ2, Lotro and a few others.

5.  Having items, mounts, content available only on a cash shop.  If this is there, give me the option to sub and subs get the chance to have these items drop in game.  In other words, stop making exclusive loot/content that can't be accessed in game from actual gameplay.  Looking at YOU, BLIZZARD!  And YOU, RIFT!  You too, EQ2!  Don't have a sub and then charge me extra for races, mounts, titles, etc.  That's just greedy.

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  Riannes

Hard Core Member

Joined: 3/07/11
Posts: 65

3/04/14 7:13:02 AM#76

- level based progression

- monster/enemy difficulty classified into zone

- fast travel

- meaningless pvp (if possible make it more like RO, L2)

- F2P financial model (if i want to eat quality food, i am ok with paying premium price. given the quality is truly good and price not inflated)(F2P games are junk food atleast to me)

  Dr_Shivinski

Advanced Member

Joined: 10/02/12
Posts: 209

3/04/14 7:51:16 AM#77

1. A focus on graphic fidelity (better graphics seem to = worse gameplay)

2. Dailies. 

3. Auction Houses. Make a real marketplace like EVE online has. It's a true living economy in that game and its beautiful.

4. Instanced PVP/Arenas. Not to say that EVERYWHERE has to be an open free for all PVP area, but organic pvp > instanced bologna.

5. Stop trying to entertain us with YOUR vision of what we should be doing. Give us a world and let us turn it into OUR playground and we will be more than happy to show you what tools we want/need to satisfy ourselves within reason. 

 

#5 is where CCP gets my appreciation. They don't always do everything the way we want it of course, but they make strong effort. Even so far as to let us elect players to a council that they fly out to Iceland to meet with the devs and discuss the issues we raise to them. They are called the CSM (Council of Stellar Management)  http://community.eveonline.com/community/csm/

I can't think of any other company that has gone so far as to communicate with it's playerbase and make improvements and add features that the players actually want instead of what the devs think the players should have.

#1 Is just a pet peeve of mine really. I understand that people like shiny pretty things and thats all fine and dandy, I love great graphics just as much as that the next bespectacled neck beard, but I think it's time people realize (past time really) that MMOs can not pull off insane graphics AND great gameplay. The technology just is no there, atleast not within a reasonable budget. TSW has some pretty stellar graphics for an MMO, but such incredibly stiff gameplay. TESO looks like it's going to be exactly the same, nice eye candy poor gameplay.

#'s 2,3,4. I know, I know. I should have just said WoW. Dailes are not that big of a deal, but they are annoying to me especially when they make them feel somehow...mandatory.

Instanced PvP/Arenas take away from the virtual world experience and make it feel more like a lobby game while people fly around capital cities bored to tears before they get bored to death in yet another rendition of capture the flag elves vs orcs edition. 

Auction houses. I'm not really against Auction houses I just like to see them implemented better. Actually no I am against auction houses. But I am not against markets. Going back to EVE, it has a real living economy that has real consequences on the players. Who am I kidding everything everyone does in that game has consequences on everyone else in one way or another. Just f****g go play EVE FFS. Don't like spaceships? Get over it because there is nothing out there nor is there anything coming out anytime soon that is or will be on the same level when it comes to creating a virtual world that so closely ties people and their actions to the rest of the game.

 

TLDR; Play EVE online. Even if you don't like spaceships. 

 

 

ps. Darkfall Unholy Wars is awful don't kid yourself.

Here Siggy Siggy!

  Flintsteen

Apprentice Member

Joined: 10/24/13
Posts: 66

3/04/14 9:18:34 AM#78

1.   No class stories where the player is the hero. 

No player heroes unless the players themselfs elect a hero. Could be by winning a turnament or an election or something.  Every person beeing a hero is just wrong in a mmo.

 

2. No to static worlds..

Make things happen in the world.  Invasions or even a simple thing like cutting down a tree for resourses the tree stay down. Let trees grow bigger with time ex.  Let people age.

 

3. Stick with the trinity. please dont try to invent a new system.

  I like the trinity system. I would like it to evolve and get better though,  not devolve into aoe tank aoe dps everything.

 

4. Lagspikes, abilyties going on cooldown without activating (looking at you SWTOR) Game cant handle massive. 

Make sure the game runs well even on an older rig.  Make sure the game runs well with less than optimal latency. Make sure the game can handle massive.

 

5. Endgame consisting of raids only. Maybe with pvp as a sidegame and daylies as a moneygrind. 

Make crafting worth while,  make minigames like ex. dart in cantinas, some boardgame in the park (ex chess) ,a couple of different races, maybe some turnaments.

  Madimorga

Advanced Member

Joined: 5/26/10
Posts: 2012

3/04/14 9:33:20 AM#79

1.  Classes or builds that kill at the same pace and have in general the same combat feel as every other class/build in the game.  Give me squishy one-hit critters, tanky plodders, clever pet classes, and crazy kiters.  And give me the ability to twink and fiddle with this or that, and most of all, give me real variety.  And I don't care if that makes balancing for PvP difficult.  I sure don't care if it makes it hard to estimate and control how many minutes it takes a given player to get from  level 1 to level cap.

 

2.  Don't make me quest to level.  Glad I'm not the only one who wants more choices.  Let me craft, PvP, or just wander around grinding mobs if I feel like it.

 

3.  Homelessness.  I hate it when a hero has 40 bazillion gold and still has to sleep under a bridge.  I want to build and decorate when I'm not roaming around slaughtering things.  I also like to make food to eat, craft (growing things would be great, too), and customize my clothing colors.

 

4.  Non-consensual PvP.  I'm not interested in being some ganker's content.

 

5.  Forced grouping (Guild Wars 2 style open world is fine though).  I mostly play solo, and I've never stuck for long with any game that forced me to group when I didn't feel like it.  And if devs expect me to PvP, they won't put premades against solo joins.   That never ends well.

I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

~Albert Einstein

  Jemcrystal

Apprentice Member

Joined: 1/02/08
Posts: 1363

Let em put a slave ring thru u're nose u're prob not going to like where they're taking you. Think.

3/04/14 9:35:16 AM#80

1) PvP

2) Leveling

3) My Input Doesn't Count

4) Trolls

5) Gold Sellers / Harsher Game For Real Player In Attempts To Discourage Gold Selling Which Is Even More Annoying Than Gold Sellers

https://www.youtube.com/watch?v=q6EoRBvdVPQ

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