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Melissa Meyer returns from a holiday-break from our bi-weekly Q&A and weekly screenshot features to provide us with five more questions and answers - this week focusing on future gameplay experience - and two new screenshots - one of which shows their new use of bloom. You can read the full article and view the images here. Dana Massey |
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Arremus
Novice Member
Joined: 3/08/04
"... One crowded hour of glorious life, |
1/03/06 3:25:16 PM#2
As always, thankyou Liss and Dana.
Simply cannot wait... *sigh*.. ARRGHH!!!
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1/03/06 5:22:29 PM#3
Ok, compared to previous screenshots this was JAW-DROPPING great! Now give us the game! No? Awww you're mean... |
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1/03/06 6:29:21 PM#4
Sounds like great fun and I can't wait to see it in action! Thanks for the Q&A guys! |
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1/03/06 9:07:52 PM#5
Sorry, but your grass is way way way way WAY WAY WAY too bright. Doens't match the rest of the environment, it really makes the screenshot look worse than it could have been, I think little things like that are important. Try to be more consistant. Thanks!
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1/03/06 10:03:43 PM#6
Really looks great. I am so in need of a fresh new game which I am looking forward to in Hero's Journey. |
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1/03/06 11:54:40 PM#7
That one screen... that single screen was absolutely fantastic!! I mean you've got to eb freakin kidding me! Also, the creature AI, guesting system, character creation.... Unbelievable!
Beta now plzkthx. |
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1/04/06 9:30:25 AM#8
What Im curious about is whats the substance behind the picture? Obviously thats a village. Is it a istanced area or perhaps a small hamlet? There was also mention of Resource battles with the creatures. I was curious what kinds of resoources? Will they be common collectables such as iron, wood and such? Or perhaps mission oreinted. Take for instance two groups of ai in a instance, one needs the quarry to build a wall. The other for there catapults. The possibilities are quite infinite but there many. Lastly congratulations on your enemy modelers! They just blow my mind. They have style and grace to them often missing in many games. Albeit a few have tried.. |
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1/06/06 6:17:48 AM#9
I only "wish" my lawn looked like that. HJ-Royce |
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anarchyart
Novice Member
Joined: 8/12/04
"I feel sorry for people who don't drink: that's the best they'll feel all day." |
1/06/06 6:40:15 PM#10
Did it really warrant 7 "way"'s? It's a fantasy game and I think it looks brilliant. Funny how what one person can think is a defining factor can be another persons immersion killer. 3 letters, one word. Meh. |
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1/13/06 8:14:07 PM#11
bump |
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1/14/06 7:02:00 PM#12
The question was asked what will the players game be like at the end of 6months and also 2 years. From the answer that was given..."expansion packs" it seems like for the hardcore gamers its going to be just like all the rest alot of dead time with nothing to do. Not the games fault but something in our future games must be done where the higher levels have more to do than pvp over a spawn point or just raid high level dungeons that require 60 people at a time...
Graphics do look great. |
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2/14/06 3:47:45 AM#13
Actually, as with other Simutronics games, such as GemStones and DragonRealms, there will be continued GM support and new content added. GemStones has been around....well, a very long time. Has to be at least 15 years now. And this is a non-graphical game. The key to keeping players happy 6 months, 2 years down the road is to keep the game fresh and entertaining. Simutronics and their army of GM's has proven that they have the know-how and the stamina to do this right. ------------------------- Former Simutronics Staff (ASGM) http://play.net/hj/ |
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2/14/06 7:45:35 AM#14
Thats all nice and dandy but i think its time for you guys to release some details about your PVP rulesets and features. That will surely give this game the hype it deserves. _____________________ |
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