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The Pub at MMORPG.COM  » "Daily" is the worst word in the genre.

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75 posts found
  Joushou

Novice Member

Joined: 7/08/12
Posts: 1

2/19/14 3:56:39 AM#41

The best way i've been explained sanbox is thats its alot like communism, as in: Its good on the paper, but the fact is its never been done right, and its to prone to exploits.

  That beeing said if i have to make the containt for myself to enjoy then i would most likely just drop that game and go to another that have the content ready for me to enjoy, if i had the talent to creat the content in the first place i would most likely try to earn money with it instead of wasteing my time with creating it just for myself.

  reeereee

Hard Core Member

Joined: 3/22/13
Posts: 773

2/19/14 4:15:40 AM#42

Correct on daily though I believe your number two should just be the word "quest" 

 

I feel like quests and questing in general has really run it's course and no amount of celebrity voice acting can cover that up anymore.

  Phoebes

Apprentice Member

Joined: 10/29/06
Posts: 72

2/19/14 5:09:17 AM#43
Originally posted by zevian
Originally posted by iridescence
Originally posted by zevian
Originally posted by SoulTrapOnSelf
Originally posted by Dauzqul

I'm just going to say it. Flame all you want...

 

This trend of "daily quests" is absolutely ridiculous. It's lazy development - smelling of mind-numbing redundancy. It has to go.

 

Other than WoW, the following is the recipe for disaster.

 

#1. Daily Quests.

#2. Instanced PvP (Battlegrounds)

#3. Quest Hub to Quest Hub Progression

 

#4. Achievements

I dont know if achievements are a "terrible" thing, It gives you some way of differentiating yourself in a sea of gear clones.   They also give players some different goals or ideas of things to do in the game.

 

#5  Endgame.  

The games over, you've reached the end.

 

Agree on all of these. Achievements are terrible for me because they function as a big neon sign reminder that I'm playing a video game not participating  in a virtual world. Nothing wrecks my immersion faster than a bunch of moronic achievement spam. I mean, if there were just a few I could ignore them but recent games give you an achievement for everything. So annoying if you're a simulationist gamer like me.

 

 

I will agree with your sentiment about achievements.   I dont think they are bad, but handing them out for anything and everything cheapens the meaning of the word.   yay you killed 10 boars, now 20, now, 30.    Instead of yay you killed 1000 boars.

 

See .. this is what I don't like at all. It just makes me feel bad to be shown that I just killed my 1000th boar or fished my 1000th fish ... that's just depressing.

 

  KaosProphet

Novice Member

Joined: 8/31/12
Posts: 384

2/19/14 5:15:49 AM#44
Originally posted by Dauzqul

I'm just going to say it. Flame all you want...

 

This trend of "daily quests" is absolutely ridiculous. It's lazy development - smelling of mind-numbing redundancy. It has to go.

 

Other than WoW, the following is the recipe for disaster.

 

#1. Daily Quests.

#2. Instanced PvP (Battlegrounds)

#3. Quest Hub to Quest Hub Progression

Daily quests are the precursor to what some have called the holy grail of PvE longevity:  procedurally generated content.

They're terrible right now because they're still primitive.  But the alternatives are a future of content that goes stale before the next update comes out, or shifting to the more pvp-oriented "emergent behavioral content" that CCP (and, of late, Smedley) talk about.

Instanced PvP... has it's market.  I'm not a fan of it, but I don't begrudge it's existence.  Just... don't try to push it into every damn game.  Ditto for quest-hubbing. 

  Nitth

Elite Member

Joined: 7/29/10
Posts: 3458

Magic Propels my Rolly Chair.

2/19/14 5:19:20 AM#45


Originally posted by Dauzqul

 

Other than WoW, the following is the recipe for disaster.


Why does wow get a pass?.


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  GuyClinch

Apprentice Member

Joined: 9/28/13
Posts: 487

2/19/14 5:29:36 AM#46

GW2 has dallies and no disaster. The cool thing is it doesn't matter if you miss days because any idiot can get exotic gear - which is good enough for the whole game. Do enough dallies and you get ascended stuff - but its only 5% better. WoW OTOH ran into some trouble with their lazy dallies schemes.

Of course in fairness to WoW they didn't see another way out. They had a bunch of bad players clamoring for advancement but not wanting to raid or do dungeons. So 'dallies' seemed like the answer. Oh well.. I think they learned.

  Kevyne-Shandris

Apprentice Member

Joined: 3/10/08
Posts: 1980

You can't † BURY † ¤¤ Holy Paladins ¤¤ As we will always __.- ASCEND -.__

2/19/14 5:33:20 AM#47
Originally posted by GuyClinch

Of course in fairness to WoW they didn't see another way out. They had a bunch of bad players clamoring for advancement but not wanting to raid or do dungeons. So 'dallies' seemed like the answer. Oh well.. I think they learned.

Scenerios are the way out of the quest grind -- and look mom -- more tokens and they only require 3 players, too!

  sketocafe

Hard Core Member

Joined: 7/19/11
Posts: 682

2/19/14 5:36:34 AM#48
it's odd that you exclude wow, because they're the only mmo I've played with a truly terrible implementation of dailies. Other games use them effectively just to add an alternative option to gain rep with a faction or gain holiday event currency. WoW used them as the sole way to gain faction rep and treated doing a score of them each day as repeatable content. Unlocking the Sunwell was a good implementation, but Blizzard is the only company I've encountered that has turned daily into a bad word.
  iridescence

Hard Core Member

Joined: 6/12/12
Posts: 1491

2/19/14 6:39:17 AM#49
Originally posted by Joushou

The best way i've been explained sanbox is thats its alot like communism, as in: Its good on the paper, but the fact is its never been done right, and its to prone to exploits.

EVE's had a substantial player base for 11 years and is still growing. It works pretty well (whether you like it or not is beside the point. I don't like WoW but won't deny the fact that it works well enough for the people who enjoy it.)

 

 

  Rydeson

Elite Member

Joined: 3/05/07
Posts: 3561

2/19/14 7:45:30 AM#50

     I agree OP..  I loathe doing dailies, just like the instance bs..  I don't mind things being tied to reputation and rewards, but it shouldn't be as restrictive as it's become.. Thinking back to EQ for example.. I used to farm loot like deathfist belts for rep, exp and coin..  I loved that bugle call:


http://www.youtube.com/watch?v=Vribwyvnw3c

     Doing dailies in modern day games is "Pavlov's Dog" pure and simple.. Facebook games love to use the same trick..  First part of avoiding a trap is knowing it's there.. I pretty much avoid all games anymore that try to play me with psych tricks.. 

  Muke

Hard Core Member

Joined: 1/04/07
Posts: 1641

2/19/14 7:47:34 AM#51
Originally posted by Dauzqul

I'm just going to say it. Flame all you want...

 

This trend of "daily quests" is absolutely ridiculous. It's lazy development - smelling of mind-numbing redundancy. It has to go.

 

Other than WoW, the following is the recipe for disaster.

 

#1. Daily Quests.

#2. Instanced PvP (Battlegrounds)

#3. Quest Hub to Quest Hub Progression

GRIND.

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  Dauzqul

Spotlight Poster

Joined: 2/10/12
Posts: 1315

 
OP  2/19/14 9:15:25 AM#52
Originally posted by deniter

Dailies are bad.

Repeatable quests are ok.

Don't tell me how much i can play in one day

This is a good reply.

  syriinx

Apprentice Member

Joined: 9/24/13
Posts: 996

2/19/14 9:24:51 AM#53

here are the worst things in the genre

Fast leveling

endgame tiered progression.  make it risk vs reward, not new vs. old and smooth it out

linear dungeons.  this is far worse than instanced, LDoN was great instanced content because they still had dungeon crawl feel

  Four0Six

Hard Core Member

Joined: 12/18/11
Posts: 1164

2/19/14 9:28:36 AM#54
Originally posted by Dauzqul

I'm just going to say it. Flame all you want...

 

This trend of "daily quests" is absolutely ridiculous. It's lazy development - smelling of mind-numbing redundancy. It has to go.

 

Other than WoW, the following is the recipe for disaster.

 

#1. Daily Quests.

#2. Instanced PvP (Battlegrounds)

#3. Quest Hub to Quest Hub Progression

 

This makes my laugh. Why? Because my wonderful witfe makes comments about doing her "dailies", when she plays jewel-swapping games on her tablet. (She wont pay so she only gets to so many "lives" a day, I don't actually get it). She has never played a MMO and had never heard of "daily" quests.  

 

So I laugh nervously and wonder if my beloved genera has become nothing more that glorified "jewel-swappers".

  syriinx

Apprentice Member

Joined: 9/24/13
Posts: 996

2/19/14 9:32:54 AM#55
Originally posted by syriinx

here are the worst things in the genre

Fast leveling

endgame tiered progression.  make it risk vs reward, not new vs. old and smooth it out

linear dungeons.  this is far worse than instanced, LDoN was great instanced content because they still had dungeon crawl feel

oh another big one:

gear only progression

 

There needs to be a way to increase player power outside of gear at endgame.

  silverreign

Apprentice Member

Joined: 6/09/08
Posts: 331

It is what it is

2/19/14 9:41:40 AM#56


Originally posted by Nitth

Originally posted by Dauzqul

 

Other than WoW, the following is the recipe for disaster.


Why does wow get a pass?.



still waiting for this answer myself. in my opinion, WoW is the reason we all get "stuck" with dailies

  Dalanon

Apprentice Member

Joined: 10/11/06
Posts: 119

2/19/14 9:55:35 AM#57

I agree gear only progression stinks.  I liked the old AA progression system back in everquest.  You could split your xp into either leveling or AA points and once you got max level you could put it all into AA points.  Some of them took a lot of xp, but that was ok, you always felt that you were accomplishing at least that when you logged in.  The problem is since most mmo's have become so pvp based, that system doesn't really work since it over rewards people who play a lot vs people who play less.  In pve that doesn't matter so much, but in pvp it can be game breaking.

As far as daily quests, I understand the point of them and why they are in games, but if anything else, make them weekly quests and make sure you change them up once in a while.  It really sux to log into a game for 3 hours and do nothing but the same daily quests every day because you need to grind out a certain faction.  It's one of the quickest ways to burn out on a game.

Not all who wander are lost...

  BadSpock

Advanced Member

Joined: 8/21/04
Posts: 7769

Logic be damned!

2/19/14 9:58:55 AM#58
Originally posted by Kyleran
Originally posted by BadSpock

I too do not mind dailies at all when they are un-forced and actually rewarding.

GW2 I think does a great job of Daily/Monthly as you get to choose (with a limited set) your tasks to complete, get a reward for doing so, and make progress on Monthly goals at the same time.

Good blend of instant + longer term gratification. Good reward structure.

Interesting, I did try GW2 when my son bought it, got a character to level 15 as I recall.  Once thing I disliked about it was the daily quests that popped up. Instead of pursuing whatever goal I wanted, there was this list of activities the game wanted me to do.

it really came to roost when I would get "kill water monsters" while in a snow or desert zone, the completionist in me just went wild knowing I had this unfinished task.

I dislike holiday events for the same reason, they derail me from following my "plan" and require participation "now" or the window of opportunity is missed. 

I can definitely see that.

There is a lot of content to consume for a first-time GW2 player, probably wouldn't hurt to be able to easily/automatically ignore the daily activities until higher levels.

Now Playing: Destiny, WoW

  Kevyne-Shandris

Apprentice Member

Joined: 3/10/08
Posts: 1980

You can't † BURY † ¤¤ Holy Paladins ¤¤ As we will always __.- ASCEND -.__

2/19/14 10:05:24 AM#59
Originally posted by silverreign


still waiting for this answer myself. in my opinion, WoW is the reason we all get "stuck" with dailies

 


What other publishers put in their games is not Blizzard's fault. That's their problem for COPYING WoW!

  kabitoshin

Apprentice Member

Joined: 3/16/12
Posts: 731

2/19/14 10:09:33 AM#60

If daily only was like an adventure that was randomly generated being an epic quest to hike through some dungeon or crypt solving puzzles to get to the grand reward.

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