Trending Games | EVE Online | Final Fantasy XIV: A Realm Reborn | Guild Wars 2 | Stronghold Kingdoms

    Facebook Twitter YouTube Twitch.tv
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,988,205 Users Online:0
Games:829  Posts:6,439,287
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online AD2460 ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord 2 Archlord X Armored Warfare Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Bionic Marine Command Online Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blackguards 2 Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodborne Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chroma Squad Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crowfall Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Heart Online Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dying Light Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthlock: Festival of Magic Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Fable Legends Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GRAV GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods Rush Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Hand of Fate Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Immune Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online Kill Strain King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lords of the Fallen 2 Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Hunter 4: Ultimate Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Necropolis Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Nova Genesis Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Chronicles Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Coast Legends Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Banner Saga 2 The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Trapped Dead: Lockdown Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utherous Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles 3D Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

EverQuest Next

EverQuest Next 

General Discussion  » SOE is heading in the direction of Eve (And that means open world PVP!)

17 Pages First « 4 5 6 7 8 9 10 » Last Search
333 posts found
  Knytta

Hard Core Member

Joined: 5/03/07
Posts: 347

2/15/14 9:18:26 AM#121
Originally posted by evilized
Originally posted by Knytta
Originally posted by Bidwood

I'm also expecting a "hybrid" world in the sense that some areas are "safer" than others. Like Eve with high-security zones where attacking and killing another player is suicide - but possible.

And zones on the 'frontier' which are totally unprotected. The best resources are there. And the only way to make

Forcing people to play a game exactly the way you want them to play is apparently very important to you.

That's exactly it though, Knytta... There is no forcing anybody to do anything in a sandbox, open pvp or not. All options are available in one package. You can pvp if you'd like or you can stick to PvE / crafting or just hanging out with friends and never have to worry about being attacked by another player.

 

Placing the best resources in game in PVP areas and then waxing poetically about all the things the PVE players have to do to get there is NOT forcing them to play the game as you want them to? Of course they can choose not to go there, or choose not to play the game at all.

There are more PVE players than PVP players, targeting a game to the smaller customer base is bad business and is not going to happen. The best you can hope for is flagging like SWG.

Smedley likes PVP and writes about what he likes, that does not mean that EQN will be that way.

 

 

Chi puo dir com'egli arde é in picciol fuoco.

He who can describe the flame does not burn.

Petrarca

  Bidwood

Novice Member

Joined: 2/26/13
Posts: 561

 
OP  2/15/14 1:15:08 PM#122
Originally posted by Knytta
Originally posted by evilized
Originally posted by Knytta
Originally posted by Bidwood

I'm also expecting a "hybrid" world in the sense that some areas are "safer" than others. Like Eve with high-security zones where attacking and killing another player is suicide - but possible.

And zones on the 'frontier' which are totally unprotected. The best resources are there. And the only way to make

Forcing people to play a game exactly the way you want them to play is apparently very important to you.

That's exactly it though, Knytta... There is no forcing anybody to do anything in a sandbox, open pvp or not. All options are available in one package. You can pvp if you'd like or you can stick to PvE / crafting or just hanging out with friends and never have to worry about being attacked by another player.

 

Placing the best resources in game in PVP areas and then waxing poetically about all the things the PVE players have to do to get there is NOT forcing them to play the game as you want them to? Of course they can choose not to go there, or choose not to play the game at all.

There are more PVE players than PVP players, targeting a game to the smaller customer base is bad business and is not going to happen. The best you can hope for is flagging like SWG.

Smedley likes PVP and writes about what he likes, that does not mean that EQN will be that way.

 

 

Smedley wasn't just writing about what he likes. He explicitly stated "Our belief at SOE is that it’s smarter to head in this direction now rather than waiting." right after talking about Eve Online and how it's a brilliantly executed system.

  syriinx

Advanced Member

Joined: 9/24/13
Posts: 1031

2/15/14 1:28:56 PM#123
Originally posted by Bidwood

Smedley wasn't just writing about what he likes. He explicitly stated "Our belief at SOE is that it’s smarter to head in this direction now rather than waiting." right after talking about Eve Online and how it's a brilliantly executed system.

No one is ever going to take you seriously when you spout bullshit like this.  You either know you are spouting bullshit (thus trolling), or you are very poor at analyzing things.  You'll notice in the paragraph where he was talking about player driven content, he was talking about things like auction houses, storytelling tools, and player elections.  The only PvP thing he mentioned was battlegrounds.

In fact, the blog makes open world PvP seem less likely than before because he specifically mentioned battlegrounds.  Yes, he mentioned EvE, but EvE is more than open world PvP.

  Maquiame

Elite Member

Joined: 8/21/07
Posts: 761

Power without perception is spiritually useless and of no true value

2/15/14 1:29:24 PM#124
Originally posted by Bidwood
Originally posted by Knytta
Originally posted by evilized
Originally posted by Knytta
Originally posted by Bidwood

I'm also expecting a "hybrid" world in the sense that some areas are "safer" than others. Like Eve with high-security zones where attacking and killing another player is suicide - but possible.

And zones on the 'frontier' which are totally unprotected. The best resources are there. And the only way to make

Forcing people to play a game exactly the way you want them to play is apparently very important to you.

That's exactly it though, Knytta... There is no forcing anybody to do anything in a sandbox, open pvp or not. All options are available in one package. You can pvp if you'd like or you can stick to PvE / crafting or just hanging out with friends and never have to worry about being attacked by another player.

 

Placing the best resources in game in PVP areas and then waxing poetically about all the things the PVE players have to do to get there is NOT forcing them to play the game as you want them to? Of course they can choose not to go there, or choose not to play the game at all.

There are more PVE players than PVP players, targeting a game to the smaller customer base is bad business and is not going to happen. The best you can hope for is flagging like SWG.

Smedley likes PVP and writes about what he likes, that does not mean that EQN will be that way.

 

 

Smedley wasn't just writing about what he likes. He explicitly stated "Our belief at SOE is that it’s smarter to head in this direction now rather than waiting." right after talking about Eve Online and how it's a brilliantly executed system.

I have to ask why is it that you are looking at EQN for your pvp needs  when CU is exactly what all of you pvpers are looking for? Why are you not instead putting your interests behind Camelot Unchained? The game is PVP only which means they will HAVE to have a FFA ruleset because there will be no non PVP rulesets to concern themselves with

Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  KaosProphet

Novice Member

Joined: 8/31/12
Posts: 384

2/15/14 2:39:11 PM#125
Originally posted by syriinx
Originally posted by SoulTrapOnSelf
Sandbox.

I don't even know what the point of this post is.

Sandbox and PvP are two words which have absolutely no correlation between them.  Saying a game is a sandbox tells you nothing about having PvP of any kind, and saying a game has open world PvP doesnt hint that its a sandbox.

Not entirely true.  There is, in practice, a strong correlation between 'sandbox' and 'pvp' in online games.  There's no reason why it has to be that way, but there is a history of precedent demonstrating that it usually is - and that's all that 'correlation' means.

However, 'usually' is not 'always.'  You can have 'sandbox' without 'pvp.'  Not common, but possible.

  KaosProphet

Novice Member

Joined: 8/31/12
Posts: 384

2/15/14 2:51:13 PM#126
Originally posted by Knytta
Originally posted by evilized
Originally posted by Knytta
Originally posted by Bidwood

I'm also expecting a "hybrid" world in the sense that some areas are "safer" than others. Like Eve with high-security zones where attacking and killing another player is suicide - but possible.

And zones on the 'frontier' which are totally unprotected. The best resources are there. And the only way to make

Forcing people to play a game exactly the way you want them to play is apparently very important to you.

That's exactly it though, Knytta... There is no forcing anybody to do anything in a sandbox, open pvp or not. All options are available in one package. You can pvp if you'd like or you can stick to PvE / crafting or just hanging out with friends and never have to worry about being attacked by another player.

 

Placing the best resources in game in PVP areas and then waxing poetically about all the things the PVE players have to do to get there is NOT forcing them to play the game as you want them to? Of course they can choose not to go there, or choose not to play the game at all.

There are more PVE players than PVP players, targeting a game to the smaller customer base is bad business and is not going to happen. The best you can hope for is flagging like SWG.

 

Not always true.  There are quite often times when targetting the smaller customer base is better business - for example, when the larger customer base is already so heavily targetted that any piece of that pie you'll manage to grab is going to be smaller than what you'd get going for a different audience.
  bcbully

Tipster

Joined: 3/03/12
Posts: 8264

2/15/14 3:05:22 PM#127
Originally posted by KaosProphet
Originally posted by syriinx
Originally posted by SoulTrapOnSelf
Sandbox.

I don't even know what the point of this post is.

Sandbox and PvP are two words which have absolutely no correlation between them.  Saying a game is a sandbox tells you nothing about having PvP of any kind, and saying a game has open world PvP doesnt hint that its a sandbox.

Not entirely true.  There is, in practice, a strong correlation between 'sandbox' and 'pvp' in online games.  There's no reason why it has to be that way, but there is a history of precedent demonstrating that it usually is - and that's all that 'correlation' means.

However, 'usually' is not 'always.'  You can have 'sandbox' without 'pvp.'  Not common, but possible.

I can't think of any pve only sandbox, or pve centric sandbox for that matter.

http://www.twitch.tv/sunshineNB
J.O.B. Daggerfalls BEST Gank Crew

  Sinella

Apprentice Member

Joined: 12/03/09
Posts: 342

2/15/14 3:14:00 PM#128
Originally posted by bcbully
Originally posted by KaosProphet
Originally posted by syriinx
Originally posted by SoulTrapOnSelf
Sandbox.

I don't even know what the point of this post is.

Sandbox and PvP are two words which have absolutely no correlation between them.  Saying a game is a sandbox tells you nothing about having PvP of any kind, and saying a game has open world PvP doesnt hint that its a sandbox.

Not entirely true.  There is, in practice, a strong correlation between 'sandbox' and 'pvp' in online games.  There's no reason why it has to be that way, but there is a history of precedent demonstrating that it usually is - and that's all that 'correlation' means.

However, 'usually' is not 'always.'  You can have 'sandbox' without 'pvp.'  Not common, but possible.

I can't think of any pve only sandbox, or pve centric sandbox for that matter.

A Tale in the desert. There is no combat at all in that game.

  Allein

Elite Member

Joined: 6/11/13
Posts: 1520

2/15/14 5:41:58 PM#129
Originally posted by Bidwood
Originally posted by Iczer

Point of note is that EVE does in fact have open world pvp but it is far from forced. It is your choice to venture into those dangerous systems of the universe where you could be attacked. If you don't want to get attacked with ease, stick to the areas.

EVE also has real consequences for pvp actions in those systems that are under police protection. If you attack someone in a protected area of space the NPC cops will be on  you fast and destroy your ship. 

I like the way you think.

I think the issue many have is that people like you come off aggressively for no reason "read it and weep." Using OW PVP as a weapon or taunt. You are doing nothing but annoy and anger people, when it would be wiser showing them the way to the promise land.

OW PVP doesn't mean anything. EVE isn't a FFA OW PVP no consequence game. There are consequences not only by other players, but by the game itself. Obviously there are holes in any system for for the most part EVE does have some sort of structure to PVP.

I'm not sure how EQN could mimic EVE's system. Find it hard to believe they would cut the world up into PVP or Safe zones that have any meaningful content. Like Freeport is Safe and Lavastorm is PVP. Not a smart move.

EVE isn't a fantasy rpg and takes place in space. Huge difference in the environment and how things can or can't be cut up to please everyone.

Even if it was Tier 1-2 is safe, 3-5 is PVP or something like that, a huge amount of unique content would be cut off from too many.

I see Smedly talking more about how players have more impact on the game in EVE compared to EQ, instead of EQN = EVE. The overall idea or vision and not the literal details.

Could could as easily talked about SWG and how it's PVP system worked and player impact on the game. It is actually a realistic comparison of how EQN could work. Just because Smedly likes EVE, doesn't mean that he forcing devs to borrow elements from it.

  Allein

Elite Member

Joined: 6/11/13
Posts: 1520

2/15/14 5:46:58 PM#130
Originally posted by bcbully

I can't think of any pve only sandbox, or pve centric sandbox for that matter.

I can't think of any sandbox games... 

Awesome how we all have our own definitions of everything, yet still try to argue and come to conclusions without any agreement from the start.

I've seen EQ called a sandbox, it was PVE only for the most part. Then again, I don't consider it a sandbox so the fun continues.

  Ridelynn

Elite Member

Joined: 12/19/10
Posts: 4004

2/15/14 5:55:42 PM#131

Some people haven't realized that you have to take anything Smedley says, and just ignore it. That dude says whatever he thinks is most popular at the time, and it has absolutely no basis in any form of reality.

Maybe it will be open world PvP, maybe it won't - but I wouldn't believe the sky is blue if Smedley said so until I saw it for myself.

  Bidwood

Novice Member

Joined: 2/26/13
Posts: 561

 
OP  2/16/14 9:45:12 AM#132
not going to ignore Smedley. I love him. he is going to do amazing things to the genre.
  Notimeforbs

Novice Member

Joined: 6/28/13
Posts: 361

2/16/14 10:17:23 PM#133
Originally posted by syriinx
Originally posted by Bidwood

Smedley wasn't just writing about what he likes. He explicitly stated "Our belief at SOE is that it’s smarter to head in this direction now rather than waiting." right after talking about Eve Online and how it's a brilliantly executed system.

No one is ever going to take you seriously when you spout bullshit like this.  You either know you are spouting bullshit (thus trolling), or you are very poor at analyzing things.  You'll notice in the paragraph where he was talking about player driven content, he was talking about things like auction houses, storytelling tools, and player elections.  The only PvP thing he mentioned was battlegrounds.

In fact, the blog makes open world PvP seem less likely than before because he specifically mentioned battlegrounds.  Yes, he mentioned EvE, but EvE is more than open world PvP.

I don't really know the history of this entire conversation, and I'm not commenting on that.  But I wanted to point something out:

EVE Online doesn't really have much outside of open world PvP.  I mean, it does... but the game has PvP at its heart.  Whatever it does have that is PvE, is there for no other reason than to help you obtain some kind of a resource: money, materials, prestige, etc.  The PvE story of the game is pretty much inconsequential to the prospect of allowing Player Interaction, however that may occur.  Every single element of the game is built around the idea that it provides something for the PvP aspect.  The thing about it is, EVE Online takes the idea of what PvP actually means to a whole new level.

In a standard MMO, PvP generally means when two people engage in combat.  In EVE Online... it's that... plus a whole lot of stuff.  Working the economy is the foundation of the entire game - and it is very much a PvP ordeal.  Gaining territory is a huge deal in that game.  Again, player interaction and PvP.  Placing jobs on the market for others to take.  That's another layer of Player Interaction that develops content on its own - which is what PvP actually means.  Fail to meet that order or somehow screw someone over by not paying, you now have a bounty on your head.  This is again always funneling back to PvP.  No one writes stories about the PvE content, because in comparison... it doesn't even matter.  People write stories about the player interaction, and that's what intrigues people to read about it.  I've read several, and each one is unique and totally inspiring.

EVE Online is so dramatic and so emotionally invested in by its players because of that foundation that they're not just competing against a computer code.  The risk of doing everything is so high, because everything about the game has you in some way or another dealing with another player.  That allows the player to give out a more honest contextual output.  This is why people play the game, and why currently.... no other MMO really offers a similar experience.

I think EVE Online hasn't grown because people are turned off by a lot of the interface mechanics of the game.  I think people are genuinely interested in the experience they might have with EVE, but they would rather have that experience with an actual humanistic avatar.  That and the fact that it's a pretty deep and somewhat messy interface with a lot of spreadsheet like stuff going on.

To be honest - I sincerely believe that those are the only things about EVE Online that keeps it from being the ultimate MMO right now.  And I say that believing it to be the most PvP focused game in every respect of its current incarnation.

If they allowed you to play an actual character, and run around doing this stuff with a gun and armor or whatever, and then cleaned up the interface a bit... I promise you that it wouldn't be considered a niche game.  The fact that you're in a cockpit of a starship for 95% of the game is the biggest reason why more people don't play EVE Online.  And by more people, I'm talking millions.  It's hard to get attached to something that doesn't have a noticeable personality on it's own.

  Notimeforbs

Novice Member

Joined: 6/28/13
Posts: 361

2/16/14 10:18:52 PM#134
Originally posted by Bidwood
not going to ignore Smedley. I love him. he is going to do amazing things to the genre.

And then two years into it, he's going to change his mind and gut the game to make it completely different because what people want is whatever Blizzard is doing in their game.

  TierlessTime

Columnist

Joined: 7/01/08
Posts: 2157

Nothing is til it is and even then you never know until its been.

2/16/14 11:04:14 PM#135

Let us hope.

mmorpg.com/blogs/Xobdnas

  nerovipus32

Novice Member

Joined: 1/15/11
Posts: 2833

2/17/14 8:30:09 AM#136
Battlegrounds = death knell for pvp.
  Thane

Hard Core Member

Joined: 8/14/03
Posts: 2181

I'm a leaf on the wind. Watch how I soar.

2/17/14 8:32:15 AM#137

people wanted the sandbox, now they get it?

let's see if they can handle it in all it's glory, including the gankfest :>

"I'll never grow up, never grow up, never grow up! Not me!"

  Ryoshi1

Novice Member

Joined: 1/21/14
Posts: 141

2/17/14 8:33:13 AM#138
It should have separate servers PvP and PvE for everyone (I prefer PvP).  In the meantime you can build all you want in eqnl and pvp all you want in day z (ooo so real) :D
  Bidwood

Novice Member

Joined: 2/26/13
Posts: 561

 
OP  2/17/14 10:12:22 AM#139
Originally posted by Notimeforbs
Originally posted by syriinx
Originally posted by Bidwood

Smedley wasn't just writing about what he likes. He explicitly stated "Our belief at SOE is that it’s smarter to head in this direction now rather than waiting." right after talking about Eve Online and how it's a brilliantly executed system.

No one is ever going to take you seriously when you spout bullshit like this.  You either know you are spouting bullshit (thus trolling), or you are very poor at analyzing things.  You'll notice in the paragraph where he was talking about player driven content, he was talking about things like auction houses, storytelling tools, and player elections.  The only PvP thing he mentioned was battlegrounds.

In fact, the blog makes open world PvP seem less likely than before because he specifically mentioned battlegrounds.  Yes, he mentioned EvE, but EvE is more than open world PvP.

I don't really know the history of this entire conversation, and I'm not commenting on that.  But I wanted to point something out:

EVE Online doesn't really have much outside of open world PvP.  I mean, it does... but the game has PvP at its heart.  Whatever it does have that is PvE, is there for no other reason than to help you obtain some kind of a resource: money, materials, prestige, etc.  The PvE story of the game is pretty much inconsequential to the prospect of allowing Player Interaction, however that may occur.  Every single element of the game is built around the idea that it provides something for the PvP aspect.  The thing about it is, EVE Online takes the idea of what PvP actually means to a whole new level.

In a standard MMO, PvP generally means when two people engage in combat.  In EVE Online... it's that... plus a whole lot of stuff.  Working the economy is the foundation of the entire game - and it is very much a PvP ordeal.  Gaining territory is a huge deal in that game.  Again, player interaction and PvP.  Placing jobs on the market for others to take.  That's another layer of Player Interaction that develops content on its own - which is what PvP actually means.  Fail to meet that order or somehow screw someone over by not paying, you now have a bounty on your head.  This is again always funneling back to PvP.  No one writes stories about the PvE content, because in comparison... it doesn't even matter.  People write stories about the player interaction, and that's what intrigues people to read about it.  I've read several, and each one is unique and totally inspiring.

EVE Online is so dramatic and so emotionally invested in by its players because of that foundation that they're not just competing against a computer code.  The risk of doing everything is so high, because everything about the game has you in some way or another dealing with another player.  That allows the player to give out a more honest contextual output.  This is why people play the game, and why currently.... no other MMO really offers a similar experience.

I think EVE Online hasn't grown because people are turned off by a lot of the interface mechanics of the game.  I think people are genuinely interested in the experience they might have with EVE, but they would rather have that experience with an actual humanistic avatar.  That and the fact that it's a pretty deep and somewhat messy interface with a lot of spreadsheet like stuff going on.

To be honest - I sincerely believe that those are the only things about EVE Online that keeps it from being the ultimate MMO right now.  And I say that believing it to be the most PvP focused game in every respect of its current incarnation.

If they allowed you to play an actual character, and run around doing this stuff with a gun and armor or whatever, and then cleaned up the interface a bit... I promise you that it wouldn't be considered a niche game.  The fact that you're in a cockpit of a starship for 95% of the game is the biggest reason why more people don't play EVE Online.  And by more people, I'm talking millions.  It's hard to get attached to something that doesn't have a noticeable personality on it's own.

EXACTLY! I am in love with Eve's game systems but can't get into the look and feel. In a context with an avatar and action combat I would be all over it and so would an army of people.

  r0guy

Apprentice Member

Joined: 4/28/06
Posts: 119

2/18/14 9:47:41 AM#140
Originally posted by Notimeforbs

I think EVE Online hasn't grown because people are turned off by a lot of the interface mechanics of the game.  I think people are genuinely interested in the experience they might have with EVE, but they would rather have that experience with an actual humanistic avatar.  That and the fact that it's a pretty deep and somewhat messy interface with a lot of spreadsheet like stuff going on.

To be honest - I sincerely believe that those are the only things about EVE Online that keeps it from being the ultimate MMO right now.  And I say that believing it to be the most PvP focused game in every respect of its current incarnation.

If they allowed you to play an actual character, and run around doing this stuff with a gun and armor or whatever, and then cleaned up the interface a bit... I promise you that it wouldn't be considered a niche game.  The fact that you're in a cockpit of a starship for 95% of the game is the biggest reason why more people don't play EVE Online.  And by more people, I'm talking millions.  It's hard to get attached to something that doesn't have a noticeable personality on it's own.

 I think that you're being way too generous to Eve Online. The success of Day Z (with it's horrible interface) and Star Citizen (lack of "humanistic avatar") seem to show that those things arn't deal breakers.

Eve PVP is great because of the impact it has on politics, the economy, crafting, territory and RolePlay. As gameplay Mechanics go, It has alot of issues that I'm amazed they havn't even bothered trying to fix during the last 10 years.

Rock-paper-scissors balancing, repetitive and skilless gameplay (target > set optimal orbit > activate high slots > activate med slots), drop down menus and double click movement, all combat revolves around gate-camping for hours on end, disposable alts that negate all death penalties, weird combat mechanics based on transversal velocities instead of the better shield/weapon/energy/positioning management systems from star trek or star wars games, bad balance between harshness of death penalties and ease of avoiding combat with hiding in stations and watching TV until threats get bored and go away, log-off exploits, safespots, warp-core stabilisers... And all that is just off the top of my head.

I'm happy that Eve online is there to show how PVP can improve all other facets in a game, but if Star Citizen or Elite Dangerous manage to deliver on half of what they are promising, CCP are going to get a swift kick in the teeth.

 

17 Pages First « 4 5 6 7 8 9 10 » Last Search