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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » ESO NDA Officially Lifted for everyone

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93 posts found
  Prod1702

Advanced Member

Joined: 8/10/04
Posts: 60

2/15/14 10:58:44 AM#21
Originally posted by miagisan
Originally posted by DMKano

OK closed beta testers - endgame content - spill the beans! 

How much of endgame content got tested by beta players?

What can we expect?

Endgame ranged vs melee AvA - how do items/skills scale and perform end game?

Viable builds? FOTM endgame builds? Things that need nerfing?

how would anyone know about end game content? There were a bunch of closed beta weekends (3 days each) with wipes in between.

You are 100% correct sir. There has been no 100% closed beta just beta weekends with wipes after 3 days. No real way to test end game.

  Tierless

Novice Member

Joined: 7/01/08
Posts: 2114

joie de vivre

2/15/14 10:59:45 AM#22

Oh, and the defining point of ever ES game, the vast open dangerous world, NOT HERE. How do you make an ES game without that element! I was EXTREMELY disappointed in the typical themepark world.

mmorpg.com/blogs/Xobdnas

  -aLpHa-

Novice Member

Joined: 12/27/03
Posts: 864

2/15/14 10:59:53 AM#23


Originally posted by greenreen
Wow, ok let me control my excitement before I start blabbing.

Here's something no one talks about.

There is multi-loot. You have two dead creatures, you loot one and ALL of them are looted in bulk.

No more clicking each one - woohooooo.

PVP was fucking amazing too. I turned a corner and said Holy fucking shit when I saw hundreds of people fighting and siege weapons going like mad.

No lag at all for me EVEN during the stress test with a not gaming based graphics card Radeon HD 7450.



SWTOR did that one first i think, then WoW implemented it and now it's pretty much standard in all new MMO's (almost).

  User Deleted
2/15/14 11:04:22 AM#24
Originally posted by -aLpHa-

 


Originally posted by greenreen
Wow, ok let me control my excitement before I start blabbing.

 

Here's something no one talks about.

There is multi-loot. You have two dead creatures, you loot one and ALL of them are looted in bulk.

No more clicking each one - woohooooo.

PVP was fucking amazing too. I turned a corner and said Holy fucking shit when I saw hundreds of people fighting and siege weapons going like mad.

No lag at all for me EVEN during the stress test with a not gaming based graphics card Radeon HD 7450.


 


SWTOR did that one first i think, then WoW implemented it and now it's pretty much standard in all new MMO's (almost).

Of the new ones, Rift did, if memory serves me well.

  greenreen

Elite Member

Joined: 11/19/12
Posts: 1500

2/15/14 11:04:33 AM#25
Originally posted by -aLpHa-

 


Originally posted by greenreen
Wow, ok let me control my excitement before I start blabbing.

 

Here's something no one talks about.

There is multi-loot. You have two dead creatures, you loot one and ALL of them are looted in bulk.

No more clicking each one - woohooooo.

PVP was fucking amazing too. I turned a corner and said Holy fucking shit when I saw hundreds of people fighting and siege weapons going like mad.

No lag at all for me EVEN during the stress test with a not gaming based graphics card Radeon HD 7450.


 


SWTOR did that one first i think, then WoW implemented it and now it's pretty much standard in all new MMO's (almost).

SWTOR could not have started because Chronicles of Spellborn had it even better. You didn't have to loot at all, it would automatically popup all loot without asking to loot. I'm all for anything that reduces clicking for tedious tasks.

I don't remember it in Rift or GW2 and I played both of those. I haven't been to WOW in years, SWTOR never interested me.

  -aLpHa-

Novice Member

Joined: 12/27/03
Posts: 864

2/15/14 11:07:02 AM#26


Originally posted by greenreen

Originally posted by -aLpHa-  

Originally posted by greenreen Wow, ok let me control my excitement before I start blabbing.   Here's something no one talks about. There is multi-loot. You have two dead creatures, you loot one and ALL of them are looted in bulk. No more clicking each one - woohooooo. PVP was fucking amazing too. I turned a corner and said Holy fucking shit when I saw hundreds of people fighting and siege weapons going like mad. No lag at all for me EVEN during the stress test with a not gaming based graphics card Radeon HD 7450.
  SWTOR did that one first i think, then WoW implemented it and now it's pretty much standard in all new MMO's (almost).
SWTOR could not have started because Chronicles of Spellborn had it even better. You didn't have to loot at all, it would automatically popup all loot without asking to loot. I'm all for anything that reduces clicking for tedious tasks.

I don't remember it in Rift or GW2 and I played both of those. I haven't been to WOW in years, SWTOR never interested me.


I was in the Spellborn beta, i don't remember area loot but i remember it being a bad game.

  Cristina1

Novice Member

Joined: 3/12/09
Posts: 384

2/15/14 11:10:24 AM#27
Originally posted by greenreen
Originally posted by -aLpHa-

 


Originally posted by greenreen
Wow, ok let me control my excitement before I start blabbing.

 

Here's something no one talks about.

There is multi-loot. You have two dead creatures, you loot one and ALL of them are looted in bulk.

No more clicking each one - woohooooo.

PVP was fucking amazing too. I turned a corner and said Holy fucking shit when I saw hundreds of people fighting and siege weapons going like mad.

No lag at all for me EVEN during the stress test with a not gaming based graphics card Radeon HD 7450.


 


SWTOR did that one first i think, then WoW implemented it and now it's pretty much standard in all new MMO's (almost).

SWTOR could not have started because Chronicles of Spellborn had it even better. You didn't have to loot at all, it would automatically popup all loot without asking to loot. I'm all for anything that reduces clicking for tedious tasks.

I don't remember it in Rift or GW2 and I played both of those. I haven't been to WOW in years, SWTOR never interested me.

How about an area kill all button, you enter an area with mobs, click kill all button, bam all dead. No more pointless clicking....

  Jakdstripper

Advanced Member

Joined: 2/14/10
Posts: 2140

2/15/14 11:12:30 AM#28

GOOD:

it's very pretty.

it's incredibly well optimized.

great sounds, music, voiced quests. (i don't care for voiced quests.)

The map is very big.

very clean UI.

TES lore is very evident.

PvP map very big.

some quite challenging quest bosses even at early levels. 

 

 

 

BAD:

no collision control! (soooooo lame)

aiming is a joke. very short range, and "shoot in general direction for auto hit". 

borrowed skills and skill bars from GW2. (never liked it)

VERY quest driven.

A LOT of  very empty space.

way too many "talk to this guy" quests.

you can't fight or dive in water (wtf?)

first person view an afterthought.

basic attacks and jumping don't consume any stamina/mana=spam fest.

Can't sprint and use any abilities + stam regens incredibly fast.

all races and classes have instant crazy hp regen out of combat (...seriously effing lame!)

animations very stiff. 

unlimited arrows/staff projectiles (are you effing kidding me?)

pvp map VERY empty.

hungry piranha in all pvp water (lame way to force people to use bridges).

 

 

 

  User Deleted
2/15/14 11:17:51 AM#29
Originally posted by greenreen
Originally posted by -aLpHa-

 


Originally posted by greenreen
Wow, ok let me control my excitement before I start blabbing.

 

Here's something no one talks about.

There is multi-loot. You have two dead creatures, you loot one and ALL of them are looted in bulk.

No more clicking each one - woohooooo.

PVP was fucking amazing too. I turned a corner and said Holy fucking shit when I saw hundreds of people fighting and siege weapons going like mad.

No lag at all for me EVEN during the stress test with a not gaming based graphics card Radeon HD 7450.


 


SWTOR did that one first i think, then WoW implemented it and now it's pretty much standard in all new MMO's (almost).

SWTOR could not have started because Chronicles of Spellborn had it even better. You didn't have to loot at all, it would automatically popup all loot without asking to loot. I'm all for anything that reduces clicking for tedious tasks.

I don't remember it in Rift or GW2 and I played both of those. I haven't been to WOW in years, SWTOR never interested me.

How can you not remember that? I played eons ago in alpha and shortly at launch.

http://youtu.be/9pX9r40E54Y at about the 1 minute mark.

  greenreen

Elite Member

Joined: 11/19/12
Posts: 1500

2/15/14 11:20:24 AM#30
Originally posted by -aLpHa-

 


Originally posted by greenreen

Originally posted by -aLpHa-  

Originally posted by greenreen Wow, ok let me control my excitement before I start blabbing.   Here's something no one talks about. There is multi-loot. You have two dead creatures, you loot one and ALL of them are looted in bulk. No more clicking each one - woohooooo. PVP was fucking amazing too. I turned a corner and said Holy fucking shit when I saw hundreds of people fighting and siege weapons going like mad. No lag at all for me EVEN during the stress test with a not gaming based graphics card Radeon HD 7450.
  SWTOR did that one first i think, then WoW implemented it and now it's pretty much standard in all new MMO's (almost).
SWTOR could not have started because Chronicles of Spellborn had it even better. You didn't have to loot at all, it would automatically popup all loot without asking to loot. I'm all for anything that reduces clicking for tedious tasks.

 

I don't remember it in Rift or GW2 and I played both of those. I haven't been to WOW in years, SWTOR never interested me.


 

I was in the Spellborn beta, i don't remember area loot but i remember it being a bad game.

There are videos of it still in existence on YT if you look, it was auto-loot the entire time I played. Wasn't in the beta.

  greenreen

Elite Member

Joined: 11/19/12
Posts: 1500

2/15/14 11:21:47 AM#31
Originally posted by Fappuccino
Originally posted by greenreen
Originally posted by -aLpHa-

 


Originally posted by greenreen
Wow, ok let me control my excitement before I start blabbing.

 

Here's something no one talks about.

There is multi-loot. You have two dead creatures, you loot one and ALL of them are looted in bulk.

No more clicking each one - woohooooo.

PVP was fucking amazing too. I turned a corner and said Holy fucking shit when I saw hundreds of people fighting and siege weapons going like mad.

No lag at all for me EVEN during the stress test with a not gaming based graphics card Radeon HD 7450.


 


SWTOR did that one first i think, then WoW implemented it and now it's pretty much standard in all new MMO's (almost).

SWTOR could not have started because Chronicles of Spellborn had it even better. You didn't have to loot at all, it would automatically popup all loot without asking to loot. I'm all for anything that reduces clicking for tedious tasks.

I don't remember it in Rift or GW2 and I played both of those. I haven't been to WOW in years, SWTOR never interested me.

How can you not remember that? I played eons ago in alpha and shortly at launch.

http://youtu.be/9pX9r40E54Y at about the 1 minute mark.

I was early release on Rift and honestly did not remember it there. Did I say somewhere this was the first game to do it lol I always thought of COS as the first to make looting easier.

 

Anyway onto another subject.

I made a mistake in character selection. I didn't choose a class at all. I just jumped quickly through it and chose random appearances. That was intentional to go fast, I wasn't testing character creation because so many others before me had. I had no attachment to the character either because it would be wiped eventually but it became a story with a good ending.

 

Now, what I got by default was a nightblade. My plan in the game was to have a caster and one that could at least partially heal. I adapted that class I chose without problems. I used a resto staff for healing then took a dmg skill and a dmg skill with a CC component and was on my way. I could have re-rolled but I was about 6 levels in before I even noticed that I had chosen what could have been a predominantly melee class. I got to see first-hand that the weapon chosen can change the experience. The resto staff itself had an auto-attack that was ranged so I had that caster feeling without being one technically. I wore a mix of armor, lt, med, heavy - whatever I picked up and was in no way penalized for it.

  Redlucifer

Novice Member

Joined: 1/06/07
Posts: 130

2/15/14 11:23:28 AM#32

You know I have been a member on this site for a really long time(this is like my 3rd account over the years because i live under a bridge sometimes with my other troll friends).  When it all comes down to it i just want to play more ESO, I was not a fanboi for this title because i thought the worst of it from the get go, I wasn't even that impressed with ALL the features in the game....BUT I have always felt the this IP should have been a MMO and needed to step up to the times and here it is, and its different in a good way.  Their is still issues calling it a PvP game IMO but thats cvause i want to kill anyone anywhere and take everything in their bags in games but that's just me i suppose.  At least there is incentive to holding a keep in this game which no other current MMO actually has in the system so I am happy to see the games moving back to the non hand holding game play of lets go kill some boars in the forest. 

 

The biggest concern for me is not that the armor is painted on or that pulling back on the bow looks lame as hell and other crap like that don't hold weight with me over mechanics.  This is most certainly a ESO game in that regard and like I said at the beginning I didn't feel overly impressed with the game until they took it away form me, which no other mainstream game has actually made me feel like in at least 10 years....of which i have played in 99% of mainstream betas.

 

BABY COME BACK!!

  Phierakitten

Novice Member

Joined: 2/15/14
Posts: 1

2/15/14 11:24:29 AM#33
Anxiously awaiting all the reviews!

CENTER][/CENTER]

  Arskaaa

Apprentice Member

Joined: 4/15/06
Posts: 703

Your chararacter gains experience and levels up, defining a role playing game.

2/15/14 11:34:43 AM#34
Originally posted by greenreen

Wow, ok let me control my excitement before I start blabbing.

Here's something no one talks about.

There is multi-loot. You have two dead creatures, you loot one and ALL of them are looted in bulk.

No more clicking each one - woohooooo.

PVP was fucking amazing too. I turned a corner and said Holy fucking shit when I saw hundreds of people fighting and siege weapons going like mad.

No lag at all for me EVEN during the stress test with a not gaming based graphics card Radeon HD 7450.

Crafting nodes start off by default not having a glowing icon over them and you can spend crafting skill points if you want to turn in on so you can see them from farther away. That glow makes harvesting in the night so much funner but for a challenge I would leave the indicator off.

yes looting is really easy and fast in game:) i really really like it. no more corpse clicking! 

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 7307

2/15/14 11:38:33 AM#35


Originally posted by Doogiehowser
Great news. There are lot of issues which need to be brought out in open. I think its time i start writing mine to share with rest and get their opinions.

Well, the fact you dislike something does not make it an issue...and honestly, no one cares what you like or dislike.

  User Deleted
2/15/14 12:08:49 PM#36
Originally posted by Prod1702
Originally posted by miagisan
Originally posted by DMKano

OK closed beta testers - endgame content - spill the beans! 

How much of endgame content got tested by beta players?

What can we expect?

Endgame ranged vs melee AvA - how do items/skills scale and perform end game?

Viable builds? FOTM endgame builds? Things that need nerfing?

how would anyone know about end game content? There were a bunch of closed beta weekends (3 days each) with wipes in between.

You are 100% correct sir. There has been no 100% closed beta just beta weekends with wipes after 3 days. No real way to test end game.

Alright, let's do this.  Actually the last 2 weekends were the same characters... no wipe in between.  Still no one got to end game in those weekends but the weekends coming up I believe are the end game ones.

First my main character (had 2 other level 10s)

  1. Level 18
  2. Restoration Staff
  3. Heavy Armor
  4. Sorceror
  5. Altmer
  6. Crafting: Level 6-8, Alchemy, Enchanting, Clothier.
  7. Crafting: Level 10-11, Blacksmithing, Woodworking
  8. Crafting: Level 23, Provisioning
  9. Altmeri Dominion
Skill layout:  Grand Healing, Regeneration, Blessing of Protection or Soul Trap, Crystal Shards, Mage Light
 
Some interesting things I found out no one has mentioned before:
  • Certain things like Magicka/Health regen have a soft cap for dimishing returns, but it isn't a hidden one like most games.  You character sheet actually turns the stat orange and suggests you spread things out a little.
  • If you are a PVE completionist it's going to be a long damn game.  To do everything (not including crafting) in your faction from level 1-15 takes roughly 90 hours.
  • I liberated a city... A CITY... and it stayed that way because of phasing... I had access to shops, quests, a few mob free mat heavy harvesting grounds.  My choice mattered.
  • Fighters guild has Intimidate as a skill and Mages have Persuasion.  I managed to just not fight some thing... hell... I shook down a wondering merchant with Intimidate and crime isn't even implemented yet.
  • Skulls on the map... balls to the wall hard for your level range, I suggest at least 2 people of appropriate level if not 4, these are not dungeons but open world locations/caves that are not instanced.
  • Treasure maps:  Brilliantly done, it's just a frickin drawn picture with an X, I have always gotten a blue item out of the map chests in Auridon.  Which blue items really are pretty rare.
  • Provisioning:  I got to level 23 in provisioning, nothing like running around with 1/5th more HP for 40 minutes.  To get recipes you have to explore and open cabinets and the such.
  • All I can say is explore!
Crafting
Exploring you can find special crafting stations like Skyrim's Lunar forge, except it allows you to make SETS, whatever you can normally make plus set bonuses, but to use them you have to have researched 2-3 of the same item. 
 
Basically to research a trait for a specific armor/weapon type you break down an item to learn how to make one with traits.  A dagger researched for 6 hours (set and forget, not attended)  and you know how to craft any style/level dagger with that trait... just daggers... and only that property.  TRAITS ARE NOT ENCHANTMENTS, feel free to throw some of those on there too.
 
Say you wanted to be able to craft all the gear as a blacksmith (this one is the longest because more separate items), you would start some research and come back in 5-6 hours.  Assuming you put no skill points into speeding up research it would take 546 hours of popping something on research every 6 hours.  Put skill points into speeding up research and it's more along 150 hours, every 6 popping  3 items in(if you have it to research).  But you may as well just research while you quest, and just remember to occasionally pop one "in the oven"
 
 
 
 
 
 
 
  User Deleted
2/15/14 12:15:06 PM#37
Also I should mention that the 90 hours of PVE was in about a 1/5 portion of the faction map.  This is going to be a long game, AND I LOVE IT!  Also PVP was an absolute blast but I will let others go into that.
  Ryoshi1

Novice Member

Joined: 1/21/14
Posts: 141

2/15/14 12:28:16 PM#38
woop woop :D
  keenber

Advanced Member

Joined: 7/10/07
Posts: 439

2/15/14 12:42:51 PM#39
Seen somebody wrote where there is a piraña in the water so u have to use the bridge well if you read the help page it tells you that the piraña and broken bridges ect. Are only there for you if you are not supposed to go to a certain place yet.
  greenreen

Elite Member

Joined: 11/19/12
Posts: 1500

2/15/14 12:50:44 PM#40
Originally posted by keenber
Seen somebody wrote where there is a piraña in the water so u have to use the bridge well if you read the help page it tells you that the piraña and broken bridges ect. Are only there for you if you are not supposed to go to a certain place yet.

There's an achievement earned for encountering those boogers. It's places where you can't go further in the water, piranhas attack you and they quickly drop your health, if you don't immediately double back the way you came, you are dead. Encountered it about 5 times circling an island coastline, only once I didn't move back the way I came instead going lateral so I died.

 

So, if you do die and you have a soul gem and you use it to resurrect on that spot instead of going to a wayshrine, it gives you a little time in a ghost state to get to a safer spot then you become visible again and enter the world. You can still see mobs while invisible to plan where you want to return. It's probably under 10 seconds, I didn't count it.

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