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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » Quest Markers Should be Removed?

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64 posts found
  Xileo

Apprentice Member

Joined: 6/13/08
Posts: 25

 
OP  2/14/14 2:28:47 AM#1

I believe that Quest markers should be removed on Elder Scrolls Online. 

Reasons:

1. Promotes Exploration - Because of these Quest markers, most players (who come from a vast experience in mmorpg) tends to just focus on these linear quest line, rush through it and miss out on what's around them. ESO and how it is now has a pretty rough beginning game, quest lines are spread far apart and it makes players feel uncomfortable having to run extreme distances just to do a quest. However, this type of system promotes exploration as travelling over far distances may have you discover NPC's giving a quest or other environmental interactions. 

2. Immersion - If Quest markers have been removed, players would have to interact with the NPC's, read what they say, and if they are asking for you to do something, odds are that is how a quest is given. This type of system will make players in ESO become more immersed with the game and it's characters. 

 

 

 

Is this a good idea?

Yes
No
(login to vote)
  Damedius

Novice Member

Joined: 3/13/13
Posts: 353

2/14/14 2:32:12 AM#2
They have become standard at this point. The only thing I think would be an option is make them optional. Removing them outright would be detrimental because people expect them.
  iridescence

Hard Core Member

Joined: 6/12/12
Posts: 1491

2/14/14 2:34:01 AM#3

It is especially retarded with puzzle quests when you're supposed to "look for" something but the arrow is pointing right at it. Being able to turn them off would be great.

 

  Notimeforbs

Novice Member

Joined: 6/28/13
Posts: 302

2/14/14 2:34:21 AM#4

While I agree with the spirit of this, I have to disagree with a few stipulations.

No quest markers only work in Metroidvania games.  While I absolutely love Metroidvania, and feel like MMO's really need to start being more like those, this game is just too far in development to start thinking about that now.

That being said, Quest Markers are just going to have to stay.  If you remove Quest Markers, a bunch of crap will have to be put in its place that, frankly, isn't going to happen.  However, area markers could be a much better alternative than having specific go-to locales.  But even then... even that might be superfluous.

  Xileo

Apprentice Member

Joined: 6/13/08
Posts: 25

 
OP  2/14/14 2:52:04 AM#5

"They have become standard at this point."

Definitely, mmorpgs have always been like this. But because it have always been like this, an idea that is relatively different will take risks, however it may also end up being good because of it's different approach when presenting a quest. It's really hard to say because it's a risk that most companies rather trend the path of what other mmorpg's have done and that is how "clones" are created.

 

@ iridescence and notimeforbs,

Good point, it might be too difficult for Zenimax to just remove the Quest mark and make NPC's talk more in-depth about the task and what you need to do. In an RPG stand point I think such a system would be really cool. 

 

Basically the idea is already there in ESO, you can watch this Shoddycast review at 18minutes and pretty much he talked to a random NPC and the NPC talked about a dungeon and it's location. Because of this, exploration have felt more immersive and you feel like your apart of this virtual world

http://www.youtube.com/watch?v=jT6mR_JYk28&t=18m10s

 

Even with Force and his review, he talks about exploring and talking to NPC's and actually going out in the world to find objectives to do.

 

So the concept of total removal of Quest Markers does sound ideal as I watch these reviews (and other press reviews) 

  User Deleted
2/14/14 2:54:27 AM#6
Maybe there are a few quests in the game like that, maybe you just didn't find them/hear about them... or maybe there isn't.
  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 8067

“No path is darker then when your eyes are shut.” -Flemeth

2/14/14 2:55:21 AM#7

Horrible idea. MORE aimless wandering around, doing nothing.

ESO already has the subtitles "aimless wandering doing nothing - animator". Because that's what you do. Walk 10 minutes, kill one dude, walk 5 minutes, kill 3 dudes. And you want MORE of just walking around?? Seriously? o.0

A forum is a place where people can discuss about different opinions. So what I don't get is, how people react offended when they come to a forum and then find... well different opinions. If a different opinion offends you, what are you even doing here?

  iridescence

Hard Core Member

Joined: 6/12/12
Posts: 1491

2/14/14 3:00:54 AM#8
Originally posted by Elikal

 

ESO already has the subtitles "aimless wandering doing nothing - animator". Because that's what you do. Walk 10 minutes, kill one dude, walk 5 minutes, kill 3 dudes. And you want MORE of just walking around?? Seriously? o.0

I think best is to make it optional so if you were lost or frustrated you could turn quest marker on but if you wanted to actually try to find something yourself you could turn it off.

 

  keithian

Hard Core Member

Joined: 5/20/06
Posts: 3040

2/14/14 3:29:55 AM#9

As much as I agree with the spirit of it, unfortunately I think it alienate a percentage of MMOers who may not like that. For those that understand that this game is about exploration, we know to look for the little things that may not have a quest marker. That is why I got excited to see in one of the videos today that someone randomly talked to an NPC in a tavern which gave him a marker on the map for a dungeons with tons of loot. Knowing those little things are in game are exciting to me and it's a shame that a percentage of MMOers won't get my loot lol.

hopefully in the loading screen some tips will appear like "exploring leads to adventures that don't have quest markers" lol. It's sad people will miss out on some of that stuff.

There Is Always Hope!

  Nzscorpion80

Apprentice Member

Joined: 1/29/14
Posts: 51

2/14/14 3:38:29 AM#10
Then you are going to have to listen to all the people bitch & moan about how without quest markers this game is not like Skyrim or the other ES games, OMG wheres the quest markers. They would also have to do a lot of work on making the NPCs give info that steers you in the right direction.
  Scalpless

Hard Core Member

Joined: 3/22/07
Posts: 1355

2/14/14 4:14:00 AM#11
Originally posted by Nzscorpion80
Then you are going to have to listen to all the people bitch & moan about how without quest markers this game is not like Skyrim or the other ES games, OMG wheres the quest markers.

Actually, Oblivion was the first TES game to have quest markers. That game was full of awful ideas.

  cura

Hard Core Member

Joined: 7/24/04
Posts: 902

2/14/14 4:28:00 AM#12
Next gen mmos should make mobs and npcs come to you becouse going to quest area is so invonvenient and sometimes you can accidentally go to wrong quest marker and overheat the brain trying to solve what the hell is happening...
  Epicon

Novice Member

Joined: 2/08/14
Posts: 124

"Shhh! My common sense is tingling..."

2/14/14 4:34:24 AM#13

No.

If you want a game without quest markers play, "The Secret World".

"What tastes like purple?"

  Hrotha

Novice Member

Joined: 4/25/08
Posts: 840

2/14/14 4:39:19 AM#14
Originally posted by CrankBackX3

I believe that Quest markers should be removed on Elder Scrolls Online. 

Reasons:

1. Promotes Exploration - Because of these Quest markers, most players (who come from a vast experience in mmorpg) tends to just focus on these linear quest line, rush through it and miss out on what's around them. ESO and how it is now has a pretty rough beginning game, quest lines are spread far apart and it makes players feel uncomfortable having to run extreme distances just to do a quest. However, this type of system promotes exploration as travelling over far distances may have you discover NPC's giving a quest or other environmental interactions. 

2. Immersion - If Quest markers have been removed, players would have to interact with the NPC's, read what they say, and if they are asking for you to do something, odds are that is how a quest is given. This type of system will make players in ESO become more immersed with the game and it's characters. 

 

 

 

Most gamers want to be lead. They fear not being lead. Imagine the horror finding things on your own and the inner reward for it... unbearable. /irony

This is not against any NDA, but I can guarantee you that in one of the three starting areas the chat will be full of questions regarding one particular quest. And yes, this quest has no quest marker on purpose.

  SpottyGekko

Elite Member

Joined: 9/26/04
Posts: 3173

2/14/14 4:40:44 AM#15

Make them a GUI option.

 

That way, people like Elikal and nariusseldon can "get the game over with" quickly and efficiently (minimal "waste of time") so that they can move on to the next one. Or spend some quality time on the forums criticizing the lack of content in the game they just rushed through...

 

Those of us who like to immerse ourselves in game worlds can then turn off the markers and enjoy the mystery and satisfaction of solving the puzzles ourselves.

 

Admittedly, some of the quests could be a real challenge to complete without markers, because MMO's simply aren't designed to work without them anymore. Quest descriptions and NPC dialog has been scaled back significantly since the early days of RPG's, because the majority of players ignore them anyway.

  Hrotha

Novice Member

Joined: 4/25/08
Posts: 840

2/14/14 4:42:21 AM#16
Originally posted by SpottyGekko

Make them a GUI option.

 

That way, people like Elikal and nariusseldon can "get the game over with" quickly and efficiently (minimal "waste of time") so that they can move on to the next one. Or spend some quality time on the forums criticizing the lack of content in the game they just rushed through...

 

Those of us who like to immerse ourselves in game worlds can then turn off the markers and enjoy the mystery and satisfaction of solving the puzzles ourselves.

 

Admittedly, some of the quests could be a real challenge to complete without markers, because MMO's simply aren't designed to work without them anymore. Quest descriptions and NPC dialog has been scaled back significantly since the early days of RPG's, because the majority of players ignore them anyway.

^ at least provide the option, yes.

  Epicon

Novice Member

Joined: 2/08/14
Posts: 124

"Shhh! My common sense is tingling..."

2/14/14 4:43:17 AM#17
Originally posted by Elikal

Horrible idea. MORE aimless wandering around, doing nothing. The Elder Scrolls games already have the subtitles "aimless wandering doing nothing - animator". Because that's what you do. Walk 10 minutes, kill one dude, walk 5 minutes, kill 3 dudes. And you want MORE of just walking around?? Seriously? o.0

I went ahead and fixed that.

Someone who launched a thread complaining dungeons aren't big enough, aren't long enough, and aren't immersive enough.

Is complaining about exploring?

I hate FPS games, always have and always will. I accept other people like these games. FPS games aren't bad, soley because I don't like them. Some are really good. Bioshock Infinite. I didn't like the game. It's a great game, I fully admit to it. I get why people love it. But I personally didn't like it, not even slightly. However, as I said, think it's great.

If I was you, I would have just said, "Run around shoot people! Stop and Pick things up. That's all you do. It sucks!"

That's pretty much what you are doing here.

 

Also Oblivion and Skyrim, were the games that added fast travel and quest markers. So your aimless wandering doing nothing -animator point is meaningless. ESO has it as well. Morrowind was the game, that didn't have those things. It's closer to what your point is. The animations back then looked like your character ate at the taco truck and shit their pants while running around. But it also happens to be people's favorite game in the series, for the same exact things you are complaining about.

It's just your preference dude.

"What tastes like purple?"

  alakram

Apprentice Member

Joined: 11/02/06
Posts: 2240

2/14/14 4:45:27 AM#18
Make it optional, is the best idea.

-=AlaKraM=-
Don't fight against poverty, fight against greed.
My Lord of the Rings Gallery

  angriel

Novice Member

Joined: 1/18/06
Posts: 43

2/14/14 4:48:26 AM#19
That is no the best idea, I think. Quest markers should stay (for many reasons, most of them have been explained in posts above). BUT I would consider adding more "hidden" quests that you could uncover only through exploration or talking (and choosing the right dialogue options, maybe even using obtainable skills like Intimidate etc.) to various "unmarked" npcs. I don't know, maybe that's already in the game but even if it is, probably in small amounts.
  Alcuin

Novice Member

Joined: 4/15/07
Posts: 300

2/14/14 4:57:36 AM#20

I agree with you in theory.  It can turn the game into a strange  experience of pointing towards the marker so you can point towards the next marker... If you let it.   For me, it's less of that and more of a reference tool.   It's not hard to assume my character would have a compass, a map, and an outstanding sense of direction given that everybody and their brother can shoot fire out of their hands in the Elder Scrolls world.  But it is immersion breaking when the marker floats on the exact item you need to click to continue.

 

somewhere in my mind this is bringing up visions of a "feature" where one might be able to click a button and the game auto-runs you to the destination.   I mean, we know the mobs aren't going to kill you and it's not ever a particularly difficult mental challenge  to navigate the terrain towards the marker, so why even have players use the WASD keys to do it?  That way we can get our click on... Or keep calm and click on... Or whatever.

 

maybe that's what some people want.  And if the want to pay for it, then more power to them, I guess.   I  will continue to get lost even though I have a foolproof method against doing so!

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