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News & Features Discussion  » [Column] EverQuest Next: Smedley, the Sandbox, and Online Society

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108 posts found
  Ozmodan

Elite Member

Joined: 2/27/07
Posts: 6829

2/13/14 6:35:19 PM#61

Enough of this sandbox nonsense.  Everquest Next Is NOT a sandbox at all.  It has fixed classes which you never ever find in a sandbox game.

So this marketing hype uses the term sandbox and you fall for it?  Come on you know better than that.

  Zaga

Novice Member

Joined: 7/05/12
Posts: 23

2/13/14 6:45:27 PM#62
I never thought SOE would shut me up.
  Pratt2112

Elite Member

Joined: 2/12/12
Posts: 1310

2/13/14 7:16:13 PM#63
Originally posted by Wizardry

I don't think anyone would disagree with giving players tools and allowing a world to change or grow,but we are talking about SOE.The WAY they do things is every bit about monetary value and NOT about the game.

They changed direction because they saw the popularity of Voxels and i am sure got a really good deal on a license.Smedley gets NO credit for Voxel popularity,he was actually slow moving on it.He saw that they could probably resell the voxels license and mask it as a SOE game.They knew it wouldn't work in a real MMORPG so they decided to split it up and utilize the popular Everquest title.


Hmmm... There is no "voxels license", though. Voxels is a technology that's been around for years. It's always been an ideal way to create 3D worlds... It just hasn't been practical in the past because technology just wasn't there yet to really push it and do it justice.

 

For example, the game Outcast came out in 1999, and was based on Voxel tech.

 

There are newer game engines out there that have utilized it as well. The Crytek engine utilizes voxel technology to enable tunnels and overhangs to be created out of heightmap terrain (heightmaps don't inherently allow such things). There's an indie game engine called the C4 engine from Terathon whose entire terrain system is based on Voxel tech.

 

There's the Euclideon guys who've been working on their own voxel-based engine for a few years now at least...

 

StarForge is based on voxel technology as well.

 

And so forth.

 

Point is, SOE didn't get any license for Voxels. They just decided to adapt the technology (which is the use of volumentric "3D" pixels) for their own engine/game.

 

So, did they decide to hop on a bandwagon and join in on the fad? Yep, absolutely. That's what SOE's good at. Recognizing trends and then looking for ways to cash in on them.

 

In this case, though, they're not just playing "me-too". They're actually changing their whole approach to how a MMO can be designed. To me, honestly, the voxel tech is secondary. The real show of EQ:N is the sandbox approach they're taking, and the potential it has - if they pull it off well.

 

Personally, I trust very little of what Smedley says because he's gone back on his words so often in the past. It rings as little more than PR from a guy who "knows the language".

  Octagon7711

Elite Member

Joined: 1/13/12
Posts: 657

Devs please nerf paper it's overpowered I'm rock which is fine scissors are fine.

2/13/14 7:29:22 PM#64
Originally posted by TangentPoint
Originally posted by Wizardry

I don't think anyone would disagree with giving players tools and allowing a world to change or grow,but we are talking about SOE.The WAY they do things is every bit about monetary value and NOT about the game.

They changed direction because they saw the popularity of Voxels and i am sure got a really good deal on a license.Smedley gets NO credit for Voxel popularity,he was actually slow moving on it.He saw that they could probably resell the voxels license and mask it as a SOE game.They knew it wouldn't work in a real MMORPG so they decided to split it up and utilize the popular Everquest title.

Look no further than Smedley trying to spin some new game as the savior to SWG,he is all about BS marketing and not quality game design.He also changed direction because he saw the popularity of kick starters,so again an easy cash grab less cash input from SOE.

Game design has always been about investing in a game than trying to sell it,this was a massively cheaper endeavor and best of all SOE did not have to make Voxels nor did they even have to invest time making assets for a world.SUPER easy for them to auto generate a world add Voxels and sell it.

I have not researched the Voxels license but i bet it is really low,this Landmark with all the crowd funding is probably already in the green and they don't need much of a team, to work on it either so very little overhead.These are the true reasons Smedley changed direction.

 

 

 

  Arskaaa

Apprentice Member

Joined: 4/15/06
Posts: 707

Your chararacter gains experience and levels up, defining a role playing game.

2/13/14 7:41:26 PM#65
SOE get it :)
  zellmer

Apprentice Member

Joined: 8/30/09
Posts: 457

2/13/14 8:26:48 PM#66

So long as they don't WoW/easy mode levels and content..

If EQ Next is a GW2 "Max level in a couple weeks, now do our other stuff until you get sick of it!" type of thing it's going to be a big downer...

 

  Jerek_

Advanced Member

Joined: 5/08/04
Posts: 403

2/13/14 8:48:30 PM#67
I like what hes saying and look forward to seeing it in action. Still, i cant help laughing at some of it. Political system where you were elected by the players sounds familar. So does alternative playstyles like maybe an image designer or dancer perhaps. Open world with mystery and sandbox elements too, seems like i played a triple A level western mmo that had this stuff. Maybe that games biggest flaw was being a decade ahead of its time.
  Tierless

Apprentice Member

Joined: 7/01/08
Posts: 2118

joie de vivre

2/13/14 9:13:47 PM#68

IMO he coulda just said "Dear majority of MMORPG.com posters, you are right, we've been wrong. We will now give you worlds to live in again."

Many of us have been saying it for years now. WE want to be the content. Give us the tools and we will make it for you, and it won't get stale, it will keep coming, as we keep making it.

I'm thrilled we are finally seeing the genre get back to what UO started.

mmorpg.com/blogs/Xobdnas

  Dreamo84

Defender of Worlds

Joined: 5/20/04
Posts: 3189

I actually still like MMORPGs

2/13/14 9:31:23 PM#69
Originally posted by zellmer

So long as they don't WoW/easy mode levels and content..

If EQ Next is a GW2 "Max level in a couple weeks, now do our other stuff until you get sick of it!" type of thing it's going to be a big downer...

 

Pretty sure the said it won't even have levels so you're good there ;).

  AbeSimpson

Novice Member

Joined: 7/22/07
Posts: 24

2/13/14 10:25:07 PM#70
Similar to Age of Wushu.

Playing:
CS:S, Waiting to try out TOR.
Played: Sword of the New World, Infantryzone, Ragnarok Online,RF Online, Fury, Tabula Rasa, Star Wars Galaxies, Cosmic Rift....

  Entropy14

Novice Member

Joined: 2/14/10
Posts: 664

2/13/14 10:31:52 PM#71

I agree , let us build the big forges, and kingdoms and houses, and castles.

 

Let us build bridges to get to new land, let us find ways to open up the world.

 

Let us discover new technologies and power..  don't have it all pre built by a team of devs.

Just give us the tools to do it.

  DeaconX

Novice Member

Joined: 2/08/05
Posts: 3075

Stand up for what you believe; Even if you stand alone.
-==X==-
SHH, my COMMON SENSE is tingling!

2/13/14 11:35:09 PM#72
I like everything about this game. Except the way it looks.


Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.

BOYCOTTING EA / ORIGIN going forward.

  Matticus75

Novice Member

Joined: 10/18/05
Posts: 393

2/14/14 12:13:40 AM#73
Originally posted by BadSpock

I'll believe it when I see it, John.

Right now it is all talk, and people making penis monuments in Landmark.

 

Yeah, I about fell out of my chair

  Cyraxx31

Novice Member

Joined: 5/03/11
Posts: 17

2/14/14 12:33:39 AM#74

This is how I see it...

 

I don't believe I've ever played what some on this site would call a sandbox mmorpg. I've played MMO"s from vanilla wow and many others that came after. But, like many have mentioned on here, some have been on par with wow, and many others have been lesser in overall value in my opinion. Regardless, I would say that most MMO's since wow have been extremely similar to wow which I thought was the answer. I enjoyed playing wow, and for the longest time I went searching for a game like wow but better. There isn't one in my opinion even though I don't like the way wow went with WoTLK and that's when I stopped playing.  I just want a game to immerse me, and give me the feeling I had when I first stepped into Azeroth.

 

I thought Guild Wars 2 was that next step, that game that would have me lost in a world I could love, but it fell short. Not for lack of creativity, or any game system being inferior to others. Guild Wars 2 is truly a good game, but sadly, it is just more of the same, or too close to what wow is in my opinion. I have read thread after thread about how most of the mmo's we have come to know and play after wow just don't have enough in them to sustain our attention. They don't have enough content to compete with the players who rush through the content after a launch. I've never personally rushed thru content but I won't look down upon someone for doing what they ultimately want to do in a game they paid for, as long as it isn't griefing someone else. I do feel players leave mmo's quickly, even good ones, because their isn't enough to do, or the world isn't grand enough.

 

Now I heard about EQN:L and EQN and I was intrigued. I feel they are doing things right with Landmark and Next. They are going to allow the players to create some content, as of now, the architecture. I think this is a great start because it will take some of that strain off of the devs. I feel devs become extremely stressed with trying to please people about game mechanics, bugs, balance issues, and then they also need to be creating more "real estate" for the players to play on and experience new areas or storyline. Now that will be one thing almost off of their plate. They will give specifications for what they want to be made and then pick from player creations. At least I feel devs can focus on game mechanics, balance, boss encounters, loot, armor design or whatever you think of, just a little bit more because we help take something off of their plate. Some may see this as lazy development, and maybe you are right, I honestly don't know. I just feel if we can create the world with tools that are given to us, then the devs can focus their energy towards creating the longevity that we all want. I just feel we are all on this website because we love massive multiplayer online role playing games. Maybe we can have another great one with EQN.

Sorry if I offended anyone, or if I said anything that was misinformation, I too am human and make mistakes, cheers all.

 
  n00bit

Novice Member

Joined: 5/03/05
Posts: 353

2/14/14 3:23:44 AM#75
http://www.youtube.com/watch?v=ntwdH3Q54ZY
  Zinzan

Novice Member

Joined: 3/03/06
Posts: 1368

2/14/14 4:15:08 AM#76
Originally posted by Lobotomist

Agreed. For all the hate SOE got. I think Smed learned the lesson.

And honestly, looking back to SWG debacle. Are we forgetting the SWG was only made because of SOE ? No other company even came close to something like that

Very true, however you have to temper this with the fact that SWG was broken for most of it's existence and SOE's solution was probably the single worst decision in online gaming history.

SWG was a decent game, as a crafting and social sandbox it was great, but it was buggy and some classes were unbalanced and others plain broken. Simply put the implementation was half-assed and SOE have a reputation for not going all-in when it comes to MMO's.

Remember Planetside? Great fun game, rarely ever patched, buggy as hell, easy to hack and destroyed by another SoE decision. PS2 is the same fish with different scales.

Love the sentiment Smedley outlines, but the execution needs to be equal to the promise. So far, so good with EQN:L apart from the pay-to-play alpha but SoE do have a history of screwing it up.

Expresso gave me a Hearthstone beta key.....I'm so happy :)

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 7039

Perhaps tomorrow will be better.

2/14/14 4:23:03 AM#77

Guess i need add the word "FARM" to Voxels for the smart ass who asked me if i know what a voxel is.

SOe is licensing the Voxels Farm engine for their game for the smart ass.

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  Scot

Elite Member

Joined: 10/10/03
Posts: 5429

2/14/14 5:58:19 AM#78

While I will always have concerns about a MMO built on a F2P budget, he has some good points.

"The real issue is a simple one – our ability to consume that content as players has gotten to the point that most content is done by the players nearly immediately after it’s released. It’s also laid out for all to see on any number of websites that contain complete spoilers up to and including the loot drop percentages.“

  Pratt2112

Elite Member

Joined: 2/12/12
Posts: 1310

2/14/14 8:10:01 AM#79
Originally posted by Wizardry

Guess i need add the word "FARM" to Voxels for the smart ass who asked me if i know what a voxel is.

SOe is licensing the Voxels Farm engine for their game for the smart ass.

If you're referring to me...

 

How am I a smartass?

 

I was responding to your words. If you say one thing, but actually meant to say, or were thinking something else... that's not my problem. It's not my job to divine what you actually meant, or might have been thinking. It's your responsibility to express yourself more clearly.

 

Speak more clearly and make your points more accurately in the future, and people won't "misunderstand" you - or, in your terms, they won't be "smartasses" in their replies.

 
  ITPalg

Novice Member

Joined: 11/12/08
Posts: 238

2/14/14 9:33:08 AM#80
Originally posted by Spawnblade
I still don't understand why SOE, when finally deciding to go full sandbox, thought that stepping away from realism was the answer.  "Let's simplify our combat system, not even hint at PvP, and transform all our formerly-realistic character designs into cartoons!"  Immersion is the biggest ingredient for a successful sandbox, yet they seem to be making decisions that destroy that immersion.

 

There are many people that would call your "realistic character designs" of SoE (EQ II?), "plastic".

You want real? Put Eve Online's character creation and captain's quarter models into a game that doesn't chug with 50 of those characters on screen.

insert appropriate forum signature here for the terrible signature functions that can't be figured out.

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