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Pantheon: Rise of the Fallen

Pantheon: Rise of the Fallen 

General Discussion  » Does the Pantheon Kickstarter have a chance?

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108 posts found
  seldin

Hard Core Member

Joined: 3/04/04
Posts: 100

 
OP  2/02/14 9:18:05 AM#1

I have been watching the Pantheon Kickstarter since it started and it seems to be progressing very slowly.  It seems like they should have tried what previous projects and started with a lower first Kickstarter.  I not sure they are going to be able to raise 60% of their total in the last 20 days.  In order for them to reach 800K they need to sell out of the $25-75 tiers.  I know that some people have pledge higher amounts but the most likely pledges are less then $100 especially for a game that does not release in 2017.  So what all do you think will Pantheon raise it's Kickstarter total?

 

Will Pantheon Meet its Kickstarter Goal

Hells Yes
No Way
Not sure
(login to vote)
  ste2000

Apprentice Member

Joined: 2/28/04
Posts: 4718

2/02/14 9:27:01 AM#2

Kickstarter projects have a big partecipation at the start and at the end of each compaign.

Pantheon raised  $100k in the first 2 days and it is likely to raise the same amount during the last 48 hours of the campaign.

I will pledge some money, but I haven't done it yet because I want to know more about the project, so I will probably be one of those people who pledge in the last 48 hours.

  Sajman01

Novice Member

Joined: 2/11/13
Posts: 208

2/02/14 9:52:13 AM#3
I've never been a fan of Kickstarter but I broke down had to pledge $150 yesterday.

I have 2 friends that are antsy and sitting on the fence like I was. Ultimately everyone I talk too is in love with the ideas behind Pantheon and will end up pledging by the end.

But to answer your question, yes I do think it will get there.
  JJ82

Advanced Member

Joined: 12/02/13
Posts: 898

2/02/14 9:56:14 AM#4
Should point everyone to Camelot Unchained...it jumped at the very start and almost came to a complete halt in the middle, saw a huge PITA marketing campaign on virtually every single gaming forum with beggers. And the last week or so shot up over its goal.

"People who tell you you’re awesome are useless. No, dangerous.

They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/

  sethman75

Advanced Member

Joined: 3/14/13
Posts: 178

2/02/14 9:59:25 AM#5

At the end of the day it is a niche genre that not many people will get into.

Open world sounded great but then the design of the game to be based around grouping the whole time goes against what the vast majority of players want in an MMO.

It is a massive mistake that they are taking this route.

If you force options on players they will move on to something else that lets them do what they want, not what the dev thinks is cool.

  Drakynn

Novice Member

Joined: 3/02/08
Posts: 2051

2/02/14 10:06:08 AM#6

Part of the purpose of a Kickstarter campaign is to gauge if there is enough interest for the product in question to be financially viable,if it doesn't then no harm no foul as no one is charged.

Like others have said you can't gauge how a KS campaign will do by average pledges a day because things spike on the first  few days and the last few.As long as Pantheon gets within a reasonable reach of it's goal the end spike will probably carry it over the line.But right now there's no way of gauging it's final success or failure.

  funyahns

Novice Member

Joined: 8/02/12
Posts: 313

2/02/14 10:09:32 AM#7
Originally posted by sethman75

At the end of the day it is a niche genre that not many people will get into.

Open world sounded great but then the design of the game to be based around grouping the whole time goes against what the vast majority of players want in an MMO.

It is a massive mistake that they are taking this route.

If you force options on players they will move on to something else that lets them do what they want, not what the dev thinks is cool.

Its not really a mistake if you plan accordingly for it.  If you build with the intentions of the more niche market there is plenty of room for it. There are already a ton of games that allow people to solo through content. There are people out there who actually want this type of game. You don't want it obviously but luckily for you there is WoW, SwToR, ESO, Wildstar..... Well you get the idea.

 Being forced to work with others can actually help develop a community where you actually have a reputation for being good or bad at the class you play. 

 

The key is finding the right development price point that can allow them to actually profit.  They need to find a way to make the game for around 1/10 of the price of most new mmos.

  sethman75

Advanced Member

Joined: 3/14/13
Posts: 178

2/02/14 10:13:04 AM#8
Originally posted by funyahns
Originally posted by sethman75

At the end of the day it is a niche genre that not many people will get into.

Open world sounded great but then the design of the game to be based around grouping the whole time goes against what the vast majority of players want in an MMO.

It is a massive mistake that they are taking this route.

If you force options on players they will move on to something else that lets them do what they want, not what the dev thinks is cool.

Its not really a mistake if you plan accordingly for it.  If you build with the intentions of the more niche market there is plenty of room for it. There are already a ton of games that allow people to solo through content. There are people out there who actually want this type of game. You don't want it obviously but luckily for you there is WoW, SwToR, ESO, Wildstar..... Well you get the idea.

 Being forced to work with others can actually help develop a community where you actually have a reputation for being good or bad at the class you play. 

 

The key is finding the right development price point that can allow them to actually profit.  They need to find a way to make the game for around 1/10 of the price of most new mmos.

At a time when peoples lives are getting busier, the last thing most peeps want is to spend hours talking crap and not making progress.

Let's be honest and say that grouping is 3/4 wasting time for the 5th bio of the night

 

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 11897

Currently playing EVE, SMITE, Wildstar, and Combat Arms

2/02/14 10:17:07 AM#9
They'll do a big push during the last week and get not only a spike in fan contributions but funding from their buddies in the industry. They'll be fine.

  Rhazmuz

Advanced Member

Joined: 12/29/12
Posts: 203

They say you are what you eat.. But I dont remember eating a fu**ing legend!

2/02/14 10:21:56 AM#10
Originally posted by ste2000

Kickstarter projects have a big partecipation at the start and at the end of each compaign.

Pantheon raised  $100k in the first 2 days and it is likely to raise the same amount during the last 48 hours of the campaign.

I will pledge some money, but I haven't done it yet because I want to know more about the project, so I will probably be one of those people who pledge in the last 48 hours.

Wheter or not it will raise 100k in the last 48 hours, I think it will be dependent on the progress at that point.. If it is still 150-200k away from the goal at that point, Im not sure it will see such a dramatic jump.

  funyahns

Novice Member

Joined: 8/02/12
Posts: 313

2/02/14 10:24:36 AM#11
Originally posted by sethman75
Originally posted by funyahns
Originally posted by sethman75

At the end of the day it is a niche genre that not many people will get into.

Open world sounded great but then the design of the game to be based around grouping the whole time goes against what the vast majority of players want in an MMO.

It is a massive mistake that they are taking this route.

If you force options on players they will move on to something else that lets them do what they want, not what the dev thinks is cool.

Its not really a mistake if you plan accordingly for it.  If you build with the intentions of the more niche market there is plenty of room for it. There are already a ton of games that allow people to solo through content. There are people out there who actually want this type of game. You don't want it obviously but luckily for you there is WoW, SwToR, ESO, Wildstar..... Well you get the idea.

 Being forced to work with others can actually help develop a community where you actually have a reputation for being good or bad at the class you play. 

 

The key is finding the right development price point that can allow them to actually profit.  They need to find a way to make the game for around 1/10 of the price of most new mmos.

At a time when peoples lives are getting busier, the last thing most peeps want is to spend hours talking crap and not making progress.

Let's be honest and say that grouping is 3/4 wasting time for the 5th bio of the night

 

 People's lives have always been busy. Just because you have more to do now than a few years ago does not mean that the world was waiting for you.  Or that there is not a bunch of college kids today who have free time.  As far as progress... What progress are you talking about exactly?  I am sure that you can solo in game. If you only have an hour to play or something you can still get something done most likely.  Its a taste in choice. Just because you don't want to play does not make you right.  The game is supposed to have classes who are more than DPS with actual CC, Support, Buffers and Pullers.  Hey maybe meaningful mid game stuff. Instead of powering through 14-20 in one hour maybe you will be in zones for a while making them meaningful. 

 The other thing I look forward to is having zones being usable for separate levels.  Having those level 35-40 mobs in a 10-20 zone to bring people together. Buffing lowbies and stuff.

 A lot of the progress you are talking about as far as levels is hollow.  Level 16 - 32 in Everquest had tons of meaning since it was a challenge.  Way more than 1-80 has had in most other games which are telling you that not being max level is just a waste of time and its not really a part of the game.

  JJ82

Advanced Member

Joined: 12/02/13
Posts: 898

2/02/14 10:27:52 AM#12
Originally posted by funyahns

Its not really a mistake if you plan accordingly for it.  If you build with the intentions of the more niche market there is plenty of room for it. There are already a ton of games that allow people to solo through content. There are people out there who actually want this type of game. You don't want it obviously but luckily for you there is WoW, SwToR, ESO, Wildstar..... Well you get the idea.

 Being forced to work with others can actually help develop a community where you actually have a reputation for being good or bad at the class you play. 

Will you people please stop acting as if solo play is some new idea. Almost every one of the first MMOs were almost completely soloable.

Meridian 59, the realm, Ultima Online, Asherons Call.....you could solo almost everything in those games. It was Everquest that introduced the idea of FORCED grouping. Each of those first games had great communities also. One of the best communities in MMO history was SWG, most of SWG was soloable, in fact, all of it was at some point or another, even Krayt Dragons.

You cant create a community by forcing people together, people are either going to get along and want to communicate or they wont. Just look at how many guilds in those "grouping" MMOs that are closed, they play together, outside the community as a whole.

"People who tell you you’re awesome are useless. No, dangerous.

They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/

  funyahns

Novice Member

Joined: 8/02/12
Posts: 313

2/02/14 10:35:19 AM#13
Originally posted by JJ82
Originally posted by funyahns

Its not really a mistake if you plan accordingly for it.  If you build with the intentions of the more niche market there is plenty of room for it. There are already a ton of games that allow people to solo through content. There are people out there who actually want this type of game. You don't want it obviously but luckily for you there is WoW, SwToR, ESO, Wildstar..... Well you get the idea.

 Being forced to work with others can actually help develop a community where you actually have a reputation for being good or bad at the class you play. 

Will you people please stop acting as if solo play is some new idea. Almost every one of the first MMOs were almost completely soloable.

Meridian 59, the realm, Ultima Online, Asherons Call.....you could solo almost everything in those games. It was Everquest that introduced the idea of FORCED grouping. Each of those first games had great communities also. One of the best communities in MMO history was SWG, most of SWG was soloable, in fact, all of it was at some point or another, even Krayt Dragons.

You cant create a community by forcing people together, people are either going to get along and want to communicate or they wont. Just look at how many guilds in those "grouping" MMOs that are closed, they play together, outside the community as a whole.

 Of course you can help build a community by forcing people to group up.  If you don't need to work with anyone to get anything done in game then a lot of people will never say a word.  People being together in order to beat content may not make people get along, but its a jumping off point.  Maybe you like that healer you were with. Or that tank held aggro well. Or that ranger didn't over aggro and play smart.

 Who is arguing that solo play is something new? I said that if you are worried about being able to play solo that there are a ton of games out there to play where you don't ever have to even speak to anyone if you choose not too. This is doing things a little differently than the rest of the market.  It is niche sure, but there is room enough for it to make money.

  DamonVile

Elite Member

Joined: 11/22/05
Posts: 4375

2/02/14 10:43:31 AM#14

The difference between what people say on a forum and what the real world wants...is what people will spend money on.

Anyone will join a club, sign a petition, or add their voice to a cause. If you want to find out who really supports an idea, ask them to open their wallet to it.

People are like cats. When they die, you get a new one.

  Naral

Advanced Member

Joined: 1/07/10
Posts: 750

2/02/14 10:44:32 AM#15
Originally posted by sethman75

tually profit.  They need to find a way to make the game for around 1/10 of the price of most new mmos.

At a time when peoples lives are getting busier, the last thing most peeps want is to spend hours talking crap and not making progress.

Let's be honest and say that grouping is 3/4 wasting time for the 5th bio of the night

 

Forced grouping is actually a draw for not only me, but most of the gamers I know and play with. Solo rpgs are abundant...I would love to see an MMORPG that *requires* some social interaction, and maybe we can bring back some of the good old days ;-)

 

  superconducting

Hard Core Member

Joined: 4/21/13
Posts: 693

2/02/14 11:28:17 AM#16

And so what if they don't get there. They were already talking about going to a publisher.

I think the reality is a whole lot of people can see right through this project.

I personally am not a fan at all of the high-fantasy look. I do not see anything in this MMO that's not been done and overdone a thousand times over before. I don't see innovation, I don't see captivation, heck I don't even see a presentation that's very professional-looking. Why would I support a project that even if meets funding, has a good chance of ending up in the MMO graveyard anyway? Sorry, but no thank you for me. I wish them luck though.

  ste2000

Apprentice Member

Joined: 2/28/04
Posts: 4718

2/02/14 11:32:15 AM#17
Originally posted by JJ82
Should point everyone to Camelot Unchained...it jumped at the very start and almost came to a complete halt in the middle, saw a huge PITA marketing campaign on virtually every single gaming forum with beggers. And the last week or so shot up over its goal.

Yeah that's what I meant, the same happened for Pathfinder

There are lots of people that sit on the fence until the last minute

  Zapzap

Hard Core Member

Joined: 3/31/13
Posts: 206

2/02/14 12:45:34 PM#18

At the rate they are going they will be lucky to hit 500k.  People need to pledge now for it to stand a chance.  Doing 10k a day for the next 20 days is not going to cut it.  If its 300k away with a week to go its unlikely to happen.

Can they adjust the 800k goal if they are not going to meet it?  Or do they need to start all over again?

  DeVoDeVo

Advanced Member

Joined: 1/07/13
Posts: 87

2/02/14 1:05:46 PM#19

I would be very surprised if this kickstarter failed.  I didn't think Camelot Unchained would make it but someone began pumping a lot of money into the kickstarter near the end.  The same should happen with Pantheon.

 If I was an investor, I would also question how and why a game got funded instead of just looking at the final result.

  ste2000

Apprentice Member

Joined: 2/28/04
Posts: 4718

2/02/14 1:18:51 PM#20

Conspiracy theories FTW.................

Guys I really don't understand why surprises everyone that this kind of campaign gets a huge bump towards the end.

At the start we have the fanboys that throw money at the screen as if there's no tomorrow, then the enthusiasm dies down and the majority of people who are interested but still sits on the fence will wait and watch hoping to gather more info before committing their money.

Generally at the end of the campaign these people eventually give up and because they are running out of time they will panic buy(pledge), even if they are not 100% sure yet.

 

I haven't pledged yet, but I will. It just a matter of deciding how much I will commit to the cause.

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