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News & Features Discussion  » Star Wars Galaxies: Our Next Game is Dedicated to You

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157 posts found
  Timacek

Novice Member

Joined: 4/12/06
Posts: 182

1/26/14 8:06:54 PM#101
wow I would return in a heartbeat
  Kynmore

Novice Member

Joined: 4/25/03
Posts: 26

1/26/14 8:38:07 PM#102
Originally posted by vorrin5
They also trademarked "Sturmendrang" as well. Maybe that will be the name of the new IP, instead of H1Z1.
 

Maybe it's a KMFDM themed MMO? 

reference: http://www.youtube.com/watch?v=t7_s0TUgwzM

Brrrflp!

  Maldach

Advanced Member

Joined: 7/11/05
Posts: 396

1/26/14 9:31:59 PM#103
Bring Raph Koster back and let him take another shot at it.
  JeroKane

Elite Member

Joined: 2/21/06
Posts: 5269

1/27/14 1:43:26 AM#104

Smed knows how to divert attention away from the huge backlash regarding all the game closures.

 

  CazNeerg

Novice Member

Joined: 8/06/04
Posts: 2220

"So, Lone Star, now you see that evil will always triumph, because good is dumb." Dark Helmet

1/27/14 2:21:11 AM#105
Originally posted by JeroKane

Smed knows how to divert attention away from the huge backlash regarding all the game closures. 

Huge?  The whole reason those four games got shut down is because they were (if you say the only people who count are the ones who spend) ghost towns.  Are the tumbleweeds going to riot?

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.

  Demensha

Apprentice Member

Joined: 8/13/04
Posts: 71

1/27/14 4:29:55 AM#106
Launch date for SWG 2.0 will be just after UO 2.0 has launched.
  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 8067

“No path is darker then when your eyes are shut.” -Flemeth

1/27/14 5:36:09 AM#107

God, is there ANY thread here these days without 90% hate, acidic comments nad poisonous sarcasm?

It's a sort of a ritual now, eh guys?

 

I say, give the man a chance. I am mildly glad about the insight at least. Time to critizise what is worth critizising comes when we see details. I am not fan nor hater and give the new MMO a fair chance.

A forum is a place where people can discuss about different opinions. So what I don't get is, how people react offended when they come to a forum and then find... well different opinions. If a different opinion offends you, what are you even doing here?

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 8067

“No path is darker then when your eyes are shut.” -Flemeth

1/27/14 5:47:50 AM#108
Originally posted by achesoma
Originally posted by firefly2003

Despite the many changes SWG it remains one of the most unique MMORPGs out there , that had many unique and tons of options and catered to more than just combat "kill,kill!" many of SWG's features remain unique to this day . People hated the NGE, everyone loved the Pre-Cu but Pre-Cu had virtually had next to no content, player driven content is fun but all the additions SWG had when it closed made it shine to it 90% potential if the Pre-CU profession skilltrees of old were combined with the end of SWG's lifespan full of content... there would have been happy players abound.

Actually, the CU version had the much needed content while keeping the skill trees and sandbox features as you're talking about. 

For me, the CU was the best iteration of the 3 versions.  It added balance, more content, and got rid of the stupid HAM bar system that required the Doc buffs to kill anything.  Many didn't even given the CU a chance because it was so poorly implemented.  Also, many were more pissed by the fact that their god-mode, defense-stacking templates were nerfed all to hell and they couldn't solo 40 rancors with roundhouse kicks anymore.  By the time it was running pretty darn well the NGE happened and turned the game upside down.  I know many SWG vets pine for the pre-CU, I'm one of the few that pine for the CU version.  Though, I'll agree the NGE was by far the worst.

I agree; I really never get why people shout out for pre-CU so much. Pre-Cu was totally imbalanced, had a ton of issues and waaaay too less content, even for a sandbox game of that era.

CU was a good change for SWG. I haven't met anyone ingame when the CU came who told me he wanted to get back to pre-CU; that's something which I found only people saying after SWG closed. I assume it's bacause most people don't really remember how horribly imbalanced SWG was in pre-CU.

 

Oh and for the record: SOE did NOT kill a vivid, active and succesfull game with the NGE. SWG had been in troubled water mostly due to the release of WOW, it was literally bleeding subs and in grave danger to close down because of lack of people! It had a severe lack of conctent and accessibility, and everyone back then KNEW that! Yes you could go on "some hunt" just for the lulz, but only the most hardcore people really found that enough. SWG had needed a change, and essentially SOE was in a no win situation at the time. If they had let SWG as it was, it would have died and closed down anyway. Yes, the NGE was harsh and bad in some ways, but SWG had been in trouble because MMOs were about to change and WoW essentially flattened everything back then.

A forum is a place where people can discuss about different opinions. So what I don't get is, how people react offended when they come to a forum and then find... well different opinions. If a different opinion offends you, what are you even doing here?

  Myria

Advanced Member

Joined: 5/07/09
Posts: 545

1/27/14 5:56:09 AM#109
Originally posted by CazNeerg

Huge?  The whole reason those four games got shut down is because they were (if you say the only people who count are the ones who spend) ghost towns.  Are the tumbleweeds going to riot?

So was SWG for eons before its closure. That hasn't stopped people around here from declaring it the best game EVAH and its closure the crime of the century.

 

Frankly I fully expect Vanguard to eventually follow the same arc.

  Thorqemada

Elite Member

Joined: 8/30/04
Posts: 1212

1/27/14 6:00:53 AM#110

Disagree - SWG was unqique and would have recovered as soon the Greener Pastures of WoW would have become Brown.

The real loss of Players happened clearly AFTER NGE, not before.
They were Greedy and had No Balls to endure a temporary loss of Players.

Of course it would also have need "Bugfixing" and more "Content" but at all the game would have EVE alike numbers of Players playing and paying, maybe even more.

If there is another "Window of Oportunity" opening up for a MMO of that Kind in a crowded market like this is a question of Quality, Timing and Marketing - if you miss that 1 Window...your loss, no comeback.

"Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"

MWO Music Video - What does the Mech say: http://www.youtube.com/watch?v=FF6HYNqCDLI
The Very Model of a Modern Major General (Grievous): http://www.youtube.com/watch?v=SoiQw7kPqf8

  Doogiehowser

Novice Member

Joined: 3/14/12
Posts: 1939

1/27/14 6:11:19 AM#111
Originally posted by Thorqemada

Disagree - SWG was unqique and would have recovered as soon the Greener Pastures of WoW would have become Brown.

The real loss of Players happened clearly AFTER NGE, not before.
They were Greedy and had No Balls to endure a temporary loss of Players.

Of course it would also have need "Bugfixing" and more "Content" but at all the game would have EVE alike numbers of Players playing and paying, maybe even more.

If there is another "Window of Oportunity" opening up for a MMO of that Kind in a crowded market like this is a question of Quality, Timing and Marketing - if you miss that 1 Window...your loss, no comeback.

And when was that going to happen exactly? and how long do you expect a company to wait for such an unlikely scenario? not every company has deep pockets like SE who can keep funding the game out of their own pocket even though no one is playing.

If you want to disagree atleast come up with a plausible and proper reason to back it up.

"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell

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  tom_gore

Novice Member

Joined: 2/27/09
Posts: 1803

1/27/14 7:10:51 AM#112
Originally posted by Maldach
Bring Raph Koster back and let him take another shot at it.

Apparently Koster has already denied he's working on this new title.

  Mors.Magne

Apprentice Member

Joined: 3/02/07
Posts: 1428

1/27/14 7:26:18 AM#113
Sony probably think Star Citizen is going to do well. Therefore, this could be Sony's attempt to produce something similar to Star Citizen without actually saying the words "Star Citizen".
  Reklaw

Elite Member

Joined: 1/07/06
Posts: 6167

The adult I am takes care of most things real life. However my inner-child is a GAMER!!

1/27/14 2:28:35 PM#114
Originally posted by Elikal
Originally posted by achesoma
Originally posted by firefly2003

Despite the many changes SWG it remains one of the most unique MMORPGs out there , that had many unique and tons of options and catered to more than just combat "kill,kill!" many of SWG's features remain unique to this day . People hated the NGE, everyone loved the Pre-Cu but Pre-Cu had virtually had next to no content, player driven content is fun but all the additions SWG had when it closed made it shine to it 90% potential if the Pre-CU profession skilltrees of old were combined with the end of SWG's lifespan full of content... there would have been happy players abound.

Actually, the CU version had the much needed content while keeping the skill trees and sandbox features as you're talking about. 

For me, the CU was the best iteration of the 3 versions.  It added balance, more content, and got rid of the stupid HAM bar system that required the Doc buffs to kill anything.  Many didn't even given the CU a chance because it was so poorly implemented.  Also, many were more pissed by the fact that their god-mode, defense-stacking templates were nerfed all to hell and they couldn't solo 40 rancors with roundhouse kicks anymore.  By the time it was running pretty darn well the NGE happened and turned the game upside down.  I know many SWG vets pine for the pre-CU, I'm one of the few that pine for the CU version.  Though, I'll agree the NGE was by far the worst.

I agree; I really never get why people shout out for pre-CU so much. Pre-Cu was totally imbalanced, had a ton of issues and waaaay too less content, even for a sandbox game of that era.

CU was a good change for SWG. I haven't met anyone ingame when the CU came who told me he wanted to get back to pre-CU; that's something which I found only people saying after SWG closed. I assume it's bacause most people don't really remember how horribly imbalanced SWG was in pre-CU.

 

Oh and for the record: SOE did NOT kill a vivid, active and succesfull game with the NGE. SWG had been in troubled water mostly due to the release of WOW, it was literally bleeding subs and in grave danger to close down because of lack of people! It had a severe lack of conctent and accessibility, and everyone back then KNEW that! Yes you could go on "some hunt" just for the lulz, but only the most hardcore people really found that enough. SWG had needed a change, and essentially SOE was in a no win situation at the time. If they had let SWG as it was, it would have died and closed down anyway. Yes, the NGE was harsh and bad in some ways, but SWG had been in trouble because MMOs were about to change and WoW essentially flattened everything back then.

Pre-cu had tons of content, yet not the guided type of content. I read/remember the forum topics from back then about people being bored. Which I felt unbelievable as I just didn't have enough time to do all the things I could do in the game and at the time a was a free-lance sound engineer, could have day's/weeks between project and any other project could be done from my home-studio (at the time) There for had allot of time to play.

I loved learning language's, was puzzeld the first time I saw chat-bubble's and couldn't understand a word that was said. The interaction between people who had already learned a certain language to learn it from them.

Could take day's to find that perfect resource spot because not every resource would spawn every day, some even took weeks/months and while searching I loved the exploring part as I found many things to do during my search. Ranging from spotting camp sites chatting with other players, getting a buff, sharing adventure's, fighting NPC's/creature's, finding that pup to tame, just getting into one of my vehicle's and just ride around looking at what other player city's had to offer and sometimes finding great player run vendors or players who have been very creative with decorating their houses.

Funny while the CU didn't bother me that much it was the start of many Benny Hill adventure's for many combatants.

I did leave several months into the NGE, but not so much because of the changes but more because most of everyone I came to know both guild aswell random players all had gone. I do agree that SWG was already in allot of trouble well before the CU, I mean 1.5mil boxes sold yet 250k playing and to me it makes sense for a company to look why the majority isn't playing anymore regardless I be placed in the minority how enjoyed the game the way it was yet only wanted fixed what was broken.

I did however return in 2007 and starting all new the NGE had certainly changed for the better and had enjoyed the game for nearly 7/8 months, yet times have changed for me to have game time and the amount of craft custom orders I was getting in my mail was far to high. And just had to end playing cause I simply didn't had the time anymore.

But I will play a SWG 2 in a heart beath if it's the same base game with next gen graphics or atleast uptodate graphics.

 

  itchmon

Elite Member

Joined: 1/21/07
Posts: 1560

1/27/14 6:44:01 PM#115
If they make this new game a great sandbox then I will have one of those sonypasses for EVER.

I wonder if this is the move that actually makes ccp afraid. Well I guess we will need a lot more info out there to see if unknown soe sandbox will even be in the neighborhood to sniff eve.

But I hope it does. Cuz I wanna pay 1 sub and play all the eqs and new sandbox:)

RIP Ribbitribbitt you are missed, kid.

Currently Playing EVE, DFUW

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  Katilla

Advanced Member

Joined: 5/14/09
Posts: 640

"Who needs reality....i have a good game right here..."

1/27/14 7:04:14 PM#116

i worked my ASS off unlocking a jedi pre-CU, you had to master random professions and it was not the same for any two people, took me something along the lines of 32 skill lines and it was actually a challenge.

  i was a mayor and ran a city, DOC and entertainers actually were important to the game. A jedi who took out his LS in public got flagged, it was an awesome game.  Then came along the CU and the NGE and messed everything up and screwed all the vets so they (myself included) quit and are still bitter that they took an sandbox game and turned it into a themepark game.

They nerfed all the good classes and took away most of the complex elements of the game and it sucked and led to it's eventual downfall.  The only other game i had such fond memories in besides that game was EQ1, SOE ruins everything they touch eventually.

  Blazer6992

Advanced Member

Joined: 4/27/05
Posts: 603

Shit Happens!!

1/27/14 7:09:06 PM#117
Originally posted by tom_gore
Originally posted by Maldach
Bring Raph Koster back and let him take another shot at it.

Apparently Koster has already denied he's working on this new title.

What is he working on right now?

  Thorqemada

Elite Member

Joined: 8/30/04
Posts: 1212

1/28/14 7:43:16 AM#118

You go to MMOdata and look at the Numbers, you find out that SWG has half a year after the Launch of WoW still around 250k Subs, by the end of 2005 it still hast 200k of Subs (SWG loss is 25% compared to almost 40% in EQ2 and 60% in EQ), NGE hits and number fall vertical to 100k (~50% loss) shrinking cunstantly from that point on.

Compared to many other games SWG did in fact have only a slight loss of Players the time WoW was released!

WoW is not the Game for the natural SWG Player and the sligthy shrinking Population was for the bad handling and expanding of the original SWG - WoW is a temtporary vacation for a natural SWG Player but you do not come back when your home is ruined.

"Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"

MWO Music Video - What does the Mech say: http://www.youtube.com/watch?v=FF6HYNqCDLI
The Very Model of a Modern Major General (Grievous): http://www.youtube.com/watch?v=SoiQw7kPqf8

  sirsammy33

Novice Member

Joined: 1/07/07
Posts: 64

its alll good

1/28/14 7:51:46 AM#119
miss my wookie droid maker    my first server was lowca
  Thorqemada

Elite Member

Joined: 8/30/04
Posts: 1212

1/28/14 7:53:04 AM#120

One more Thing:

SOE not only has to prove they can develop a game as unique as SWG but this time with technical Quality, well thought and fleshed out game mechanics etc.

I still do not see me subscribing to the game bcs i am European and i do not plan to give myself to "Pro7" Support.

I do not want to be a second class citizen paying full or even more getting less!

PS: I also want international Servers not Region Locked - open to Play with People from all the world!

"Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"

MWO Music Video - What does the Mech say: http://www.youtube.com/watch?v=FF6HYNqCDLI
The Very Model of a Modern Major General (Grievous): http://www.youtube.com/watch?v=SoiQw7kPqf8

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